Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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  • kehlis
    Moderator
    • Jul 2008
    • 27738

    #511
    Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

    Originally posted by jaymee13
    I think the issue is that all members may not have the same definition of "Good Clock Management". We would need to run test and control groups based on a single definition of that phrase to get a definitive answer.
    There have been several examples posted by reputable users of the CPU wasting timeouts when there was no need to resulting in the players getting the ball back with time for a final drive when it wasn't necessary.

    If it were one example, I could brush it off. Not four though.


    It's not about the definition, most of us know what good clock management is.

    I think the bright side is that since it isn't happening to everyone, there is a chance that it isn't prevelant and maybe has been toned from last year.

    Either way, I think that to say it's a matter of "definition" of poor clock management is pretty unfair to say about users here which you know as well as I do are a pretty intelligent group.

    Comment

    • friscob
      Rookie
      • Jun 2013
      • 0

      #512
      Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

      Originally posted by jaymee13
      Please explain as to why a 13.5 is a bad thing. I think that is the reason why I'm loving the demo. Madden 13 was the only football game that I played for 12 straight months.
      Not sure how anyone played 13 that long. Game was a mess w/ one of the blandest "franchise" modes in the history of madden
      OS Red Zone

      2014 Cleveland Browns 13-3
      2015 Cleveland Browns 6-1
      GT: MouthyRat

      Comment

      • friscob
        Rookie
        • Jun 2013
        • 0

        #513
        Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

        Originally posted by kehlis
        There have been several examples posted by reputable users of the CPU wasting timeouts when there was no need to resulting in the players getting the ball back with time for a final drive when it wasn't necessary.

        If it were one example, I could brush it off. Not four though.


        It's not about the definition, most of us know what good clock management is.

        I think the bright side is that since it isn't happening to everyone, there is a chance that it isn't prevelant and maybe has been toned from last year.

        Either way, I think that to say it's a matter of "definition" of poor clock management is pretty unfair to say about users here which you know as well as I do are a pretty intelligent group.
        Happened to me. CPU had the ball at my 15 yd line w/ under a min to go. Used all 3 of their timeouts before kicking a go ahead FG which allowed me a shot to tie the game. I only had 1 timeout left btw so they could have just ran the clock down to 1 sec and won the game
        OS Red Zone

        2014 Cleveland Browns 13-3
        2015 Cleveland Browns 6-1
        GT: MouthyRat

        Comment

        • vrtkolman
          Rookie
          • Nov 2004
          • 308

          #514
          Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

          Originally posted by kehlis
          There have been several examples posted by reputable users of the CPU wasting timeouts when there was no need to resulting in the players getting the ball back with time for a final drive when it wasn't necessary.

          If it were one example, I could brush it off. Not four though.


          It's not about the definition, most of us know what good clock management is.

          I think the bright side is that since it isn't happening to everyone, there is a chance that it isn't prevelant and maybe has been toned from last year.

          Either way, I think that to say it's a matter of "definition" of poor clock management is pretty unfair to say about users here which you know as well as I do are a pretty intelligent group.
          I think having a mix of good and bad AI clock management is a great thing. It adds a human element that the game sorely lacks (even if it isn't intentional...). As long as the absurdly poor cases of clock management are gone, having a coach blow a game because he misused his timeouts would be pretty awesome.

          Comment

          • vrtkolman
            Rookie
            • Nov 2004
            • 308

            #515
            Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

            Originally posted by friscob
            Happened to me. CPU had the ball at my 15 yd line w/ under a min to go. Used all 3 of their timeouts before kicking a go ahead FG which allowed me a shot to tie the game. I only had 1 timeout left btw so they could have just ran the clock down to 1 sec and won the game
            That is an absurdly poor case of clock management AI there, wow.

            Comment

            • JaymeeAwesome
              Dynasty Guru
              • Jan 2005
              • 4152

              #516
              Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

              Originally posted by kehlis
              There have been several examples posted by reputable users of the CPU wasting timeouts when there was no need to resulting in the players getting the ball back with time for a final drive when it wasn't necessary.

              If it were one example, I could brush it off. Not four though.


              It's not about the definition, most of us know what good clock management is.

              I think the bright side is that since it isn't happening to everyone, there is a chance that it isn't prevelant and maybe has been toned from last year.

              Either way, I think that to say it's a matter of "definition" of poor clock management is pretty unfair to say about users here which you know as well as I do are a pretty intelligent group.
              I know there are a great number of intelligent users here. I think i'm more interested in those claiming good time management. I would like to hear more about what the CPU did to give the human player the impression that the CPU is doing things like a real NFL coach.
              -

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              • SECElit3
                Banned
                • Jul 2009
                • 5553

                #517
                I'll be honest with you, the demo is much better than I expected. I am still not sure if it is better than NCAA 14, but not bad... Not bad...

