I don't really want that. My point to the OP was that there is a strict stat driven formula in determining user legacy score but with the real life legends EA adjusts their score as they see fit.
You answered the question with your next statement. It is time consuming and in video game development that is a huge disadvantage. So they do the advanced metrics you are talking about, is the payoff worth the time invested? I would say no.
For the other things you include, those are stats. Advanced stats, but nonetheless stats.
Gotcha. I would again point out that these are stats though :P
This was funny to read (don't take it the wrong way, I know what you meant) because with objective measurements it does not matter what we think. The objective measurements that I know of all point to Smith. Like I said, personally I think Walter was better but I can't prove it empirically.
And they did, and I don't necessarily disagree with them doing that. But how did they do it? Did they just say "well I think Walter should have 1000 more legacy points than Smith?"
My statement was not a judgement of how EA did it, I was only offering a possible explanation what they did.
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