Run/Pass Commit In Madden NFL 13 - Make it More Realistic

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  • videlsports
    Pro
    • Dec 2008
    • 500

    #121
    Originally posted by LBzrule
    I think it sets a very dangerous precedent if they do not make some changes to it. I'm not going to be the least bit surprised to see Quarters, Dollar base defenses, run commit and then have superb coverage against every offensive formation.
    Maybe if they can Have you pick a line ,Like the option to have linebackers run Commit, or Secondary, or Defensive line seperately, but then again they have plays that are designed that way. NA Still don't like it. Too many people use it online. And your right too many people will pick Quarters and Run Commit Like NCAA.
    NBA:ATLANTA HAWKS
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    NCAABB:KENTUCKY WILDCATS

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    • Blue Ninja
      Pro
      • Aug 2011
      • 802

      #122
      Re: Run/Pass Commit In Madden NFL 13 - Make it More Realistic

      If anything, it should only be done pre-snap, and most definitely not too extreme to where the defenders ignore all the gap assignments. Then I could see this being a nice addition, if they plan to play one side aggressively offence can call counters/misdirections, if they pull right towards the middle offense could beat them outside, and ofcourse PA should torch them unless a LB/DL with a great awareness sees it and decided that abandoning the assignment and get to the QB is the best play in the middle of the play, they committ to pass then draws would counter it...If its done right, it'll add more chess game and would make it even more realistic imo.
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      • KBLover
        Hall Of Fame
        • Aug 2009
        • 12172

        #123
        Re: Run/Pass Commit In Madden NFL 13 - Make it More Realistic

        Originally posted by CRMosier_LM
        The run pass commit is the nfl equivalent to the MLB yelling "toss right" or "run left". If you are on the d line and your teammates yells that you are naturally going to follow that direction.
        So...why would the OL not block them on run commit?

        Why should it be an instant TD if the "guess" is wrong? Sure, guys should be out of position, but one block and TD each time?

        Representing communication is one thing - for it to do what it did in the video is ridiculous, imo.

        Ratings should not be negated. A highly AWR player should recover faster since he realizes the mistake in the call. A bad player shouldn't shoot through because "the commit was correct".

        That's not football. That's not respecting ratings or abilities. Even in a pure "competitive gaming" sense - it removes differences in personnel, team strengths/weaknesses, etc.

        Why is that a good thing?
        Last edited by KBLover; 06-13-2012, 08:41 PM.
        "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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        • Big FN Deal
          Banned
          • Aug 2011
          • 5993

          #124
          Re: Run/Pass Commit In Madden NFL 13 - Make it More Realistic

          The semantics were hurting my assessment so I began to think of it as run/pass "expect" instead of commit, which seemed to help me, for whatever reason.

          Anyway, so like some other posters have said, I think its' effects should be more specific to the applicable personnel according to the playart, not the entire defense. So if I called run "expect" to the right (offensive perspective) in a 4-3 Cover 2 zone then it should only effect the potential run support defenders on the left. So the LE, LOLB and the LCB would be in an initial holding pattern post snap, looking to contain a run to their side, even if say the offense calls a counter or misdirection which initially flows the other way. However that also brings the risk of being slower to react to something different.

          So I guess I think run/pass commit shouldn't have any presnap defender movement but post snap, the affected defenders should briefly hold their position unless keying on the "expected"/committed play and then attacking/selling out to stop it. That would provide risk with inherent slower reactions, without being visually unrealistic when committing to the wrong thing.

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          • CRMosier_LM
            Banned
            • Jul 2009
            • 2061

            #125
            Originally posted by KBLover
            So...why would the OL not block them on run commit?

            Why should it be an instant TD if the "guess" is wrong? Sure, guys should be out of position, but one block and TD each time?

            Representing communication is one thing - for it to do what it did in the video is ridiculous, imo.

            Ratings should not be negated. A highly AWR player should recover faster since he realizes the mistake in the call. A bad player shouldn't shoot through because "the commit was correct".

            That's not football. That's not respecting ratings or abilities. Even in a pure "competitive gaming" sense - it removes differences in personnel, team strengths/weaknesses, etc.

            Why is that a good thing?
            Where does my post say that? I just re-read it and you did a buttload of ad-libbing. I said it increases the chance of getting beat... Which is pretty much a Captain Obvious statement

            Should run commit shut down the run? No but you defenders should all have an easier time of getting gap control in that direction if called correctly.

            Ask any nfl D lineman or offensive lineman.

            Sent from my ADR6400L using Tapatalk 2
            Last edited by CRMosier_LM; 06-13-2012, 09:34 PM.

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            • KBLover
              Hall Of Fame
              • Aug 2009
              • 12172

              #126
              Re: Run/Pass Commit In Madden NFL 13 - Make it More Realistic

              Originally posted by CRMosier_LM
              Should run commit shut down the run? No but you defenders should all have an easier time of getting gap control in that direction if called correctly.
              They were doing more than just getting gap control in the video. And why would the defense communicating cause the offensive line to not block? That what was happening in the video. I didn't say you said anything - I'm referencing the video that was posted, not you.

              It was causing the OL to not block (negating their ratings), allowing the defense to come free (not requiring much from them) and all of that negates the HB.

