I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

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  • oneamongthefence
    Nothing to see here folks
    • Apr 2009
    • 5683

    #16
    Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

    So if I change all those teams back to cpu next offseason, will their draft logic go back to what it was before?
    Because I live in van down by the river...

    Comment

    • ACardAttack
      Pro
      • Jul 2005
      • 711

      #17
      Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

      Awesome and it doesnt take too long...and only have to do it for 4 seasons...after that madden generated and ncaa generated is a crap shoot because of no real players

      Comment

      • drlw322
        MVP
        • Jun 2007
        • 1424

        #18
        Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

        Not to rain on your parade but you'll still end up with a bunch of guys looking like this in the video below. Because the fictional draft class in madden is all hand made so they look right, but the UDFA players are created in the game by the CPU they are mostly messed up like the video. Same with the import draft class, when you import them over the CPU creates these players thats why they all look wrong. If you check the UDFA the CPU generates in game you'll see what i'm talking about.

        One other problem would be that most of the birthday in the imports are in the 50's which can lead to different issues. the fictional draft class have the right birthdays.

        I still think the best solution is to match the real life player with the fictional draft class in game by changing their name to someone similar in weight and height and round drafted.

        here is the resource link


        <iframe src="http://www.youtube.com/embed/O7SRYuOu-q8?hd=1" allowfullscreen="" frameborder="0" height="345" width="560"></iframe>
        Last edited by drlw322; 09-04-2011, 03:31 PM.
        Dynasty Nation Dynasties
        My 2014 Lakers Dynasty Kobe and Melo

        Comment

        • ultralow36
          MVP
          • Mar 2011
          • 1452

          #19
          Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

          good job bro

          Comment

          • Yeah...THAT Guy
            Once in a Lifetime Memory
            • Dec 2006
            • 17294

            #20
            Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

            Originally posted by drlw322
            Not to rain on your parade but you'll still end up with a bunch of guys looking like this in the video below. Because the fictional draft class in madden is all hand made so they look right, but the UDFA players are created in the game by the CPU they are mostly messed up like the video. Same with the import draft class, when you import them over the CPU creates these players thats why they all look wrong. If you check the UDFA the CPU generates in game you'll see what i'm talking about.

            One other problem would be that most of the birthday in the imports are in the 50's which can lead to different issues. the fictional draft class have the right birthdays.

            I still think the best solution is to match the real life player with the fictional draft class in game by changing their name to someone similar in weight and height and round drafted.

            here is the resource link


            <IFRAME height=345 src="http://www.youtube.com/embed/O7SRYuOu-q8?hd=1" frameBorder=0 width=560 allowfullscreen=""></IFRAME>
            For what it's worth, the QB I drafted from one of Madden's generated draft classes has the weirdest looking hair I've ever seen. That **** glows.
            NFL: Bills
            NBA: Bucks
            MLB: Cubs
            NCAA: Syracuse
            Soccer: USMNT/DC United

            PSN: ButMyT-GunDont

            Comment

            • LivingLegend
              The Living Legend
              • Aug 2010
              • 583

              #21
              Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

              Did you see the CPU releasing players that it shouldn't? I'm using this method to see how close our results are and I'll post. But from the looks of it the CPU kept the players they should have using this method.
              Green Bay Packers
              Chicago Cubs
              Arizona Wildcats
              Chicago Blackhawks

              Comment

              • Gosens6
                All Star
                • Oct 2007
                • 6098

                #22
                Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

                I loved franchise mode already before this, but man, this just brought it to another level being able to use my draft classes now.

                Gotta say thanks again

                Comment

                • Thelorn
                  Pro
                  • Aug 2003
                  • 874

                  #23
                  Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

                  Has anyone tried messing with the QB tab for teams that need a back up? I was thinking of trying it around 50 or 70 for teams that could really use a back up instead of 100 or 0.
                  If flopping was rewarded in real life as it is in the NBA, I’d swerve into guard rails each time someone changed lanes in front of me. - Alan Hahn

                  Comment

                  • LivingLegend
                    The Living Legend
                    • Aug 2010
                    • 583

                    #24
                    Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

                    Originally posted by Thelorn
                    Has anyone tried messing with the QB tab for teams that need a back up? I was thinking of trying it around 50 or 70 for teams that could really use a back up instead of 100 or 0.
                    I'm testing that out right now. If a team needs a defenite back up like the Ravens, Jets, ect. Then I have it set to 50.

