Been following this thread since the beginning, but haven't really paid attention to the newest set, since I only play one season in franchise a year. Being that these were created strictly for online CCM, I didn't really feel the need to start a season so early in the year. When I found out that Quan didn't release a Play Now version of his newest set, I kind of stuck M13 on the shelf until EA patched the Play Now logic.
With that being said, I was up super late last night (for a work night, that is), so I decided to pop in Madden to find out how the new patch worked out.
It was nearly 2 AM when I finished the game, so I don't have too many specific stats, but here is what I do remember. Keep in mind, this was done in Play Now mode.
NYG (CPU): 10
SF (ME): 26
Pros:
*CPU run game was nearly perfect. The Giants used a combination of Bradshaw and Ross pretty effectively. They ended up running for 124 yards on 31 carries for an even 4 YPC. There was good variety in the run game. Stops for losses, short gains for 2 yards, decent gains for 4-5 yards, and Bradshaw broke one long run for 31 yards. It was definitely nice to see. The reason why this stood out to me so much was because I remember playing games in Play Now when the game first came out with these and other sliders, and the CPU run game was nearly impossible to stop. I was extremely pleased with the results.
*Good pressure on both QBs. The Giants and 49ers have arguably two of the best defenses in footbal. I was able to get pressure on Eli in a variety of ways for a total of 5 sacks. Ahmad Brooks just OWNED the Giants right tackle. He had 3 sacks on his own. Had a nice blitz up the middle with Pat Willis for another one, and Justin smith had one as well. It was nice to see sacks not only from a good pass rush, but two of them were coverage sacks as well. The Giants had 4 sacks on Alex Smith. Mostly because of me not recognizing the blitz or holding the ball too long. Still, really nice to see.
*Solid play from CPU QB. Eli had a decent day. I think he threw for about 225 yards and 1 pick. His completion percentage was a little on the low side (57%), but I chalk that up to the 49er defense. I use Gameflow to keep things interesting, and I only change the play if the gamplan playcall doesn't fit the situation. The Giants had some really good drives. They had a drive in the first quarter that spanned 13 plays and 8 minutes off the clock. I came up with a big goal line stand to hold them to a field goal. The Giants ended up winning the TOP battle by about 5 minutes, IIRC. The coolest looking play that I saw from Eli was in the fourth quarter, when the Giants were in full on passing mode. I got a great pass rush and flushed Eli out of the pocket to the right. He made a throw on the run to Victor Cruz on the sideline to stop the clock for a 30 yard gain. By far the coolest play of the night. The only reason why his completion percentage ended up being so low was because he was forced to pass for the last 5 minutes of the game. Before that, he was hovering around 62%, which is right where it should be.
*Challenging passing game for the human. I had a tough game with Alex Smith. It may be because I haven't played Madden in over a month, so I may be a bit rusty, but my completion percentage was about 55%. Granted, I took my shots down field (to no avail) to keep the defense honest. I didn't want to just work the middle of the field. One thing that I did notice with QB accuracy being at 8 is the fact that the timing between the QB and the receiver needs to be spot on. I had a 3rd and long in the third quarter, and I had Moss wide open on a deep out route. I threw the ball a little earlier than I should've, and of course, it ended up as an incompletion. I know that had the QB accuracy been higher, this would've been an easy completion for a first down. I also threw a pick on a really bad decision on a deep comeback route for Moss. The CB jumped the route, and he took the pick back to about the 5 yard line. That led to the only TD on the day for the Giants (Ross run). Coolest play on my side was on a 3rd and 17 in the first quarter, I ended up throwing a TD pass to Vernon Davis up the seam. The Giants called an LB blitz, which left Davis 1 on 1 with the safety, I threw it high for Vernon to get it, the safety jumped to try and pick it and MISSED! Easy completion to Vernon for 6! Didn't look cheesy at all, either. The safety had a play on the ball for sure, but mistimed his jump. Made for a pretty cool replay. Alex Smith ended up with 225 yards, 2 TDs, 1 INT, 55% completions.
Cons:
*Human run game WAY too easy. This was something that was pretty bothersome. I ended up finishing the game with 175 yards on 27 carries with Gore. Yes, he has the capability to do that, but that seemed a bit excessive, especially against the Giants defense. My O-Line created GAPING holes for Gore seemingly on every play. We're talking consistently getting 6-8 YPC on every running play. I'm going to play a few more games tonight, and I hope it gets better.
*Lack of subs for the human RB. Obviously, the running back position is one of the most subbed positions on the field. While I saw a really good mix between Ross and Bradshaw on the Giants, there was almost no subbing on my end between Gore and Hunter. Gore finished with 27 carries (which he rarely ever does anymore), and Hunter finished with only 5. That's not an appropriate ratio at all. In my opinion, this is something that needs to be fixed.
*Lack of penalties. There were only a total of two penalties called in the game. One for a false start, and one for a holding penalty. This might be something that needs more of a sample size, but that's definitely on the low end for a 60 minute game.
I know how much Quan emphasizes not making any changes to the sliders for fear that the gameplay will be negatively affected, but there are a couple of things (particularly auto-subs and penalties) that I feel need to be addressed. If I understood correctly, the patch has fixed the logic between Play Now and CCM, so that they should play the same. Therefore, even though these sliders were originally intended for online CCM, we should be getting the same experience in Play Now mode with the newest patch. Again, I will play another few games tonight to see if there are any trends, but overall, last night's game was the best that I have played since purchasing the game.
Any feedback is appreciated.
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