APF Editor - #1 Player Names
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Re: APF Editor - #1 Player Names
The game will reset your edited generics' names if you go into the online menus and then back out to the main offline menu. The name reset is one of the side effects of the roster reloading.
But if you go online and then stay in the online menus, the file will be fine and you can take your team of edited generics into an online match.Comment
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Re: APF Editor - #1 Player Names
The game will reset your edited generics' names if you go into the online menus and then back out to the main offline menu. The name reset is one of the side effects of the roster reloading.
But if you go online and then stay in the online menus, the file will be fine and you can take your team of edited generics into an online match.Comment
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Re: APF Editor - #1 Player Names
I think there are more players after 0009EE90. Can you take a look and tell me if you think so are players? They look like the same type of data offsets, but you skipped them in your range for some reason.Comment
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Re: APF Editor - #1 Player Names
There are more cells after that point that look like regular players, but if you activate them onto the in-game player edit screen by changing their player code to 05, you'll see that those players are not assigned to any team in the game. They're just faceless blanks.Comment
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Re: APF Editor - #1 Player Names
That's interesting. Ok cool thx for all the information!Comment
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Re: APF Editor - #1 Player Names
I'm noticing weird characters in the Player Name sections starting at offset 2162688.
Does anyone know what these are used for or at the very least if we can overwrite them with something else without breaking the save in-game?
I can ignore these blocks of characters or I can overwrite them. Just need some help determining which we can get away with.
Below is the offset in question...
Below is how my editor is picking them up with a default roster file....
Below is how my editor is picking them up with a Ratesports NFL V2 roster file...
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Re: APF Editor - #1 Player Names
There are a couple of breaks in that part of the roster file where no names will occur. If you look at the first break between 0020FFF0 and 0021200, for example, it actually stops in the middle of listing Dwaine Spellman's name and then picks up right where it left off once the names sequence resumes.
The ranges where you'll find the actual players are:
offset 00208730 through offset 0020FFF0 (legends and generics)
offset 0021200 through offset 00222000 (legends and generics)
offset 00222020 through offset 00222560 (created players)
I don't know what those scrambled parts in between are, but they don't appear to be players.Last edited by jyoung; 12-09-2014, 03:37 PM.Comment
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Re: APF Editor - #1 Player Names
Doing the names has been painful, soley because of the way the names were shared, the spaces in between names, and some weird things with players names being cutoff or missing first or last names.
I think I'm getting close. Just need to clean up some things and I may have the first release as early as this weekend.
I'll probably need some help testing the editor to flush out bugs before releasing to the public though.
JYoung you have time to test?
Night night...Comment
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Re: APF Editor - #1 Player Names
One more thing, have you had experience with changing names like Night Train Lane and Rocket Ismail?
I'm only seeing their last names in game and I can't find those nicknames in the hex. I think Pepper Johnson may be another example, but I may be wrong.Comment
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Re: APF Editor - #1 Player Names
Worked hard on the editor over the weekend.
Getting the names to fully work took a good amount of work. This file is very tricky compared to the 2k5 and 2k4 files.
Anyhow, I believe I have the names coded and testing is next. I'm not 100% certain all scenarios are working, but I've done a decent amount of testing on all types of players and things seem to be working.
I'm sure there are bugs, but maybe we get lucky.
I basically removed all the names along with the team history sections and rebuilt the file with only names back to back like the 2k files. I then remapped all names to their new offset homes.
As part of of the rebuilding process, I made a slot for every player to have their own first and last name slots and no more sharing of names.
So every time you load a file in the editor it rebuilds the names.
The colleges were also a tough one because he game actually skips 13 colleges in the hex and just uses player names. I've figured this out and should have it coded by early this week.
I've also coded all the missing attributed from thread #3. I'll need someone to test all things.
Please PM me if you'd like to test the editor prior to it being released to the public.
Thx again for all the pointers. There's a ton more to go, but if we can get the names to work then that's a major score.
They were a monster!!!!Comment
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Re: APF Editor - #1 Player Names
Can anyone help here?Comment
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