Deion Sanders' Madden NFL 13 Ratings Revealed

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  • juggalotusx
    Pro
    • Apr 2009
    • 730

    #16
    Re: Deion Sanders' Madden NFL 13 Ratings Revealed

    Originally posted by CRMosier_LM
    Remember guys, their ratings in the game reflect what their ratings would have been as rookies not their ratings during the prime of their careers

    Sent from my ADR6400L using Tapatalk 2
    So will it cost less xp to make them better quicker?
    NINERS FAN SINCE 96

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    • Playmakers
      Hall Of Fame
      • Sep 2004
      • 15340

      #17
      Re: Deion Sanders' Madden NFL 13 Ratings Revealed

      Originally posted by CRMosier_LM
      Remember guys, their ratings in the game reflect what their ratings would have been as rookies not their ratings during the prime of their careers

      Sent from my ADR6400L using Tapatalk 2
      even as a rookie i don't recall Irvin ever being a 90+ speed...

      I know he had the knee injury the following year but he came out of college running a sub 4.5.

      but i could be wrong maybe Madden translates a 4.5 out to be 90+ speed in the game.
      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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      • DCEBB2001
        MVP
        • Nov 2008
        • 2569

        #18
        Re: Deion Sanders' Madden NFL 13 Ratings Revealed

        Originally posted by Playmakers
        even as a rookie i don't recall Irvin ever being a 90+ speed...

        I know he had the knee injury the following year but he came out of college running a sub 4.5.

        but i could be wrong maybe Madden translates a 4.5 out to be 90+ speed in the game.
        I believe he ran a 4.52 coming out of college. Not quite sub 4.5. Not sure what that would be for SPD according to EA, but it should NOT be anywhere near 93 or 90 for that matter. I would have him at about 84 for SPD in my ratings system.
        Dan B.
        Player Ratings Administrator
        www.fbgratings.com/members
        NFL Scout
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        Petition to EA for FBG Ratings:
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        • Arrow218
          Banned
          • Dec 2011
          • 348

          #19
          Re: Primetime's Madden NFL 13 Ratings

          Originally posted by blklightning
          He should be a 100 overall. I think Aikman should only be in the low 90s. Irvin should be a 99 and Emmitt should maybe be a 95 since he isn't one of the most physically gifted backs there ever was.
          Nobody should be 100 OVR, because nobody is a perfect player. Primetime didn't hit hard or tackle, but he shut everyone down, and outran them.

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          • BTownSlinger
            Rookie
            • May 2012
            • 492

            #20
            Re: Deion Sanders' Madden NFL 13 Ratings Revealed

            Prime should be 100 OVR just because he's the coolest dude to ever suit up.

            Love Deion. I need to find me a Sanders throwback..

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            • KBLover
              Hall Of Fame
              • Aug 2009
              • 12172

              #21
              Re: Primetime's Madden NFL 13 Ratings

              Originally posted by Playmakers
              Also if Deion was a WR do you honestly think he would have 89 catch ability?
              Well, in '96, Dallas used him as a WR, 36 catches for 475 yds (13.2 avg) and a TD.

              That probably would be an average type production and I don't remember any knock on him dropping passes.

              Also, considering when teams used to (stupidly) challenge him, he picked off a LOT of passes. This was mostly in ATL before he got his "don't throw his way" reputation.

              So I think mid to high 80's is fair. 85 or so is pretty much C+ for a WR given how the ratings in M12 go, so, assuming the same in M13, 85 is A/A+ for a DB (never seen one with a 90). That sounds right.

              Originally posted by Playmakers
              DB's in Madden can pick off a high number of passes without even being rated in the 80's for catching ability.
              Assuming the QB has good abilities and not "for the challenge" or "easy mode" sliders, DBs will need higher CTH (and coverage) ratings to pick off passes.

              Guys with 60 CTH can pick off passes, but can they pick off passes from high AWR and accuracy QBs if they make a mistake and throw it "right to him"? The difference between a 60 and an 80 could, and I feel is, that very difference. 60, ball bounces off, 80, can still make the pick.
              Last edited by KBLover; 07-04-2012, 02:55 AM.
              "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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              • MizzouRah
                All Star
                • Jul 2002
                • 8515

                #22
                Re: Deion Sanders' Madden NFL 13 Ratings Revealed

                He was a BEAST in FPS Football 97..

