So if I change all those teams back to cpu next offseason, will their draft logic go back to what it was before?
I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)
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Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)
So if I change all those teams back to cpu next offseason, will their draft logic go back to what it was before?Because I live in van down by the river... -
Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)
Awesome and it doesnt take too long...and only have to do it for 4 seasons...after that madden generated and ncaa generated is a crap shoot because of no real playersComment
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Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)
Not to rain on your parade but you'll still end up with a bunch of guys looking like this in the video below. Because the fictional draft class in madden is all hand made so they look right, but the UDFA players are created in the game by the CPU they are mostly messed up like the video. Same with the import draft class, when you import them over the CPU creates these players thats why they all look wrong. If you check the UDFA the CPU generates in game you'll see what i'm talking about.
One other problem would be that most of the birthday in the imports are in the 50's which can lead to different issues. the fictional draft class have the right birthdays.
I still think the best solution is to match the real life player with the fictional draft class in game by changing their name to someone similar in weight and height and round drafted.
here is the resource link
<iframe src="http://www.youtube.com/embed/O7SRYuOu-q8?hd=1" allowfullscreen="" frameborder="0" height="345" width="560"></iframe>Last edited by drlw322; 09-04-2011, 03:31 PM.Comment
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Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)
Not to rain on your parade but you'll still end up with a bunch of guys looking like this in the video below. Because the fictional draft class in madden is all hand made so they look right, but the UDFA players are created in the game by the CPU they are mostly messed up like the video. Same with the import draft class, when you import them over the CPU creates these players thats why they all look wrong. If you check the UDFA the CPU generates in game you'll see what i'm talking about.
One other problem would be that most of the birthday in the imports are in the 50's which can lead to different issues. the fictional draft class have the right birthdays.
I still think the best solution is to match the real life player with the fictional draft class in game by changing their name to someone similar in weight and height and round drafted.
here is the resource link
<IFRAME height=345 src="http://www.youtube.com/embed/O7SRYuOu-q8?hd=1" frameBorder=0 width=560 allowfullscreen=""></IFRAME>NFL: Bills
NBA: Bucks
MLB: Cubs
NCAA: Syracuse
Soccer: USMNT/DC United
PSN: ButMyT-GunDontComment
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Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)
Did you see the CPU releasing players that it shouldn't? I'm using this method to see how close our results are and I'll post. But from the looks of it the CPU kept the players they should have using this method.Green Bay Packers
Chicago Cubs
Arizona Wildcats
Chicago BlackhawksComment
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Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)
Has anyone tried messing with the QB tab for teams that need a back up? I was thinking of trying it around 50 or 70 for teams that could really use a back up instead of 100 or 0.If flopping was rewarded in real life as it is in the NBA, I’d swerve into guard rails each time someone changed lanes in front of me. - Alan HahnComment
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Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)
If a team has a veteran backup that has a chance of leaving for FA/may need another QB in case I have it set to 40. I'm about to sim the draft.Green Bay Packers
Chicago Cubs
Arizona Wildcats
Chicago BlackhawksComment
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Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)
Awsome, let me know the results not at home to test myself.If flopping was rewarded in real life as it is in the NBA, I’d swerve into guard rails each time someone changed lanes in front of me. - Alan HahnComment
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Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)
My first attempt to fix the draft (see my link on the first page) successfully determined that if you don't mess with the sliders at all, CPU will take the first name on the list that improves their OVR. I had a team that had an 82 OVR HB, an 81 OVR HB, and a 56 OVR QB. The first name on the list was an 83 HB, the next name was an 83 QB. It took the halfback. That's without tweaking the sliders at all.
My next step was to really dive into the sliders. This need is 100, this need is 70, this is 50, that's 10, etc etc. For all 32 teams. The result? A punter (need of 10) still being taken in the beginning of the second round. After I tried it again with punters and kickers at 0, but the rest of the needs ranging from 50 to 100, the punter was taken in the FIRST round. With a need of ZERO. I think the more 100 needs you can give a team, the less likely they'll draft something with a zero need. This may result in them taking a FS when they should take a MLB, but hey, at least they didn't take the punter!
For what it's worth, I hear it works if you just switch during the offseason. I haven't tried that yet, but it's on my to-do list.
I live with 4 other guys and we love to do fantasy drafts and try to out wit each other by trying to see who can build the best franchise using a mix of madden and imported draft classes. I have been following your threads closely before we start our little game so that we have the best experience we can with what we have to deal with.
Do you think having 5 legitimately controlled User teams would be enough to throw a wrench into the computer's dastardly ways? Would changing everyone's P/K sliders to 0 result in no CPUs drafting one at all?
I just joined up here yesterday and I'm trying to catch up so I apologize if I ask something that seasoned vets here consider common knowledge.
Wow, I opened this expecting to find some bogus solution, but damn dude, good job. Now we just gotta figure out a way to get teams to sign legitimate backups instead of just having late draft picks/undrafted guys for backups at every position without having to turn salary cap off.
Not to rain on your parade but you'll still end up with a bunch of guys looking like this in the video below. Because the fictional draft class in madden is all hand made so they look right, but the UDFA players are created in the game by the CPU they are mostly messed up like the video. Same with the import draft class, when you import them over the CPU creates these players thats why they all look wrong. If you check the UDFA the CPU generates in game you'll see what i'm talking about.
One other problem would be that most of the birthday in the imports are in the 50's which can lead to different issues. the fictional draft class have the right birthdays.
I still think the best solution is to match the real life player with the fictional draft class in game by changing their name to someone similar in weight and height and round drafted.
here is the resource link
<iframe src="http://www.youtube.com/embed/O7SRYuOu-q8?hd=1" allowfullscreen="" frameborder="0" height="345" width="560"></iframe>
I tried a lot of that (see my link in the first post). The results were all over the place. It was completely unpredictable...and the punter still went in the first round despite a 0 need.Comment
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Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)
Praying this works.NFL: Bills
NBA: Bucks
MLB: Cubs
NCAA: Syracuse
Soccer: USMNT/DC United
PSN: ButMyT-GunDontComment
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Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)
For what it's worth, I hear it works if you just switch during the offseason. I haven't tried that yet, but it's on my to-do list.
You have to do it before the draft, when it lets you choose a new staff. From what I hear, you can control all teams, change the priorities, and "un" control all the teams again before you advance past the staff changes. I have not tried this yet.
Green Bay Packers
Chicago Cubs
Arizona Wildcats
Chicago BlackhawksComment
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Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)
I don't know. I'd love to test this out, but every now and then, my game decides there ARE no imported classes. It gives me the option, but doesn't list any. Rebooting the PS3 brings the classes back online. Working on it now!Comment
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Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)
During the very first part of the offseason, when you hire new staff.Comment
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