Hex Editing Madden

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  • Xanathol
    Rookie
    • Aug 2009
    • 204

    #46
    Re: Hex Editing Madden

    Just to kind of 'whet your whistle', here is what my editor looks like - REMEMBER - until we can figure out the checksum thing, this is nothing but a VIEWER!

    ( OK images not showing in my post... so here are links to them instead! )
    Main
    Contracts
    Appearance


    Simplistic, yes, but as you can see, all of the player data is there ( lots of scrolling to the side for other fields :wink: ).
    Last edited by Xanathol; 09-13-2012, 02:56 AM.

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    • Jd_Seven
      Rookie
      • Aug 2005
      • 481

      #47
      Re: Hex Editing Madden

      Originally posted by Xanathol
      Just to kind of 'whet your whistle', here is what my editor looks like - REMEMBER - until we can figure out the checksum thing, this is nothing but a VIEWER!

      ( OK images not showing in my post... so here are links to them instead! )
      Main
      Contracts
      Appearance


      Simplistic, yes, but as you can see, all of the player data is there ( lots of scrolling to the side for other fields :wink: ).
      Impressive, it has been long overdue for this kind of software for madden. Madden could get lots of roster love with this tool. Brilliant stuff man, keep it up please. Thanks
      Madden NFL 13 - All-Madden Connected Careers Slider Set


      FIFA 12 - All-Manual Elite Lengendary Slider Set

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      • dhsmustang
        Rookie
        • Nov 2011
        • 274

        #48
        Re: Hex Editing Madden

        Originally posted by Xanathol
        Just to kind of 'whet your whistle', here is what my editor looks like - REMEMBER - until we can figure out the checksum thing, this is nothing but a VIEWER!

        ( OK images not showing in my post... so here are links to them instead! )
        Main
        Contracts
        Appearance


        Simplistic, yes, but as you can see, all of the player data is there ( lots of scrolling to the side for other fields :wink: ).
        Looks great. What's the old polynomial?

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        • Xanathol
          Rookie
          • Aug 2009
          • 204

          #49
          Re: Hex Editing Madden

          Originally posted by dhsmustang
          Looks great. What's the old polynomial?
          The table is in the source in this post. I didn't reverse the table back to the poly yet - just haven't had time.

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          • Xanathol
            Rookie
            • Aug 2009
            • 204

            #50
            Re: Hex Editing Madden

            Ok, it looks like the poly used in the original table was 02608EDB after doing a bit of reverse engineering of the table. If push comes to shove, we may be able to brute force different polys through the checksum code to check against the header. Probably take a few days, but theoretically doable.... maybe?

            Edit: 02608EDB or DB8E6082... depends on byte order in the table... anyhow...
            Edit 2: ok missing something about the table or I dunno what, because I cannot regenerate the table with either poly above.... The code generates a proper table for a standard poly ( ex 0xEDB88320 ) and the reversing algorithm returns the standard poly as expected....
            Last edited by Xanathol; 09-14-2012, 02:12 AM.

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