Quarterback Auto Move "OPTION"
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Re: Quarterback Auto Move "OPTION"
Maybe I suck at this game, but I can't see my blindside and down field at the same time. I've been sacked many times without seeing it coming looking downfield or missed open players looking down at my protection . Maybe my TV is too big.
I don't like the auto option sounds like the QB vision. May sound good in theory, but poor when implemented.Last edited by da ThRONe; 05-02-2011, 01:24 PM.You looking at the Chair MAN!
Number may not tell the whole story ,but they never lie either.Comment
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Re: Quarterback Auto Move "OPTION"
I love this idea as an option. If they really wanted to make the game simpler for beginners like last year's motto, this would have been an easy way. obviously it shouldn't be the default setting online, but a great menu toggle for noobs.Comment
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Re: Quarterback Auto Move "OPTION"
NO...........
Too many auto things in this series as it is. People need to own up and just admit to themselves that they are just not good at Madden.
You shouldn't need a vibrating controller to tell you the pocket has broken down, that is what you have eyes for.
And there shouldn't be more injuries for scramblers either......Instead they should just lower the fatigue rating for skill positions like WRs, QBs, RBs. That should be no higher then 75.
I did that when I re-rated the NCAA 11 rosters. That way if you kept running the same play over and over with the same person, you got tired and got tired quick.
Which lead to that person being subbed out. IF EA simply did that, it would greatly cut down on people doing the same thing repeatedly.
To the OP and steelersfan, since you both are advocates of a way to simulate the QB blind side, let me run a different idea by you two and tell me what you think of it.
What about having a "fog of war" default feature added to simulate the QB's blind side? This would blur the QB's blind side by having one of those "protect your identity" screen distorters, ONLY over a small section of the LOS and backfield to the blind side of the QB. Pulling the ball down/Holding Right trigger, which is currently in the game, would remove the distorted screen and simulate the QB taking their eyes of their receivers and paying attention to the pass rush. Releasing right trigger, would be the QB focusing back at the receivers and restore the blind side screen.
I think this should be optional but ON in the default setting, meaning it has to used in online ranked games to ensure usage. Unlike QB Vision, this isn't some mechanic that noobs or Madden vets would have to learn and the user losses no control. ALL QB's have a blind side when looking down field to pass and this is just a simple visual adjustment, to represent it. This would only apply to the user controlling the QB, the defense would still see the whole field. If playing together with another user, on the same console, the "fog of war" would still be visible unless the defensive user, controls a pass rusher/blitzer lined up on the QB's blind side.
I do agree that there could also be a simulated "pocket presence" using the controller vibration. Something simple like the higher the QB's AWR the more accurate the vibration triggering in relation to pressure. For example, with Payton Manning, a slight vibration ONLY when in eminent risk of a sack but Patrick Ramsey, a slight vibration on every pass drop back. This would also be a great way to simulate the effects on QB composure from crowd noise, two minute drill, blitzes and being constantly sacked. Just let the vibration intensify, the more these situations should affect each individual QB.
While I am personally for simulation first and could careless what gamers are accustom to, I am a realist too. So I accept that there is little to no chance of EA risking too extreme a change again, like with QB Vision. I think these are simple ways to simulate realism without subjecting gamers to sudden, extreme changes.Comment
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Re: Quarterback Auto Move "OPTION"
I'm indifferent on this, although it wouldn't bother me as an option.
The issue for me at times is the game becoming too easy. I had to tweak my sliders not long ago as a matter of fact to get more challenge from the CPU. I could see this becoming another crutch. Personally, I enjoy the either - or of the passing game: either I'm looking downfield, or I'm looking at the pass rush. If I don't multi-task, I won't have success passing the ball. I like it like that.
