Deep passing- what gives?

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  • KingV2k3
    Senior Circuit
    • May 2003
    • 5881

    #46
    Re: Deep passing- what gives?

    Originally posted by Sturzinator
    Well boys, first game since patch #2 installed and on one of my first few pass attempts I hit Jennings in stride for a 55 yard TD against Greer playing quarters coverage.

    That was cool to see.....but.....given my past history of deep pass fails it makes me wonder if the patch jacked something up!

    I could only play the first quarter, so I didn't have an opportunity to try some more, but I think the advice about throwing it sooner than you think is spot on.
    If you have Thresh set at 46 or below (where separation starts to have noticeable impact) and you see a discrepancy in your faster recievers speed versus a slower DB, then the old adage: "If they're even, he's leaving" comes into play...

    Separation can also come from your guy beating the DB off the jam at the LOS in press coverage...

    In either case, I tend to throw when "they're even" and trust that my speedier guy will pull away for the catch on a ball "tapped" into a deep lob...

    Comment

    • nekolas
      Rookie
      • Nov 2010
      • 131

      #47
      Re: Deep passing- what gives?

      I had this problem in M13, but feel like it works OK in M25. Because it is possible to do deep passes successfully, but you have to choose your battles and hope your QB/WR delivers (accurate throw and catching in traffic if caught from behind)

      I have to say though, that the success has usually been with Percy Harvin, very speedy, and pretty much only throw it if there is no safety help and if the CB plays close/press and gets burned on the release. Technically I use stick up and lob pass, also manual control of receiver and triangle. Sometimes the ball is tackled out of the receivers hand. Feels it is pretty realistic in regards to how often it works
      Kansas City Chiefs Online CCM series: http://www.youtube.com/nicolasl

      Comment

      • preaceps
        Rookie
        • Nov 2012
        • 248

        #48
        Re: Deep passing- what gives?

        What some people seem to be overlooking is the ACC stat. If they are even and your guy has him by 5 speed. You cant just assume he will win. Especially if it is a hitch route or such. Some of these guys have really good ACC and will close that distance. Now of course this plays less the farther down field and more head of steam they have.

        Comment

        • timhere1970
          MVP
          • Sep 2013
          • 1810

          #49
          Re: Deep passing- what gives?

          Originally posted by preaceps
          What some people seem to be overlooking is the ACC stat. If they are even and your guy has him by 5 speed. You cant just assume he will win. Especially if it is a hitch route or such. Some of these guys have really good ACC and will close that distance. Now of course this plays less the farther down field and more head of steam they have.
          Agility too. Makes a difference on any route that changes direction. Seems like defensive players have an advantage at this unless your receiver has high agility.

          Comment

          • Matthew25x
            Rookie
            • May 2010
            • 156

            #50
            Re: Deep passing- what gives?

            Sliders and speed threshold are definitely the key factors here. But regardless, you should only be able to take a handful of shots downfield in any given game, if any, depending on how the defense is playing you.

            Comment

            • michapop9
              Pro
              • Feb 2008
              • 773

              #51
              Re: Deep passing- what gives?

              Honestly if three things would be addressed with gameplay in Madden I would be a happy camper and they all have to do with the passing game.

              1. the db's win too much in one on one coverage/wr's are no where near aggressive enough:

              Its not exactly the same problem because db's or defenders in general get there head around too early. Wide recievers too often will just stand there or keep continuing their route while the db is able to stop his momentum flawlessy and spike the utter crap out of the ball, this is the biggest complaint. You honestly should be able to lob the ball up from time to time even in tight coverage and the reciever should come down with it, especially elite recievers. This isnt even really part of the game in Madden

              2.lack of pressure from front 4, simple, (seems to be better addressed in next gen) but the pocket needs to be less static, in otherwords alot more movement due to the stronger players on the line or the ones with the best leverage causing the qb to have to move around and not just sit there.

              3. quarterbacks need to be less accurate and there needs to be smaller misses, not either dead on pass or complete and horrible miss, Im fine with Elites putting the ball right on the money frequently but even they miss from time to time. There just needs to be more seperation between the qb's and I dont want every incomplete pass (or most anyways) being the result of a batted or deflected pass, thats so annoying.

              address these three things with gameplay and youve got yourself a game.

              Comment

              • spacedog
                Rookie
                • Sep 2013
                • 102

                #52
                Re: Deep passing- what gives?

                Originally posted by michapop9
                Honestly if three things would be addressed with gameplay in Madden I would be a happy camper and they all have to do with the passing game.