                Comment

                • JaymeeAwesome
                  Dynasty Guru
                  • Jan 2005
                  • 4152

                  #518
                  Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

                  Originally posted by friscob
                  Not sure how anyone played 13 that long. Game was a mess w/ one of the blandest "franchise" modes in the history of madden
                  I found that the Top Stories, NCAA stories, and Twitter feed was what kept me playing for so long. I loved the Draft and how we got commentary on the Draft Story players and the offseason in general was organized well.

                  With owner mode back in the game with M25, it will just add to the immersion for me.
                  -

                  Madden 15 Sliders: Realistic Game Stat Sliders for Madden 15

                  Madden 15 Dynasty: The NFL Reborn...

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                  • dorneydave866
                    Banned
                    • Mar 2013
                    • 120

                    #519
                    Re: Madden NFL 25 Demo Available Now For 360, Later Today For PS3, Post Your Impressi

                    So...the skills trainer.

                    What am I doing wrong? I'm doing precision moves but it keeps failing me. The ballhawk drill...the qb won't even snap it?

                    Comment

                    • JaymeeAwesome
                      Dynasty Guru
                      • Jan 2005
                      • 4152

                      #520
                      Re: Madden NFL 25 Demo Available Now For 360, Later Today For PS3, Post Your Impressi

                      Originally posted by dorneydave866
                      So...the skills trainer.

                      What am I doing wrong? I'm doing precision moves but it keeps failing me. The ballhawk drill...the qb won't even snap it?
                      It's a known issue. I wouldn't spend too much time on it. I can't imagine this will be broken on release day.
                      -

                      Madden 15 Sliders: Realistic Game Stat Sliders for Madden 15

                      Madden 15 Dynasty: The NFL Reborn...

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                      • Whiteman007
                        Rookie
                        • Aug 2008
                        • 11

                        #521
                        Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

                        Could some Post me the Seahawks roster player ratings plz? I Am working at a Place and living that yes **** and i mean **** internet i cant watch videos or DL the demo. a link to a site (i have looked) or posting them in this thread would be really sweet

                        Comment

                        • dorneydave866
                          Banned
                          • Mar 2013
                          • 120

                          #522
                          Re: Madden NFL 25 Demo Available Now For 360, Later Today For PS3, Post Your Impressi

                          Originally posted by jaymee13
                          It's a known issue. I wouldn't spend too much time on it. I can't imagine this will be broken on release day.
                          Ah okay. I was wondering. It wasn't telling me exactly WHAT to do in any of them and then it kept failing me.

                          Comment

                          • VoDka187
                            Rookie
                            • Feb 2013
                            • 19

                            #523
                            Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

                            Yeah I'm playin the demo all is good then all of the sudden pretty much all of the defensive players and my running back are invisible, nothing but shadows on the ground running with a floating ball.. Lol wth

                            Comment

                            • GisherJohn24
                              MVP
                              • Aug 2008
                              • 4578

                              #524
                              Originally posted by VoDka187
                              Yeah I'm playin the demo all is good then all of the sudden pretty much all of the defensive players and my running back are invisible, nothing but shadows on the ground running with a floating ball.. Lol wth
                              360 or ps3?

                              Comment

                              • Armor and Sword
                                The Lama
                                • Sep 2010
                                • 21780

                                #525
                                Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

                                Alright. The M25 demo is finally here. Before I even give my impressions of the demo understand where my opinions are coming from. I have been a Madden player since the games inception. I have seen and played it all when it comes to football and baseball games and you can throw in a good portion of basketball, hockey and boxing. Heck even tennis and soccer. I am a console sports gamer to the bone.

                                Madden has never been a true simulation of the game of football. Ever. What it has been even at it's very best is a insanely fun game to play against your buddies locally ( in the early 90's we had countless sleepless nights of playing madden 93 tournaments), it replaced tecmo bowl for us as it had a real play book, window passing, and of course John Madden on the cover. It was a revolutionary title. It evolved to the PS1 and by 1999 became again a ground breaking football game with franchise mode.

                                Fast forward to 2004 and Madden 2005 comes out....and it was and is considered the very best of this storied series to date. It also had a great game up against it and back then there we many different NFL titles to choose from. But I always played Madden more than any other series.

                                Why?

                                Because Madden has and continues to be a game that you can pick up and play and enjoy and have fun with. It can be as complex as you want to make it with all the defensive line shifts, individual assignments, line protection shifts, WR shading, secondary shifts, audibles, hot routes....or you can just pick your play and have at it.

                                That hybrid approach to this game is why you have millions of people buying this title each and every year. We at OS are a unique group. We demand more. We want sim. We live for sim. But at the same time........sim in a mass market target audience does not sell and EA is not after a niche buyer. So what can they do right in our eyes?

