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Sonic's CPU vs CPU Sliders

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  • gtm
    M*t*l F*r*v*r
    • Jul 2002
    • 3946

    #16
    Re: Sonic's CPU vs CPU Sliders

    Sonic, I like your sliders more as a base than MI88's for the fact that it did more that I enjoyed. I know that your looking to combine both sets and can't wait for you to put out a new set.
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    I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

    U.S. Navy Veteran (Disabled Vet)

    "Life, Liberty, And Pursuit Of All Who Threaten It"

    Comment

    • johnriii
      Pro
      • Jul 2003
      • 528

      #17
      Re: Sonic's CPU vs CPU Sliders

      Originally posted by SonicZulu25
      What are your coaching sliders set at? They make a difference too. At least with the pass vs rush attempts..

      Whatever you do change, let me know as it may help me out too.

      I plan on submitting my updated sliders in a few days. I am trying to get another good sample size before I do.

      Thanks for your feedback with the stats.
      I started this franchise a while back, only controlling one team, so I can only change the bears. I'm assuming you have to take control of ALL of the teams to do this, right?

      Comment

      • johnriii
        Pro
        • Jul 2003
        • 528

        #18
        Re: Sonic's CPU vs CPU Sliders

        Bears 15 cowboys 3

        Just when I was thinking I needed to change the sliders (and maybe I still do) this gem of a game comes along. score at halftime was 9-3 bears, and the ball was being moved between the 20's, but in the red zone, the defenses tightened up. cowboys missed two field goals, and the bears one. interesting notes in this one, however. I watched every play, and I noticed the cowboys RB's getting hit in the backfield A LOT. tackles for losses were probably 8-10 for them, while the bears may have had 1-2. here are the key stats.

        passing
        Romo 19-31 268 yards 1int
        cutler 17-26 235 yards

        rushing
        Forte 18-103 1td
        k. jones (bears) 4-36
        Barber 20-38
        f. jones (cowboys) 6-17

        receiving
        M. jenkins (cowboys) 5-61
        M. bennett (cowboys) 4-44
        J. Reed (cowboys) 3-72
        G. Olson (bears) 4-41
        J. Mckie (bears) 4-44
        D. Clark (bears) 2-27
        E. Bennett (bears) 2-51
        D. hester (bears) 2-15
        M. Forte 2-43

        other stats of note: both teams had two sacks, and both teams had 8 penalties, most of all penalties were called in the red zone against the offense, and there were two face mask penalties. the cowboys 2nd play of the game was a play action pass that romo hit J. Reed for a 58 yard completion to the bears 11 yard line, then the D stiffened up to allow only the three points. I think I will raise RB break tackle skill to 40 to see if that will affect the tackles in the backfield.

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        • johnriii
          Pro
          • Jul 2003
          • 528

          #19
          Re: Sonic's CPU vs CPU Sliders

          Giants 44 Bears 10

          passing
          E. manning 20-29 305 yards 2td 1int
          J. Cutler 24-45 241 yards 2ints

          rushing Giants
          B. Jacobs 25-202 1 td
          A. Bradshaw 7-7 1td

          rushing Bears
          M. Forte 10-18
          j. mckie 1-1 1td

          Receiving giants
          H. Nicks 8-131 1td
          R. Barden 4-56
          K. Boss 4-50 1td

          Receiving Bears
          E. Bennett 5-60
          D. Hester 4-36
          J. Iglesias 4-36
          G. Olsen 4-42

          The Giants took control of the game early..27-3 score at halftime. as you can see, B. Jacobs ran like crazy, at one point breaking 4 tackles on one run, and Forte couldn't get going to save his life. what was cool about this game is that once the Giant got the big lead, they passed only when they had to. One disappointing stat was that Cutler was sacked only once, and the Bears had none.a consistent pass rush is still almost non existent in this game.

          Comment

          • SonicZulu25
            Rookie
            • Jan 2009
            • 97

            #20
            Re: Sonic's CPU vs CPU Sliders

            Originally posted by johnriii
            Giants 44 Bears 10

            passing
            E. manning 20-29 305 yards 2td 1int
            J. Cutler 24-45 241 yards 2ints

            rushing Giants
            B. Jacobs 25-202 1 td
            A. Bradshaw 7-7 1td

            rushing Bears
            M. Forte 10-18
            j. mckie 1-1 1td

            Receiving giants
            H. Nicks 8-131 1td
            R. Barden 4-56
            K. Boss 4-50 1td

            Receiving Bears
            E. Bennett 5-60
            D. Hester 4-36
            J. Iglesias 4-36
            G. Olsen 4-42

            The Giants took control of the game early..27-3 score at halftime. as you can see, B. Jacobs ran like crazy, at one point breaking 4 tackles on one run, and Forte couldn't get going to save his life. what was cool about this game is that once the Giant got the big lead, they passed only when they had to. One disappointing stat was that Cutler was sacked only once, and the Bears had none.a consistent pass rush is still almost non existent in this game.
            Just out of curiosity, what user sliders do you have set? They have an impact and I wouldn't mind knowing what they are so that I can compare them to mine. You have already provided a fairly decent sample size.

            Comment

            • johnriii
              Pro
              • Jul 2003
              • 528

              #21
              Re: Sonic's CPU vs CPU Sliders

              I'm using your set, accept for the changes I made on break tackles for RB. it's 40 instead of 30.

