Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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  • Big FN Deal
    Banned
    • Aug 2011
    • 5993

    #631
    Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

    Originally posted by DNMHIII
    No worries man. I'm sure you get it and my post was crystal clear so I can't see how anyone couldn't understand the outrage that some people have. I couldn't care less if you share the outrage or not, I'm just getting a little tired of people trying to justify the decisions and trying to convince people that they shouldn't be upset because something got removed that was important to them.

    Seriously if people had a thread like this devoted to voicing frustration over losing a mode or a feature and I didn't share their view I wouldn't even bother trying to go in to tell them to get over it or its no big deal......blah....blah...blah. People are pissed and let them get it out you know.
    Is that right? Yet you have exercised your OS right to post your disappointment regardless of the thread topic. C'mon man, if there was thread devoted to voicing how happy people are about CCM, you would likely still post in there even though you are not happy. As a matter of fact you have done that but that's your right.

    Ditto for everyone else on OS.

    Comment

    • Yukon46
      Football Fanatic
      • Sep 2009
      • 951

      #632
      Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

      Originally posted by slick589
      what does everyone think the chances are that equipment and number editing and/or custom ccm rosters get added before release or via patch?
      If EA Dev's "want" to open up those Editable things....I think 100% they could do it.

      That is Equipment, and Jersey Numbers....I do not think the other things have a chance this cycle.

      My main thinking on this.....Last year, the EA NCAA team opened up In-Dynasty Editing of Height and Weight....which never was an option within a Dynasty before...and they did this via a patch/update.


      Comment

      • SteelerSpartan
        MVP
        • Apr 2007
        • 2884

        #633
        Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

        Do we know of anyone who is going to do another interview with one of the Devs(Preferably Looman) anytime soon????...........

        so that we can get in contact with them and make sure they ask them to explain where they see these features on their priority list moving forward

        So that we can see what new specific restrictions are on them now and conclude a timetable for when they will return
        Last edited by SteelerSpartan; 06-12-2012, 06:57 PM.
        Here We Go Steelers!!! Here We Go!!!

        My CFB Teams:
        Marshall..WVU-Go Herd/Eeers!!!


        Comment

        • Pacman83
          Pro
          • Jun 2009
          • 986

          #634
          Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

          Originally posted by Big FN Deal
          Maybe you can point me to or quote where you feel my stance was endorsing, condoning or whatever, offline vs online.
          Maybe I already have.
          Hint: Reread my post you quoted.

          I don't care to revisit. I've spoken my peace about it. I don't care to search for my responses, or even rehash it for you. Reread what you wrote, as it might've come off in the wrong tone, but it was what you wrote. I wrote my response, and explained.

          GT: IIx PaCmAN xII
          Rams/Mizzou/Cards

          Comment

          • moylan1234
            MVP
            • Jul 2004
            • 3946

            #635
            Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

            Originally posted by AttackAttack
            Am the only one that didn't like M12 franchise at all? I couldn't play more than two games because there was nothing to keep my feeling like I was in a living league
            you mean besides the games being played every week? not to mention the cpu signing and drafting along with the ability to inject future real life NFL players into your franchise? There were plenty of stories in last years franchise it's just that they weren't right there in front of you on a twitter feed. sometimes you had to go look for them other times you had to create them through player editing or moving/creating franchises as examples.

            I'm not saying that the idea of CC doesn't intrigue me greatly as a strictly offline franchise player, but the execution of everything we've heard so far does not give me high hopes for truly being immersed in this world like the developers are going for.

            I've said it before but my dream game right now would be M12 plus the infinity engine. I'd literally never stop playing that game until they were ready with a fully functional CC then I'd be all over it.

            Comment

            • 14straight
              Rookie
              • Mar 2010
              • 79

              #636
              This really should be more about why are they taking something away that everyone uses? Why restrict something that has been available for years? It makes absolutely no sense.

              Comment

              • btemp
                Rookie
                • Mar 2010
                • 160

                #637
                Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

                I've seen several people say this isn't a major issue, but it is a big problem for me for a few big reasons:

                1) Drafted players often have different skill sets than the position they're drafted at (eg. FS as SS).

