What are realistic stats and scores?
http://www.nfl.com/gamecenter/201109...ghts&tab=recap
http://www.nfl.com/gamecenter/201109...ghts&tab=recap
http://www.nfl.com/gamecenter/201109...ghts&tab=recap
http://www.nfl.com/gamecenter/201110...ghts&tab=recap
http://www.nfl.com/gamecenter/201110...ghts&tab=recap
http://www.nfl.com/gamecenter/201110...ghts&tab=recap
http://www.nfl.com/gamecenter/201110...ghts&tab=recap
http://www.nfl.com/gamecenter/201110...ghts&tab=recap
http://www.nfl.com/gamecenter/201111...ghts&tab=recap
http://www.nfl.com/gamecenter/201111...ghts&tab=recap
http://www.nfl.com/gamecenter/201111...ghts&tab=recap
http://www.nfl.com/gamecenter/201111...ghts&tab=recap
http://www.nfl.com/gamecenter/201111...ghts&tab=recap
Those are all just from this season, and not all of them. Should I keep going?
Stats and scores don't bother me. I agree with BezO that with realistic game play, the stats and scores will go with it.
Simple things like how many plays you CAN run in the final 2min of a half contribute to scoring... and how fast the offense can hurry up to the line after a big play.
When I try to play, I try to play as sim as possible. I like to recreate the game I love to watch on TV. I personally go as far as letting my players finish their cadence and call out their audibles or hot routes before doing something else, and trying to call time out if I can't get what I want in time instead of just clicking 7 things off while i hear my QB say "Zee zee! zee! zze zee! zee! zee! zze zee!" or hear big ben yell "Ohio! Ohio! Ohio! Ohio! Ohio!" Instead I let Tom come to the line and say "ready, one-tweny [120] one-tweny set" which is normally when the Pats snap the ball in real life... and so do I, but I also sometimes do the same thing they do and wait to call my audible or hot route after that cadence where he will yell "Y 20. Go go!"
To me, it's those little fun things that don't really mean anything but help make the game feel more real. Maybe I will throw in a quite the crowd down arm flap... especially on the road to taunt.
As far as on the field game play, I prefer to play as realistic to the players as possible too in both my game plan and how I move on the field. I NEVER do the long drop back. I might roll out of the pocket or side step a little, but even when I do, I am thinking about who I am using when I do that. I'll take sacks as Peyton Manning and look to run late with Alex Smith. I will favor one side when I scramble over another. I won't hold the right trigger when I am moving with Tom Brady. I will just move the stick.
I am so torn with the Juke and Spin moves and "L stick running" in Madden. I don't twitch, but I will change direction. The Spin move is too good in Madden. The game treats it like a juke move and will literally force defenders into a fall down animation if it works. It looks so dumb and is far too effective. The only balance is that you actually lose some momentum and speed unlike the "L stick" running people talk about. however, I am not against a simple cut back across the field. It's that "S" shaped wiggle that people do online that is just as broken and unrealistic.
I can play sim style in Madden even though Madden can't give me a true simulation experience. I can enjoy the game play even though at times it bothers me to no end.
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