              Comment

              • SonicZulu25
                Rookie
                • Jan 2009
                • 97

                #22
                Re: Sonic's CPU vs CPU Sliders

                Originally posted by johnriii
                I'm using your set, accept for the changes I made on break tackles for RB. it's 40 instead of 30.
                I think you are referring to my CPU sliders. I'm referring to the user sliders that I never believed would have any impact but they seem to in very weird ways.

                Seems strange, but after playing with them, I am getting extremely different results all over the stats sheet. It is very difficult to see how the player sliders are affecting the gameplay....so I am trying to get as much data as I can to try and make some conclusions.

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                • johnriii
                  Pro
                  • Jul 2003
                  • 528

                  #23
                  Re: Sonic's CPU vs CPU Sliders

                  I am starting my franchise over, controlling all teams so I can adjust the coaching sliders...I was not getting enough running plays per game, and too many teams were having 300-400 yard passing games. gameplay sliders will stay the same.

                  Comment

                  • johnriii
                    Pro
                    • Jul 2003
                    • 528

                    #24
                    Re: Sonic's CPU vs CPU Sliders

                    Bills 34 Bears 14

                    After changing the coaching sliders for all teams to run more (they still seem to pass a lot) here are the results of my first game (pre season)

                    Passing
                    Bears
                    Cutler 3-7 62 yards 1td 2int
                    Hanie 7-12 84 yards 1td 1int

                    Giants
                    Manning 11-13 156 yards 1td
                    D. Carr 8-14 130 yards 1td 1int

                    Rushing
                    Bears
                    Forte 9-16
                    k. jones 3-22

                    Giants
                    Jacobs 20-78 1td
                    Bradshaw 10-45

                    There was only one sack in the game, by the giants, and they controlled the ball even with their 2nd string players. I will try to run another game soon.

                    Comment

                    • Dubascus
                      Rookie
                      • Jan 2010
                      • 9

                      #25
                      Re: Sonic's CPU vs CPU Sliders

                      Sonic,

                      Were you still planning on updating your sliders?

                      Comment

                      • SonicZulu25
                        Rookie
                        • Jan 2009
                        • 97

                        #26
                        Re: Sonic's CPU vs CPU Sliders

                        Originally posted by Dubascus
                        Sonic,

                        Were you still planning on updating your sliders?
                        Yes. I have not updated in quite some time as I have been doing lots of testing.

                        I have tried what seems to be every combination and permutation of sliders that I can to get the set that works for me.

                        2 main problems - Ints and lack of pass defence. I have tried to find a balance between the two but can seem to get it with any set. I doubt this can be fixed at this point. Instead, I chose a slider set that seemed to balance all the sets that I have experimented with. I have about 60 games in with this current set in a new franchise (32 user controlled teams) but want to get about another 50-60 before I post them.

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                        • woop1234
                          Rookie
                          • Jul 2009
                          • 16

                          #27
                          Re: Sonic's CPU vs CPU Sliders

                          these sliders are great i had some fun watching these games cant wait to see if u improve em!

                          Comment

                          • SonicZulu25
                            Rookie
                            • Jan 2009
                            • 97

                            #28
                            Re: Sonic's CPU vs CPU Sliders

                            Well I still have a ways to go before I am done my testing. But I will post the sliders that I have decided to use. Once I hit the mid point of my franchise, I will post the data that I have.

                            Currently, I am happy with just about everything except for the INTs. MI88 seems to have the same issue but every set of sliders that I worked with had this problem. The sliders I list below are at just under 3 per game (2.94) between the two teams. In reality we should be seeing an avg of 2 Ints thrown a game between the 2 teams. My Ints will probably go up as I sub out QBs for bad performances....and I know that the backups will throw even more.

                            Anyway, here are my settings. I will post on the original slide later with my findings.

                            Set both User and CPU sliders exactly the same.


                            User and CPU sliders
                            0
                            0
                            0

                            30
                            75
                            37

                            40
                            0
                            0

                            5
                            5
                            37

                            Special Teams

                            55
                            50
                            100
                            80
                            60

                            Penalties

                            everything 100 except holding - 52, Facemask - 62, and clipping - 65

                            Fatigue - 100

                            Off subs
                            70/80
                            60/80
                            45/60
                            15/20
                            0/1

                            Def subs
                            60/80
                            60/80
                            40/50
                            30/40
                            30/40

                            Coaching philosophy run v pass

                            between 10 and 50 - you need to change this up to ensure that you get the right balance of plays between run and pass. eg. I usually run Ind at 40 or 50. MIN is usually at 20-40. This is really up to you but helps with the run production.

                            I think these are the sliders that I will stay with as I am pretty happy with them stat wise (except INTs) but I will still post my findings periodically for others interested. I will also post how I manage my franchise in order to keep this more realistic.

                            Again, as i have always said, do not base the sliders on 1 or 2 games.

                            Comment

                            • woop1234
                              Rookie
                              • Jul 2009
                              • 16

                              #29
                              Re: Sonic's CPU vs CPU Sliders

                              hey sup man i combined ur stuff with m188s stuff and its working out great in a franchise ok i use ur sub sliders pent.s and the length and threshold and fatigue and i use m188s sliders 20 on everything for cpu skill and everything on 0 for player skills im playing the saints and the lions ill post the stats when im done

                              Comment

                              • woop1234
                                Rookie
                                • Jul 2009
                                • 16

                                #30
                                Re: Sonic's CPU vs CPU Sliders

                                i dont think anything can stop the ints ive used urs and m188s sliders and i still get a lot sometimes but i can live with it

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