Five Things EA Sports must do for Success in Madden NFL 13

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  • WildFan22
    Pro
    • May 2009
    • 932

    #31
    Originally posted by roadman
    I agree with your needs and suggestions, but I wouldn't count on a new physics based system until down the road. In fact, that is what of the developers before the launch.

    Surprised updated sound and commentary didn't make the list, it was atrocious.
    The announcers are embarrassing! This is a great list but the announcers are the worst of all of the major sports videogames. The Show, MLB 2k, Fifa, NBA 2k12, NHL, and UFC put Madden to shame in this department.

    Comment

    • zarmstead2
      Rookie
      • Dec 2011
      • 68

      #32
      6. Let people edit draft classes and upload them for others like 2k and WWE Games!!! That way we wont have to spend hours getting incorrect and terrible looking draft classes.
      NFL: Lions
      NHL: Red Wings
      MLB: Tigers
      NBA: wut?


      Suh is the man!

      Comment

      • MVPdrose1
        Rookie
        • May 2011
        • 155

        #33
        i think they also need to totally revamp the franchise..they said last year they worked on it but it was the same ol boring ****! I really enjoy the NBA 2k12 association. it keeps you interested.

        would also like them to add snapshots on replays. in NCAA football 12 you were able to snap and upload snapshots. Why wouldnt they put that in madden as well?


        Comment

        • Kbjunior
          Rookie
          • Apr 2009
          • 30

          #34
          That list is perfect #1 Pass Trajectory is the reason I skipped Madden the pass couple of years. I remember Madden 06 had a tutorial on how to pass with "pass with precision" QB Precision placement just being able to throw the ball High or low, inside or outside shoulder controlling each pass is huge I still dont understand why they would take that out the game. #5 Animations I do agree that there needs to be a variety of moves just needs to be more dynamic in replicating the game of football

          Comment

          • BaylorBearBryant
            Sic 'em Bears!
            • Jun 2004
            • 1536

            #35
            Can we please get a player-lock cam on defense???!?!?!?!?!?




            Baylor Bears - Texans - Astros - Rockets - Avalanche


            Follow me on Twitch: twitch.tv/osovideo

            Comment

            • lofeazy
              Banned
              • Jan 2010
              • 586

              #36
              Re: Five Things EA Sports must do for Success in Madden NFL 13

              Great list.

              We want see any changes in Madden until next-gen.

              Comment

              • bigfnjoe96
                Hall Of Fame
                • Feb 2004
                • 11410

                #37
                How bout Online Servers that can keep up with the amount of people on @ any given time... Why this is a problem year after year is beyond me. Especially since they supposedly collect data on how may users play this title online.

                I won't even get into Online Leagues & the little control they give League Admins

                Comment

                • KBLover
                  Hall Of Fame
                  • Aug 2009
                  • 12172

                  #38
                  For me:

                  1) Line interactions. Make the 3-4 finally work as it should...or if it doesn't work, make it because I don't have 3-4 linemen. Have OL have more realistic blocking awareness and pass rush working effectively out of the box (more pass rushing from 3-4 OLB and 4-3 DEs). Against the run, DL should try to set the edges and open defensive gaps for the LBs, not breaking through and making the tackles themselves. This is achievable with edits, but should be out of the box as that's how the game is played.

                  2) Coverage. Use PRC for anticipation for where the ball would go if thrown at that receiver. ZCV is for reaction time to the ball in zone and filling his zone responsibility, MCV for staying with the WR, but not running the route in front of/before the WR defines his route.

                  3) WR/DB interactions - more hand-fighting/physical bumping within 5 yds (and then illegal contact/defensive holding/PI for contact later), more results than my WR getting held up for 2 seconds or the DB falling down and being totally out of the play.

                  4) Personnel groupings/Special Teams depth charts - Allows us a way to at least do formation subs BEFORE the game, not having to use the play clock work around during the game. That should be for adjustments in game, not for setting up the personnel group to begin with. And finally let us set S.T. charts.

                  5. Sliding/Morphing/Animation dictating - Got to go. Hit boxes for all objects on the field should be respected at all times. Once I had a TD pass that felt good, but when I looked at it on replay - the ball went through the defender's hand...That should have been a deflection for the defense, not a TD for me. I'm guess that's because the animation/probabilities said that pass should go for a score so it did, regardless of the on-field action. The probabilities should come into play in other ways, not for creating the whole play, but for determining specific choices by the players and the success rate of those actions.
                  "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                  Comment

                  • The_Balm
                    Formerly simon48xbox
                    • May 2009
                    • 585

                    #39
                    Re: Five Things EA Sports must do for Success in Madden NFL 13

                    1.Real time physics and more animations
                    2.Commentary
                    3.Passing
                    4.All penalties and challenge system
                    5.Special teams blocks

                    Comment

                    • Tad.Reez
                      Banned
                      • Jan 2012
                      • 7

                      #40
                      Re: Five Things EA Sports must do for Success in Madden NFL 13

                      Originally posted by lofeazy
                      Great list.

