I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

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  • jcc309
    Rookie
    • Aug 2011
    • 34

    #106
    Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

    Originally posted by Actinguy1
    I have them at 100. With all of the priorities at 100 (except kicker and punter)...they'll take the best available that actually fills a need. That might be backup QB, but it will more likely be a different position.

    What are your results with setting them at 0? Are punters/kickers going early?
    I'm playing the actual franchise, 32 team control cutting UDFA and doing resigning. I was just curious as to your results with their priorities at 100, are you seeing teams with a good QB take one first round?

    Comment

    • goravens2052
      Banned
      • Jul 2010
      • 772

      #107
      Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

      Originally posted by Actinguy1
      Player roles. It's in the "team" section of the menu, within the game. I don't think you can access it outside of franchise.
      I guess we aren't allowed to Edit Player Roles can we? If we want to make someone a Franchise QB who isn't listed as a Franchise QB, could we do that if we controlled just one team or does it have to be controlling all 32 teams?

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      • TMJOHNS18
        MVP
        • May 2011
        • 2586

        #108
        Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

        Originally posted by Actinguy1
        Thanks for posting these. If I understand correctly, you controlled all 32 teams, set the draft priorities, and then switched to just one team for future years? Glad to see the priorities are retained (if that's the case)...but what happens when they should be dropped? Dalton won't be a future star QB for ever of course, and Manning/Brady will eventually retire, etc. Yet the teams aren't smart enough to figure this out. That's why...at least until we ever get an official patch...I retain control of all 32 teams.
        Good point, though since I prefer to only control my teams after year 1 it's a decent work around for the first few years.

        I went ahead and simmed to year 4, with year 3 using a Madden class. Going into the 7th round there were multiple QB's left with either 5th or higher grades that ended up signing with teams as Free Agents. The year begin with only 1 team having a fake QB, the rest of the QB's were either already players in 2011 or draft pickups. Even teams with 0 priority that I set (may have changed after a few years) had either serviceable backups or guys who could take over the starting job if needed.

        Going to test some more with an uncapped Franchise. Making an extra save after the first year and seeing what I can find as a good priority point to put at QB for teams with solid QB's already. Did 0 for franchise QB's or 20 for teams not in direct need, going to try possibly bumping franchise QB teams to 20 (so they still might pick up a backup) and teams who might need a qb a touch higher also.

        I hope using the priorities and uncapped can result in a Franchise for those who don't want to do 32 team control. If I can get the CPU be half decent I'll be happy, since I enjoy the CPU doing draft trades and trade blocks (even CPU won't do them, though there are work arounds for that which is why I'm doing uncapped).

        Comment

        • dpmx21
          Rookie
          • Jul 2010
          • 478

          #109
          Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

          Originally posted by imskykid
          You need to switch over to where you adjust their defensive scheme... then you will be able to adjust priorities for defensive players and punter.
          Thanks man. That's probably a good sign because I haven't seen any kickers picked in the 1st round yet. Punters are there though.

          Comment

          • TMJOHNS18
            MVP
            • May 2011
            • 2586

            #110
            Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

            Did the first offseason of an uncapped franchise (32 at start then switched to 1). If a team really needed a QB they were 100, if they didn't (regardless if they have a long term qb or not) I put them at 50. Good to know too that teams with a "QB of the future" won't make a first round pick on a QB.

            First kicker taken was Punter D Butler (top10 grade) near the end of the 6th. Rest of the kickers chosen were in the 7th. Going to sim through 2 more years and see how it pans out. BTW, Uncapped seems to work well with the undrafted player issue too. I only corrected the Broncos and Bucs rosters year 1 (since I know them better than most of the other teams) and even though they have undrafted players, most spots have 2 or more core vets ahead of them so far.

            Going to try out a tighter priority for QB's later on, maybe 90 for needed and 70 for non essential. Obviously for single team users you don't want to see some teams become stacked at QB while others become bare, so maybe keeping the difference tighter teams with great Qb's will still pick up a QB down the road for a solid backup/future starter.

            Comment

            • jwills22
              Rookie
              • Aug 2008
              • 24

              #111
              Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

              Are there any longterm issues with using imported draft classes from NCAA versus the generated draft classes in Madden?

              Any major differences or problems with player progression with imported draft classes or other issues?

              Looking to start a franchise and wanted to use imported classes as long as there aren't any longterm issues.

              Comment

              • TMJOHNS18
                MVP
                • May 2011
                • 2586

                #112
                Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

                Biggest issue is their appearance. Shoulder pads can look funky and bodies may have odd shapes.

