The community wants better sideline models in Madden vote for it here
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Re: The community wants better sideline models in Madden vote for it here
This is so true. People need to go back and look at EA football graphics when they first released on the PS3 and 360 and see how far they have come. They are quite a bit better as they have learned to squeeze more power out of the systems. Just remember how EA couldn't add the numbers to the side of the Bama helmets because they couldn't display them during gameplay without hurting the 60 fps. PS3 games were initially released at 30 fps. They are right at the edge of what is possible now. Adding fully interactive sidelines just isn't possible this gen without scaling back the player models. Yes APF 2K8 had it but the player models weren't nearly as detailed and they could allocate resources elsewhere. This isn't an example of where you can have the cake and eat it too.Comment
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Re: The community wants better sideline models in Madden vote for it here
While it is needed I hope EA focuses on the gameplay realism and basic football stuff first inclusing getting deeper and deeper franchise stuff. (Unless of course they have 2 different groups working on different areas of the game)Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
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Re: The community wants better sideline models in Madden vote for it here
I'll be honest this is way down the list of things that I believe need fixing. Yeah it would add more realism. However, there are a lot more things that could be done to improve the gameday atmosphere IMO.Cleveland Browns Football
2014 OSFC CHAMPIONComment
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Probably something like modes or reducing playbooks, commentary, Free agent pools. Playbooks and audio/commentary take up a huge amount of real estate right now. If they went to sub HD textures they could also do it but who would want that really?!!
Sent from my ADR6400L using Tapatalk 2Comment
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Re: The community wants better sideline models in Madden vote for it here
Probably something like modes or reducing playbooks, commentary, Free agent pools. Playbooks and audio/commentary take up a huge amount of real estate right now. If they went to sub HD textures they could also do it but who would want that really?!!
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I disagree. Madden does not use that much space on the disk. There wouldn't be any new textures needed, so adding better sideline models wouldn't really make that much of a difference. Where it does make a difference is on the field, and in loading everything into RAM.
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Re: The community wants better sideline models in Madden vote for it here
You are incorrect. Madden pretty much uses the entire disk on a 360 which unfortunately lower disk spaced system. Things are already compressed heavily to fit on there as it is. That's why you start to lose textures and animation accuracy. That's a general programming fact throughout the industry at this point. Once again textures, playbooks, and audio/commentary take up a huge amount of space.
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Re: The community wants better sideline models in Madden vote for it here
You are incorrect. Madden pretty much uses the entire disk on a 360 which unfortunately lower disk spaced system. Things are already compressed heavily to fit on there as it is. That's why you start to lose textures and animation accuracy. That's a general programming fact throughout the industry at this point. Once again textures, playbooks, and audio/commentary take up a huge amount of space.
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Again, since the sideline models wouldn't use different textures than what was already there, the disc space is not the issue. The issue would be when loading an instance of the game into RAM, the sudden rise in texture memory would reduce quality everywhere else. But that would only happen in-game.
For example, you load up Chiefs-Broncos. As it stands now, the disc has the textures for the players and uniforms from both teams, as well as reduced textures for the sideline models. If the sideline models used the same textures, it would actually reduce the amount of space they use on the disc. However, upon loading the actual Chiefs-Broncos game on the field, the texture RAM (of which they have way less than 512 MB to work with), would suddenly use at least double the space.Comment
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Re: The community wants better sideline models in Madden vote for it here
No. Because those games were capped at 480p resolution, the textures were at a much lower resolution, so they took up way less space both on the disc and in RAM.Comment
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Re: The community wants better sideline models in Madden vote for it here
I don't think game installs , install the whole disk. Just the parts that are read the most to reduce loading etc...
Could be wrong but I think that's the case.Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
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Re: The community wants better sideline models in Madden vote for it here
Even still, the season pass download was about the same size as the installed game, and the season pass download was the entire game.Comment
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Re: The community wants better sideline models in Madden vote for it here
On the 360 they are the entire contents of the disc. Basically, when you install a game to your 360 hard drive, your disc drives spins once when you boot the game up (for security) then never again.
Even still, the season pass download was about the same size as the installed game, and the season pass download was the entire game.Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
Skyboxer OS TWITCH
STEAM
PSN: Skyboxeros
SWITCH 8211-0709-4612
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Re: The community wants better sideline models in Madden vote for it here
i know the game from psn is a 5.9GB downloadComment
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