Run/pass ratio can be fixed. Offline only
Collapse
Recommended Videos
Collapse
X
-
Run/pass ratio can be fixed. Offline only
I found a way to get the computer to pass more. I am in an offline CCM and with 2 controllers. When screen comes up with both teams, slide 2nd controller over and go to advanced settings and change their play book. I chosed pass balanced for the falcons and they threw 43 times, ran 22. Hopefully this will continue to work.Tags: None -
Re: Run/pass ratio can be fixed. Offline only
The plays will all be generic then. I can only assume that in the Falcons playbook, they have a lot of formations featuring 2 or 3 WR, 1 TE, and 1 RB
This should be different than the New England playbook which should feature a lot of 2 TE or 3 WR sets, and different than New Orleans which should feature a lot of 3 WR, 1 TE, 1 RB sets or 4 WR 1 TE sets
If you set all of the "dominant" passing teams to have the same playbook, would they not all just call the same formations and plays? There would be no difference between these teams -
I'm guessing it has more to do with not the playbook but maybe using the second controller..it's like a reset of whatever bad run to pass ratio there is..ill check this when I get home from work..very good find"I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."Comment
-
Re: Run/pass ratio can be fixed. Offline only
The plays will all be generic then. I can only assume that in the Falcons playbook, they have a lot of formations featuring 2 or 3 WR, 1 TE, and 1 RB
This should be different than the New England playbook which should feature a lot of 2 TE or 3 WR sets, and different than New Orleans which should feature a lot of 3 WR, 1 TE, 1 RB sets or 4 WR 1 TE sets
If you set all of the "dominant" passing teams to have the same playbook, would they not all just call the same formations and plays? There would be no difference between these teamsComment
-
Re: Run/pass ratio can be fixed. Offline only
Sounds like some potential here....
Though I fear the only way to get proper run/pass ratios and also to get the CPU to call plays that are more appropriate for the situation there needs to be more the CPU has to consider besides down and distance and the weight of the plays available for each of the situations covered....
EA/Tiburon do provide a 2 minute situation in the playbooks; though, unless there is coding behind the scenes to take into account the score and actual time remaining and whether it is the 2nd or 4th quarter, the weight system is not much use....
As I have seen so far, the computer shows no signs of taking into account score differences and time remaining in the half and game....Until this is sufficiently addressed I doubt no one will consistently get a logical and common sense game out of the CPU....
And since it does not appear the EA/Tiburon team bothered to weight teams to run/pass to their tendencies in real life I am not filled with much confidence they bothered to take into account quarter, half, and end game instances as well as taking into account whether a team is behind or ahead at any given point in the game....Comment
-
Re: Run/pass ratio can be fixed. Offline only
I found some interesting info on each play book. I did not see what plays are done on certain downs but what plays are in each play book
For example:
Tom Landry - quick pass-22, shotgun-31, PA pass-47, Standard-60, screens-10; inside runs-38, outside-13, pitch-10, counters-10, draw-8
So, 170 pass plays to 79 runs in his play book
Brian billick- quick 27,standard-78,shotgun-23,PA- 68,screen-13; runs inside-55,out-17, pitch-13, counter-15 draw-13
So, 196 pass to 100 run s
So Pass balance was 218 to 65; balance was 190-60; run balance- 166-63, west coast 193-58; run n gun-163 to 67; run heavy 118 to 72
Tom Flores- 155 to 55; Walsh -185-75; vermeil- 228 to 114; madden- 154 to 58; Gibbs- 169 to 100;Comment
-
Re: Run/pass ratio can be fixed. Offline only
The plays will all be generic then. I can only assume that in the Falcons playbook, they have a lot of formations featuring 2 or 3 WR, 1 TE, and 1 RB
This should be different than the New England playbook which should feature a lot of 2 TE or 3 WR sets, and different than New Orleans which should feature a lot of 3 WR, 1 TE, 1 RB sets or 4 WR 1 TE sets
If you set all of the "dominant" passing teams to have the same playbook, would they not all just call the same formations and plays? There would be no difference between these teams
Now if they can only havve penalties like NFL 2K5Comment
-
Long term we might have to edit each playbook each year to adjust to each teams strength. That way it won't feel generic. It won't bother me just as long as team plays to their strengths. That will definitely make the game a lot more enjoyable.
Now if they can only havve penalties like NFL 2K5"I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."Comment
-
Proud Beta tester for NFL 2K Dreamcast
"Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity."Comment
Comment