                1. the db's win too much in one on one coverage/wr's are no where near aggressive enough:

                Its not exactly the same problem because db's or defenders in general get there head around too early. Wide recievers too often will just stand there or keep continuing their route while the db is able to stop his momentum flawlessy and spike the utter crap out of the ball, this is the biggest complaint. You honestly should be able to lob the ball up from time to time even in tight coverage and the reciever should come down with it, especially elite recievers. This isnt even really part of the game in Madden

                2.lack of pressure from front 4, simple, (seems to be better addressed in next gen) but the pocket needs to be less static, in otherwords alot more movement due to the stronger players on the line or the ones with the best leverage causing the qb to have to move around and not just sit there.

                3. quarterbacks need to be less accurate and there needs to be smaller misses, not either dead on pass or complete and horrible miss, Im fine with Elites putting the ball right on the money frequently but even they miss from time to time. There just needs to be more seperation between the qb's and I dont want every incomplete pass (or most anyways) being the result of a batted or deflected pass, thats so annoying.

                address these three things with gameplay and youve got yourself a game.
                I agree with a lot of this. Something that also bothers me is how incompletions go too. I know it'd be frustrating on the user's end, but it seems like when you play on All Pro or All Madden, the CPU receivers just seem to catch everything. Most incompletions are like you said, deflected passes, or just complete misses by the QB. To be more realistic there should be more animations accounting for receivers simply dropping the ball or bobbling it and then dropping it or something. Lots of drops happen in Rookie and Pro difficulty matches lol and sometimes it feels like those are some realistic drops as opposed to the way receivers catch almost everything that isn't thrown away on higher difficulties (btw not saying that I struggle with it, of course I still like playing on the higher difficulties, but things like this would help with immersion and realism).

                Comment

                • Sturzinator
                  Pro
                  • Aug 2012
                  • 917

                  #53
                  Re: Deep passing- what gives?

                  It seems the ability to hit a receiver in stride has been improved post patch. I think there is less of the "slow down effect" after the catch now.

                  Anyone else see this or am I delirious?

                  Comment

                  • Matthew25x
                    Rookie
                    • May 2010
                    • 156

                    #54
                    Re: Deep passing- what gives?

                    Originally posted by Sturzinator
                    It seems the ability to hit a receiver in stride has been improved post patch. I think there is less of the "slow down effect" after the catch now.

                    Anyone else see this or am I delirious?
                    Yeah, my crossing routes and slants seem a lot more effective now

                    Comment

                    • oneamongthefence
                      Nothing to see here folks
                      • Apr 2009
                      • 5683

                      #55
                      Re: Deep passing- what gives?

                      I too noticed it. Also I get caught from behind less frequently as well.

                      Sent from my GT-P3113 using Tapatalk
                      Because I live in van down by the river...

                      Comment

                      • marktwain77
                        Rookie
                        • Jan 2010
                        • 111

                        #56
                        Re: Deep passing- what gives?

                        I agree that you need to throw the ball before you might think it's time to throw it (but that's also true in real life football)

                        Last night (playing my CFM as coach of the Bills) I was able to throw a beautiful deep pass with EJ Manuel. It was about a 35-40 yard pass right down the sidelines, and hit the WR (Goodwin) who had beaten the DB by a few steps perfectly in stride. A few steps after the WR made the catch the safety had the angle and shoved him out of bounds. Looked realistic and was awesome to do.

                        I threw a pick on the next play. LOL

                        Comment

                        • nekolas
                          Rookie
                          • Nov 2010
                          • 131

                          #57
                          Re: Deep passing- what gives?

                          Originally posted by marktwain77
                          I agree that you need to throw the ball before you might think it's time to throw it (but that's also true in real life football)

                          Last night (playing my CFM as coach of the Bills) I was able to throw a beautiful deep pass with EJ Manuel. It was about a 35-40 yard pass right down the sidelines, and hit the WR (Goodwin) who had beaten the DB by a few steps perfectly in stride. A few steps after the WR made the catch the safety had the angle and shoved him out of bounds. Looked realistic and was awesome to do.

                          I threw a pick on the next play. LOL
                          I also just played a game where I was surprised. Dying seconds of the first half, clock running no TO at about 40 yard of opponent, I had a TE out playing at a WR position by accident but saw him beat the press on a streak and threw a lob with wilson

                          Even though the TE is only 80 in all receiver attributes, he made a tip toe sideline catch in which the ball was just held within the pylon and became a TD. Felt good xD
                          Kansas City Chiefs Online CCM series: http://www.youtube.com/nicolasl

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