I've had the NT unblocked on a few plays too, but they were all run plays. Even plays where up to three guys (C, RG and FB) all missed the NT. I mean, come on, he's 6'2" 340 lbs and not the kind of guy you easily overlook. I haven't seen it on any pass plays yet, but I did notice that's he's incredibly fast once he's off his blocker.
Regarding the dodgy blocking, the OL/DL interaction still seem very scripted to me, as it's been in the past. I especially don't like the fact that DL don't have a drive to get to the ball carrier. They run about and interact with the OL, but they're not really trying to get to the ball carrier.
One of the worst examples of this so far was a play, where one of my DTs was assigned to spy the QB (to counter the mad QB runs) and my other DT was doing a stunt. I had to record a video of it, because it looked so wrong. I'm user controlling Peppers and do get to the QB albeit too late (he threw a TD on that pass), but my DT just runs straight past a WIDE open hole in the offensive line without noticing it. Also the LG seems aware of the play, so he moves into position to block before the DT is even half way there.
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On a side note, does anyone, who's tried a more recent build, know if they've fixed zone coverage in regards to the running game? I've seen instances where a CB in zone coverage doesn't recognize a scrambling QB until he's over the line of scrimmage - even if he's running straight at the CB and there's no receiver in his zone.
Also, if your LBs are in zone coverage on a run play, they have to wait until the ball is handed off to the RB before they can react. It appears that play recognition doesn't have any effect until the handoff has taken place - even for players like Urlacher. This is very disappointing, but would explain (along with overpowered OLs) why running is so easy in Madden 12.
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