End of Game Knee Downs

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  • KBLover
    Hall Of Fame
    • Aug 2009
    • 12172

    #16
    Re: End of Game Knee Downs

    Originally posted by CM Hooe
    I may be missing something, but:
    Who says I run a snap on 4th down?

    If the clock is running and it's 4th down with 16 seconds left, I can just wait the clock out. My opponent can't call time out and I have 40 seconds on the play clock before I take a delay of game, by then the game clock will hit :00.
    "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

    Comment

    • m1ke_nyc
      10
      • Oct 2009
      • 3243

      #17
      Re: End of Game Knee Downs

      Ive always wanted this feature. But dont think we will see it soon.
      It’s easier to do the right thing, than to explain why you didn’t.

      Comment

      • Hooe
        Hall Of Fame
        • Aug 2002
        • 21554

        #18
        Re: End of Game Knee Downs

        Originally posted by KBLover
        Who says I run a snap on 4th down?

        If the clock is running and it's 4th down with 16 seconds left, I can just wait the clock out. My opponent can't call time out and I have 40 seconds on the play clock before I take a delay of game, by then the game clock will hit :00.
        You have to run that 4th down play, that's my point, unless I'm misunderstanding your wording. Your same example, reworded for my clarity:

        98 seconds, clock is stopped. 1st and 10 kneel. Defense spends final timeout, clock is stopped at 96 seconds.

        96 seconds. 2nd down kneel. Subtract 40 seconds before next play.

        56 seconds. 3rd down kneel. Subtract 40 seconds before next play.

        The play clock will expire on 4th down at 16 seconds for a five-yard penalty and stoppage of the clock. The offense must run one more play.
        Last edited by Hooe; 02-08-2013, 01:43 PM.

        Comment

        • daniel77733
          Banned
          • Nov 2011
          • 3544

          #19
          Re: End of Game Knee Downs

          Originally posted by KBLover
          Hmm...

          98 seconds left. 1 TO.

          You kneel, I call my last TO, probably 96 seconds left.

          You kneel, 40 seconds run off - 56 seconds left, 3rd down

          You kneel, 40 seconds run off - 16 seconds left, 4th down.
          First down, kneel down, CPU calls time out...96 seconds left. Clock wont run until the ball is snapped on second down because of the time out.

          Second down, kneel down, clock starts running now, which is actually third down. Player takes 39 seconds off the clock, leaving 57 seconds on the clock before snapping the ball on fouth down. Reason why the ball would have to be snapped with at least 1 second left on the play clock is to avoid a delay of game penalty.

          On third down, kneel down, clock runs down again 39 seconds because its now 4th down leaving at least 18 seconds left on the clock before punting or what I would do, call time out or even taking the delay of penalthy. Either way, its still fourth down with at least 18 seconds left on the clock.

          You guys are thinking that he has an extra down to run out the clock when he doesnt because of the time out used by the CPU on first down. Even starting on first down, the player wont be able to run out the clock using kneel downs if the CPU has at least one time out. The player has to either gain another first down or take his/her chances.

          Sorry but before the horrible defense (even though its happened to me using prevent so im not suprised), the main problem is the mis-management of the game clock.

          The player needed another first down to truly run out the clock. Quite simply, if the CPU has any time outs with 2:00 left on the clock and its first down, the player will NEED another first down to truly run out the clock. Only way is if it's 1:20 or less on the clock, CPU has one time out and its first down.

          On a side note - I HATE the accelerated clock because it doesnt exist in reality. I do agree that its stupid that calling a play is faster than doing no-huddle but its been like that for years and years in every football game so while it's a big deal, I doubt that it would ever be changed. Back to acc. clock, the on/off option for it should always be there. Personally, the majority of the options and features should have an on/off option so the player can play they way they want to play.

          Comment

          • Aggies7
            All Star
            • Jan 2005
            • 9495

            #20
            Just wish EA would throw a simple cut scene in. Very simple in my opinion.

            End of first half:

            Defense has zero timeouts remaining. Only 1-30 seconds remaining on clock. User should have an option to pick a certain play. Call it "End of Half Kneel Down" which would start a cutscene after the kneel down of player running/walking towards locker room. You could even add a coach talking to a sideline reporter like you see the player of the game doing at the end of the game.