                    If a team has a veteran backup that has a chance of leaving for FA/may need another QB in case I have it set to 40. I'm about to sim the draft.
                    Green Bay Packers
                    Chicago Cubs
                    Arizona Wildcats
                    Chicago Blackhawks

                    Comment

                    • Thelorn
                      Pro
                      • Aug 2003
                      • 874

                      #25
                      Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

                      Originally posted by LivingLegend
                      I'm testing that out right now. If a team needs a defenite back up like the Ravens, Jets, ect. Then I have it set to 50.

                      If a team has a veteran backup that has a chance of leaving for FA/may need another QB in case I have it set to 40. I'm about to sim the draft.
                      Awsome, let me know the results not at home to test myself.
                      If flopping was rewarded in real life as it is in the NBA, I’d swerve into guard rails each time someone changed lanes in front of me. - Alan Hahn

                      Comment

                      • Actinguy1
                        Rookie
                        • Aug 2011
                        • 214

                        #26
                        Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

                        Originally posted by pinksheets
                        Great work! Would you say that the teams are addressing actual needs in the draft besides ignoring QBs if they don't need them/punters altogether? Are you seeing teams with need at OL grabbing OL players high?
                        Would I say it? Yes. Do I know it for sure? Not really. My first attempt to fix the draft (see my link on the first page) successfully determined that if you don't mess with the sliders at all, CPU will take the first name on the list that improves their OVR. I had a team that had an 82 OVR HB, an 81 OVR HB, and a 56 OVR QB. The first name on the list was an 83 HB, the next name was an 83 QB. It took the halfback. That's without tweaking the sliders at all.

                        My next step was to really dive into the sliders. This need is 100, this need is 70, this is 50, that's 10, etc etc. For all 32 teams. The result? A punter (need of 10) still being taken in the beginning of the second round. After I tried it again with punters and kickers at 0, but the rest of the needs ranging from 50 to 100, the punter was taken in the FIRST round. With a need of ZERO. I think the more 100 needs you can give a team, the less likely they'll draft something with a zero need. This may result in them taking a FS when they should take a MLB, but hey, at least they didn't take the punter!

                        Originally posted by WizKhid
                        NIIIICE!! So are you controlling all 32-teams to begin with or just during the off-season??
                        To begin with, although I'm simming the entire season and not touching anything but the draft. This means other parts of the franchise are still goofy...and the CPU doesn't understand how to correctly use injured reserve, for example, on user controlled teams if you sim the whole season...but I'm only interested in fixing the draft right now.

                        For what it's worth, I hear it works if you just switch during the offseason. I haven't tried that yet, but it's on my to-do list.

                        Originally posted by vequintana
                        I live with 4 other guys and we love to do fantasy drafts and try to out wit each other by trying to see who can build the best franchise using a mix of madden and imported draft classes. I have been following your threads closely before we start our little game so that we have the best experience we can with what we have to deal with.


                        Do you think having 5 legitimately controlled User teams would be enough to throw a wrench into the computer's dastardly ways? Would changing everyone's P/K sliders to 0 result in no CPUs drafting one at all?

                        I just joined up here yesterday and I'm trying to catch up so I apologize if I ask something that seasoned vets here consider common knowledge.
                        JUST having five Users (with no other changes to the game) will not be enough. Punter Drew Butler will be taken in the first round, I guarentee it. Switching all the teams P/K sliders to 0 should do the trick though. I recommend switching teams like Carolina to QB 0 as well, so they don't take Andrew Luck and bench Cam Newton. Personal preference. As for whether teams take punters/kickers at all...maybe not. I had one kicker taken in the 7th round, no punters taken. Another guy reported a kicker taken in the sixth round.

                        Originally posted by Yeah...THAT Guy
                        Wow, I opened this expecting to find some bogus solution, but damn dude, good job. Now we just gotta figure out a way to get teams to sign legitimate backups instead of just having late draft picks/undrafted guys for backups at every position without having to turn salary cap off.
                        Yeah, I'm working on a system for that. Nothing elaborate or ground breaking, but I'll test it out today if I get a chance.

