Hex Editing Madden

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  • tuck243
    Rookie
    • Jul 2012
    • 135

    #31
    Re: Hex Editing Madden

    Originally posted by dhsmustang
    Sneak peak of hex editing the roster (sorry Browns fans)
    I know you said you weren't doing any PS3 tools... But I have to ask you, you developed a program called Blitz that is compatible with PS3 right??? It rehash and resigns PS3 files right??? Is there any way you can rehash the roster that come out tomorrow morning for Madden 13 to Madden 12 for PS3??? It has already been done before, but we just need a rehashing tool for PS3... Skuxx did it but his Xploder key expired...

    Comment

    • dhsmustang
      Rookie
      • Nov 2011
      • 274

      #32
      Re: Hex Editing Madden

      Originally posted by tuck243
      I know you said you weren't doing any PS3 tools... But I have to ask you, you developed a program called Blitz that is compatible with PS3 right??? It rehash and resigns PS3 files right??? Is there any way you can rehash the roster that come out tomorrow morning for Madden 13 to Madden 12 for PS3??? It has already been done before, but we just need a rehashing tool for PS3... Skuxx did it but his Xploder key expired...
      Blitz does not rehash/resign PS3 files

      Comment

      • tuck243
        Rookie
        • Jul 2012
        • 135

        #33
        Re: Hex Editing Madden

        Originally posted by dhsmustang
        Blitz does not rehash/resign PS3 files
        Bummer... Thanks brother

        Comment

        • capa
          Banned
          • Jul 2002
          • 5321

          #34
          Re: Hex Editing Madden

          Originally posted by tuck243
          I know you said you weren't doing any PS3 tools... But I have to ask you, you developed a program called Blitz that is compatible with PS3 right??? It rehash and resigns PS3 files right??? Is there any way you can rehash the roster that come out tomorrow morning for Madden 13 to Madden 12 for PS3??? It has already been done before, but we just need a rehashing tool for PS3... Skuxx did it but his Xploder key expired...
          Just load the M13 edited roster into M12...it will work. You only need to rehash/resign when creating a version for a different region (NTSC vs PAL).

          C

          Comment

          • goravens2052
            Banned
            • Jul 2010
            • 772

            #35
            Re: Hex Editing Madden

            Didn't EA make it impossible to share Franchise Files for Madden 12? The reason I ask is because if anyone can hex edit for PS3, I would be willing to send you my Franchise File(which again, is actually simulated to match the regular season from last year). I got the coaches where they need to be based off who the fake coaches represent, and am close to the Free Agency period. Really if you could hex edit the coaches names and the schedule, that would be great. Only thing I'm asking for, hex edit all the coaches so the names are accurate and to get the schedule to reflect the real schedule.
            Last edited by goravens2052; 09-08-2012, 02:09 PM.

            Comment

            • chrome_305
              Pro
              • Dec 2006
              • 700

              #36
              Re: Hex Editing Madden

              Originally posted by dhsmustang
              Here's the foundation I have laid out for a hex editor. All 200 attributes for every player are defined. Now I just need to work on rebuilding the hex after changes have been made. I understand the file structure pretty well after building this

              http://www.mediafire.com/?fauomnj7dpsr1lb
              You know about the checksum right? If so then cool.
              My blog: http://lazy-rainbow.blogspot.com/

              Comment

              • Xanathol
                Rookie
                • Aug 2009
                • 204

                #37
                Re: Hex Editing Madden

                The checksum continues to stump me - I have a player editor ready to go, but any alterations lead to a 'corrupted file' message since I cannot generate a correct checksum. EA Resigner ( pick a version ) isn't working for me either - when ran on the entire roster, just the MC02 portion, the MC02 portion+, etc, etc. I've noticed that what EA Resigner ( command line version at least ) considers the header checksum is inaccurate, as the 2nd checksum in the file is easily verified as the header checksum, but rotating the values produced from the tool didn't help either.

                Anyone with any ideas on this?

                Comment

                • atruebudfan
                  Rookie
                  • Dec 2010
                  • 20

                  #38
                  Re: Hex Editing Madden

                  Originally posted by capa
                  Just load the M13 edited roster into M12...it will work. You only need to rehash/resign when creating a version for a different region (NTSC vs PAL).

                  C
                  It doesn't work, tried it. Tired just renaming the folders and it does not work either.

                  Comment

                  • boricua1111
                    Rookie
                    • Apr 2004
                    • 117

                    #39
                    Re: Hex Editing Madden

                    Originally posted by Xanathol
                    The checksum continues to stump me - I have a player editor ready to go, but any alterations lead to a 'corrupted file' message since I cannot generate a correct checksum. EA Resigner ( pick a version ) isn't working for me either - when ran on the entire roster, just the MC02 portion, the MC02 portion+, etc, etc. I've noticed that what EA Resigner ( command line version at least ) considers the header checksum is inaccurate, as the 2nd checksum in the file is easily verified as the header checksum, but rotating the values produced from the tool didn't help either.