                      We want see any changes in Madden until next-gen.
                      <br><br>
                      With the people in place now, we may not see any real change or innovation until the gen after or beyond when they're all hopefully gone, because they've proven as a team they can't get it done. They seem too busy hiring guys off of message boards who have no pro history in that business, and trying to snag people from teams more talented than theirs failing to realize that when you hire cheap and then try to pick up star free agents to fill the gaps it rarely works because there is an imbalance. Imbalance is the perfect word to define this game.
                      <br><br>
                      It's sad to see so many posts and articles talking about Madden "getting close" or something like that. For God's sake, it's a generation old now! Using terms like "getting close" is ridiculous now. That's something you say about a 2nd or 3rd gen title, not a 7th or 8th that's now long in the tooth. If that alone doesn't explain how this game has failed I don't what does. I'm to the point I don't even wanna hear another word from the devs of this game or see their faces or hear their names, they really need to go away now. You know they're just going to say the same things and come up shy anyway so why keep dragging the public through it? It's obviously not helping sales any (Madden 12 is on a downward crash course to hit below 4 million on 360/PS3!), it's not helping their image either. Nobody likes to see and listen to subpar performing players from a losing team. Come back next gen, but for now I want them to be invisible just like the delivery on the promises they've made for nearly 8 seasons.

                      Comment

                      • Sim Easy
                        Rookie
                        • Dec 2011
                        • 38

                        #41
                        Good morning all. The dev team should put up a banner in all of their cubicles which states " NCAA/Madden is to football what forza is to racing" . Everything under the hood should mimick the real life counterpart as close as it can possibly get. Player movement is the base of it all at the moment.

                        I honestly would be content with NCAA and Madden with all of the bugs if the ingame players simply moved like people are supposed to move while accelerating, decelerating, turning while running, etc. They stripped every last bit of heft and weight from the player models thet we already had on the ps2.

                        Comment

                        • TheTruth437
                          Rookie
                          • Jan 2011
                          • 396

                          #42
                          Re: Five Things EA Sports must do for Success in Madden NFL 13

                          If there aren't some serious, real changes to the on-the-field gameplay, than I'll be skipping Madden once again, unfortunately. I'm not going to support what I feel is mediocrity.
                          Last edited by TheTruth437; 01-25-2012, 08:51 PM.

                          Comment

                          • Sim Easy
                            Rookie
                            • Dec 2011
                            • 38

                            #43
                            If I wanted the midnight club or Mario cart of the football video game world, I'd buy tecmo bowl or blitz gentlemen. Please ensure the player movement is corrected. Thank you.

                            Comment

                            • SkillzKillz719
                              Rookie
                              • Jan 2011
                              • 197

                              #44
                              I think you guys are ALL missing a HUGE point.

