Madden NFL 12 Blog - Dynamic Player Performance Examined

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  • Broncos86
    Orange and Blue!
    • May 2009
    • 5505

    #31
    Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

    Originally posted by bigdfan76
    I'm interested and concerned how this will work with rookies. I don't mean the preexcisting rookies like Cam Newton or Patrick Peterson. I mean the NCAA imported rookies. I would think the Madden random generated rookies would be fine since Madden created them but what about the imported draft classes? I mean last I checked NCAA QBs didn't even have the same accuracy ratings(deep accuracy, short accuracy, med accuracy). How does Madden plan on approaching this potential issue? The imported NCAA rookies is one of my favorite features of the 2 games even though there are usualy issues with it. I think it's the realism and the fact I could play with a guy in NCAA and bring him over to my Cowboys franchise in Madden. But if their Dynamic Player Performance is screwed up or generic/non-existent or their traits are wacked I'm not so sure it will be such a great feature. I would really appreciate a dev chiming in on this, thanks.
    If I recall, Adembroski was tasked with the NCAA class imports. So perhaps he can shed some light on that. In the end, there has to be a level of randomness involved. 75% chance a rookie QB gets the "paranoid" trait for pressure, etc. Maybe if his college AWR is high enough, he gets "trigger happy" instead. /shrug

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    • mm boost
      MVP
      • Oct 2009
      • 1686

      #32
      Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

      that video got me jacked up, I can't wait for the new college and madden football games!!!!!!!!!!!!!!!!!!!!!!!!
      Virginia Tech Hokies NCAA 2011 Dynasty Thread :
      http://www.operationsports.com/forum...isfortune.html
      (click this link for a good read and an in-depth storyline-driven dynasty, Hokies 5 year climb to the National Championship!)

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      • Only1LT
        MVP
        • Jul 2009
        • 3010

        #33
        Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

        Originally posted by ViciousFoLife
        Dont know if this has been posted but the more fleshed out article is up at http://www.ea.com/madden-nfl/blog/dy...mance-features I'm excited to say the least to see how this will change games.
        Originally posted by rgiles36
        The one in the OP isn't the meaty blog though...

        It's weird, but even though this link has a longer article, it didn't broach on the depth of the system as much as the blog posted in the OP.

        If I didn't know more about DPP, and only read the blog in the link above, I would come away with a good impression, but it would make me think of DPP more along the lines of Weapons, than what it really is.

        Good read, but for me personally, it was weird that I got less info, in a way, from it, than the shorter blog.
        "You mustn't be afraid to dream a little bigger, darling."

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        • Broncos86
          Orange and Blue!
          • May 2009
          • 5505

          #34
          Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

          The two really need to go together. One makes you want to know more about each trait, the other makes you ask "how deep is this?"

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          • Gotmadskillzson
            Live your life
            • Apr 2008
            • 23423

            #35
            Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

            Originally posted by LaW97
            so basically,
            scrambling QB's are gonna scramble now

            i hate facing a team with a QB known for breaking out a decent run and they never leave the pocket. i dont even feel threatened or have to adjust my gameplan. I just play them the same as I would any other stationary QB.
            You need to play on all madden. QBs with high enough elusiveness and ball carrier vision scramble on all madden difficulty.

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            • Cryolemon
              MVP
              • Aug 2008
              • 1669

              #36
              Some good info. The dynamic player performance seems cool.

              Comment

              • RGiles36
                MVP
                • Jan 2008
                • 3957

                #37
                Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

                Originally posted by ChaseB
                All those overlays and whatnot won't be there saying the tendency just went up etc. That's marketing at work.
                Thank God! LOL
                Twitter

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                • Only1LT
                  MVP
                  • Jul 2009
                  • 3010

                  #38
                  Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

                  Originally posted by poster
                  New video:




                  Loving the presentation aspect shown throughout the video. I take it that the DPP traits will be shown throughout in this manner based on what takes place in game? Very nice if so. The end TD was kind of cheesy and predictable, hoping it was just to show off the feature and not that easy to succeed everytime.

                  Cool video.

                  I like the improvements to the player models. I definitely don't love them now, but I no longer despise them, so that's progress lol.

                  Curious if those traits at the beginning of the vid were how Eli is at default. If so, I have to question him having an Ideal rating for Force Passes lol. He isn't terrible in that regard, but I definitely wouldn't say ideal either.

