I think it was my post you were referring to. It is definitely off from last year. I do the same thing hold up on the L stick on a streak, Boldin has at least 2 steps, I tap the button with what I think is just enough pressure to put some air under the ball, it gets intercepted every time. I hold left, the ball does the same thing it would do if I just tapped the button. Hope this is not in the retail version....
Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
I think it was my post you were referring to. It is definitely off from last year. I do the same thing hold up on the L stick on a streak, Boldin has at least 2 steps, I tap the button with what I think is just enough pressure to put some air under the ball, it gets intercepted every time. I hold left, the ball does the same thing it would do if I just tapped the button. Hope this is not in the retail version....Bill-Playing Madden since '90, longing for 2K since 06. -
Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
I really seem to like where this is going but I have an issue that is nagging me that I saw someone mention earlier but nobody ever followed up on it. The passing seems to have lost some of it's control. I feel as though I cannot lead my receivers nearly as well as in the past. This is with Aarron Rodgers too. I pick a streak, my receiver gets a step on the CB, I push the left stick up and to the outside...intending to lead him and fade to the sideline but the pass is thrown to the inside and hangs up. The CB makes up ground and the safety comes over and they go up and either intercept or knock it down.
I saw this over and over and felt frustrated. I went into the skills drill and tried the passing and discovered it didn't feel right in there either. When It told me to lead the receiver, it just didn't feel like I was leading him much if at all, despite really laying on the stick. In the past, I could overthrow guys or lead them so much they couldn't get to it. It feels as if the passes are now more scripted and thrown right to the receiver no matter how much I try to influence it.
Anyone else seeing of feeling this? The passing last year was dead on.....
In the skills drill, when you're supposed to throw a pass low, no matter how long I held the stick down, the ball would never be lower than chest high, and sometimes the receiver caught the ball over his head, yet it still gave me a check as if the pass was low.
In games, it was harder to lead receivers as well. Seemed very limited.
Most likely, this is their "fix" for being able to change routes so drastically last year. Instead of having the same amount of control over the pass, but making the receivers not be able to adjust to changes that are too drastic through modifications of reaction time, awareness, and locomotion, they just greatly toned down how much you can control the ball's vector, because this is Madden, and passing is so tethered that ball control and receiver control are practically one and the same.
Long story short, to say that Tiburon is clueless about how to implement a passing game, would be a grievous understatement. They have been quite inept on this front since Madden 99, when they pretty much nailed the passing game, only to turnaround and botch it on the PS2 and henceforth (with the exceptions of 2003 and 07).
Not coincidentally, 99 was the last game made before their truly talented designers left to form their own studio and create another Football game, that you may have heard of."You mustn't be afraid to dream a little bigger, darling."Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
I've noticed the same thing.
In the skills drill, when you're supposed to throw a pass low, no matter how long I held the stick down, the ball would never be lower than chest high, and sometimes the receiver caught the ball over his head, yet it still gave me a check as if the pass was low.
In games, it was harder to lead receivers as well. Seemed very limited.
Most likely, this is their "fix" for being able to change routes so drastically last year. Instead of having the same amount of control over the pass, but making the receivers not be able to adjust to changes that are too drastic through modifications of reaction time, awareness, and locomotion, they just greatly toned down how much you can control the ball's vector, because this is Madden, and passing is so tethered that ball control and receiver control are practically one and the same.
Long story short, to say that Tiburon is clueless about how to implement a passing game, would be a grievous understatement. They have been quite inept on this front since Madden 99, when they pretty much nailed the passing game, only to turnaround and botch it on the PS2 and henceforth (with the exceptions of 2003 and 07).
Not coincidentally, 99 was the last game made before their truly talented designers left to form their own studio and create another Football game, that you may have heard of.
