Deep passing- what gives?

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  • Segagendude
    Banned
    • Aug 2008
    • 7940

    #16
    Re: Deep passing- what gives?

    I'd be happy to duplicate that beautiful rainbow Rodgers threw to Nelson this past Sunday....

    Post patterns are hard: seems I either get sacked on the play action, or under throw as the OP says..

    Comment

    • ruttentud
      Rookie
      • Jan 2013
      • 268

      #17
      Re: Deep passing- what gives?

      The most important thing in this scenario is a fast WR. I only throw deep balls to my 95 speed WR. Once the DB gets slightly behind my WR, I hold forward on the left stick and tap the the button. If the throw is good, the ball is placed right on the money and the WR catches it with no problems, but then gets tackled, because according to Madden, when you catch a ball you lose 50% of your speed.

      I play with 5 QB accuracy. It just takes practice. It is really annoying though when there is a jump ball, the WR usually just stands there and lets the DB walk in front of him to catch it.
      No TV and no beer make Homer go something something

      Comment

      • Sturzinator
        Pro
        • Aug 2012
        • 917

        #18
        Re: Deep passing- what gives?

        Well hopefully I'll find the groove soon. Been playing Madden a loooong time. I am well in tune with lob versus bullet passing, leading the WR, etc. It just seems particularly touchy this year and I am getting teed off at the frequency of the under throws.

        I also don't want to control the receiver to make this happen. A wide open receiver and descent QB should be good enough to make the connection IMO.

        Glad to hear some guys can do it regularly. I was hoping the one or two times I have pulled it off wasn't an isolated fluke.
        Last edited by Sturzinator; 10-16-2013, 05:34 PM.

        Comment

        • KingV2k3
          Senior Circuit
          • May 2003
          • 5881

          #19
          Re: Deep passing- what gives?

          Originally posted by Sturzinator
          Well hopefully I'll find the groove soon. Been playing Madden a loooong time. I am well in tune with lob versus bullet passing, leading the WR, etc. It just seems particularly touchy this year and I am getting teed off at the frequency of the under throws.

          I also don't want to control the receiver to make this happen. A wide open receiver and descent QB should be good enough to make the connection IMO.

          Glad to hear some guys can do it regularly. I was hoping the one or two times I have pulled it off wasn't an isolated fluke.
          I think the timing "window" is smaller this year, which is a good thing, IMHO...

          As far as "wide open" goes, I don't mind when that goes "wrong" either...that happens on Sunday too...it's just the "variety" of off line / inaccurate throws should have greater variety and a tighter "tie" to ratings...

          Another (albeit obvious) tip:

          Watch your replays...

          On AM level, there's USUALLY only one guy open, within a pretty tight window, and that guy is RARELY the deep option...

          Also, "know your Madden" ():

          The game does give advantages on this type of play to the 95+ guys and TE's on a hot route streak in the seam...

          Fun topic, BTW...



          Lastly:

          Don't get me wrong:

          I can do it once or twice every FEW games / have to set up with ground and pound play-calling and
          have pretty much EVERYTHING (protection / matchup against CPU DB / window / touch) go right to hit it...
          Last edited by KingV2k3; 10-16-2013, 06:04 PM.

          Comment

          • SA1NT401
            Banned
            • Sep 2007
            • 3498

            #20
            Re: Deep passing- what gives?

            I do all I can, but in the end, the tired gameplay is just NOTHING resembling football.

            Comment

            • Big FN Deal
              Banned
              • Aug 2011
              • 5993

              #21
              Re: Deep passing- what gives?

              Originally posted by hanzsomehanz
              Ya, it requires a certain touch.

              Some can execute it flawlessly w anybody..

              Sent from my SGH-I727R using Tapatalk
              I seldom offer much Madden gameplay advice but this post I quoted is spot on, imo. I only played with the Redskins/RG3 in M25 and was having the same issue as the OP. It seems that pushing upward on the left stick to lead a pass, results in throwing it upward/high instead. So it seems that just throwing a normal pass (pressing the receivers icon button long enough to not be a lob but releasing it before it's a bullet) to a deep streaking receiver WITHOUT using the left stick, allows the QB to let it fly deep down field.

              Comment

              • Robrain
                Rookie
                • Apr 2013
                • 208

                #22
                Re: Deep passing- what gives?

                Originally posted by ruttentud
                The most important thing in this scenario is a fast WR. I only throw deep balls to my 95 speed WR. Once the DB gets slightly behind my WR, I hold forward on the left stick and tap the the button. If the throw is good, the ball is placed right on the money and the WR catches it with no problems, but then gets tackled, because according to Madden, when you catch a ball you lose 50% of your speed.

                I play with 5 QB accuracy. It just takes practice. It is really annoying though when there is a jump ball, the WR usually just stands there and lets the DB walk in front of him to catch it.
                This is what I've experienced. Your WR pretty much never fights for positioning on jump balls and probably 75% of the time gets moved out of the way by the opposing DB, resulting in the DB getting perfect positioning and intercepting the ball. That's why I now group all of my WRs together on hail mary jump ball passes, in hopes that the defenders run into one of my 3 WRs, taking the defender out of the picture.

                And yeah, the discussion here wasn't about being able to complete deep passes, it was about being able to hit your WR in stride on one (usually a Go route) which is insanely hard even when they're open. The fact that they slow down like someone just loaded 500 pounds on their back (physics fail) as soon as they catch the ball compounds this immensely.

                Comment

                • burter
                  Rookie
                  • Jun 2007
                  • 455

                  #23
                  Re: Deep passing- what gives?