                              Okay so we all get our wish (mine included) about how everything ON THE FIELD gets upgraded and reworked, which would quite honestly be amazing. But what really, really, really takes me out of the game is the lack of emotion. Why can't they literally make the Super Bowl feel like the Super Bowl? Where's all the pregame up to the game? I want every game to make me feel like I actually have to put in a gameplan (maybe not literally, but where I have to think about what type of opponent I'm facing) and have some sort of planned attack to my opponent. I want the game to feel like a game. I want 3rd down to matter. I want the quarterback's body language to show if I should run and easy screen or draw, or if he's just had an off game but we've built a strong relationship (someone like Drew Brees and Sean Payton) where I have 100% trust in him.
                              If I'm in Superstar Mode I WANT IT TO ALL MATTER. Like I said, sure we can talk about how real the play on the field is and whatnot, but if I feel like I'm just in a game, it oddly enough, stops becoming fun. I want total immersion. What type of car I drive (confidence), who I'm friends with (chemistry), and chose how I spend my time (leadership). When I go to the film room all it could be is 5 plays, but then I get quizzed over them. And the plays could be ones that the coach will use FOR SURE the next game depending on the opponent.
                              I want there to be consequences if I audible the play to some other than what the coach wants. Where he could call runs more or make a statement to the press. I want there to be questions like how there is in 2k12 almost exactly. They do it amazingly. I also loved how Fight Night Champion went the single player route.
                              I just don't get it.
                              I want there to be acradey-like moments that change a game. I can send a link of a trailer Madden did that reminded me of it. It was the one of Eli Manning and I think Mario Manningham (? One of his receivers) and it showed Eli's confidence and Mario's(Do you guys know what I’m talking about?). Why can't they do that mid game? Make a PLAY feel important.
                              Haven't any of you ever been to a game, and what the camera doesn't show on tv is how after gaining 6 yards a RB will get up and do a motion with his hands to his mouth like he's feeding himself. He wants the ball to be feed to him. Keep it up. His emotional want to get the ball and run over everything in sight should factor into it.
                              People like Ray Lewis should have moments in game where it's 24-7 in the middle of the 3rd quarter and he gives his defense is playing very blah, and no one’s up for the game as much as they should. So he gives them a pep talk. Gets them emotional and raises everybody up. You should have motivators on the team and ones that make everyone better because of them. Cam Newton getting the crowd pumped up I think sometimes pushed his team to be better at Auburn. Maybe not so much in the NFL, but the crowd should actually get into it. Get loud of defense. Affect the play on the field. Have players hate certain stadiums because they played poorly there as a rookie.
                              WHY CANT THIS HAPPEN.
                              Competition drives everything. I sat for about 2 years silently disagreeing with you guys about competition. I thought it was your guys' way of saying "Blah blah I want 2k because I had good memories about them." but it's actually true. Madden (Not EA. They produce many other good titles other than Madden) needs competition. It's all about Signals, Incentives, and Information. We're sending the wrong Signal by buying the game. The wrong Incentives are created by the developers because they know they can get away with it (Not like evil people who are greedy, but rather like a kid who tries to copy some one's homework, gets away with it, and then continues to do it because there are no consequences for his actions, and he can continue to do it without doing any work.) They need the right Information by looking at these forums. Seriously. Read feedback. How do they honestly read what people are saying, not update what pisses us off the most, and honestly go on a video and say we've listened to the community? I know I couldn't do that. Triple digit income or not. Whatever happened to taking pride in your product? The more risks they take by adding new stuff, there becomes a higher chance of being more successful.

                              And this is tame compared to what lacks in NCAA Franchise. College football is almost ALL about the emotion of the game. Honestly I wouldn’t mind them doing a drastic change by taking all playable teams and doing almost an exclusive single player only game where you sign with a university and the colleges ((Real colleges, like Oregon State University showing off that they're a small Agriculture/Science school with a college town feel)) so they can literally show off what they have at their schools (science halls, rec centers, and academic opportunity) It's like a built in ad for the university, so most would likely sign on. And then all those attributes could boost thing like: decision making (science/math) and fan support (college town atmosphere).
                              Hell, put us on the plane on our way to go play rival opponent and see how much swag our team's got that day. Let us watch College Gameday if we so wish to see what everyone's saying about us.





                              MAKE IT MORE EMOTIONAL.



                              The dev's NEED inspiration. Desperatley.
                              MMChris S wrote something like that around NCAA 12's demo saying it had okay gameplay, but lacked any sort of inspiration. Or something to affect like that. And also another off the top of my head when he said he turned on NCAA 12 early in September and he shut it off because it was so far off the real game. Everything.
                              Adding a cutscene for 30 teams pregame entrance does not make me feel like I'm there. It makes me feel like there's some importance for literally my first game there and that's it.


                              If I was a dev and I was reading this I probably would be offended. (What! I lack inspiration!?! WTF! We don't need competition!) But really? I think your product would speak for yourself by now.

                              Now if Madden or NCAA did anything along those lines, I think I would literally buy 2 copies.
                              No, make that 4. I'd be the biggest spokesman ever.

                              95% of you on here are lucky. I'm only 18. All I've had to play is monopoly's. I don’t even have the good ol' days to remember.
                              But I know how good it could be.
                              They have so much potential.
                              They need a dreamer in there developing games.
                              They have no idea how much they would get rewarded for that.

                              Comment

                              • jsquigg
                                MVP
                                • Nov 2003
                                • 1167

                                #45
                                So you want real time physics but also more animations. Isn't that a mutually exclusive wish? You are upset with "canimations" (who isn't?), but you want them to expand on the already built animation engine? Also, having every call in the game like the real NFL is a tad optimistic. The challenge system might not ever work since there are built in right and wrong calls and the CPU will never challenge wrong because it's the computer and knows what challenges it can win and can't. It seems like it would be too complex to have the coaching AI be realistically fallible. Until it's done right the challenge system should be scrapped like it used to be.

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