              As far as gap control - that should just be in the game. What I saw in that video LB put up wasn't gap control - just blockers not blocking. And based on what LB said when running against the counter, that's equally bad.

              Adjusting gaps to attack is what crashing should be for. What exactly is run/pass commit doing that PRC and AWR can't/isn't doing - and why have this instead of AWR and PRC doing it?
              Last edited by KBLover; 06-14-2012, 02:26 AM.
              "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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              • GuideMe1
                Rookie
                • May 2012
                • 15

                #127
                Listen to me Madden players...U DO NOT WANT THIS FEATURE IN MADDEN! It is in NCAA currently & it completely ruins the online gaming experience. Run/Pass Committing is basically a cheese/cheat! It turns your defensive players into hall-of-famers. On Run Committ, D-linemen move faster than the offensive lineman can pick them up--On Pass Committ, defenders play the ball in the air as if..as if..as if they are Hall of Famers! It's crazy looking on NCAA & it allows ppl to get away with terrible play calling. I can't believe that such a gimmick is even being entertained. If U don't know what it is, download NCAA 13 demo or rent NCAA 11/12. Trust me, U might think that it's cool in the beginning, but in 1 month, U will demand that the feature be removed. There is a growing contingent, including me, that count it as an awful addition to the NCAA series.

                Comment

                • GuideMe1
                  Rookie
                  • May 2012
                  • 15

                  #128
                  With RC & PC, U can have an absolutely terrible team & hang with an elite team, simply be utilizing this "feature"(gimmick). Yes, there are ways to beat it, but why should I have to now waste my time learning how to beat a gimmick, when I could be spending my time more constructively in learning how to actually play the game. Me & my friends call it the Swarm bcuz of how fast it makes the players move. Please don't do this EA. I love EA Sports games, but this is not good for your franchise.

                  Comment

                  • jyoung
                    Hall Of Fame
                    • Dec 2006
                    • 11132

                    #129
                    Re: Run/Pass Commit In Madden NFL 13 - Make it More Realistic

                    All of these features need to be taken out of the NCAA series:

                    --Run/pass commit
                    -- Jump the snap
                    -- Telling the CPU to automatically attempt ball strips on every tackle

                    These are all just unfun, gimmicky gameplay mechanics that people abuse like crazy online, to the point that it ruins the head-to-head online play for NCAA.

                    The ratings should determine how players react on the field, not some cheesy feature that overrides all the ratings and turns everyone on the field into supermen.
                    Last edited by jyoung; 06-14-2012, 02:16 PM.

                    Comment

                    • GuideMe1
                      Rookie
                      • May 2012
                      • 15

                      #130
                      Originally posted by jyoung
                      All of these features need to be taken out of the NCAA series:

                      --Run/pass commit
                      -- Jump the snap
                      -- Telling the CPU to automatically attempt ball strips on every tackle

                      These are all just unfun, gimmicky gameplay mechanics that people abuse like crazy online, to the point that it ruins the head-to-head online play for NCAA.

                      The ratings should determine how players react on the field, not some cheesy feature that overrides all the ratings and turns everyone on the field into supermen.
                      I absolutely couldn't have said it better! EA should seriously take a look at the drastic decline in online head-2-head matches since they've added this gimmick glitch.

                      Comment

                      • LBzrule
                        Hall Of Fame
                        • Jul 2002
                        • 13085

                        #131
                        Re: Run/Pass Commit In Madden NFL 13 - Make it More Realistic

                        Revisiting this thread right now. After having looked over a great deal of the E3 videos for Madden 13 one thing I notice and I know the reasoning will be that it is on Pro mode and that might be good reasoning. I'm just going based on Madden 10 when I went to Tiburon it was easy to run the football to the outside in the alpha build. We played on Pro then as well. When the game was released Strong Close Off Tackle and Toss were in full force. I just don't find it coincidental that it is easy to get to the outside in the alpha videos for Madden 13. Going back to my initial post if they would actually place run defensive principles in place then this would not be a huge burden and you would not have to sell out your defense in an attempt to deal with this stuff. I'm not saying it will be a problem, but based on recent history, I'm going to take into consideration that it might be.

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                        • Allpro1414
                          Rookie
                          • Jul 2011
                          • 14

                          #132
                          Are you guys serious this feature has been in NCAA for the longest this isnt news.

                          Comment

                          • LBzrule
                            Hall Of Fame
                            • Jul 2002
                            • 13085

                            #133
                            Re: Run/Pass Commit In Madden NFL 13 - Make it More Realistic

                            Originally posted by Allpro1414
                            Are you guys serious this feature has been in NCAA for the longest this isnt news.
                            It is news for Madden this year and what I described in the first post is in neither NCAA or Madden.

                            Comment

                            • speedy9386
                              Pro
                              • Mar 2009
                              • 828

                              #134
                              Re: Run/Pass Commit In Madden NFL 13 - Make it More Realistic

                              Didn't Madden used to have this?

                              Comment

                              • LBzrule
                                Hall Of Fame
                                • Jul 2002
                                • 13085

                                #135
                                Re: Run/Pass Commit In Madden NFL 13 - Make it More Realistic

                                Originally posted by speedy9386
                                Didn't Madden used to have this?
                                Run commit yes. They just need to get fundamental principles of run defense in instead of relying on gimmicky things like this, which is what the thread is about. I got another one going up today on another topic that is interesting.

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