                  Like others have said, a fast WR is the best but you can still do it with slower guys. It depends a lot on how the DB is playing. If its press man, than any WR that has at least 85 speed or more will be an easy target once he comes off press. If it's normal coverage than you will need a speedy WR, than you can hit them if you throw it at the right time. If they are playing far back, than forget about it because more often than not your WR will actually run into the back of the DB and stop himself from getting around to catch it. Here is a video I did while playing against KC. I was raiders and I have seneca wallace as my qb (till i can draft johnny football) throwing to Jacoby Ford. Sorry if the video is shi**y. I really need to learn how to record this stuff better and not with a cellphone hahaha. Btw using Jarodds Black Set Sliders.

                  Oh also if the Safety is playing over the top, forget about it, don't even try to throw it unless the Safety takes himself out of the play by moving the opposite way when you hike the ball.

                  <iframe src="//www.youtube.com/embed/W7pqvMLBwdw" allowfullscreen="" frameborder="0" height="315" width="420"></iframe>

                  Edit: Also it's all about when you throw it. I tell you right now throw it earlier than you think you should. I know we want to throw it once the guy gets open, but that is asking the game to go into that jump ball thing because for some reason, like others have said, every qb gets a noodle arm if you throw it a couple of seconds too late. I have throw it a lot on normal coverage when my WR gets to the DB and not when he gets passed him. My WR will sprint ahead and run under it to catch it in stride.
                  Last edited by burter; 10-16-2013, 10:07 PM.
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                  Comment

                  • tril
                    MVP
                    • Nov 2004
                    • 2912

                    #24
                    Re: Deep passing- what gives?

                    I accidentally stumbled on to the solution to this. unfortunately this only seems to work for the cpu controlled teams.
                    i had both cpu and user qb's rating at 15. I was finding that the percentage completion for the cpu controlled teams were to low. and that every deep pass was contested. which resulted in low cpu completion percentages.

                    I jacked the cpu qb rating to 50 and the cpu was then able to hit alot of deep passes in stride. while the stats maintained a realistic completion %.

                    in conclusion, I wouldnt set the qb ratings for both user and cpu controlled teams to the same ratings. Id offset them.

                    Comment

                    • ABR173rd
                      Rangers Lead The Way!!!!
                      • Aug 2009
                      • 1523

                      #25
                      Re: Deep passing- what gives?

                      Just out of curiosity can some of you guys that are having success throwing the deep ball tell us what speed threshold setting you're using? I am currently set at 40 I believe and even with guys like Joe Morgan with a 95 speed and 96 acceleration I can't beat DB's straight up on a deep ball.

                      Comment

                      • KingV2k3
                        Senior Circuit
                        • May 2003
                        • 5881

                        #26
                        Re: Deep passing- what gives?

                        Originally posted by ABR173rd
                        Just out of curiosity can some of you guys that are having success throwing the deep ball tell us what speed threshold setting you're using? I am currently set at 40 I believe and even with guys like Joe Morgan with a 95 speed and 96 acceleration I can't beat DB's straight up on a deep ball.
                        I'm at 46 and the separation for the 95+ guys is there, if the right matchup in also in place...

                        Also, I have OPI / DPI @ 100, so it's also affected by who "wins" at the LOS with regard to press coverage (when employed)...

                        Comment

                        • TheBleedingRed21
                          Game Dev
                          • Oct 2010
                          • 5071

                          #27
                          Re: Deep passing- what gives?

                          Do not use lead passing. When you push up and throw deep it goes short but if you just tap the button, it will be out further to your receiver.
                          PSN: TheBleedingRed21
                          Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                          Comment

                          • Sturzinator
                            Pro
                            • Aug 2012
                            • 917

                            #28
                            Re: Deep passing- what gives?

                            I have also found 50 QBA for the CPU to be a very good setting. Good deep ball while maintaining a realistic completion percentage across the board.

                            I am using OPI 25 with DPI at 1. I really like the blend of aggression and ball hawking with the DBs in general at this setting, but I wonder if it also has an adverse effect on my deep success rate.

                            I may have to test out 100/100 to see what the interaction is like.
                            Last edited by Sturzinator; 10-17-2013, 10:16 AM.

                            Comment

                            • GlennN
                              MVP
                              • Oct 2003
                              • 1929

                              #29
                              Re: Deep passing- what gives?

                              Originally posted by ABR173rd
                              Just out of curiosity can some of you guys that are having success throwing the deep ball tell us what speed threshold setting you're using? I am currently set at 40 I believe and even with guys like Joe Morgan with a 95 speed and 96 acceleration I can't beat DB's straight up on a deep ball.
                              I have speed threshold at 0 (I think ratings should matter as much as possible), and I can get separation with a faster receiver (perhaps not as much as would be realistic given the ratings, but close enough). The problem, as OP and others have mentioned, is the throw makes my WR stop. Even when I complete the pass, the WR can never continue running.

                              Comment

                              • Big FN Deal
                                Banned
                                • Aug 2011
                                • 5993

                                #30
                                Re: Deep passing- what gives?

                                Originally posted by TheBleedingRed21
                                Do not use lead passing. When you push up and throw deep it goes short but if you just tap the button, it will be out further to your receiver.
                                lol, this is exactly what I posted but shorter, I don't think some people even realize what we are stating. Most of us are conditioned to using the left stick to lead/control passes from previous Maddens but it seems different in M25, at least for deep balls.

                                I have played on default All Madden in online unranked and using the passing button WITHOUT lead passing seems to "fix" the deep pass issue.

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