This where my lack of programming knowledge still does not override me expressing my common sense. Someone with programming knowledge please correct me where I go wrong though. There is somewhere I have read where Ian pretty much said, APF/NFL2k5 was able to have interactive and improved sidelines by sacrificing some of the visual/graphical detail on the field. The way I understand that, considering I hear and have seen Youtube videos where APF still performs well on the field, is they could upgrade the sidelines without losing on field performance in Madden but the graphical detail on the field would diminish. OK, diminish it then! lol
I think that's the ONE area few people would dispute that is on par if not better than other current next-gen sports games. Meaning, that's the one area most people could tolerate being stagnate or maybe taking a few steps back IF that meant bringing the sideline to life. From that POV, this becomes another instance where it seems priorities for Madden are off, imo. Graphics (not meaning player models Only1LT, lol) seem to improve on some level every year, so if I understand Ian correctly, I think a majority would take M10's on-field graphical detail to achieve "living" sidelines in M14 or something to that effect.
Now someone that knows better please correct me on where I am off base and why upgraded sidelines should diminish on field game play in Madden, not just graphically, even though with upgraded sidelines APF on Xbox 360 still seems to perform solid on the field. However, if the answer is somehow potentially tied into a unique way someone(s) at EA/Tiburon decided to program next-gen Madden, that won't allow them do something that's potentially routine for other games but likely far more complicated in next-gen Madden, like in-game saves are apparently, then "it is what it is" but I think Ian should have just stated that instead.
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