Right and my question to you is WHY? What point would that serve? It's not a past pattern they have followed so why would they do that now even if they could? You are right on everything else, it's just that whatever they show it will be from a build of 13 even if they COULD show something else.
Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gameplay
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Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep
Right and my question to you is WHY? What point would that serve? It's not a past pattern they have followed so why would they do that now even if they could? You are right on everything else, it's just that whatever they show it will be from a build of 13 even if they COULD show something else. -
Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep
Right and my question to you is WHY? What point would that serve? It's not a past pattern they have followed so why would they do that now even if they could? You are right on everything else, it's just that whatever they show it will be from a build of 13 even if they COULD show something else.
Let's start over lol.
Forget about them using a build that is not Madden 13. Totally forget that. I used that as an example to show that they COULD drop what they are working on into a build that they have long since abandoned. Not saying they will. They most likely won't. Although, one could argue, that an early build of 13 is essentially 12, but that's besides the point.
The point is this. You have a presentation due. You are a developer. Your product will have new features: X, Y, and Z. You can't get X, Y, and Z to all play nicely yet. You tested them on their own, you know the logic works, etc, but when they all get together, all hell breaks loose. You need more debug time, but you can't wait until all the parts work, you need to show something now. What do you do (Speed anyone?)?
Instead of demoing X, Y, and Z, you break up your presentation into different parts and only show X today. Y and Z are either: in other builds by themselves, in classes sitting in a separate DLL, or they are in the build you are showing, but commented out. You now demo X. Show that X is working. Give the disclaimer that there is more than X, but that you wanted to make sure that X was presented in the best light, without Y and Z introducing bugs into X that would make it seem that X doesn't work at all, when it does, just not with Y and Z yet.
You may do the same for Y. All the while working on the kinks. By the time it's time to show Z, maybe it all works, or it all works together well enough that you could at least show it.
Now, am I saying this is DEFINITELY what will happen today? No. Only that this DOES happen all the time and not just in gaming, so it is POSSIBLE that if you don't see something today, that it doesn't mean 100% that you won't see it in August.
That's my only point."You mustn't be afraid to dream a little bigger, darling."Comment
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Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep
Right and my question to you is WHY? What point would that serve? It's not a past pattern they have followed so why would they do that now even if they could? You are right on everything else, it's just that whatever they show it will be from a build of 13 even if they COULD show something else.AKA DEEJAY8595Comment
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Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep
With presentation today, do you think it would include any franchise presentation, or will that be discussed later during the other playbook (assuming it is franchise based)? Hoping for something to really immerse me into franchise, half-time show, post game/weekly wrap up's, stat overlays, etc.
My two favorite sports are pro football and world/European futbol/soccer. Both of these sports are year round sports, there is no longer an off-season due to constant news, player movement, etc. On top of that, you have so much that goes on in between games/matches regarding analysis, team/player discussion, etc. I know this would be tough to incorporate into a video game, but really hoping they have made some improvement in these areas in whatever way possible.
On top of that, hoping that it is done to allow them to build on top of a base, so improvements can be made annually. This without losing any previous additions that were in prior editions of the game.
It seems that we always hear how they are handcuffed in some way. I am an adult working professional, so I understand that these things happen. That being said, as a customer, I hear this far too often from EA Sports. That hopefully will change with the new team and increased man/women power they brought aboard.Comment
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Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep
For me today is really telling towards Madden going forward. I have been looking for the game to add presentation to rival NFL2k5 for a loooong time now and Madden 10 just didn't cut it.
Of all the areas in M13, I am really looking for presentation to finally be something special this year. I am thinking there will finally be some kind of show bringing the game to life, coupled with the improved commentary. I think this is being shown first, so NCAA 13 can reveal a similar package with College Gameday, on May 7th.
The game play aspects of EA football games have been complete FUBAR, imo, so I can understand it taking a whole dev cycle to truly fix a limited number of areas. However, if EA/Tiburon can finally provide some dynamic shiny eye candy with a well designed and implemented presentation package, at least we can have something to add immersion while we wait.
That said, if it's not all I have hyped it up to be in my mind, I blame Rgiles because I think that's his CD area of expertise. lol j/kComment
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Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep
Just saw this tweet from Mike Young, Creative Director of Madden 13
Michael Young @MYsportsPhotog
Nice start to the morning. At the final commentary recording session with the great Phil Simms. #MADDEN13
Obviously they are still working on commentary, hopefully they add lines for rookies.Comment
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Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep
I actually think they laid a solid foundation with M12. It wasn't mindblowing, but it was the closest thing to authentic broadcast presentation I've seen in Madden.
That said, I think presentation guys will be pleased today. While most presentational elements weren't fully installed back in February, the team certainly shared a blueprint for the direction they're going and I was impressed.Comment
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Madden NFL 13 features
Gameplay Part 1 (April 25th)
With a revamped passing game and the all-new Read and React Defensive AI system, Madden NFL 13 achieves greater realism on the virtual gridiron on both sides of the ball.
Gameplay Part 2 (June 4th)
A monumental change to Madden NFL gameplay creates the most authentic football experience to date, blurring the line between virtual and reality.
Sent from my Galaxy Nexus using Tapatalk 2Comment
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Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep
Let's start over lol.
Forget about them using a build that is not Madden 13. Totally forget that. I used that as an example to show that they COULD drop what they are working on into a build that they have long since abandoned. Not saying they will. They most likely won't. Although, one could argue, that an early build of 13 is essentially 12, but that's besides the point.
The point is this. You have a presentation due. You are a developer. Your product will have new features: X, Y, and Z. You can't get X, Y, and Z to all play nicely yet. You tested them on their own, you know the logic works, etc, but when they all get together, all hell breaks loose. You need more debug time, but you can't wait until all the parts work, you need to show something now. What do you do (Speed anyone?)?
Instead of demoing X, Y, and Z, you break up your presentation into different parts and only show X today. Y and Z are either: in other builds by themselves, in classes sitting in a separate DLL, or they are in the build you are showing, but commented out. You now demo X. Show that X is working. Give the disclaimer that there is more than X, but that you wanted to make sure that X was presented in the best light, without Y and Z introducing bugs into X that would make it seem that X doesn't work at all, when it does, just not with Y and Z yet.
You may do the same for Y. All the while working on the kinks. By the time it's time to show Z, maybe it all works, or it all works together well enough that you could at least show it.
Now, am I saying this is DEFINITELY what will happen today? No. Only that this DOES happen all the time and not just in gaming, so it is POSSIBLE that if you don't see something today, that it doesn't mean 100% that you won't see it in August.
That's my only point.Last edited by LBzrule; 04-25-2012, 12:07 PM.Comment
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Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep
Please God, don't let this be the future of football videogaming.
Sent from my Galaxy Nexus using Tapatalk 2Comment
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Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep
Please God, don't let this be the future of football videogaming.
Sent from my Galaxy Nexus using Tapatalk 2Comment
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I will watch to refresh my memory and then post my hands on impressions from my notes and what i remember from the community week.
We will be going back in 2 weeks so i will get a huge refresher on where they stand now. Getting real excited guys, can't wait until the full feature set is released...
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