                    Anyone with any ideas on this?
                    SomeOne figured out how to hack madden saves to add xp and I believe used ea resigner

                    http://www.xpgamesaves.com/topic/466...13-xp-modding/

                    Comment

                    • Xanathol
                      Rookie
                      • Aug 2009
                      • 204

                      #40
                      Re: Hex Editing Madden

                      I grab the one from that link ( thanks btw ) and gave it a try, but no luck - perhaps the player data table uses a different value?

                      Comment

                      • boricua1111
                        Rookie
                        • Apr 2004
                        • 117

                        #41
                        Re: Hex Editing Madden

                        found this: I don't nkow the structure of the madden rosters but I found it on an ea sports forum (not EA's site though)

                        unsigned int CalcMC02(char *buff, unsigned int length)
                        {

                        unsigned int position = 4;
                        // Declare our registers. Some are used, some aren't. I tried keeping as close to the
                        // actual assembly **** as possible
                        DWORD r3, r4 = length, r6, r7, r8, r9, r10 = r4 - 4, r11;
                        // First step
                        DWORD first = _rotr(buff[0], 8) | _rotr(buff[1], 16);
                        r7 = _rotl(buff[2], 8);
                        first |= r7;
                        r11 = buff[3];
                        r11 |= first;
                        r11 = ~r11;

                        for (position = 4; position < length; position++)
                        {
                        // mask (22, 29), (working from left to right) bits 22-29 are set to 1.
                        r7 = _rotl(r11, 10) & 0x3FC;// >> 0x14;
                        // Shift r11
                        r11 <<= 8;
                        // Combine
                        r11 |= (unsigned char)buff[position];
                        // Grab the value from the crc table
                        r7 = CRCTable[r7 >> 2];
                        // **** with r11
                        r11 ^= r7;
                        }
                        return r3 = ~r11;
                        }

                        someone also made a checksum dll

                        360haven is an Forum Devoted To Game modding Fans from all over the world.

                        unfortunately u need to make an account to get it.
                        Last edited by boricua1111; 09-12-2012, 09:08 AM. Reason: adding info

                        Comment

                        • mo2thewillyo
                          Pro
                          • May 2011
                          • 635

                          #42
                          Re: Hex Editing Madden

                          Is it possible to hex/change the site/stadium of the superbowl to another place?

                          Would be cool to change it to Miami, Dallas, San Diego... etc

                          Comment

                          • chrome_305
                            Pro
                            • Dec 2006
                            • 700

                            #43
                            Re: Hex Editing Madden

                            Can u peeps test these file for me and tell me the values/xp. I changed a couple thing so look around in-game and see who has high XP values eg:your player ,coaches


                            test 1:http://www.mediafire.com/?25fs6rupsqdd28e

                            test 2:http://www.mediafire.com/?2kuy88gx4357ery

                            test 6:http://www.mediafire.com/?sc529h4f8f1e81z

                            test:7 http://www.mediafire.com/?lk5co36x1ow4q4o

                            Dont forget to rehash and resign them.Please help it makes the task easier.If people are willing to help.
                            Last edited by chrome_305; 09-12-2012, 03:56 PM.
                            My blog: http://lazy-rainbow.blogspot.com/

                            Comment

                            • boricua1111
                              Rookie
                              • Apr 2004
                              • 117

                              #44
                              Re: Hex Editing Madden

                              Originally posted by chrome_305
                              Can u peeps test these file for me and tell me the values/xp. I changed a couple thing so look around in-game and see who has high XP values eg:your player ,coaches


                              test 1:http://www.mediafire.com/?25fs6rupsqdd28e

                              test 2:http://www.mediafire.com/?2kuy88gx4357ery

                              test 6:http://www.mediafire.com/?sc529h4f8f1e81z

                              test:7 http://www.mediafire.com/?lk5co36x1ow4q4o

                              Dont forget to rehash and resign them.Please help it makes the task easier.If people are willing to help.
                              I don't have madden 13 ... rather

                              Comment

                              • Xanathol
                                Rookie
                                • Aug 2009
                                • 204

                                #45
                                Re: Hex Editing Madden

                                Originally posted by boricua1111
                                someone also made a checksum dll

                                360haven is an Forum Devoted To Game modding Fans from all over the world.

                                unfortunately u need to make an account to get it.
                                Thanks a ton! Unfortunately, feudalnate pointed out that EA started changing up their crc table ( ie. their polynomial ). Many say reversing out the poly is impossible, though I have found a couple of pages that are promising. All that said, unless we can find that poly / table, we're stuck.

                                Comment

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