UPDATED: Madden NFL 13 Title Update Arrives in September, No Details Announced Yet

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  • R9NALD9
    MVP
    • Nov 2008
    • 1268

    #46
    Re: Madden NFL 13 Title Update Arrives September 11th, No Details Have Been Announced

    Please pleeease fix assisted tackles not being recorded.

    San Francisco 49ers
    San Francisco Giants
    Chicago Bulls

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    • DeuceDouglas
      Madden Dev Team
      • Apr 2010
      • 4297

      #47
      Re: Madden NFL 13 Title Update Arrives September 11th, No Details Have Been Announced

      Originally posted by TreyIM2
      Weird. I have to agree with the person who disagreed with u. I have yet to experience ANY LBs intercepting my passes. However, if ur playing on All-"Madness", I can see that. I play on All Pro. All Madden is just a ridiculous level of AI cheating and cheapness not even worthy of being apart of the game.
      Same here. Even the games I've played on All-Madden, I haven't seen any unwarranted picks. Pretty much every one I've thrown has either been a poor decision or an errant throw. On the other side, I've made tons of passes that in M12 would have never been possible due to psychic DB's and super LB's.

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      • PH1LLYSFINEST13
        Rookie
        • May 2010
        • 236

        #48
        Originally posted by R9NALD9
        Please pleeease fix assisted tackles not being recorded.

        This is BIG for me as well. Maybe someone with the full retail game can say???..... Did the first patch fix the assisted tackles?
        76ers and Eagles
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        • RGiles36
          MVP
          • Jan 2008
          • 3957

          #49
          Re: Madden NFL 13 Title Update Arrives September 11th, No Details Have Been Announced

          Originally posted by tfctillidie
          The lack of details worry me. What's broken that they don't want to admit yet needing to be fixed?
          Why should they put out details now? Let people get their hands on the retail and enjoy the game first. If I didn't have the game, I'm not sure I'd want to know the bugs right off the bat b/c it would probably tarnish my initial experience.
          Last edited by RGiles36; 08-23-2012, 08:54 AM.
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          • Cpterp22
            Banned
            • Jul 2007
            • 939

            #50
            Re: Madden NFL 13 Title Update Arrives September 11th, No Details Have Been Announced

            Funny how some guys who don't even have the game are ^&(&^&*^ about what's wrong.

            Yes i've only has it a day and a half, but this it the first time in 7-8 years i woke up today wanting to play Madden after work

            Something things need fixed, but the path to a good football here and in the future are here and the team seems to be trying to give us what we wanted 7-8 years ago..
            Last edited by Cpterp22; 08-23-2012, 08:53 AM.

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            • RGiles36
              MVP
              • Jan 2008
              • 3957

              #51
              Re: Madden NFL 13 Title Update Arrives September 11th, No Details Have Been Announced

              Originally posted by Big FN Deal
              I will suggest this again, for all the good it will likely do. We are all aware that the game is not tuned for optimal realism, it is tuned for a "fun"/realism balance. So they should release two separate optional tuner sets, one "balanced" for casual Madden play, the other for the "hardcore" tuned for optimal realism.

              I realize there are sliders available online this year but tuner sets effect things that sliders can not. Can anyone think of a viable reason why this couldn't be done?
              What sort of differences would you expect to see in two different tuner sets? In other words, what do you think could be accomplished in a 'hardcore' tuner set that can't be accomplished with sliders?
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              • R9NALD9
                MVP
                • Nov 2008
                • 1268

                #52
                Re: Madden NFL 13 Title Update Arrives September 11th, No Details Have Been Announced

                Originally posted by Cpterp22
                Funny how some guys who don't even have the game are ^&(&^&*^ about what's wrong.

                Yes i've only has it a day and a half, but this it the first time in 7-8 years i woke up today wanting to play Madden after work

                Something things need fixed, but the path to a good football here and in the future are here and the team seems to be trying to give us what we wanted 7-8 years ago..
                Doesn't matter really, I love the demo and man can't wait for the game next week...but there is still some stuff that needs to be fixed.

                Some problems like some blatant uniform errors plus a complete oversight on assisted tackles not being recorded is really problematic to some.
                San Francisco 49ers
                San Francisco Giants
                Chicago Bulls

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                • Cpterp22
                  Banned
                  • Jul 2007
                  • 939

                  #53
                  Re: Madden NFL 13 Title Update Arrives September 11th, No Details Have Been Announced

                  I agree and in no way am giving ea a pass, but I'm more worried about gameplay than other things. That what keeps me playing, not jersey's.


                  I feel when we start making points about stuff like that. EA never gets to the game play

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                  • Steve_OS
                    Editor-in-Chief
                    • Jul 2002
                    • 33611

                    #54
                    UPDATE: Just received word from EA Sports. The September 11th date is not confirmed. No specific date can be provided regarding updates until they have been approved by first parties.
                    Steve Noah
                    Editor-in-Chief
                    http://www.operationsports.com
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                    • Big FN Deal
                      Banned
                      • Aug 2011
                      • 5993

                      #55
                      Re: Madden NFL 13 Title Update Arrives September 11th, No Details Have Been Announced

                      Originally posted by RGiles36
                      What sort of differences would you expect to see in two different tuner sets? In other words, what do you think could be accomplished in a 'hardcore' tuner set that can't be accomplished with sliders?
                      I appreciate you asking. My rational is that since we have been told by the devs, that they are not tuning the game to play optimally realistic "out the box" but are seeking to "balance" the game, I am thinking a "hardcore" tuner set could be tuned to be their best effort at optimal NFL realism in game play. The same thing I have been saying about a "simulation" setting but for some reason that can't be done in Madden. So I am thinking a separate hardcore tuner set, could accomplish the same thing.

