What 2K Can Learn From Blitz: The League

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33863

    #1

    What 2K Can Learn From Blitz: The League



    As we all roll with the haymakers and below-the-belt shots that 2020 hurls at us, the...

    Written By: Elliott Jenkins

    Click here to view the article.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • AUTHENTICNFLNBA
    Banned
    • Jan 2020
    • 31

    #2
    Re: What 2K Can Learn From Blitz: The League

    Originally posted by Steve_OS


    As we all roll with the haymakers and below-the-belt shots that 2020 hurls at us, the...

    Written By: Elliott Jenkins

    Click here to view the article.
    Hell no..... Get rid of these articles!! Get it out y'all mind... Visual Concepts did not make a deal with the NFL to make a goofy booty game.. BLITZ/STREET/PLAYGROUND is dead... Read between the lines... SPORTS GAMERS ONLINE dumping vids for clicks and it's no where near the road less traveled!!! EXPECT APF ( TYPE ) GAME with more details you can fathom and a mobile game!!! QUIET AS KEPT: THE NFL WAS BLOWN AWAY BY WHAT THE DEVELOPMENT TEAM HAD COME UP WITH and you can bet your *** that as soon as the NFL LICENSE runs its course, the NFLPA will stick their fingers in the pie too.. Stop it OS!!! Y'all know something unbelievable is coming and it's not no arcade ****... NON-SIMULATION means something totally different. The only reason why EA spoke out was to keep their investors involved.. The NFL handled their business and VC will swoop in for the kill AUGUST 2021... JUST WAIT UNTIL YALL HERE ABOUT THE TV LICENSING 2K MANAGED TO COME UP WITH!! That'll confirm that they aren't working on some rinky-dink game!! watch and see..
    Last edited by AUTHENTICNFLNBA; 03-27-2020, 02:23 PM.

    Comment

    • tsbmolina
      MVP
      • Feb 2012
      • 1291

      #3
      Re: What 2K Can Learn From Blitz: The League

      Originally posted by AUTHENTICNFLNBA
      Hell no..... Get rid of these articles!! Get it out y'all mind... Visual Concepts did not make a deal with the NFL to make a goofy booty game.. BLITZ/STREET/PLAYGROUND is dead... Read between the lines... SPORTS GAMERS ONLINE dumping vids for clicks and it's no where near the road less traveled!!! EXPECT APF ( TYPE ) GAME with more details you can fathom and a mobile game!!! QUIET AS KEPT: THE NFL WAS BLOWN AWAY BY WHAT THE DEVELOPMENT TEAM HAD COME UP WITH and you can bet your *** that as soon as the NFL LICENSE runs its course, the NFLPA will stick their fingers in the pie too.. Stop it OS!!! Y'all know something unbelievable is coming and it's not no arcade ****... NON-SIMULATION means something totally different. The only reason why EA spoke out was to keep their investors involved.. The NFL handled their business and VC will swoop in for the kill AUGUST 2021... JUST WAIT UNTIL YALL HERE ABOUT THE TV LICENSING 2K MANAGED TO COME UP WITH!! That'll confirm that they aren't working on some rinky-dink game!! watch and see..
      What tv licensing do you speak of? ESPN?

      Comment

      • BarfytheOwl
        Pro
        • Sep 2016
        • 626

        #4
        Re: What 2K Can Learn From Blitz: The League

        I still play Blitz and Blitz II sometimes. They're good games, but I don't think 2K is aiming for something like that long-term.

        Also I still love the soundtracks for both games. KoRn & Nas, Swollen Members, Skindred, B. Real, Bayside, etc., hell yes.

        As much as I love the new styles of music and new artists, most sports games soundtracks are stale as hell, and don't have enough diversity. I'd love for a return to the days where OutKast, Wylde Bunch, and Nappy Roots were mixed in with Underøath, Mastodon, and Serafin.
        Buffalo Bills, Toronto Blue Jays, Ottawa Senators, Milwaukee Bucks.

        Currently listening to: Ice Nine Kills

        PSN: Sentient_Ooze

        Comment

        • JayhawkerStL
          Banned
          • Apr 2004
          • 3644

          #5
          Re: What 2K Can Learn From Blitz: The League

          From the success of the Blitz franchise, I think the game has more of what not to do. It’s not like it became a part of our annual tradition. I’m sure it is good, but 2K is not taking up this fight for two poor selling games.

