2k/Visual Concepts - Evolution of the Running Game?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • openureyez
    Rookie
    • Sep 2017
    • 168

    #16
    Re: 2k/Visual Concepts - Evolution of the Running Game?

    Originally posted by Cardot
    I am not so sure they could even do an arcade game? Even if it is unrealistic, any game that has tackling, passing, kicking, touch downs etc could be interpreted as "Simulating" the NFL. They might be limited to a mobile card trading game? Not what I am hoping for, but keeping my expectations in check.


    ^This! How can 2k make a game worse than madden? Do they have to code poorly on purpose? I can’t imagine any football product produced by 2k being worse on the field


    Sent from my iPad using Operation Sports

    Comment

    • ASZEMPLE
      Rookie
      • Apr 2017
      • 162

      #17
      Re: 2k/Visual Concepts - Evolution of the Running Game?

      Originally posted by Kanobi
      A couple of my fav short runs from an edited APF2k8 roster file ...just beautiful! I couldn't fathom how these would look on a current gen console, let alone next-gen...

      <iframe width="560" height="315" src="https://www.youtube.com/embed/tqYOhMF9BZw" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

      <iframe width="560" height="315" src="https://www.youtube.com/embed/dBv_AWMJljY" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

      These are a couple of runs I put together, to help demonstrate how the juking system worked.








      Sent from my iPhone using Operation Sports
      "2k Football Now" - https://www.youtube.com/channel/UCal...MK48agD-UwulGw

      Comment

      • Kanobi
        H*F Cl*ss *f '09
        • Apr 2003
        • 6051

        #18
        Re: 2k/Visual Concepts - Evolution of the Running Game?

        Originally posted by ASZEMPLE
        These are a couple of runs I put together, to help demonstrate how the juking system worked.








        Sent from my iPhone using Operation Sports
        I think those clips, along with other posted so far, really illustrate the ability and potential for Visual Concepts to feature an ultra-realistic running game....from the runningback animations to the blocking AI and interactions.

        Watching the Olinemen heads turn as they seek out and lock on to second-level threats to block are a thing of beauty in APF2k8. VC was at LEAST 10 years ahead of the competition in that regard.

        Comment

        • GoJags904
          Pro
          • Aug 2014
          • 773

          #19
          Re: 2k/Visual Concepts - Evolution of the Running Game?

          I agree with the OP as far as running game precision goes with how 2k makes it work correctly. Sad part is they will probably get blocked from ever giving us real football and football intelligent AI because of stupidity and incompetence by the NFL. If that happens, I'll probably be done with football gaming period. I refuse to support a laughing stock of a company just because, with no hope, for a minimum 10 plus years for ***** and giggles

          Sent from my SM-N975U using Tapatalk
          PSN: SELLURGAMEUSUCK

          NFL --- JAX JAGUARS (DUUUUVAAAL)
          MLB --- BOSTON RED SOX
          NBA --- LAKERS4LIFE
          NCAAF --- GATOR NATION (UF)
          NCAAB --- DUKE BLUE DEVILS
          MLS --- DC UNITED
          BARCLAYS PL --- CHELSEA


          MUSIC/ARTIST ALIAS --- SHIESTY SLIM
          "CRAY CRAY" available on ITUNES, GOOGLE PLAY, AMAZON

          Comment

          • Moegames
            MVP
            • Jul 2002
            • 2396

            #20
            Re: 2k/Visual Concepts - Evolution of the Running Game?

            One of the reasons why NFL2k had such a fun and exciting running game is for one simple thing that Madden Developers have been unable to see and/or refuse to add...and that is this...With NFL2k when running the ball..you had to tap the button for speed bursts but most importantly..you had to also tap that button to break out of tackles, and man, it was implemented perfectly..you couldn't over use it in making the gameplay unfair or feeling too "arcadish".. it was well done and felt good. This is why running the ball in NFL2k was so fun and exciting to do...it made you feel like you earned those yards.

            I am baffled sometimes that not many people mention this but if you NFL2k gamers/fans sit and think about what i am saying...you'll see what i mean. Running the ball in NFL2k never got old, it was always fun to run the ball in 2K when you had to quickly tap that "Break Tackle" button to break out of tackles. Or how running a sweep running play around the right or left side following a couple of your shifting linemen then suddenly finding that hole to slip through quickly by tapping that speed burst button to race through that hole before it closed up..only to find a DB coming at you with a hard tackle and you try and fight off that tackler by , once again..quickly tapping that button to break out of the tackle only to get brought down because at this point the break tackle button was much less effective at this point. NFL2k had the right formula for this implementation of this feature that gave this game a thrilling experience when running the rock.