The reason I would possibly like this option is because it could be visually appealing. What am I trying to say? The QB position in Madden tends to be loose if that makes any sense. There's so much user control and response that it can look videogame-y when maneuvuring (sp) in the pocket. For better or worse, it's not as methodical as it is in 2K's football games. Assuming that EA has no desire for it be as restricting as it is in 2K, having the CPU control the movement could possibly be a nice feature and may lead to more realistic looking QB footwork.Comment
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Re: Quarterback Auto Move "OPTION"
NO...........
Too many auto things in this series as it is. People need to own up and just admit to themselves that they are just not good at Madden.
You shouldn't need a vibrating controller to tell you the pocket has broken down, that is what you have eyes for.
And there shouldn't be more injuries for scramblers either......Instead they should just lower the fatigue rating for skill positions like WRs, QBs, RBs. That should be no higher then 75.
I did that when I re-rated the NCAA 11 rosters. That way if you kept running the same play over and over with the same person, you got tired and got tired quick.
Which lead to that person being subbed out. IF EA simply did that, it would greatly cut down on people doing the same thing repeatedly.“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: Quarterback Auto Move "OPTION"
Options I am for.......but this option not so much. Mainly because it wasn't that long ago in Madden your controller use to vibrate when the pocket broke down. But I guess the OP never played that version of Madden.
But in true EA form, couple of years later that feature was removed. Same thing with all the VR trainers mini games Madden use to have. They had FG, Punting, Pocket Presence, QB accuracy, RB ball carrier vision, RB agility, WR route running, WR catching, DB coverage, tackling and pass rush VR trainers.
However EA took those trainers out too a couple of years later.
So if anything they should all those VR trainers back in the game, that way people can learn the game that way. Heck I even remember 4 or 5 years ago that had a video tutorial in the game showing you how to do all the moves. They showed you how to spin, juke, DB swat, hit stick, strafe, option toss, lead pass.
For some reason EA took all that stuff out.Comment
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Re: Quarterback Auto Move "OPTION"
Options I am for.......but this option not so much. Mainly because it wasn't that long ago in Madden your controller use to vibrate when the pocket broke down. But I guess the OP never played that version of Madden.
But in true EA form, couple of years later that feature was removed. Same thing with all the VR trainers mini games Madden use to have. They had FG, Punting, Pocket Presence, QB accuracy, RB ball carrier vision, RB agility, WR route running, WR catching, DB coverage, tackling and pass rush VR trainers.
However EA took those trainers out too a couple of years later.
So if anything they should all those VR trainers back in the game, that way people can learn the game that way. Heck I even remember 4 or 5 years ago that had a video tutorial in the game showing you how to do all the moves. They showed you how to spin, juke, DB swat, hit stick, strafe, option toss, lead pass.
For some reason EA took all that stuff out.“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: Quarterback Auto Move "OPTION"
Same here. I can't even play the CPU without using coach mode because of the severe "awareness" advantage i have as the QB. I mean, i get that it's a business, and they have a product to sell but... the vision cone was at least something. Default it to off, tweak it, massage it, but don't just remove it. Jeez EA!! Some of us WANT to play sim style.Comment
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Re: Quarterback Auto Move "OPTION"
Would a lot of you Madden gamers be a really good virtual QB if you had to play the position from a first person mode like Call of Duty? Or how NFL 2K5 did it?
You wont have no idea what is going on behind you... you don't know if your Running Back is still helping out with the block or if he got swam through and right when you see that guy open - SMASH, youre sacked.
Now, if you were doing that same play ... Madden Cam - you saw the defensive end break away from your running back's block toward your blindside. You wouldn't continue looking downfield, you would be scrambling away.
Think about it.Comment
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Re: Quarterback Auto Move "OPTION"
Would a lot of you Madden gamers be a really good virtual QB if you had to play the position from a first person mode like Call of Duty? Or how NFL 2K5 did it?
You wont have no idea what is going on behind you... you don't know if your Running Back is still helping out with the block or if he got swam through and right when you see that guy open - SMASH, youre sacked.
Now, if you were doing that same play ... Madden Cam - you saw the defensive end break away from your running back's block toward your blindside. You wouldn't continue looking downfield, you would be scrambling away.