                Comment

                • jwills22
                  Rookie
                  • Aug 2008
                  • 24

                  #113
                  Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

                  It also seems that you lose out on the sleeper pick ability. When you import a draft class the only players that become great are 1st and 2nd round picks. They basically end up being as good as the round they were drafted in. That kind of takes the fun out of the draft.

                  Anyone notice any 4th-7th round skill position players actually become 90+ rating later in their career when importing a draft class?

                  If there aren't going to be any sleeper picks then I think I will stick with the Madden generated classes.

                  Comment

                  • Actinguy1
                    Rookie
                    • Aug 2011
                    • 214

                    #114
                    Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

                    Originally posted by jcc309
                    I'm playing the actual franchise, 32 team control cutting UDFA and doing resigning. I was just curious as to your results with their priorities at 100, are you seeing teams with a good QB take one first round?
                    Generally, no. I only saw it once, in year three I think. In this case, a projected top ten QB fell to the 23rd pick (not a huge QB demand that year), in which case I feel maybe it was quasi-legit. If there's a great QB but nobody is desperate, he still shouldn't fall "too" far.

                    Originally posted by goravens2052
                    I guess we aren't allowed to Edit Player Roles can we? If we want to make someone a Franchise QB who isn't listed as a Franchise QB, could we do that if we controlled just one team or does it have to be controlling all 32 teams?
                    To my knowledge, no.

                    Originally posted by TMJOHNS18
                    Good point, though since I prefer to only control my teams after year 1 it's a decent work around for the first few years.

                    I went ahead and simmed to year 4, with year 3 using a Madden class. Going into the 7th round there were multiple QB's left with either 5th or higher grades that ended up signing with teams as Free Agents. The year begin with only 1 team having a fake QB, the rest of the QB's were either already players in 2011 or draft pickups. Even teams with 0 priority that I set (may have changed after a few years) had either serviceable backups or guys who could take over the starting job if needed.

                    Going to test some more with an uncapped Franchise. Making an extra save after the first year and seeing what I can find as a good priority point to put at QB for teams with solid QB's already. Did 0 for franchise QB's or 20 for teams not in direct need, going to try possibly bumping franchise QB teams to 20 (so they still might pick up a backup) and teams who might need a qb a touch higher also.

                    I hope using the priorities and uncapped can result in a Franchise for those who don't want to do 32 team control. If I can get the CPU be half decent I'll be happy, since I enjoy the CPU doing draft trades and trade blocks (even CPU won't do them, though there are work arounds for that which is why I'm doing uncapped).
                    Let me know your results, but I play with the cap on. Important to me, but it's your game and you can play however you like.

                    Originally posted by dpmx21
                    Thanks man. That's probably a good sign because I haven't seen any kickers picked in the 1st round yet. Punters are there though.
                    With the normal imported Madden drafts (without changing priorities), there is a punter (Drew Butler) projected for the first round because his OVR is in the 80's. The only reason there are no kickers projected that high is because there isn't any in the first draft with that high of an OVR. Following my suggestions, are you actually having punters DRAFTED in the 1st round, or only being projected there? They'll be projected in the 1st round regardless of settings. It's where they are actually drafted that I am fixing.

                    Originally posted by TMJOHNS18
                    Did the first offseason of an uncapped franchise (32 at start then switched to 1). If a team really needed a QB they were 100, if they didn't (regardless if they have a long term qb or not) I put them at 50. Good to know too that teams with a "QB of the future" won't make a first round pick on a QB.

                    Going to try out a tighter priority for QB's later on, maybe 90 for needed and 70 for non essential. Obviously for single team users you don't want to see some teams become stacked at QB while others become bare, so maybe keeping the difference tighter teams with great Qb's will still pick up a QB down the road for a solid backup/future starter.
                    Teams with QB of the Future WILL take a first round QB, if the drafted player's OVR is higher than their current QB. Roles, unfortunately, don't play a...role. This is why I recommend setting the QB priorities to 0 for teams that have a future star. As for dropping some QBs to 90, etc etc, it was my experience that a 10 point difference in priorities had no noticable difference. Let me know what you find though.

                    Originally posted by jwills22
                    Are there any longterm issues with using imported draft classes from NCAA versus the generated draft classes in Madden?

                    Any major differences or problems with player progression with imported draft classes or other issues?

                    Looking to start a franchise and wanted to use imported classes as long as there aren't any longterm issues.
                    I simmed through to 2014 with my settings, and was happy with the results as far as player progression etc works. I don't actually play the games though, I just sim them (for now, until there's a patch).

                    Originally posted by TMJOHNS18
                    Biggest issue is their appearance. Shoulder pads can look funky and bodies may have odd shapes.
                    This may be the case. As I said, until there's a patch, I don't actually play the games.