                2) I have to move players around to fill roster requirements (eg. HB to FB), this is particularly important in keeping players on the roster you'd have to cut otherwise (ie. I could sign a FA FB, but then I'd have to cut a talented rookie HB).
                3) Donny Moore either sucks or has an impossible job - take your pick. I'm not quibbling over whether a player should be 71 or 73 OVR, but players that have blatantly incorrect ratings. One example is Jeremy Zuttah, center for TB, who is well known as a good technician but isn't strong enough/weak in run blocking. This is well known (at least for TB fans). In Madden, these ratings are reversed. There's also the issue of tweaking some drafted players that have broken ratings in some respect.

                I could go on, but I'm very frustrated its not in. Now that being said, if Connected Careers turns out to be a major improvement to franchise (offline) than I'm willing to accept temporarily losing edited players. I am sceptical though that this will turn out to be a poorly implemented gimmick.

                Comment

                • jerwoods
                  MVP
                  • Jan 2009
                  • 2997

                  #638
                  Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

                  Originally posted by RynoAid
                  I think your being very extreme in your examples, but yes, I'm sure there will be a bug or two that will have to be worked out.



                  how do you fix bugs now? you don't.. you wait for a patch. Now i understand the frustration of relying on one single person's opinion for a roster... i get that part.



                  Have you even read all the aspects about how you get to control progression of your players and dictate your style as a franchise. All the RPG elements give you WAY more control than you have ever had in how your franchise develops. I think you need to read more about CCM... i don't think you fully understand the game mode.



                  I'm 37 years old with wife, two kids a full time job and very active in my community. I have friends all over this world, both real and virtual.. i can tell some of the best friends i have ever hung out with i met in online leagues. Don't knock it until you've tried it... Friends are friends no matter how you make them.



                  Getting the franchise options online was a huge goal for them this year. They also wanted to get Superstar mode upgraded and propel it further than other POV game modes. Thus now you have them all in one mode, but like i said, you never see the superstar stuff if you choose coach in the beginning.

                  IMO the good outweighs the bad.. it's just an opinion though.
                  Ryno I Respect what u do and i Understand that u C'ant have everything in a game I have played Madden since 1993 we are not mad at the new things in the game I have used 32 Team Control since Madden 2002 for the PS2 and i Love IT because I can make it like real life and i have Edited since Madden 2004 because in 2002 and 2003 u could not edit without messing the salary caps the 3 modes in 1 sound great on paper i just feel that it should had waited until Madden 14 that all

                  Comment

                  • CRMosier_LM
                    Banned
                    • Jul 2009
                    • 2061

                    #639
                    Originally posted by Bigmac612
                    Dude did you just call Pasta a madden Haterrrt???....LMFAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO...u must think were fools n noobs to feed us that bs..lmao

                    Sent from my PC36100 using Tapatalk
                    Cmon man you must not pay attention much. He is the first one over the years to fan the flames.

                    Sent from my ADR6400L using Tapatalk 2

                    Comment

                    • DNMHIII
                      MVP
                      • Feb 2011
                      • 2355

                      #640
                      Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

                      Originally posted by crenk
                      After some discussion, we agreed that Franchise mode is yours to control and that we needed to give you the ability to edit the ratings of any player in Franchise mode, whether they are veterans or the rookies you just imported from NCAA Football. ~ Josh Looman Madden 12.

                      I guess they "disagreed" this year........The most frustrating part of Madden over the years is the schizophrenic approach to building these games. You literally do not know what to expect year to year. Great feature in one year, out the next back three years from now etc....... and now the news that you cant play any other games in CC besides your team...... but they have generic twitter feeds...so we got that goin for us.....
                      Great points.......And people wonder why others get upset and then they defend the development decisions that completely contradict what was a priority and important to the customer just 12 months prior.

                      Do the customers flip flop on what they feel is important or does EA just completely turn their back to their own customers?
                      Last edited by DNMHIII; 06-12-2012, 07:10 PM.

                      Comment

                      • DNMHIII
                        MVP
                        • Feb 2011
                        • 2355

                        #641
                        Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

                        Originally posted by Big FN Deal
                        Is that right? Yet you have exercised your OS right to post your disappointment regardless of the thread topic. C'mon man, if there was thread devoted to voicing how happy people are about CCM, you would likely still post in there even though you are not happy. As a matter of fact you have done that but that's your right.

