Changing Names and Photos Using Hex

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  • FullSail
    Rookie
    • Apr 2004
    • 192

    #16
    Re: Changing Names and Photos Using Hex

    Originally posted by theDude47
    Just wanted to post that I discovered that the cyberface for the legends is tied to the tier system. It's possible to give different legends different photos and cyberfaces, but when it comes to changing a generic to a legend cyberface things go wrong. The face is all glitched out and doesn't even fit within the helmet. The name and photo are still correct for a legend, but you have to hit Y and go with a random generic face. An example would be giving a generic player John Elway's PBP name, cyberface, and photo. Everything would transfer over fine with the photo and PBP name, but the cyberface will be distorted and not look anything like John Elway.
    Did you try changing all the facial structure codes to 00 in all the slots? Legends have no facial structure code because the model has been set, but generic faces can be edited. So my guess is, when you put a cf on a generic that has numbers in the facial structure code it will warp the cf head. Like, Elway's jaw will be too short and his forehead is stretched out. Just a thought. My 360 red ringed, so I can't test for myself or else I would have.

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    • cjone03
      Rookie
      • Sep 2009
      • 277

      #17
      Re: Changing Names and Photos Using Hex

      Originally posted by FullSail
      Did you try changing all the facial structure codes to 00 in all the slots? Legends have no facial structure code because the model has been set, but generic faces can be edited. So my guess is, when you put a cf on a generic that has numbers in the facial structure code it will warp the cf head. Like, Elway's jaw will be too short and his forehead is stretched out. Just a thought. My 360 red ringed, so I can't test for myself or else I would have.
      the facial code in like 4 slots long but if you put 2A 00 2A 00, you want hvae a problem with the face until u edited which you have to press Y to fix his face

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