          That’s why I don’t think we are going to see it be arcade on that level. It will be 11 on 11, but it’s lack of simulation of the NFL is going to have to do primarily with not replicating the NFL. They will have real players, with legends mixed in, but the game will lack the teams, schedule, and probably the stadiums. I would expect the presentation to get upgraded, and it will be a bit more over the top than APF 2K8. There will not be a way to customize the game into an NFL season.

          I won’t pretend to have a clue how good the game will be. No idea on if they are reskinning 2K8, or building from the ground up. No idea who is working on it, or if they have the chops to roll out a brand new football game engine.
          Last edited by JayhawkerStL; 03-29-2020, 02:28 PM.

          Comment

          • illwill10
            Hall Of Fame
            • Mar 2009
            • 19823

            #6
            Re: What 2K Can Learn From Blitz: The League

            Originally posted by JayhawkerStL
            From the success of the Blitz franchise, I think the game has more of what not to do. It’s not like it became a part of our annual tradition. I’m sure it is good, but 2K is not taking up this fight for two poor selling games.

            That’s why I don’t think we are going to see it be arcade on that level. It will be 11 on 11, but it’s lack of simulation of the NFL is going to have to do primarily with not replicating the NFL. They will have real players, with legends mixed in, but the game will lack the teams, schedule, and probably the stadiums. I would expect the presentation to get upgraded, and it will be a bit more over the top than APF 2K8. There will not be a way to customize the game into an NFL season.

            I won’t pretend to have a clue how good the game will be. No idea on if they are reskinning 2K8, or building from the ground up. No idea who is working on it, or if they have the chops to roll out a brand new football game engine.
            I wouldn't mind another Blitz game on its own. I thought Blitz the League was fun. Not for 2k though, plus NFL wouldn't want to be associated with blitz style play anymore.
            Yeah I don't think it will be arcade like that or too over the top either. My worse case would be NFL Playground. I'm sure it would be "fun" but not my thing. My max arcade style would be NFL Street. I do think they could get 11-on-11 football, but would have a replicating the NFL in a different way. Like you said, maybe not use stadiums. They haven't signed a deal with the NFLPA yet, which could happen in coming months. But maybe they don't use real players and just the teams. Or how the way they approach off season could be different. Maybe not a traditional free agency or draft. Where I feel the simulation restrictions might not have to deal with gameplay it self, maybe just have the NFL is replicated.
            We don't have a clue on how game engine would be built. I don't know if they could/would re-skin 2k8 to a more modern look and feel. We don't know if they have any developers that are still around from those days. Plus 2k8 game engine was an upgraded 2k5 engine. When the 6th to 7th generation transition happened, 2k keep the game engines in tact unlike EA who had their sports games build from the ground up. But at same time, I don't know if they would build from ground up if they are planning to release in a year. When they reveal the license deal a couple weeks ago, NFL said 2k was in "early development". We don't know how "early" 2k is in development. I think 2k would drop their game in July in order to get a month ahead of Madden. So is 16-18 months enough time to build a game engine from ground up. Even then, you have shave months off that timeline since they will be hyping up game from 3-4 months out so game engine would have to be done. So would essentially 12 months be enough time. My hope would be either re-skin 2k8 engine. Or at least take a lot of inspiration from that engine.

            Comment

            • JayhawkerStL
              Banned
              • Apr 2004
              • 3644

              #7
              Re: What 2K Can Learn From Blitz: The League

              My guess is still that they are going in an APF direction, so a full NFLPA agreement isn’t as necessary. Cost wise, it might be cheaper to target who they want than get everyone. They may even use 2K8 style generic guys to round out rosters. Or, the NFLPA agreement might still happen.

              It could get interesting if 2K puts a dent in Madden’s Ultimate Team revenue.

              Just like Microsoft realizing that by expanding where gamers could play, it reduced the importance of console sales. They sell Xbox Live Gold and Gamepass to more gamers, increasing revenue without needing to increase console sales. Obviously, the hope is to cut into Sony’s sales, but mostly, it’s just to increase their own revenue.

              So 2K could use their version of MUT to gain mindshare and drive revenue without matching EA’s sales of Madden.

              This is mostly what I see happening. What I’m hoping to see is custom online leagues.

              Comment

              • AUTHENTICNFLNBA
                Banned
                • Jan 2020
                • 31

                #8
                Re: What 2K Can Learn From Blitz: The League

                Originally posted by JayhawkerStL
                My guess is still that they are going in an APF direction, so a full NFLPA agreement isn’t as necessary. Cost wise, it might be cheaper to target who they want than get everyone. They may even use 2K8 style generic guys to round out rosters. Or, the NFLPA agreement might still happen.