                        Ditto for everyone else on OS.
                        I have no knowledge of such behavior.

                        Comment

                        • themassacre771.1
                          Rookie
                          • May 2011
                          • 331

                          #642
                          Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

                          Originally posted by CRMosier_LM
                          Cmon man you must not pay attention much. He is the first one over the years to fan the flames.

                          Sent from my ADR6400L using Tapatalk 2
                          He flip flops. He has flip flopped for years. Idk why, maybe he says whatever he thinks will get him more hits on his website. But the flip flopping makes him hardly reliable in his reflections and I wouldn't take his opinions seriously whether he loved the game or hated it.

                          Comment

                          • goravens2052
                            Banned
                            • Jul 2010
                            • 772

                            #643
                            Re: Madden NFL 13 Roster Editing Clarification

                            After reading through this thread, something has finally hit me. EA decided to combine Franchise Mode & SS mode and think that it is one big improvement and the greatest thing ever. Yet. previously we have been able to combine those modes ourselves. We could go in and create players, and put our created player on whatever team and bam, Franchise and SS are combined. There was no need for all of this. Plus with the Draft Classes in Franchise Mode, if we wanted to make ourselves, we could.

                            All we would have to do is choose a player, keep track of where he was drafted(first round, mid-round, undrafted, the stories they "added") and change his name to your name and have SS mode and Franchise Mode combined through create a player or editing the name of any player from the draft classes. There was no need to combine the modes when we already could do that.

                            Also didn't someone say that they doubled the amount of people working on Madden? So why combine the modes in the first place? Just to take the easy way out of things.If you doubled your staff or tripled your staff it allows EA to specifically have people working on Offline Franchise, another set of people working on Online Franchise specifically and another group specifically working on Superstar Mode. So EA took the easy way out and combines the modes instead of working with those modes individually.
                            Last edited by goravens2052; 06-12-2012, 07:31 PM.

                            Comment

                            • Bigmac612
                              Rookie
                              • Dec 2003
                              • 332

                              #644
                              Originally posted by CRMosier_LM
                              Cmon man you must not pay attention much. He is the first one over the years to fan the flames.

                              Sent from my ADR6400L using Tapatalk 2
                              Ive followed pastas site for some years now, plus there is a running joke on there by ppl callin him a devout EA fanboy..been goin on for years...and ppl know you surely wasnt gonna make a point my using his name of all ppl...find someone else..that aint workin here bro..just saying ╮( ╯_╰ )╭

                              These have just been a sad few days lately...

                              Sent from my PC36100 using Tapatalk

                              Comment

                              • msdm27
                                Pro
                                • Nov 2009
                                • 956

                                #645
                                Re: Madden NFL 13 Roster Editing Clarification

                                Originally posted by goravens2052
                                After reading through this thread, something has finally hit me. EA decided to combined Franchise Mode & SS mode and think that it is one big improvement and the greatest thing ever. Yet in reality, previously we have been able to combine those modes ourselves. We could go in and create players, and put our created player on whatever team and bam, Franchise and SS are combined. There was no need for all of this. Plus with the Draft Classes in Franchise Mode, if we wanted to make ourselves, we could.

                                All we would have to do is choose a player, keep track of where he was drafted(first round, mid-round, undrafted, the stories they "added") and change his name to your name and have SS mode and Franchise Mode combined through create a player or editing the name of any player from the draft classes. There was no need to combine the modes when we already could do that.

                                Also didn't someone say that they doubled the amount of people working on Madden? So why combine the modes in the first place? Just to take the easy way out, you doubled the amount of people, hell triple the amount if you have to. That way you can specifically have people working on Offline Franchise, another set of people working on Online Franchise specifically and another group specifically working on Superstar Mode. So EA took the easy way out and combines the modes instead of working with those modes individually.
                                I agree with the first part of your post but I certainly don't think combining the modes to create a new one was "the easy way out"... I just believe they got caught on how great the idea looked on paper and just continued with it without really seeing how it would end up affecting a big feature of their most popular mode.

                                Comment

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