                  He definitely is not unfamiliar with the concept of throwing into coverage on occasion, particularly off his back foot lol.
                  "You mustn't be afraid to dream a little bigger, darling."

                  Comment

                  • RGiles36
                    MVP
                    • Jan 2008
                    • 3957

                    #39
                    Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

                    So do I understand this correctly?

                    The ratings themselves do not fluctuate in-game. The traits are what change in-game. The ratings seem to change from game to game, as a result of confidence/previous game performance.
                    Twitter

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                    • Only1LT
                      MVP
                      • Jul 2009
                      • 3010

                      #40
                      Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

                      Originally posted by Broncos86
                      The two really need to go together. One makes you want to know more about each trait, the other makes you ask "how deep is this?"
                      Totally agree, I was just wondering why the longer blog was constructed that way. It doesn't paint the picture, in my opinion, that they want to be painting if you just read that blog and no other.

                      They are doing some really cool things here, at least on the surface, and I think it would behoove them to explain it in as much detail as possible so that people really understand that.

                      The blog started with saying that this is no gimmick like Weapons, but if you didn't know anything else about DPP, you would get the impression that DPP IS a lot like Weapons.

                      Might just be me, but that was the impression it gave me. I had just read the blog in the OP, and had started reading the other blog, and in the middle I sent the link to a friend. After finishing it, I got the urge to send the other blog too, because I didn't think that he would really see what the big deal is from just the one I sent. Just made me think, how many other people might not see all that DPP entails either if that's all they read.

                      When marketing something as potentially huge as this, but is also extremely complex, involved, and nuanced, I just think they should have spared no space to make sure that all of the intricacies were hammered home, EVERY single time that they blog about it.

                      Just my $.02
                      Last edited by Only1LT; 06-03-2011, 01:50 PM.
                      "You mustn't be afraid to dream a little bigger, darling."

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                      • Only1LT
                        MVP
                        • Jul 2009
                        • 3010

                        #41
                        Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

                        Originally posted by rgiles36
                        So do I understand this correctly?

                        The ratings themselves do not fluctuate in-game. The traits are what change in-game. The ratings seem to change from game to game, as a result of confidence/previous game performance.
                        Not 100% sure about that either, which could be added to my above post.

                        I assume it does change ratings, as in the IGN piece it said that it affected OVR, but it would not be the first time IGN, or any game site goofed, so I'm not sure now.
                        "You mustn't be afraid to dream a little bigger, darling."

                        Comment

                        • bigdfan76
                          Pro
                          • Sep 2008
                          • 655

                          #42
                          Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

                          Originally posted by Broncos86
                          If I recall, Adembroski was tasked with the NCAA class imports. So perhaps he can shed some light on that. In the end, there has to be a level of randomness involved. 75% chance a rookie QB gets the "paranoid" trait for pressure, etc. Maybe if his college AWR is high enough, he gets "trigger happy" instead. /shrug
                          I would love to hear from Adembroski on this. I agree we're probably looking at randomness. But they did say they tuned the draft classes. I would hope that if a QB for example is great in the college game he would translate well into the NFL. For example Andrew Luck is gonna be awesome in NCAA 12. If he has a great season in my NCAA dynasty and gets drafted #1 (which will most likely happen IRL) he should have good QB traits like Matty Ice. The term can't miss prospect comes to mind.
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                          • RGiles36
                            MVP
                            • Jan 2008
                            • 3957

                            #43
                            Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

                            Originally posted by Only1LT
                            Not 100% sure about that either, which could be added to my above post.

                            I assume it does change ratings, as in the IGN piece it said that it affected OVR, but it would not be the first time IGN, or any game site goofed, so I'm not sure now.
                            Exactly. IGN also said last year that hiring/firing coaches in Madden mattered and would change gameplan/gameflow LOL.
                            Twitter

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                            • Reggie16
                              Pro
                              • Apr 2009
                              • 834

                              #44
                              Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

                              Friend 1: You down with DPP?
                              Friend 2: Yeah! you know me.
                              NBA: Los AngelesLakers 2009-2010 World Champions
                              NFL:
                              OaklandRaiders

                              Patiently Wating.....Madden 12, Ncaa 12

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                              • Only1LT
                                MVP
                                • Jul 2009
                                • 3010

                                #45
                                Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

                                Originally posted by rgiles36
                                Exactly. IGN also said last year that hiring/firing coaches in Madden mattered and would change gameplan/gameflow LOL.
                                Lol

                                Char limit
                                "You mustn't be afraid to dream a little bigger, darling."

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