                It could get interesting if 2K puts a dent in Madden’s Ultimate Team revenue.

                Just like Microsoft realizing that by expanding where gamers could play, it reduced the importance of console sales. They sell Xbox Live Gold and Gamepass to more gamers, increasing revenue without needing to increase console sales. Obviously, the hope is to cut into Sony’s sales, but mostly, it’s just to increase their own revenue.

                So 2K could use their version of MUT to gain mindshare and drive revenue without matching EA’s sales of Madden.

                This is mostly what I see happening. What I’m hoping to see is custom online leagues.
                THE ENGINE IS YEARS IN THE MAKING!! No way " VISUAL CONCEPTS " walked in that meeting empty handed..

                Comment

                • illwill10
                  Hall Of Fame
                  • Mar 2009
                  • 19823

                  #9
                  Re: What 2K Can Learn From Blitz: The League

                  Originally posted by JayhawkerStL
                  My guess is still that they are going in an APF direction, so a full NFLPA agreement isn’t as necessary. Cost wise, it might be cheaper to target who they want than get everyone. They may even use 2K8 style generic guys to round out rosters. Or, the NFLPA agreement might still happen.

                  It could get interesting if 2K puts a dent in Madden’s Ultimate Team revenue.

                  Just like Microsoft realizing that by expanding where gamers could play, it reduced the importance of console sales. They sell Xbox Live Gold and Gamepass to more gamers, increasing revenue without needing to increase console sales. Obviously, the hope is to cut into Sony’s sales, but mostly, it’s just to increase their own revenue.

                  So 2K could use their version of MUT to gain mindshare and drive revenue without matching EA’s sales of Madden.

                  This is mostly what I see happening. What I’m hoping to see is custom online leagues.
                  I think they go either APF route and just target key marketable players or sign a deal with NFLPA. I assumed after the new CBA went through, that NFLPA agreement would happen rather quickly. But with current pandemic, maybe that holds up things. Going the APF route and targeting key players, would be a good option to start off. That way it is cheaper and focus on building engine than when/if they get the simulation license, add in all players. I saw a tweet that Madden gives players around $17k, so 2k could offer around that amount for key players.

                  I'm sure they would have some thing like MyTeam especially if they can monetize it.

                  Comment

                  • illwill10
                    Hall Of Fame
                    • Mar 2009
                    • 19823

                    #10
                    Re: What 2K Can Learn From Blitz: The League

                    Originally posted by AUTHENTICNFLNBA
                    THE ENGINE IS YEARS IN THE MAKING!! No way " VISUAL CONCEPTS " walked in that meeting empty handed..
                    That could be a possibility. A lot of times these deals are down long in advance and they wait to announce partnership closer to when it would come in effect. I wouldn't see them trying rush out a game from scratch in 16-18 months.
                    There was a rumor a couple years ago how NFL approaches 2k. Rex Dickson in an interview last year or so, said how there was a rumor how NFL approached 2k couple years ago. So when NBA2k18(or 17) made a comment in their MyLeague about taking that type of mode seriously unlike other sports games, he said that's why he made the "Come at us bro" tweet .

                    Unless they knew it was a strong chance a NFL partnership was likely or deal was in place for a year or so, I'm not sure they would devote resources on developing a NFL engine years in advance. Unless it was someone who was doing it on their free time, companies won't devote resources on an unsure thing. But I could see a situation where NFL and 2k could have been in talks for past year or so, so they could have been given green light to start developing. So I could see them being a year into development.

                    Comment

                    • Kanobi
                      H*F Cl*ss *f '09
                      • Apr 2003
                      • 6054

                      #11
                      Re: What 2K Can Learn From Blitz: The League

                      Originally posted by AUTHENTICNFLNBA
                      THE ENGINE IS YEARS IN THE MAKING!! No way " VISUAL CONCEPTS " walked in that meeting empty handed..
                      Agreed. You have to have something to show a potential business partner to convince them that whatever you're pitching is worth their investment and attaching their brand to....whether it's a script, a batch of grandma's chocolate chip cookies, or a game engine in action.

                      2k showed the NFL something...and it was years before the recent announcement was made.
                      Last edited by Kanobi; 03-29-2020, 07:47 PM.