                                Well sometimes they really get it right (Madden 99, M05, M10/12) and sometimes they really get it wrong (Madden 96, M08, M11).

                                What I have done is learned how to make the game more sim by customizing sliders, having a few simple house rules and just play Madden and have fun. The formula works.......when the game works.

                                So lets talk about the one thing that has never worked this gen....and again does not and therefore something I have learned to live with.

                                Penalties. Yeah it is a major wart......but it is,what it is. Something is not working that can't seem to be fixed this gen. Oh I get penalties. But they are the same ones we all know. Holding, false start, clipping, roughing the passer. We do not get enough PI or any others.

                                So now that's out of the way lets get to the demo.

                                Madden.......it's so nice to have you back....and I mean wow...your really back...finally......this gen.

                                I played 3 games once as Baltimore, Green Bay and San Fran. On slow, All-Pro. The things I was keying on we're OL/DL interactions, the running game, the IE 2.0, replays, stat swipes, presentation in general, player weight and momentum, the modifier controls, hit stick, AI, player models, sidelines....just taking in the game.

                                I am very pleased. Actually I am so pumped to get this game. I found all 3 games to be tremendous. I had a blast.

                                Pros

                                1. The running game is amazing. Momentum, planting, the modifier system, the blocking, the IE 2.0, it all works like butter. Running with Ray Rice was a totally different experience than running with Bernard Pierce. Lacy and Franklin felt like thunder and lightning. Hands down this is the best the running game has ever played. Ice skating running playing on slow is a thing of the past. It feels like a real running game. I was able to bounce a run with Ray Rice for 72 yards and here is how it went. I called a simple off tackle run from the I formation. I hit the hole and got through and was able to use the modifier to juke the OLB out of his cleats I then hit my speed burst and went down the sideline for 72 yards and got ankle tackled at the 3 yard line. I jumped out of my easy chair and was hooting it up. It felt and looked......real.

                                2. Passing game - fantastic. I have command of my QB. I can lead my WR's. I made some insane grabs....I do not user catch. So I saw so w amazing animations...and playing on slow brings out the IE and catch animations...heck all the animations in all their glory.

                                3. Defense felt good. I was able to get some pressure...not too much and not too little. OL blocking and pass rush were the only sliders I tinkered with tonight. I play with a no switch rule and my DBs and LBs did a very nice job in coverage when I called the right defenses. I was able to make pre snap adjustments. Seemed like I had time to make at least 2 sometimes 3 if needed. Love the option keys that were added.

                                4. Graphically this game is truly gorgeous. Better than M12. The colors are rich and the game just shines.

                                5. IE 2.0- wow....this is a huge area of improvement. The hits crunch, the game feels awesome when you blow up a WR running across the middle. I absolutely jacked up Boldin. On one slant....it was sick. The tackles feel smooth. The ability to lower your pads as a RB and knock back a CB on his ***.....wow. Or when you get,hit...lose your balance then stagger....the game looks and feels amazing IMO. M13 was a hot mess.....M25 we have physics!!!!!

                                6. Replays. Ok...I am really loving some of these close ups....just pure eye candy!!! Stadium Fly overs look great, I do miss the pre snap walk-ups of M12...and really wanted those back. But post game replays are vastly Improved from the garbage that was M13.

                                7. Play by Play and Color is vastly improved from M12 and I like the sideline reporter as it is a very nice touch. Are there things I would like? Of course. The PA announcer should have all the names not calling numbers. And that goes for Simms and Nantz as well.


                                Cons

                                Same legacy issues of penalties.
                                Not a true TV broadcast presentation yet

                                So I am really happy. As long as the connected franchise is working properly for offline players like myself, custom rosters will be shared and of of course classic rosters are going to be amazing. This is shaping up to be the very best Madden this gen.......and dare I even say....ever.


                                I already have plans on developing an All-Pro slider set with house rules in place to give a truly sim like experience. Those who know me and the way I approach my sports games will like them.

                                I will no doubt look at the legacy camera and zoomed camera. I will also experiment with the broadcast camera as well.

                                I can't stress enough how good the run modifier controls feel and respond. I also can't say enough of how refined the game looks. It is a graphical tour de force. And I'm an tell you on the zoom camera it will be very nice.

                                Slow speed is the way to go....with custom sliders, classic rosters, full editing control as well as owner mode and fantasy draft...this,is shaping up to be the best Madden package we have ever had.

                                Fun factor - 9

                                Controls - 9.5

                                Graphics - 10

                                Sound - 9

                                Overall 9.5 demo score

                                Madden is truly back people.


                                Last edited by Armor and Sword; 08-13-2013, 11:18 PM.
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