            Yep...I been harping on the Madden Dev's for many many years to put this into its Madden game but it fell on deaf ears, and I know they read my advice/suggestion because i pressed a few Game Changers a few times and sent a few messages to a couple of Madden developers and they just dont see it. Madden Dev's have implemented a few of my suggestions over the years, just a few small ideas i past onto them back during the 360/ps3 era but for what ever reason... They dont want to see how this small thing makes such a big difference in the feel and excitement of running the ball. All they have to do is at least add it into the game as an option. I know madden has the speed burst button but its implemented in a very lame way..by just pressing on the trigger or letter button and keep it pressed down..and that sucks, always has, and gives off a stale unexciting feel when running the ball, yes, it really does make the running feel less exciting, and i will say it again..I cannot understand why the dev's cannot see this. The way NFL2k had it is that you had to quickly press the break tackle button repeatedly ...same with how NFL2k has the speed burst button...you had to quickly press the button repeatedly ..and it worked to perfection..especially running through a small hole that was quickly closing..then it seamlessly turned into the break tackle function when you made contact with someone trying to tackle you. The player would slowly lose its break tackle/speed burst effectiveness as the game went on or even just in a long winded play where you break several tackles and used speed burst to get through a hole or to break away ..it was balanced well, it really was. And the on-screen meter showing you the effectiveness you have or have left was also well done for both breaking tackles and speed bursts/breaking away, it was really well done overall.

            It really bothered me for years, and still does, that Madden refused to put this in... i mean, i know dang well that this feature really added a rewarding feeling and a "great" sensation of earning hard earned yards..It felt thrilling fighting for a few more yards when you got tied up with a defensive player or two and you had to keep pressing that button to push forward a few more yards for that first down or TD... This is what made running the rock in NFL2k so dang fun!

            Do it Dev's... Just give it a shot as an option feature that can be toggled on/off..the more options for us, the better you cover a multitude of people that feels satisfied with the game they bought.
            Last edited by Moegames; 07-29-2020, 01:58 PM.
            ..You win some, you lose some

            Comment

            • TarHeelPhenom
              All Star
              • Jul 2002
              • 7114

              #21
              Re: 2k/Visual Concepts - Evolution of the Running Game?

              <iframe width="560" height="315" src="https://www.youtube.com/embed/Wxlp3p61K68" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

              <iframe width="560" height="315" src="https://www.youtube.com/embed/nNYFsbutORE" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

              <iframe width="560" height="315" src="https://www.youtube.com/embed/FpAiYYEo6wE" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

              <iframe width="560" height="315" src="https://www.youtube.com/embed/FK-bZZOBRBg" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>


              The second one is my fav and is absolutely beautiful as the running back seamlessly uses the hurdle and cut and his momentum allows him to be tackled forward. These are AI clips by the way.
              Last edited by TarHeelPhenom; 07-31-2020, 12:30 PM.
              "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

              Comment

              • Kanobi
                H*F Cl*ss *f '09
                • Apr 2003
                • 6051

                #22
                Re: 2k/Visual Concepts - Evolution of the Running Game?

                Originally posted by TarHeelPhenom
                The second one is my fav and is absolutely beautiful as the running back seamlessly uses the hurdle and cut and his momentum allows him to be tackled forward. These are AI clips by the way.
                Love that clip! The fluidity with which he transitioned from the hurdle to the juke was great! I also like the tackle in the 3rd video as well as the DE reaction post-play. He was amped! Lol

                Comment

                • Cardot
                  I'm not on InstantFace.
                  • Feb 2003
                  • 6164

                  #23
                  Re: 2k/Visual Concepts - Evolution of the Running Game?

                  Originally posted by TarHeelPhenom
                  The second one is my fav and is absolutely beautiful as the running back seamlessly uses the hurdle and cut and his momentum allows him to be tackled forward. These are AI clips by the way.
                  Not to mention the post play Shimmy!!

                  Comment

                  • Blzer
                    Resident film pundit
                    • Mar 2004
                    • 42515

                    #24
                    Re: 2k/Visual Concepts - Evolution of the Running Game?

                    Originally posted by Moegames
                    One of the reasons why NFL2k had such a fun and exciting running game is for one simple thing that Madden Developers have been unable to see and/or refuse to add...and that is this...With NFL2k when running the ball..you had to tap the button for speed bursts but most importantly..you had to also tap that button to break out of tackles, and man, it was implemented perfectly..you couldn't over use it in making the gameplay unfair or feeling too "arcadish".. it was well done and felt good. This is why running the ball in NFL2k was so fun and exciting to do...it made you feel like you earned those yards.
                    I'm extremely concerned that this might not be in the new game. I'm incredibly hopeful they do not abandon this concept. It's a staple for this game that has always been beautifully done.

                    Please, please don't just make the right trigger a sprint.
                    Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                    Comment

                    Working...