                      Comment

                      • AUTHENTICNFLNBA
                        Banned
                        • Jan 2020
                        • 31

                        #12
                        Re: What 2K Can Learn From Blitz: The League

                        Originally posted by illwill10
                        That could be a possibility. A lot of times these deals are down long in advance and they wait to announce partnership closer to when it would come in effect. I wouldn't see them trying rush out a game from scratch in 16-18 months.
                        There was a rumor a couple years ago how NFL approaches 2k. Rex Dickson in an interview last year or so, said how there was a rumor how NFL approached 2k couple years ago. So when NBA2k18(or 17) made a comment in their MyLeague about taking that type of mode seriously unlike other sports games, he said that's why he made the "Come at us bro" tweet .

                        Unless they knew it was a strong chance a NFL partnership was likely or deal was in place for a year or so, I'm not sure they would devote resources on developing a NFL engine years in advance. Unless it was someone who was doing it on their free time, companies won't devote resources on an unsure thing. But I could see a situation where NFL and 2k could have been in talks for past year or so, so they could have been given green light to start developing. So I could see them being a year into development.
                        Sweet baby Jesus!!! So that's why REX was pressured to leave lol... I've heard that comment replay over and over in my head for years and you've just solved the million dollar answer for me.. Woooooow!!! Mind blown.. Totally makes sense now! Good stuff!

                        Originally posted by Kanobi
                        Agreed. You have to have something to show a potential business partner to convince them that whatever you're pitching is worth their investment and attaching their brand to....whether it's a script, a batch of grandma's chocolate chip cookies, or a game engine in action.

                        2k showed the NFL something...and it was years before the recent announcement was made.
                        You damn right!!! It had to have been impressive lmao... Just think! The NFL tweeted for the world to hear and I'm talking EA took the defensive stand with the quickness right after.. Lol... God, if you give us the football game we've been dreaming about all these, years, please GOD!!! Lmao... Madden is the worst!!
                        Last edited by AUTHENTICNFLNBA; 03-29-2020, 09:11 PM.

                        Comment

                        • GoJags904
                          Pro
                          • Aug 2014
                          • 773

                          #13
                          Re: What 2K Can Learn From Blitz: The League

                          Originally posted by AUTHENTICNFLNBA
                          Sweet baby Jesus!!! So that's why REX was pressured to leave lol... I've heard that comment replay over and over in my head for years and you've just solved the million dollar answer for me.. Woooooow!!! Mind blown.. Totally makes sense now! Good stuff!


                          You damn right!!! It had to have been impressive lmao... Just think! The NFL tweeted for the world to hear and I'm talking EA took the defensive stand with the quickness right after.. Lol... God, if you give us the football game we've been dreaming about all these, years, please GOD!!! Lmao... Madden is the worst!!
                          I'll keep hoping

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                          • MichaelMoore
                            Rookie
                            • Apr 2020
                            • 7

                            #14
                            Re: What 2K Can Learn From Blitz: The League

                            From Blitz? Are you sure about that?

                            Comment

                            • Swingking77
                              Rookie
                              • Jul 2006
                              • 434

                              #15
                              Re: What 2K Can Learn From Blitz: The League

                              Originally posted by AUTHENTICNFLNBA
                              THE ENGINE IS YEARS IN THE MAKING!! No way " VISUAL CONCEPTS " walked in that meeting empty handed..

                              I agree, no way they walked in there and had nothing to show for themselves. The thing is, the framework they had for their engine wasn't ever an issue, though 2K8 was a rushed mess (IMO). But from an engine standpoint, it's only really a matter of upgrading the visuals, and making a few tweaks to what they already had to reflect what the sport has become today.

                              That being said, I also really don't think it was a question of 2K going in with a hat in their hand. Rather, I think that the NFL was probably the ones who went looking for some other sources of advertising and to diversify their brand. Madden games have been in constant decline (even faster than the appeal of the NFL itself), and now we're seeing a sports league looking to get their name out there in a variety of ways again.

                              All that being said, I still, to this day, have no idea why 2K didn't got all in on an NCAA title already. As soon as EA said they were out in that market, I would have filled that need so quickly! Everyone has been calling for that, almost as much as an NFL alternate title... And for myself, were I to be asked which I'd rather, I'm 100% in the sim-NCAA camp. And that would have showed the NFL just what my company can do with a license. I would have also went all in on a fully customizable sim-football game too... But that's just me.
                              Last edited by Swingking77; 04-21-2020, 02:07 PM.

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