Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Haven't seen Rodgers do the belt, which is good, cause he never scored a rushing TD. I did see him do a pose after a TD pass. It was a sort of smug, look at me pose, where he raises his outstretched arms to about chest level. It was kind of cool and very "full of myself" Rodgers like lol.
They got something right."You mustn't be afraid to dream a little bigger, darling."Comment
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"You mustn't be afraid to dream a little bigger, darling."Comment
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"You mustn't be afraid to dream a little bigger, darling."Comment
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GO 'HAWKS!
OS Dibs: Anna Kendrick
Elite Dangerous on One X has become my life.
Proud PS5 and Xbox Series X Owner
"Best of Both Worlds"Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Anybody experience the LE/LOLB glitch where you'll get more pressure from a CPU pass rush from the left side even if you have an elite pass rusher from the RE/ROLB?I have more respect for a man who let's me know where he stands, even if he's wrong. Than the one who comes up like an angel and is nothing but a devil. - Malcolm XComment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Speaking of Tate. Don't know if Hawks ST is that good or GB's is that bad, but I scored on a Kickoff return with Tate, and had many long, long ones that almost went the distance. Every KO return was a long one or one man away from being a score.
Wasn't like that with the anyone else."You mustn't be afraid to dream a little bigger, darling."Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Speaking of Tate. Don't know if Hawks ST is that good or GB's is that bad, but I scored on a Kickoff return with Tate, and had many long, long ones that almost went the distance. Every KO return was a long one or one man away from being a score.
Wasn't like that with the anyone else.GO 'HAWKS!
OS Dibs: Anna Kendrick
Elite Dangerous on One X has become my life.
Proud PS5 and Xbox Series X Owner
"Best of Both Worlds"Comment
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This.
Product demonstrations (demo) is a fairly accurate representation of the final product. Otherwise, it would technically be false advertising. You would be pretty pissed if you test drove a demo car, placed an order based off that test drive experience, then received the car but with a different engine & brake system. Whether its 'better' or not is irrelevant, the product you ordered is not what your received.Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Well, now you get ZERO pressure from EITHER end, lol.Comment
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just played the demo and it doesn't look to me so much different to madden 13. Sure, inpact engine is more polished, but the game feels and play exactly the same. Don't see any major reason to buy it when I have a M13 with updated rosters... Moreover this game will be returned by a lot of people buying next gen in a couple of months, I expect it to be half price or less by the end on NovemberComment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Saw some things that I would consider a good start on the presentation front. There were some good, timely, and authentic celebrations after scores or big plays. Kudos for that. Unfortunately, they still come in the form of cutscenes. They just can't let them go I guess. What they don't realize is that although the cutscenes may frame what they want to be emphasized for added dramatic effect (I guess) makes more problems than solutions. Without that organic feeling of watching the play and its aftermath truly unfold, you rob the viewer (player) of its emotional impact. You can't just go from a big hit, to black, then quickly to some celebration that is from a totally weird angle, all in the blink, then to another, then back, and not have it disorient. That's the first issue. The second issue is that you set yourself up to defy the space time continuum. An example. Played with the Ravens. Scored on a long run with Rice. It cuts too a close up of Rice flexing his biceps. Ok, cool. Would be better if it were from a more traditional broadcast angle and it followed the play a little better in the transition to it, but no harm no foul. The problem comes when they start jumping from cutscene to cutscene. So there's Rice, flexing after the score. Now we jump to the sidelines and see the Ravens bench celebrating and... oh wait, there's Ray Diddle on the sidelines celebrating with his teammates...? Heh, heh... I'm sure there's an explanation, he probably just ran to the sideline really fast or the cutscenes allow some time lapse or som... dammit, it just jumped back to a shot of the endzone and there's Ray again celebrating with the linemen, man. I don't expect Tiburon to get the message ever, but I'll give them the holy grail anyway. Make the celebration be a continuous event that happens after a play, whether you keep the same camera angle or not. If you change the camera angle, make them broadcast ones and follow the events in real time from any camera change to the next. If you want to show the sideline, show them only because you followed the player celebrating from the score or big play, from the field, to the sideline.
Only1LT has already expounded on presentation, so I just want to add that whatever team is and has been responsible for cutscenes this entire gen has done a poor job of them so I don't understand why they just don't move on to real time presentation. One of the fundamental things that make this game instantly seem arcade versus sim are these time warps, instead of animating in, actual real time transitions. I don't understand how anybody can look at this for going on 9 years, yet never see it as a core issue to address.
On to player differential, EA football games have to be the most cookie cutter sports games I can remember, in relation to this area. The "strategy" of the game, aside from the SPD ratings, has very little to nothing to do with personnel. This of course spills over into animations and ratings shortcomings, all of which imo completely undermine or cancel out any of the other gains made in game play.
Add to those things the fact that I for one have no idea what Looman is doing in regard to the representing player management in CFM and we are again stuck with the same ole incomplete next-gen Madden.Comment
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