First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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  • Phobia
    Hall Of Fame
    • Jan 2008
    • 11623

    #61
    Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

    How can I say this with out coming off "negative"????

    I don't care, EA Football is basically dead to me. I've come to the realization I won't have a football game that resembles The Show, at least not until someone other than EA can make it.

    Comment

    • Smoke6
      MVP
      • Apr 2011
      • 1454

      #62
      Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

      Originally posted by adub88
      took this from the NCAA 14 on ESPN. I'm glad they're finally addressing these issues. I just hope it looks fluid and realistic and not the twitchy, robotic animations we've seen from Madden in the past.

      Got excited when I read these, holding back excitement until I see it in motion:

      In “NCAA 14,” the running back will stick his hand out and sidestep the blocker instead of making things easy on the defense by falling backward to the turf.

      Running locomotion has also been improved so direction changes will actually incorporate players making cuts as opposed to zigzagging their way down the field like past iterations. Auto sprint has also been removed in favor of an acceleration burst mechanic. So now, players won’t be running at full speed at all times. Using the right trigger, you’ll be able to burst when you feel like you need to hit that extra gear. But it’s not like you can turbo your way up and down the field at no cost, as EA has also added a fatigue meter at the bottom of each player, letting you know how much energy you have on every play based on individual player ratings, and the more you do jukes, cuts and sprint, the more you’ll notice your meter drop dramatically.


      No! Do not want!

      How does this work with overall fatigue and what is the recovery rate of this?

      This almost sounds like how it was done in 2k with the charge up meter.

      Just make fatigue actually work like its supposed to with out an energy bar being used and let it be told by the way the player controls if he is fatigued or not like he should be. Having a meter and not knowing the cool down regen period is asking for all kinds of crap imo. Good effort but it seems like they're still appealing to COD kids for those casual cool down form COD games!

      Comment

      • adub88
        Pro
        • May 2003
        • 964

        #63
        Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

        Originally posted by Smoke6
        Actually, im sick and tired of "features"!

        This is stuff that should always have been part of the game of football all on its own. The naming of these features just turns me off completely instead of them just addressing "hey, we think we have nailed down key game play issues". Listing them as features only hurts there credibility even more as the next iteration the feature is never to be heard of again in most cases.

        Like BigF said and I have been pushing for years, enough with the CD teases or whatnot, just give us that Battlefield 4 treatment unless you're not too confident in what you have. Thats whats gonna speak to me outside of a demo!

        All in all, it sounds ok, but nothing that seems to taking this game into the direction one would hope for nex gen!
        I have to agree with the naming of features issue. Realistic running animations and footplanting, good o-line play are core fundamental aspects of football. But c'mon man (Keyshawn voice) it's EA we're talking here, the ultimate marketing hype machine. They have to have something to lock in instead of just plainly saying we have vastly improved all the animations, AI, etc and just show us.
        NFL:Colts
        NBA:KINGS

        Comment

        • cuttingteeth
          Pro
          • Feb 2010
          • 627

          #64
          Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

          I would like to add (and I would really hope this is an option) that the fatigue bars/meters better have the option to not be there on the screen the whole time I'd be playing the game. It's one of the most annoying things about playing other games, as well. I hope it's just visible when you hit R1 to check your hot routes and such.

          P.S. Besides the fact, of course, we've already had this to an extent with the changing of colors per positional player when selecting your play in the first place.
          I'm still playing NCAA 14 and Madden 25...and you know, it's alright.

          Comment

          • ch46647
            MVP
            • Aug 2006
            • 3514

            #65
            Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

            Simple question for any EA developer or people in the know. Does this new locomotion and footplanting effect EVERY player on the field? Or just the ball carrier?

            Also, I am happy to hear about the emphasis on blocking AI. But i was hoping to hear about all new animations for OL/DL, with the ability to actually get a push with the lineman. (Also, new d-line controls would be great)

            I did not hear any of this so i am very reserved on my judgement.

            Comment

            • Broken Stixx
              Banned
              • Jul 2012
              • 57

              #66
              Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

              I’ve been running the virtual option since “Bill Walsh College Football” on the Sega Genesis. That makes me either a wishbone expert or just plain old (although I’ll settle for being an old expert).



              After reading that entire article I have renewed hope in Madden and NCAA collectively, many of the things stated have me assuming it's going to be more sim. Not to mention the lobbies will be safe from the dreaded cheese.