You win!Bill-Playing Madden since '90, longing for 2K since 06.Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Not sure if this was posted or talked about yet but is there a setting to disable the computer taking control of your defender/kick/punt returner? What I mean is on punts they decide when to NOT return a punt and vacate the area. I like to decide if I want to return the punt or not. That has been in the game for a while so not a big deal. The big thing I noticed this year however is on an interception in the end zone. The computer took control and knelt down for me. There was nobody near me except 2 of my team mates and I could have returned it for some decent yards.Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
So others "are" feeling the passing game feels different? I thought last year was a step in the right direction....I felt the difference in NCAA also, and despite not liking some of the direction of Madden 13, I couldn't go back to 12 because I just felt like I did not have enough control of the passes anymore. So now it could be entirely possible that Madden 25 feels more like Madden 12 passing? Not good.Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
what is the run modifer? Lt on xbox -360.. when do you use it? what does it do? thanks..JD's Custom / Superstar Real Fg% : Nba 2k24 ps5 Sliders/ Badge Edits / Roster
https://forums.operationsports.com/f...ter-edits.htmlComment
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I've been playing the demo since I've been off work yesterday and I do agree about the passing.
But I don't think its like that with every pass you take..
For example, I was playing the 49ers vs the Ravens, and after Kapernick got hurt and Colt McCoy was brought in, he hit a 40 yard TD to Boldin that went right over 2 defenders and went to the outside shoulder..Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Here's a nice video showing some pass rush is possible. The replays look awesome and I like how almost every sack has a different celebration to it.
<iframe width="560" height="315" src="//www.youtube.com/embed/xQzijxBndWM?list=UUnGgvK5itLS4INpl-F1zPQw" frameborder="0" allowfullscreen></iframe>Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
I can't say for sure if the passing game is "different" than Madden 13, because I play a lot more NCAA. But it definitely feels like NCAA 14 all over the place, and in both games, precision passing really does not allow you to purposefully overthrow a receiver on a streak route.
Seriously, think about an actual NFL game and the way the deep ball works. Yes, if the ball is underthrown, there's a very good chance of a pick or swat. But you also see quite a bit of the ball landing 10 yards beyond the receiver and bouncing on the turf. The QB purposefully overthrows his receiver in man-to-man so that only his guy will have a chance to catch it. It's exceedingly rare to see that in NCAA/Madden, and I wonder if it isn't purposeful.
I do remember in NCAA 13, there were a few streak plays that were just "money" plays. I would go to them if I was losing and had the ball on my own 20 with 15 seconds left to go. It felt cheap. If you have too much ability to throw safe long balls, it will absolutely break the game, since you'll run nothing else.Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Here's a nice video showing some pass rush is possible. The replays look awesome and I like how almost every sack has a different celebration to it.
<iframe src="//www.youtube.com/embed/xQzijxBndWM?list=UUnGgvK5itLS4INpl-F1zPQw" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>
Also, Is Clemons a finesse pass rusher? Just curious...Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
I've noticed the same thing.
In the skills drill, when you're supposed to throw a pass low, no matter how long I held the stick down, the ball would never be lower than chest high, and sometimes the receiver caught the ball over his head, yet it still gave me a check as if the pass was low.
In games, it was harder to lead receivers as well. Seemed very limited.
Most likely, this is their "fix" for being able to change routes so drastically last year. Instead of having the same amount of control over the pass, but making the receivers not be able to adjust to changes that are too drastic through modifications of reaction time, awareness, and locomotion, they just greatly toned down how much you can control the ball's vector, because this is Madden, and passing is so tethered that ball control and receiver control are practically one and the same.
Long story short, to say that Tiburon is clueless about how to implement a passing game, would be a grievous understatement. They have been quite inept on this front since Madden 99, when they pretty much nailed the passing game, only to turnaround and botch it on the PS2 and henceforth (with the exceptions of 2003 and 07).
Not coincidentally, 99 was the last game made before their truly talented designers left to form their own studio and create another Football game, that you may have heard of.Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
That's a horrible video lol. What difficulty was that on rookie? 13 sacks in a game! I enjoyed the sack dances but that was crazy. I did like the fact he beat him both inside and outside but Baluga was beaten like a drum all game.Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Alright the allure has worn off.
I'm sick of D-Line chasing down my mobile QB from behind. REALLY EA!?
Also, I cant stop the run because I cant get off the line, which means I need to bring more pressure which means less coverage. I hope the actual fixes this garbage.
*This is a very rage filled post.*Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Not to play devils advocate but Seattle did sack Aaron 8 times in the FIRST HALF last year. As a Packers fan that video quickly reminded me of that nightmare of a game from start to finish.Comment
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