                        Originally posted by cardinals57
                        Kind of dumb question but.... I am doing a 1 team franchise and I was wondering if you can switch to 32 teams before the draft or after?
                        You have to do it before the draft, when it lets you choose a new staff. From what I hear, you can control all teams, change the priorities, and "un" control all the teams again before you advance past the staff changes. I have not tried this yet.

                        Originally posted by drlw322
                        Not to rain on your parade but you'll still end up with a bunch of guys looking like this in the video below. Because the fictional draft class in madden is all hand made so they look right, but the UDFA players are created in the game by the CPU they are mostly messed up like the video. Same with the import draft class, when you import them over the CPU creates these players thats why they all look wrong. If you check the UDFA the CPU generates in game you'll see what i'm talking about.

                        One other problem would be that most of the birthday in the imports are in the 50's which can lead to different issues. the fictional draft class have the right birthdays.

                        I still think the best solution is to match the real life player with the fictional draft class in game by changing their name to someone similar in weight and height and round drafted.

                        here is the resource link


                        <iframe src="http://www.youtube.com/embed/O7SRYuOu-q8?hd=1" allowfullscreen="" frameborder="0" height="345" width="560"></iframe>
                        Not raining on my parade at all. My intent was to create a realistic draft, with K/P being taken late if at all, and teams only taking top QB's if they didn't have an up-and-coming star. To be honest, at least until the next patch/roster update, I sim almost all of my games so I never see them in game, and don't care what the birthday is, provided they age correctly.


                        Originally posted by LivingLegend
                        Did you see the CPU releasing players that it shouldn't? I'm using this method to see how close our results are and I'll post. But from the looks of it the CPU kept the players they should have using this method.
                        You mean in the preseason following the draft? They kept the QB's that made sense (and dropped one guy who turned out to be an F). I didn't track the other positions.

                        Originally posted by Thelorn
                        Has anyone tried messing with the QB tab for teams that need a back up? I was thinking of trying it around 50 or 70 for teams that could really use a back up instead of 100 or 0.
                        I tried a lot of that (see my link in the first post). The results were all over the place. It was completely unpredictable...and the punter still went in the first round despite a 0 need.

                        Comment

                        • Yeah...THAT Guy
                          Once in a Lifetime Memory
                          • Dec 2006
                          • 17294

                          #27
                          Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

                          Originally posted by LivingLegend
                          I'm testing that out right now. If a team needs a defenite back up like the Ravens, Jets, ect. Then I have it set to 50.

                          If a team has a veteran backup that has a chance of leaving for FA/may need another QB in case I have it set to 40. I'm about to sim the draft.
                          Praying this works.
                          NFL: Bills
                          NBA: Bucks
                          MLB: Cubs
                          NCAA: Syracuse
                          Soccer: USMNT/DC United

                          PSN: ButMyT-GunDont

                          Comment

                          • LivingLegend
                            The Living Legend
                            • Aug 2010
                            • 583

                            #28
                            Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

                            Originally posted by Actinguy1
                            For what it's worth, I hear it works if you just switch during the offseason. I haven't tried that yet, but it's on my to-do list.

                            You have to do it before the draft, when it lets you choose a new staff. From what I hear, you can control all teams, change the priorities, and "un" control all the teams again before you advance past the staff changes. I have not tried this yet.

                            At what point before the draft? Because I can do that for you now. I followed your method and set the priorites and I'm at the off-season controlling all 32 teams.
                            Green Bay Packers
                            Chicago Cubs
                            Arizona Wildcats
                            Chicago Blackhawks

                            Comment

                            • Actinguy1
                              Rookie
                              • Aug 2011
                              • 214

                              #29
                              Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

                              Originally posted by Thisismytemporaryusername
                              So if I change all those teams back to cpu next offseason, will their draft logic go back to what it was before?
                              I don't know. I'd love to test this out, but every now and then, my game decides there ARE no imported classes. It gives me the option, but doesn't list any. Rebooting the PS3 brings the classes back online. Working on it now!

                              Comment

                              • Actinguy1
                                Rookie
                                • Aug 2011
                                • 214

                                #30
                                Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

                                Originally posted by LivingLegend
                                At what point before the draft? Because I can do that for you now. I followed your method and set the priorites and I'm at the off-season controlling all 32 teams.
                                During the very first part of the offseason, when you hire new staff.

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