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                • ziggy27
                  Rookie
                  • May 2008
                  • 90

                  #23
                  Re: Deion Sanders' Madden NFL 13 Ratings Revealed

                  in the video look like everyone else was running in sand. Who would win a footrace? A young Deion or Chris Johnson?

                  Comment

                  • CRMosier_LM
                    Banned
                    • Jul 2009
                    • 2061

                    #24
                    Originally posted by Playmakers
                    even as a rookie i don't recall Irvin ever being a 90+ speed...

                    I know he had the knee injury the following year but he came out of college running a sub 4.5.

                    but i could be wrong maybe Madden translates a 4.5 out to be 90+ speed in the game.
                    40 time is only a part of the speed equation. 40 times are garbage anyway.... Football isn't played in shorts and track shoes on asphalt.

                    Sent from my ADR6400L using Tapatalk 2

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                    • DCEBB2001
                      MVP
                      • Nov 2008
                      • 2569

                      #25
                      Re: Deion Sanders' Madden NFL 13 Ratings Revealed

                      Originally posted by CRMosier_LM
                      40 time is only a part of the speed equation. 40 times are garbage anyway.... Football isn't played in shorts and track shoes on asphalt.

                      Sent from my ADR6400L using Tapatalk 2

                      I have to disagree. All players run the 40 in similar conditions in regards to clothing these days, so using that as a reason to disregard them seems like a logical fallacy to me. If "player A" runs in shorts for the same distance in similar conditions as any given "player B", then the times over that distance can be used to differentiate velocity (d/t) between players. I realize that the game is more about short space agility and sudden burst/reaction as well as an infinite amount of technical skills, but to say that 40 times are garbage seems a bit harsh to me.

                      For every player who was great while running an average 40 time (Rice's 4.59 and Smith's 4.60) there are thousands of players who graduate every year who don't even have that speed and athletic ability to make it in the NFL or any other professional football league.

                      Rice and Smith were able to overcome average overall speed by having great instincts, vision, burst, and agility in the open field. Having those abilities trumps overall speed IMO. In fact, Devin Hester only posted a 4.35 at his pro day in 2006 and a 4.42 at the combine, yet, he has the ability to take a punt the distance on any given play. Why? Because he has elite vision. Watch some of his returns. He usually makes one cut and goes. He is able to see the blocks develop and find a crease in the kick coverage...then...exploit it. He was never worthy of a 100 SPD rating as EA erroneously gave him in my humble opinion. However, his BCV and JKM ratings should be off the chart. I think too often casual fans confuse more intricate abilities with overall speed.

                      Heck, even in the Super Bowl in 2007, Hester was ran down by Matt Giordano of the Colts on the opening kickoff and he only ran a 4.48. Yet, Hester was able to get into the end zone before he could be caught (and that's even after Giordano had to run downfield, disengage a block, and weave through the trash before getting an open field shot to run him down).



                      Madden does not currently do a good job of differentiating between skills. Basically, if a guy is fast, they boost his SPD, AGI, ACC, JKM, and SPM, when in reality a guy may be fast in a straight line but can't cut for beans. The opposite holds true as well (see Jerry Rice; not great overall SPD, but amazing ACC and open field agility). This is something that needs to be better represented all while utilizing some of the measurable standards. I guess I ask this. If the 40 times and testing results were not important, why would the NFL coaches and scouts waste their precious time in the offseason on going to the pro days and combines aside from simply meeting with the players?
                      Dan B.
                      Player Ratings Administrator
                      www.fbgratings.com/members
                      NFL Scout
                      www.nfldraftscout.com/members

                      Petition to EA for FBG Ratings:
                      https://www.change.org/p/ea-sports-t...bers-index-php

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                      • Cryolemon
                        MVP
                        • Aug 2008
                        • 1669

                        #26
                        Re: Deion Sanders' Madden NFL 13 Ratings Revealed

                        Originally posted by ziggy27
                        in the video look like everyone else was running in sand. Who would win a footrace? A young Deion or Chris Johnson?
                        IIRC one of Deion's coaches said that with the right training he could have been a track sprinter, so Deion was probably faster in his prime.

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