How Madden NFL 15's Ultimate Team Mode Has Arrived at the Next-Level

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    How Madden NFL 15's Ultimate Team Mode Has Arrived at the Next-Level

    It’s no surprise that Madden Ultimate Team is back for another year in Madden 15. This mode, which started way back in UEFA Champions League 2006-07 has become a required feature in all of EA’s annualized sports titles.

    If you are brand new to Madden Ultimate Team (MUT), it’s essentially a trading card game, fantasy football, and Madden all rolled into one crazy-addicting mess. Open virtual packs, build a team, and ten play. Your results, along with other tasks, earn you coins to buy more packs. It's a continuous cycle that gives you the thrill of having the chance to pull that card. Of course, there’s the option to spend real money on those virtual packs as well.

    This year, the process has been streamlined and the single-player offline mode has been given a lot more content. But, as always, the impulse to buy new packs and upgrade your team is at the core of MUT.

    Read More - How Madden NFL 15's Ultimate Team Mode Has Arrived at the Next-Level
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  • misterkrabz
    Banned
    • Feb 2011
    • 610

    #2
    This is the primary mode I've played so far. Online games were fun and competitive on the lowest rookie level. I leveled up in season one and have played two games at the next level and have gotten killed both times. I think my team is a "79". After leveling up it kind of put a bad taste in my mouth for online play in this mode. Not sure if I just ran into a couple good teams or "pay to win" teams but based on the players on the "field" I had no shot in either game. Not giving up on it though. Will give it another try online when I'm over 80.I will admit the solo challenges and the act of getting better players in auction and packs is pretty addictive.

    I truly believe with this mode 2k could have kept their game alive and relevant had they implemented it back then. And that is using packs of cards for "legend" players that they had licenses for.

    Comment

    • tomzennsbruh
      Banned
      • Aug 2014
      • 189

      #3
      I never played it until this year and has been great.

      I have had no problem steadily improving my team earning coins through the solo challenges, then go to the auction house and buying players a position at a time. I made the playoffs first season online and lost in the Wildcard, now I am 3-1 in my second season. Love it.

      It really isn't a money grubbing mode like it may have been in the past, you just really have to play and plan.

      Comment

      • bubba4
        Pro
        • Sep 2002
        • 607

        #4
        I guess MUT is cool. I've checked the mode out but it never holds me. I've never been a fantasy player so I have no desire to play a game with mixed players, stars and legends. I am only interested in current rosters and the rosters of the teams that stars and legends come from. IMO, we are missing out on this feature where great teams from the past can match up with other or current teams. NBA2K has this down pat. But, MUT, FUT, and HUT has got to be a boon to EA money wise.

        Comment

        • juice2142
          Rookie
          • Feb 2012
          • 127

          #5
          I play a lot of FUT because it's got a nice season mode, easy to assemble a roster, and has more of an objective I feel. When I played MUT in the past, it seems like there are way too many superstar teams.

          There are some things I don't like about this MUT. Badges as author mentions, just an annoying roadblock. Players who are not full ability. Ex: What's the point of giving everyone an 81 overall Richard Sherman or Aaron Rodgers cards? That defeats the purpose of the game. I also dont like all of the different player cards and legeneds. Gets kind of hectic to find players, etc.

          Comment

          • JoshC1977
            All Star
            • Dec 2010
            • 11564

            #6
            If they could combine MUT with more realistic game lengths, I would be much more inclined to play this personally (making it a mode to be much more invested in timewise). I like to play ball control football - and as the author states, one drive = one half when quarters are so short. I dabbled in it before and quickly lost interest as you have to 'cheese' to put up points so quickly and I want to play realistically.

            But hey, other people have fun with what it currently is - so have at it.
            Play the games you love, not the games you want to love.

            Comment

            • Moose Factory
              Rookie
              • Mar 2013
              • 113

              #7
              MUT and HUT both just feel clunky to me compared to FUT. The user experience seems way more though out in FUT compared to the others. Pretty much everything about the FIFA series is why I still give money to EA.

              Comment

              • ELDoro
                Pr*
                • Feb 2003
                • 798

                #8
                Mode sounds good but does it turn into one where everyone has star players at every position and everyone has the top players?

                Comment

                • tarek
                  Pro
                  • Sep 2009
                  • 840

                  #9
                  Is it recommended to play MUT in coach mode? I don't play any other mode and feel like playing MUT in coach mode might not be the most ideal. If so, I'll skip it and continue with CFM, which I enjoy immensely.

                  Comment

                  • rtkiii
                    Banned
                    • Sep 2012
                    • 522

                    #10
                    I'm not sure to be honest.

                    Comment

                    • iverson3
                      Rookie
                      • Mar 2007
                      • 234

                      #11
                      Originally posted by ELDoro
                      Mode sounds good but does it turn into one where everyone has star players at every position and everyone has the top players?
                      No it doesn't. Usually people with all good players have spent a pretty penny on packs and what not.
                      B's

                      Comment

                      • tomzennsbruh
                        Banned
                        • Aug 2014
                        • 189

                        #12
                        Re: How Madden NFL 15's Ultimate Team Mode Has Arrived at the Next-Level

                        Its like an online NFL RPG.

                        Solo challenges are like quest lines leading up to the elite boss battles.

                        Online seasons is like PvP.

                        Play quests and PvP to earn coins (xp), then use the coins to upgrade your team.

                        Instead of upgrading individual attributes with xp like on a RPG, you use the coins to upgrage 22 positions on you team to increase your OVR (level).

                        Every time you pick up the controller, log in and play, it actually means something on a grand, MMO scale.

                        Its Destiny, with football.

                        Comment

                        • Mr. Blitz
                          Rookie
                          • Sep 2014
                          • 113

                          #13
                          Re: How Madden NFL 15's Ultimate Team Mode Has Arrived at the Next-Level

                          I've been playing MUT since Madden 13, and I must say, this is probably the best it's ever been. I love what they've done with the player overalls this year. There's not many cards that are just unbeatable, which is good. Last year it seemed like they just kept making so many of these 99 overalls, and it seemed like anyone who was paying money to the game got them. This year (At least at this point in the MUT cycle) it's a lot more balanced. The main thing I don't like is contracts, but that's better than it was last year. If it were up to me, there wouldn't be any contracts. Other than that though, I'm enjoying MUT a lot so far.

                          Comment

                          • misterkrabz
                            Banned
                            • Feb 2011
                            • 610

                            #14
                            My first reaction to contracts was similar to yours (Mr. Blitz). I've learned to work around it by assembling a "Second String" team that I use to beat the easy solo challenges. Let's face it, any challenge that is at a "rookie" or "pro" level is pretty much beatable with a marginal team (e.g. 65-75 level team). I build up coins with that team, buy players at the auction that are 80 or higher and apply those players to my first string team that I use for the more difficult challenges (and more sparingly). I tend to agree that it is an annoyance but I think it keeps the pay to win players in check a little bit because they have to spend coins and contracts to keep the higher level players on the feild.It also adds to the strategy and keeps you rotating guys in out and trying other players. For example, I have a Denard Robinson (RB) card that is like a 66 (or maybe even lower) that I would have never ran with but after using him I kind of like him...he has a nice spin move and is a serviceable RB at the rookie and pro levels.

                            Comment

                            • johnny885
                              Rookie
                              • Aug 2011
                              • 13

                              #15
                              I never played it until this year, but with the issues with the CFM again this year I decided to try it and I like it. I will play until the offline Connected Franchise mode will be fix.

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