            Now you just replicate that for the end of the game. But instead of player running to locker room have them start shaking hands and celebrating.

            My point is make it a specific play call that is only available when the clock won't be stopped after kneel down.

            Would love to see the celebration with the clock still ticking down. Would make the end of game so much smoother.
            Texas A&M Aggies
            Denver Broncos

            Colorado Avalanche
            Colorado Rockies

            Comment

            • hawksruleva
              Rookie
              • Dec 2009
              • 137

              #21
              Re: End of Game Knee Downs

              It'd be nice if the defense didn't hit you when you kneeled, too. But sometimes my QB really gets thumped.

              When that happens, I call time out and throw deep. I can't help it!

              Comment

              • KBLover
                Hall Of Fame
                • Aug 2009
                • 12172

                #22
                Re: End of Game Knee Downs

                Re: Running out the clock.

                I am thinking that if I kneel down and now its 4th down with 18 seconds on the clock, I don't have to snap the ball. The game clock will run out before the play clock.


                Originally posted by daniel77733
                On a side note - I HATE the accelerated clock because it doesnt exist in reality. I do agree that its stupid that calling a play is faster than doing no-huddle but its been like that for years and years in every football game so while it's a big deal, I doubt that it would ever be changed. Back to acc. clock, the on/off option for it should always be there. Personally, the majority of the options and features should have an on/off option so the player can play they way they want to play.

                I think until we have timing considered for players running on and off the field, getting back to the huddle, coordinators that get plays in at different speeds, crowd influences that can hamper communication on the line, and other things that take 2 seconds here and 3 seconds there and sometimes lead to taking 'bad' timeouts, I think accelerated clock is a necessity if you want to play 15 minute quarters like in reality.

                Of course, the likelihood of that is about as likely as real timings used re: no-huddle vs huddle. So I think the accel. clock is a reasonable proxy, considering this company can't even give us basics, let alone tiny nuances that also exist in the real game.
                "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                Comment

                • Hooe
                  Hall Of Fame
                  • Aug 2002
                  • 21554

                  #23
                  Re: End of Game Knee Downs

                  Originally posted by KBLover
                  Re: Running out the clock.

                  I am thinking that if I kneel down and now its 4th down with 18 seconds on the clock, I don't have to snap the ball. The game clock will run out before the play clock.
                  But in the example you describe the third down kneel happens at 50+ seconds, not 18. As soon as that play ends, it's fourth down and the 40 second playclock starts. You can't run out the clock. Reread what you wrote and what myself and daniel77733 wrote in response.

                  I think until we have timing considered for players running on and off the field, getting back to the huddle, coordinators that get plays in at different speeds, crowd influences that can hamper communication on the line, and other things that take 2 seconds here and 3 seconds there and sometimes lead to taking 'bad' timeouts, I think accelerated clock is a necessity if you want to play 15 minute quarters like in reality.

                  Of course, the likelihood of that is about as likely as real timings used re: no-huddle vs huddle. So I think the accel. clock is a reasonable proxy, considering this company can't even give us basics, let alone tiny nuances that also exist in the real game.
                  As the game is currently designed now with regard to playcalling, IMO having different personnel shuffle in and out of the game is a design nightmare for an average player. When should the personnel group change? Once I click a formation in the playbook, in which case, what if I back out and want a different personnel group? When I have selected a play, in which case won't the average user be frustrated by an (arguably, from their perspective) unnecessary delay in the game from play selection to presnap?

                  I don't think it's a matter of "can't", speaking absolutely. I think not showing shuffling of personnel groups is an accessibility concession to the average player, with the accelerated clock existing as a bone thrown to those who want to play with more realistic pacing and acting as - your words and I agree with them - a reasonable proxy. Without a fundamental change in how playcalling happens so that the personnel shuffling is unobtrusive to the average user, I don't think it can be done effectively.

                  Comment

                  • Segagendude
                    Banned
                    • Aug 2008
                    • 7940

                    #24
                    Re: End of Game Knee Downs

                    Originally posted by hawksruleva
                    It'd be nice if the defense didn't hit you when you kneeled, too. But sometimes my QB really gets thumped.

                    When that happens, I call time out and throw deep. I can't help it!
                    So that's where the Bucs got that idea..........
                    https://<iframe width="560" height="...reen></iframe>

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