Yes I have noticed this as well, it seems like the majority of the time the ball is in the air to long and the CB always has an opportunity to catchup or the WR will run through the pass instead of slowing down while the CB is out front but the CB will slow all the way down to get behind the WR and make a pick.
Deep passing- what gives?
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Re: Deep passing- what gives?
Yes I have noticed this as well, it seems like the majority of the time the ball is in the air to long and the CB always has an opportunity to catchup or the WR will run through the pass instead of slowing down while the CB is out front but the CB will slow all the way down to get behind the WR and make a pick. -
Re: Deep passing- what gives?
I like to throw the deep back when there is only one deep safety and the corner is in press coverage. You need a receiver with great release and speed ratings. Throw the ball as soon as the receiver beats the press and lead him toward the sideline away from the safety. You have to throw the pass early if you want the receiver to run under the ball. If your receiver doesnt beat the press in two seconds look somewhere else. I also truck if the defender catches up. Seems to work even when the defender is behind you. The best person i have found to throw this to is a drafted player named rotherman. Speed, strength, release and truck ability. Good run blocker too. Throw early. If you wait until your guy is three steps past the corner, it's too late; the safety will be there.Comment
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Re: Deep passing- what gives?
As others have stated, do not use lead passing but if you do, never lead them down the field. I've had success throwing deep to my slot WR by leading deep sideline, i.e. kinda turning it into a corner route, but that is it.
Also as mentioned, you have to throw it early. I throw it even before my guy is open. It is important to see position and know the matchup. You have to know who the corner is. Throw it early and let your WR outrun the CB to the ball.
Finally, personnel matters. I use the Ravens and have no problems going to Smith, Jones, and Thompson. I've tried the deep ball in preseason with other players (QB included) and it did not work at all.Comment
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Re: Deep passing- what gives?
I just hate how DBs can just jump 7 feet in the air in the trail position at full speed pickin it off over their shoulder while your WR stands idly.
You can lead that WR downfield as much a you like but it doesn't stop a 99 speed CB being able to chase the ball and pick it off irrespective of whether they can see it or their jump ratings.Comment
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Re: Deep passing- what gives?
Madden has never gotten the deep all correct, most of the time the ball is thrown too short and the receivers do the same old jump catch, or it's perfectly on target and the receiver never even breaks stride, or the ball is overthrown and the receivers don't even give effort to attempt to catch the ball, their is no in-between.
I suspect the deep ball and the passing game in general to be dull and repetitive until they implement real ball physics, new passing mechanics and controls.Comment
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Re: Deep passing- what gives?
Deep passing also depends on the QB, some guys are very inaccurate. I also notice that the best deep routes come off of broken plays and not by design. Whenever your trying to throw a short pass 15 yards or less just to move the sticks and your first and second options cant get separation, if you have protection in front of you and you can sit back and see the field, sometimes guys get open deep and those end up being the best deep pass completions because it was improvisation.Comment
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Re: Deep passing- what gives?
When I was first trying I was purely tapping the button at what I believed was the opportune time. It would never work for me, even with Mike Wallace at WR. But when I started leading (holding up on the left stick) it worked a lot better. Which is the complete opposite of what some are you are saying, so I'm not sure wtf is going on on my end ha.
What really annoys me is the WR's inability to go up and fight for the ball. I don't seem to recall this being a problem in years past, but this year even a highly rated receiver seems to wait for the ball to come to him 100% of the time instead of going towards the ball.
In 3 and a half seasons I've only seen the receiver outplay the DB on a ball once, which is a little ridiculous to me. I know user controlling is a means of solving this, but I don't want to user control the receiver. If the receiver has 90+ awareness etc he really shouldn't lose one on ones so often.Comment
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Re: Deep passing- what gives?
Threw a perfect lob fade to Torrey Smith last night. Though it really wasn't so much of a lob as it was a high lead bullet. I held the lead stick toward the pylon (so up and to the left) and held the button. The ball went fast and high and he turned, stopped and jumped for it. It was a thing of beauty. I think it has to be practiced a bit to get the timing as it didn't feel like the natural tendency to get the trajectory, but it worked.Comment
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Re: Deep passing- what gives?
I only throw 3-6 deep balls every game, but I have pretty good success with them. First thing I usually look for after the snap is the coverage the CB is playing and then what the safety (or safeties) is doing. Press coverage with the safety not playing deep is an automatic deep ball every time, and I have a pretty high success rate (Andrew Luck to Julio Jones, Justin Blackmon or Cecil Shorts). The same goes for a soft zone playing underneath with only one safety to cover my receiver on a fade.
What exactly does speed threshold do? And does it make a big difference in game?Comment
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Re: Deep passing- what gives?
My understanding is that the intention of speed threshold is to define the range of speed in the game. In other words, how much difference there would be between the players. If the speed threshold is 90, then 90 speed would be the slowest, so there would be almost no difference in speed between players. If, as I play, it is 0, then there should be a huge difference between players. I say it this way because I do not believe this actually functions the way I understand it is intended. I am not sure it really does anything.Comment
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Re: Deep passing- what gives?
My understanding is that the intention of speed threshold is to define the range of speed in the game. In other words, how much difference there would be between the players. If the speed threshold is 90, then 90 speed would be the slowest, so there would be almost no difference in speed between players. If, as I play, it is 0, then there should be a huge difference between players. I say it this way because I do not believe this actually functions the way I understand it is intended. I am not sure it really does anything.Comment
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Re: Deep passing- what gives?
So I played a game with the speed threshold on 30. It was, admittedly, a small sample size, but I noticed a difference.
I had David Wilson break off some monstrous runs that he would normally get caught from behind on with a higher speed threshold. The same goes for a few run after the catch plays with Julio Jones.
There were also a few instances where the CB (forgot who it was) recovered on a press and actually outran Julio on deep balls, which I don't think I've ever seen.
I may drop it down even further to see how it's like on 0.Comment
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Re: Deep passing- what gives?
Well boys, first game since patch #2 installed and on one of my first few pass attempts I hit Jennings in stride for a 55 yard TD against Greer playing quarters coverage.
That was cool to see.....but.....given my past history of deep pass fails it makes me wonder if the patch jacked something up!
I could only play the first quarter, so I didn't have an opportunity to try some more, but I think the advice about throwing it sooner than you think is spot on.Comment
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