Player Rating Categories
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Re: Player Rating Categories
That is why you should use a speed rating of 115 that is actually 73 in hex. That gives a 12 point spread for attributes. Having that cushion would insure you player will be fast no matter what.Operation Sports APF 2K8 Ladder:
Season 1 CHAMPION!!!
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Re: Player Rating Categories
I think abilities affect either ratings (SPD,STR etc...) or lead to certain animations like (magic feet, acrobatic catches, spin, club etc...) I still don't know what the max rating before abilities are added is, but if the numbers are based on 2k5 then 99 should be the max before abilities. Still testing this out. It is difficult because not all ability bonuses are known right now. I know the basic ones like Speed Burner, Strength add +5 to the rating. Others like Clutch,4th Qtr Comeback and Leadership are not known yet. My guess is Leadership affects all teamates ratings but I don't know what the bonus is.Comment
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Re: Player Rating Categories
I believe i have finally figured out how the player tiers,abilities and ratings work. Try some testing yourself to see if this theory is right.
1. Tiers and Position determine created player starting ratings. A Gold CB will start with 90 speed. Silver will be 85 and Bronze will be 80. Position also matters because a Gold QB will not have 90 speed but will have 90 Throwing Power and Accuracy.
2. Abilities increase ratings related to the ability. Speed Burner will increase Gold CB speed to 95 etc... Some abilities affect ratings only in certain situations. Clutch ability will increase all important position ratings by X points during the specific situation. Our Gold CB position ratings like speed may increase to 99 during Clutch situations like 3rd down or Red Zone defense.
3. There is a maximum rating number and if you hex edit a player over this number the rating starts over again. Also you have to leave room for abilities to add to the ratings or the player rating will go negative. Here is an example. A Gold CB we hex edit to 127 decimal (7F) speed. we also give him speed burner and clutch. If the true max rating is 127 and we use him in a game the Speed Burner ability will increase the rating to 132. He will play like he has 5 speed because the rating reverts to zero and starts over.
I think this explains some of what happens if you get to greedy and max ratings and abilities. The big question is what is the true max rating. If it is 127 (7F) the we need to put a lower number in to account for abilities.
I think the max is 127 ,but in hex editing the max is 99. I think this accounts for ability ratings boost. The basic game mechanics and numbers are the same as 2K5. The abilities are just boosters for ratings.
Tell me what you think. Am I crazy or what?Comment
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Re: Player Rating Categories
If Leadership affects all teamates and they are close to the max rating then affected teamates could revert to 0 and start over again. This is assuming the laws of math and programming are followed.
The question is how much of a ratings boost does leadership give for each tier (Gold,Silver,Bronze) and does it boost all ratings or only certain ones. I would think it is possible to make some teamates worse if they are already maxed in ratings.
I feel that 99 as a max rating before abilities are added is safe. I think the game was designed using 2k5's rating system and abilities were added to APF 2K8 to make it different.Comment
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Re: Player Rating Categories
These are all the skill ratings i foundAttached FilesComment
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Re: Player Rating Categories
Btw, I'm convinced the normal strength attribute has no bearing on arm strength. One of my created gold QB's had 0A (10 decimal) str, yet throws like a demon.
Also, wEEman, on your 3rd last attribute, what do you mean by "all 99's" ? I'm looking at my stat for different players and it doesn't match 99, if that's what you mean.
Edit: I think there's more to "read coverage (?)" than meets the eye. I raised it and my QB is now throwing the no-charge spirals harder. There still not perfect though. I'm going to try maxing pass accuracy and see what happens.
Edit #2: I think that may have helped his throwing, but now he's too damn accurate, lol. I want him to be inaccurate, but a strong thrower, not both at once. I'm beginning to think there's only so much edited stats will do for a player. At the end of the day, they need abilities. Abilities must unlock certain hidden potentials or AI features that stats simply cannot do (ex. Pocket Presence).
I updated the original list to reflect the change and his additions.Comment
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Re: Player Rating Categories
yeah that does make perfect senseComment
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Re: Player Rating Categories
Also, by looking at the pictures of the editor Finn has put up, when/if he gets done with it, it should make it a lot easier to figure out the missing categories because all the players' ratings will be in clear view next to one another.Comment
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