Connected Careers vs Franchise Mode?

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  • bucky60
    Banned
    • Jan 2008
    • 3288

    #61
    Re: Connected Careers vs Franchise Mode?

    Originally posted by jpdavis82
    Is this a joke? Connected Careers blows Franchise mode away!!!!!!!!
    How old are you?

    Comment

    • Jaydabeast
      Rookie
      • Jul 2004
      • 135

      #62
      Re: Connected Careers vs Franchise Mode?

      It seems like it's all about the money. Most of what they want to do is get people to spend the money on the DLC that's going to be coming out. That being the case, why would they let us do the things that take us away from that (editing rosters, fantasy drafts online, offline franchises).

      Also I think they focused on moving this online to get away from the gamers with modded consoles. If they don't allow you to really do anything offline, it pretty much forces you to purchase the game. Back when I was on PS2 (which was the easiest console ever to mod), I knew this day was coming. You couldn't play a "backed up" copy of Madden online.

      Comment

      • RGiles36
        MVP
        • Jan 2008
        • 3957

        #63
        Re: Connected Careers vs Franchise Mode?

        Originally posted by CRMosier_LM
        Also: As coach of a team why would I get to chose my opponents uniform? I'm lost on that. Or my opponents playbook? How is that anywhere realistic?
        You make a good point. However, I think the counter point could be made that offline guys are being forced into a structure that only online guys are accustomed to.

        If you're an online league guy, you're right: why would you change your opponent's uniform? Why would you change your opponent's playbook? Why would you play as another team in the league? That makes sense from an online POV b/c those things aren't realistic.

        But from an offline POV, we haven't been forced into playing particular roles in past years. We may have managed one particular team, but if it's Thanksgiving, we want both teams to wear throwbacks. If it's a key Monday night matchup, we may want to play that game for our own immersion. In an offline setting, it's all about the league rather than just your own team.

        That's why some suggest CC has a 'closed nature' to it. Me, I'm adapting by putting together a league -- you guys convinced me at community events . But I do feel for the offliners who don't want to adapt to an online approach to career modes.
        Twitter

        Comment

        • ThunderCat838
          Rookie
          • Jan 2011
          • 120

          #64
          Re: Connected Careers vs Franchise Mode?

          CC is a great idea in all, and i do like the feature... but i mean come on they finally get the gameplay improved and feeling real(not as much warping,no more linebackers with 50" vertical leap!) and then they take out the franchise mode!!!!!

          Com' On MAN!!!!
          NOW PLAYING

          MADDEN16 very soon!
          EA Access Soon Too
          UPGRADED Xbox ONE - About Time!

          Comment

          • Dogslax41
            MVP
            • Aug 2003
            • 1901

            #65
            Re: Connected Careers vs Franchise Mode?

            Originally posted by Jaydabeast
            It seems like it's all about the money. Most of what they want to do is get people to spend the money on the DLC that's going to be coming out. That being the case, why would they let us do the things that take us away from that (editing rosters, fantasy drafts online, offline franchises).

            Also I think they focused on moving this online to get away from the gamers with modded consoles. If they don't allow you to really do anything offline, it pretty much forces you to purchase the game. Back when I was on PS2 (which was the easiest console ever to mod), I knew this day was coming. You couldn't play a "backed up" copy of Madden online.
            You can play offline now. What they did was give themselves a way to patch without having to go through Microsoft or Sony certification. Getting fixes to players faster. When the first patch comes out the bugs that are eliminated online now will be eliminated offline, but due to the nature of online it will always be updated quicker than they can patch offline.

            Comment

            • DrPhibes
              Rookie
              • Aug 2009
              • 386

              #66
              Re: Connected Careers vs Franchise Mode?

              CCM is a colossal failure.

              By the time CCM could be excellent, Madden will have changed directions and start from scratch again. This is the direction games are going. Can't even edit so much as a jersey number because we had to make room for twatter

              Comment

              • TreFacTor
                MVP
                • Oct 2009
                • 1138

                #67
                Re: Connected Careers vs Franchise Mode?

                Originally posted by Dogslax41
                You can play offline now. What they did was give themselves a way to patch without having to go through Microsoft or Sony certification. Getting fixes to players faster. When the first patch comes out the bugs that are eliminated online now will be eliminated offline, but due to the nature of online it will always be updated quicker than they can patch offline.
                If user customization was in the game for offline, they would have less to patch...I can't agree with your online tuner logic because it still makes the offline gamer have to wait for a patch. I could have sworn they said they combined connected careers mode so that it would be easier but it seems to be the same exact amount of steps, the only benefit is to the online gamer.