Think about it.
I find the current camera to be a good compromise. I only have 2 eyes, I read the defense, scan my receivers and 'feel' the rush largely with my peripheral vision. If I need to bail or tuck it and run I can refocus on the blocking and make my decision.
The idea of taking away control of my QB to simulate pocket awareness and take away my willingness to stare down the defensive line and react like I've had to do in a handful of a games (Mario Williams is a scary beast) is a not even remotely reasonable request to me.
As an option? Sure why not, but if it's not default then it becomes a questionable use of resources for that given development cycle.Comment
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Re: Quarterback Auto Move "OPTION"
Many quarterbacks would 'feel' this pressure though, it sound nice, sure, but it's like putting people in a NASCAR and telling them go. We know how to drive, but without the training and practice like a QB gets and experience, we don't have the instincts to react properly to the situations that are dealt with during a game.
I find the current camera to be a good compromise. I only have 2 eyes, I read the defense, scan my receivers and 'feel' the rush largely with my peripheral vision. If I need to bail or tuck it and run I can refocus on the blocking and make my decision.
The idea of taking away control of my QB to simulate pocket awareness and take away my willingness to stare down the defensive line and react like I've had to do in a handful of a games (Mario Williams is a scary beast) is a not even remotely reasonable request to me.
As an option? Sure why not, but if it's not default then it becomes a questionable use of resources for that given development cycle.
Anyways, I have a 32", not big, not small, and I still am able to see the entire field when passing. I can take any QB in the game and the only differences will be accuracy. There is no penalty for having a QB who in real life has a terrible pocket presence, awareness, ability to read coverages, etc. We need something new to the passing game to make QB ratings matter. The vision cone was great, but I;m sure EA is through with it and I don't know why. I always used it when it was an option.“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: Quarterback Auto Move "OPTION"
Or bring back the last gen minicamp that had you dodging balls while looking downfield for the open receiver. That helped more than anything dodging the pass rush and looking down field. But I like his idea also. Would help looking for the open receiver and also with timing. Just disable it for online.Because I live in van down by the river...Comment
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Re: Quarterback Auto Move "OPTION"
I don't think anyone is asking for this to be the only option. If so, I don't want it in. But that would not happen. It would be sort of like the one button mode in NCAA 11. Its optional and I am sure people out there use it.
Anyways, I have a 32", not big, not small, and I still am able to see the entire field when passing. I can take any QB in the game and the only differences will be accuracy. There is no penalty for having a QB who in real life has a terrible pocket presence, awareness, ability to read coverages, etc. We need something new to the passing game to make QB ratings matter. The vision cone was great, but I;m sure EA is through with it and I don't know why. I always used it when it was an option.
This thread shares a lot of similarities with the "fog of war" option so I'm gonna combine some things talked about in both to prove my point. There is nothing in the game that keeps RBs that lack vision from performing better either as long as I'm controlling them. I can also take a fast LB or S that has no football instincts/play recognition/coverage ability in real life and make him an all-star too if I user control him. If you want players to play like they do in real life then play coach mode. But I would rather control a bad player and do better than he does irl or a good player and do worse than he does irl than to have the CPU take control of my player movement or obscure my vision or anything like that.
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Re: Quarterback Auto Move "OPTION"
I liked the vision cone too. I thought it added depth and more of a challenge to the passing game but I see a hole in your argument.
This thread shares a lot of similarities with the "fog of war" option so I'm gonna combine some things talked about in both to prove my point. There is nothing in the game that keeps RBs that lack vision from performing better either as long as I'm controlling them. I can also take a fast LB or S that has no football instincts/play recognition/coverage ability in real life and make him an all-star too if I user control him. If you want players to play like they do in real life then play coach mode. But I would rather control a bad player and do better than he does irl or a good player and do worse than he does irl than to have the CPU take control of my player movement or obscure my vision or anything like that.“No one is more hated than he who speaks the truth.”
― PlatoComment
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