                    Originally posted by jwills22
                    It also seems that you lose out on the sleeper pick ability. When you import a draft class the only players that become great are 1st and 2nd round picks. They basically end up being as good as the round they were drafted in. That kind of takes the fun out of the draft.

                    Anyone notice any 4th-7th round skill position players actually become 90+ rating later in their career when importing a draft class?

                    If there aren't going to be any sleeper picks then I think I will stick with the Madden generated classes.
                    This is quasi-true. Imported drafts DO rank the players by OVR. So if you take a projected 1st rounder, he WILL be 80+OVR. The first or second name projected in the second round MIGHT be as high as an 80 OVR, but you definitely won't find any 80's in the third round or lower.

                    However, I have seen some serious bombs over time. One QB taken in...the fourth or fifth round I think...dropped almost 15 OVR in a single season. It's possible...probable...that some guys in the 5th round could raise up higher than someone taken in the third round, since rounds 3-5 tend to be roughly equal (guys in the mid-low 70's). Just because someone is a B potential is not a guarentee that he will ever reach B-level overalls.

                    Comment

                    • LivingLegend
                      The Living Legend
                      • Aug 2010
                      • 583

                      #115
                      Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

                      Originally posted by jwills22
                      It also seems that you lose out on the sleeper pick ability. When you import a draft class the only players that become great are 1st and 2nd round picks. They basically end up being as good as the round they were drafted in. That kind of takes the fun out of the draft.

                      Anyone notice any 4th-7th round skill position players actually become 90+ rating later in their career when importing a draft class?

                      If there aren't going to be any sleeper picks then I think I will stick with the Madden generated classes.
                      That's kind of false on both ends. I personally witnessed the Seahawks take a QB *Dominique Davis* early in the first round and he wound up having a D overall. He was so bad they actually had to take Barkley year two.

                      Where as the where as the Packers took Nick Foles with he 32nd pick in round 3 and he had a B overall.

                      The only difference was their drafed raings, which fliuctuated drasically afer one year in the league.
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                      Comment

                      • Actinguy1
                        Rookie
                        • Aug 2011
                        • 214

                        #116
                        Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

                        That's a very interesting finding! I have seen the CPU take players with an F potential in the fifth round while C potential players went in the 7th round, due to the overalls being higher for the F potential guy, but I haven't closely tracked it. Having a 1st rounder with a D potential is pretty awesome, in my opinion.

                        Comment

                        • LivingLegend
                          The Living Legend
                          • Aug 2010
                          • 583

                          #117
                          Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

                          Originally posted by Actinguy1
                          That's a very interesting finding! I have seen the CPU take players with an F potential in the fifth round while C potential players went in the 7th round, due to the overalls being higher for the F potential guy, but I haven't closely tracked it. Having a 1st rounder with a D potential is pretty awesome, in my opinion.
                          The more interesting part is Keenum and Weeden were still on the board when they took Davis. Luck was picked one pick before them.

                          So, it's no like Davis was the best QB available. The Seahawks reached and missed. It was pretty awesome.
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                          • debauchlord
                            Rookie
                            • May 2004
                            • 293

                            #118
                            Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

                            Originally posted by jwills22
                            Are there any longterm issues with using imported draft classes from NCAA versus the generated draft classes in Madden?

                            Any major differences or problems with player progression with imported draft classes or other issues?

                            Looking to start a franchise and wanted to use imported classes as long as there aren't any longterm issues.
                            There are several long term issues, the least of which the draft classes mess up computer AI "logic" by having "in stone" ratings. So it confuses the AI in drafting. Also, because the potentials of NCAA players is "set" and higher than players on the current roster, they will release year one and two players (even those with A potentials). The other long term problem is boring drafts. This is, of course, without controlling all 32 teams.

                            Comment

                            • Actinguy1
                              Rookie
                              • Aug 2011
                              • 214

                              #119
                              Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

                              Were Keenum and Weeden actually listed ABOVE Davis? I'm not talking about their potential here, just where they were listed in the actual draft screen.

                              Comment

                              • LivingLegend
                                The Living Legend
                                • Aug 2010
                                • 583

                                #120
                                Re: I Fixed the Imported Draft! (No P/K in first round, no Carolina taking a QB)

                                Originally posted by Actinguy1
                                Were Keenum and Weeden actually listed ABOVE Davis? I'm not talking about their potential here, just where they were listed in the actual draft screen.
                                Yes, Keenum had a top ten grade, Weeden a top five. But using your scheme sliders the teams that fell in that area didn't need a QB so they both fell out of the top ten.

                                The Bills fell into that area, but they wound up with Matt Flynn. I think that's what changed the whole dynamic of how the draft fell into place. But they drafted Justin Blackmon who also had a top five grade.

                                Davis just had a round 1 overall grade.
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