                Originally posted by moneal2001
                QA man QA. people are going nuts over the bugs that CCM already has. if they just threw editing, custom rosters, and custom pbs together without any testing and it blew up the game, people would lose it even more. it was also built with online as a base and those things are generally not allowed online. the features that both online and offline were the ones put in first.
                Another misconception...the simple truth is with editing and custom rosters, half of the new threads on this forum wouldn't even exist because the user could fix it themselves.
                Last edited by TreFacTor; 08-29-2012, 11:55 AM.
                Proud Beta tester for NFL 2K Dreamcast
                "Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity."

                Comment

                • bucky60
                  Banned
                  • Jan 2008
                  • 3288

                  #68
                  Re: Connected Careers vs Franchise Mode?

                  Originally posted by CRMosier_LM
                  He is correct, for the majority of folks its not even close. Franchise was stale, boring... CCM bends franchise mode over and spanks it like an mouthy child.
                  Online, but not offline. And again, thanks, as a game changer, or whatever you are, for having the consumers back. LOL.

                  Comment

                  • m1ke_nyc
                    10
                    • Oct 2009
                    • 3243

                    #69
                    Re: Connected Careers vs Franchise Mode?

                    I understand everyones frustration but can we please stop pretending like franchise mode has not been terrible this gen. Franchise mode has sucked since 06. I for one am for a complete overhaul. Everyones been complaining asking for change we get change now everyone is acting like we were receiving gold this gen. Do I want the customization back yes absolutely, but im willing to sacrifice it for 1 year to introduce a new mode with lots more potential.
                    It’s easier to do the right thing, than to explain why you didn’t.

                    Comment

                    • Dogslax41
                      MVP
                      • Aug 2003
                      • 1901

                      #70
                      Re: Connected Careers vs Franchise Mode?

                      Originally posted by TreFacTor
                      If user customization was in the game for offline, they would have less to patch...I can't agree with your online tuner logic because it still makes the offline gamer have to wait for a patch. I could have sworn they said they combined connected careers mode so that it would be easier but it seems to be the same exact amount of steps, the only benefit is to the online gamer.
                      My point was that they cant do anything about the time it takes to get a patch out to the public. What they can do is patch online instantly and suggest players play online. My respose was to someone that implied that they suggested eveeryone play online even solo becuase they wanted people to buy the DLC.

                      And as an offline gamer I agree that it only benefits the online gamer, but I also know that is where the money is and EA is a business so when pressed for who they are going to cater to I know as a consumer that I can't sit back and hope for one offs then the masses are going another direction. So this year as of now until patched my single player CCM is online.

                      And being able to edit players would have done nothing to fix the mistake of xp being too low, progression costs being too high and the coaching schemes not saving. Those were all mistakes in the pressed copy that they fixed online. And for me things I can't play without so I either have to sit back and play now games and wait for microsoft and sony to certify the patch or they gave me the ability to go online and have the fix now.
                      Last edited by Dogslax41; 08-29-2012, 12:04 PM.

                      Comment

                      • MMan
                        The Broski
                        • Aug 2002
                        • 1834

                        #71
                        Re: Connected Careers vs Franchise Mode?

                        To the ones hating on fantasy draft....there's a reason its in every other sports game out there. May not be popular to everyone but it is to A LOT of us. If the feature was so stale, it would be removed from all titles.

                        Coaching is fail & we should be owners of our offline franchise. We should have full control of everything. Coaches don't write new contracts, GMs do. Not being able to edit rosters is a joke. Just bad design and bad idea. They will learn from it and go back to norm next year.

                        Comment

                        • Bigmac612
                          Rookie
                          • Dec 2003
                          • 332

                          #72
                          Re: Connected Careers vs Franchise Mode?

                          Originally posted by CRMosier_LM
                          He is correct, for the majority of folks its not even close. Franchise was stale, boring... CCM bends franchise mode over and spanks it like an mouthy child.

                          Also: As coach of a team why would I get to chose my opponents uniform? I'm lost on that. Or my opponents playbook? How is that anywhere realistic?

                          Sent from my ADR6400L using Tapatalk 2
                          ummm...but to your point, as a coach, since when do coaches play as all their players tho?? shouldnt as a coach you just call the plays and watch how its being executed by your players??...isnt that realistic?? uh oh.., ...im telling you, i dont understand the logic by some of these posts made...