                      I gave examples in that other thread but for instance if the Madden Railtracks is still in, tune the locomotion for optimal realism instead of optimal User control, use the tuners to give us DEs that use finesse moves like they did for RB in NCAA 13, use tuners to tone down DTs but increase pressure from DEs, use tuners to have DPI trigger like it did in older Maddens with contact, use tuners to make FGs harder, etc.

                      In a nutshell, use the tuners to give the hardcore gamers, the devs version of optimally NFL realistic game play in Madden.

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                      • RGiles36
                        MVP
                        • Jan 2008
                        • 3957

                        #56
                        Re: Madden NFL 13 Title Update Arrives September 11th, No Details Have Been Announced

                        Originally posted by Big FN Deal
                        I gave examples in that other thread but for instance if the Madden Railtracks is still in, tune the locomotion for optimal realism instead of optimal User control, use the tuners to give us DEs that use finesse moves like they did for RB in NCAA 13, use tuners to tone down DTs but increase pressure from DEs, use tuners to have DPI trigger like it did in older Maddens with contact, use tuners to make FGs harder, etc.
                        I gotcha.

                        As for locomotion which would be the biggest benefit in what you're proposing, I just don't think that's possible. In order to tune locomotion, you simultaneously have to tune logic. Otherwise, if the AI doesn't know how to use a different locomotion, the game will be broken.

                        That's what initially birthed the idea that Tiburon shows community reps a good version of Madden, and then changes everything by retail release (I still don't subscribe to this theory but I digress). People that went to the M10 community event will tell you locomotion was relatively tight. But the AI apparently couldn't function under the conditions. It didn't know how to pursue as a defender...it didn't know how to get in position to catch passes.

                        I have to think tuning the locomotion and the AI is a project -- not something you put together in a few weeks and push out in an update.

                        That's part of the reason why I think two separate tuner sets is not a realistic possibility. I think it's much more realistic that they continue on this path that their on of making the game more realistic, eventually getting to a point where a hardcore setting isn't a request but rather it'll just be a fundamental part of the game.
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                        • blklightning
                          MVP
                          • Oct 2007
                          • 1294

                          #57
                          Re: Madden NFL 13 Title Update Arrives September 11th, No Details Have Been Announced

                          Was hoping for a day one patch to fix the physics. Well, hopefully this day 15 patch fixes the physics.
                          My score for Madden 13: 4.5/10

                          3 points for graphics, 1 point for the passable commentary, and a half point for the boxart. I can give no further points since the all over the place gameplay would ruin it anyway.

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                          • Big FN Deal
                            Banned
                            • Aug 2011
                            • 5993

                            #58
                            Re: Madden NFL 13 Title Update Arrives September 11th, No Details Have Been Announced

                            Originally posted by RGiles36
                            I gotcha.

                            As for locomotion which would be the biggest benefit in what you're proposing, I just don't think that's possible. In order to tune locomotion, you simultaneously have to tune logic. Otherwise, if the AI doesn't know how to use a different locomotion, the game will be broken.

                            That's what initially birthed the idea that Tiburon shows community reps a good version of Madden, and then changes everything by retail release (I still don't subscribe to this theory but I digress). People that went to the M10 community event will tell you locomotion was relatively tight. But the AI apparently couldn't function under the conditions. It didn't know how to pursue as a defender...it didn't know how to get in position to catch passes.

                            I have to think tuning the locomotion and the AI is a project -- not something you put together in a few weeks and push out in an update.

                            That's part of the reason why I think two separate tuner sets is not a realistic possibility. I think it's much more realistic that they continue on this path that their on of making the game more realistic, eventually getting to a point where a hardcore setting isn't a request but rather it'll just be a fundamental part of the game.
                            I am a little confused because the AI functioned in M10 so I don't see why that would prevent locomotion from being tuned back to that level.

                            To the bold, I don't see how that will ever happen as long as they are trying to balance realism and "fun", which they openly admit. If realism doesn't equal fun in the devs POV for making the game, then optimal realism can't be a fundamental part of the game. However, I have accepted that and at this point I just want them to provide optimal realism as a side option or setting.

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                            • SA1NT401
                              Banned
                              • Sep 2007
                              • 3498

                              #59
                              Originally posted by bigdooky15
                              PLEASE ADD EDIT PLAYERS IN CCM!
                              Sadly isn't gonna happen. Looman stated they would TRY to get in number editing.... And I'm guessing that's sue to duplicate numbers or wacky numbers for position players( OL wearing #1 etc).

                              Not having editing as well as one team in franchise REALLY turns me off on the game as well as CPU play calling logic which appears to he just as bad in retail as it was in the demo.

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                              • RGiles36
                                MVP
                                • Jan 2008
                                • 3957

                                #60
                                Re: Madden NFL 13 Title Update Arrives September 11th, No Details Have Been Announced

                                Originally posted by Big FN Deal
                                I am a little confused because the AI functioned in M10 so I don't see why that would prevent locomotion from being tuned back to that level.
                                C'mon, use your head Big. As little as we may know about software development, I think you and I both know you can't just simply dump locomotion into today's game and call it a hardcore setting. Even that has to be tuned, adjusted, and tweaked. And the AI is still going to require tuning and tweaking. Essentially, you'd begin to create two different games and why would EA do that?

                                They might as well do it the right way, and eventually rip the current player movement system out and start fresh. Creating "hardcore" settings using a locomotion system that was HARDLY labeled hardcore 3 years ago is not the answer.
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