              Spoiler

              Comment

              • parsons.228
                Rookie
                • Oct 2008
                • 25

                #67
                Still no interactive sidelines and I am sure the crowd will look like it is from PS1

                Comment

                • damedash
                  Rookie
                  • Feb 2011
                  • 55

                  #68
                  Doesn't Arian foster wear the big mouthpiece connected to his facemask? I hope they didn't want to release too much stuff in the first screenshot

                  Comment

                  • Rodimus13
                    Banned
                    • Feb 2013
                    • 45

                    #69
                    Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

                    Nothing really is going too personnely get my hype until I start reading articles that say:

                    1) That OL/DL interactions have been revamp and now 2 offensive lineman can at the same time interact on pass plays against a defensive lineman and block him out the play.
                    2) The WR/CB interactions have been revamp and now can cause OFFENSIVE and DEFENSIVE pass interference calls when trying for the ball!!!!!!!
                    3) That the challenge system have been overhauled and now u can pick which challenge u want on the play. Not what EA has been giving us.
                    4) That the replay system has been overhauled and not what was in Madden13, terrible replay system.
                    5) More stats overlays and maybe even a halftime show of some sort. Not that whack stuff EA have been giving us. It's more than just QB comparisons in a game stats overlays.
                    6) More NFL penalties!!! That work instead of just clipping, holding and offsides!!!!

                    There is so much more, but these are my major issues with Madden. The hype train has started, but until they get these right, it's just like last year.
                    Last edited by Rodimus13; 04-03-2013, 12:45 PM.

                    Comment

                    • Broken Stixx
                      Banned
                      • Jul 2012
                      • 57

                      #70
                      Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

                      Assuming this will be in madden too http://www.youtube.com/watch?v=nF_9dBuPp04

                      Comment

                      • cuttingteeth
                        Pro
                        • Feb 2010
                        • 627

                        #71
                        Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

                        Originally posted by Broken Stixx
                        Assuming this will be in madden too http://www.youtube.com/watch?v=nF_9dBuPp04
                        @1:39 of the video = 15 yard penalty...haha.
                        I'm still playing NCAA 14 and Madden 25...and you know, it's alright.

                        Comment

                        • Big FN Deal
                          Banned
                          • Aug 2011
                          • 5993

                          #72
                          Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

                          Originally posted by Smoke6
                          [/b]

                          No! Do not want!

                          How does this work with overall fatigue and what is the recovery rate of this?

                          This almost sounds like how it was done in 2k with the charge up meter.

                          Just make fatigue actually work like its supposed to with out an energy bar being used and let it be told by the way the player controls if he is fatigued or not like he should be. Having a meter and not knowing the cool down regen period is asking for all kinds of crap imo. Good effort but it seems like they're still appealing to COD kids for those casual cool down form COD games!
                          I think it will be more like this, which I think is a good thing.

                          http://www.youtube.com/watch?v=t9hYM...ayer_embedded#!

                          Comment

                          • ghettogeeksta
                            Banned
                            • Sep 2011
                            • 2632

                            #73
                            Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

                            Originally posted by ch46647
                            Simple question for any EA developer or people in the know. Does this new locomotion and footplanting effect EVERY player on the field? Or just the ball carrier?

                            Also, I am happy to hear about the emphasis on blocking AI. But i was hoping to hear about all new animations for OL/DL, with the ability to actually get a push with the lineman. (Also, new d-line controls would be great)

                            I did not hear any of this so i am very reserved on my judgement.
                            This is what I want to know also; looking at the video, seems like it's for every player because I see foot-planting on defense too, just look at :30sec.

                            Last edited by ghettogeeksta; 04-03-2013, 01:14 PM.

                            Comment

                            • tfctillidie
                              Pro
                              • Aug 2011
                              • 530

                              #74
                              Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

                              I think it's silly to think different players will be operating under different footplant/movement mechanics, that's a bit of tin foil hat thinking if you ask me.

                              Comment

                              • ghettogeeksta
                                Banned
                                • Sep 2011
                                • 2632

                                #75
                                Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

                                In the NCAA Football video, running animations still look stiff and robotic. Basically like in Madden 13 with IE on defense, everything is the same until you trigger the Infinity Engine.
                                Last edited by ghettogeeksta; 04-03-2013, 01:25 PM.

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