                          i wanna know just how exactly is CCM better than Franchise mode...if they added twitter feeds and stories about the season to Franchise mode...then franchise would have a new feel and look to it....whats so good about CCM..the whole xp system is lame imo..especially as a player...even it the old superstar mode it gave you the ability to add your own ratings with your player with the set amount of points given before you start the season with him...now they just give me set ratings...ppl with jobs and families dont have the time to do all that extra work just to gain one measley point...by the time you done with one practice session, you basically played a whole game and took up atleast 45mins-hr doing it..

                          why cant i play as a created player but also control every aspect of my team as well...i liked the ability to hire/fire my own coaches...adjust my uniforms and the other teams as well, to be completely honest...when you look at the whole spectrum of things...franchise mode had alot more Pros to it than what CCM does...you could basically do everything you can do in CCM in Franchise mode, but with alot more customization, efficiency and options...your not really limited to anything in Franchise mode..so while it may have been stale and boring because it wasnt "NEW" does not mean it wasnt efficient and worst...and just because something is new does not mean it is better...i think some of you are only saying CCM is better because it just simply is "NEW"...playing it since Saturday...there is nothing that jumps out at me...if anything it pisses me off on how limited my playing experiences has become because of it.

                          for people who play online...give them CCM
                          for people who play strictly offline..give them Franchise mode
                          everybody will be happy... Shoutout to the NHL team for realizing this simple point.
                          Last edited by Bigmac612; 08-29-2012, 12:32 PM.

                          Comment

                          • jhbchristopher
                            Rookie
                            • Nov 2010
                            • 11

                            #73
                            Re: Connected Careers vs Franchise Mode?

                            In M13 offline cc mode I miss being able to edit players, see a global view of all players, practice (traditional not the situational practice for xp points) with my offline cc team and to be able to mix and match playbooks. From my understanding if I want to find a fast return man I need to either look at the trade block which has a few limited choices or look through each team individually. If I want to change playbooks I need to create a new coach fire the existing coach and hire the new coach. I don’t play online as I have very little time, I might start a game in the morning and finish it that evening so no way I’ll ever play one line. I have tried in the past but was quite discouraged when playing 13 year old that seemed to no every cheat possible, the online game for me is just not fun. What I like most about the game most is picking up new players (fast players) and experimenting with different playbooks while practicing with those players I picked up, it is very tough to do this in M13 and kills what little time I have.
                            In looking at the game from a logical standpoint I doubt that editing players will be back this year, it looks like the trade block logic fires once each week, if you change the position of the player my assumption is it will screw up the trade block data. I would love to be able to mix and match playbooks but as long as I can create a new coach that would work although it’s very time consuming.
                            As for traditional practicing with your offline cc team that should be patched along with a global view of all players. If ea adds back the global player view and practice mode I’ll buy the game, if not its Madden 12 for me this year.
                            I think part of the reason they are combining offline franchise with CC mode is that it creates one feature rather than two which really helps with development and support. Working for software companies I understand the need for streamlining solutions, I think this is what EA is trying to do here, I’m hoping at least ;-)I’m also hoping next year they add back some of the features a lot purchase the game for. Last year I remember EA running a commercial touting game flow, the commercial showed different people trying to squeeze in a game I think one there was a guy walking a dog on a running machine while playing Madden, I hope EA realizes there are a ton of us out there that don’t have the time to play online and like me try to squeeze in an offline game over a two day period, if they try to push us to online they are going to lose a lot of sales.

                            Comment

                            • TMJOHNS18
                              MVP
                              • May 2011
                              • 2586

                              #74
                              Re: Connected Careers vs Franchise Mode?

                              I will say I like the new FA system, the scouting system though is poorly done. Saving points till the week before the draft is silly, teams evaluate players until the moment they pick them in the draft, they don't just slack off all year and just cram game tapes the night before the draft.

                              Still wondering how unique this classes are, as long as guys can't just look up draft guides online and know all the top players, then at least online franchise has had an improvement going to online ccm.

                              Comment

                              • Obnoxious
                                MVP
                                • Sep 2011
                                • 1134

                                #75
                                Re: Connected Careers vs Franchise Mode?

                                I love the features of CCM but like the simplicity of the Franchise menu. I feel like I'm playing NFL Head Coach more than Madden now.

                                Comment

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