APF Editor - #1 Player Names

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  • Jermaine76
    Rookie
    • Jan 2011
    • 49

    #16
    Re: APF Editor - #1 Player Names

    Originally posted by jyoung
    The ending point for each player is always a set of 00s followed by FFs.

    The starting point, best I can tell, is the player's 8 name blocks. Those follow the format of: 00 XX XX XX 00 XX XX XX.

    The easiest way to identify that is to look in the right column of the hex file and look for where the letters start to change. First player has a bunch of Fx values right before he starts. Second player has a bunch of Tx values before he starts. Third player has a bunch of Sx values before he starts. Etc.
    As you was saying last night...it doesn't work. I edited a few players and turned them back to 84. I went online just fine, but it changed the names back to their original names.

    Comment

    • jyoung
      Hall Of Fame
      • Dec 2006
      • 11132

      #17
      Re: APF Editor - #1 Player Names

      The game will reset your edited generics' names if you go into the online menus and then back out to the main offline menu. The name reset is one of the side effects of the roster reloading.

      But if you go online and then stay in the online menus, the file will be fine and you can take your team of edited generics into an online match.

      Comment

      • Jermaine76
        Rookie
        • Jan 2011
        • 49

        #18
        Re: APF Editor - #1 Player Names

        Originally posted by jyoung
        The game will reset your edited generics' names if you go into the online menus and then back out to the main offline menu. The name reset is one of the side effects of the roster reloading.

        But if you go online and then stay in the online menus, the file will be fine and you can take your team of edited generics into an online match.
        I had someone send me a game invite to play against him. I went straight into an online game and it didn't work. What did you do...a quick match?

        Comment

        • KingJavo
          Pro
          • Jan 2009
          • 431

          #19
          Re: APF Editor - #1 Player Names

          Originally posted by jyoung
          You can only have 8 user-created teams. Their players will appear from offset 000829F0 until offset 0009EE90.

          The players from the remaining 24 CPU teams are listed from offset 0000D180 until offset 0005ECC0.
          I think there are more players after 0009EE90. Can you take a look and tell me if you think so are players? They look like the same type of data offsets, but you skipped them in your range for some reason.

          Comment

          • jyoung
            Hall Of Fame
            • Dec 2006
            • 11132

            #20
            Re: APF Editor - #1 Player Names

            There are more cells after that point that look like regular players, but if you activate them onto the in-game player edit screen by changing their player code to 05, you'll see that those players are not assigned to any team in the game. They're just faceless blanks.

            Comment

            • KingJavo
              Pro
              • Jan 2009
              • 431

              #21
              Re: APF Editor - #1 Player Names

              Originally posted by jyoung
              There are more cells after that point that look like regular players, but if you activate them onto the in-game player edit screen by changing their player code to 05, you'll see that those players are not assigned to any team in the game. They're just faceless blanks.

              That's interesting. Ok cool thx for all the information!

              Comment

              • KingJavo
                Pro
                • Jan 2009
                • 431

                #22
                Re: APF Editor - #1 Player Names

                I'm noticing weird characters in the Player Name sections starting at offset 2162688.

                Does anyone know what these are used for or at the very least if we can overwrite them with something else without breaking the save in-game?

                I can ignore these blocks of characters or I can overwrite them. Just need some help determining which we can get away with.

                Below is the offset in question...



                Below is how my editor is picking them up with a default roster file....



                Below is how my editor is picking them up with a Ratesports NFL V2 roster file...

                Comment

                • jyoung
                  Hall Of Fame
                  • Dec 2006
                  • 11132

                  #23
                  Re: APF Editor - #1 Player Names

                  There are a couple of breaks in that part of the roster file where no names will occur. If you look at the first break between 0020FFF0 and 0021200, for example, it actually stops in the middle of listing Dwaine Spellman's name and then picks up right where it left off once the names sequence resumes.

                  The ranges where you'll find the actual players are:

                  offset 00208730 through offset 0020FFF0 (legends and generics)

                  offset 0021200 through offset 00222000 (legends and generics)

                  offset 00222020 through offset 00222560 (created players)

                  I don't know what those scrambled parts in between are, but they don't appear to be players.
                  Last edited by jyoung; 12-09-2014, 03:37 PM.

                  Comment

                  • KingJavo
                    Pro
                    • Jan 2009
                    • 431

                    #24
                    Re: APF Editor - #1 Player Names

                    I noticed there are more legends (I think they're all duplicate legends) after Jeff Olson (ID: 1553). Finn didn't include them in his editor. Do we know where these are used and do we need them in the editor?

                    Comment

                    • KingJavo
                      Pro
                      • Jan 2009
                      • 431

                      #25
                      Re: APF Editor - #1 Player Names

                      Doing the names has been painful, soley because of the way the names were shared, the spaces in between names, and some weird things with players names being cutoff or missing first or last names.

                      I think I'm getting close. Just need to clean up some things and I may have the first release as early as this weekend.

                      I'll probably need some help testing the editor to flush out bugs before releasing to the public though.

                      JYoung you have time to test?

                      Night night...

                      Comment

                      • KingJavo
                        Pro
                        • Jan 2009
                        • 431

                        #26
                        Re: APF Editor - #1 Player Names

                        One more thing, have you had experience with changing names like Night Train Lane and Rocket Ismail?

                        I'm only seeing their last names in game and I can't find those nicknames in the hex. I think Pepper Johnson may be another example, but I may be wrong.

                        Comment

                        • KingJavo
                          Pro
                          • Jan 2009
                          • 431

                          #27
                          Re: APF Editor - #1 Player Names

                          Worked hard on the editor over the weekend.

                          Getting the names to fully work took a good amount of work. This file is very tricky compared to the 2k5 and 2k4 files.

                          Anyhow, I believe I have the names coded and testing is next. I'm not 100% certain all scenarios are working, but I've done a decent amount of testing on all types of players and things seem to be working.

                          I'm sure there are bugs, but maybe we get lucky.

                          I basically removed all the names along with the team history sections and rebuilt the file with only names back to back like the 2k files. I then remapped all names to their new offset homes.

                          As part of of the rebuilding process, I made a slot for every player to have their own first and last name slots and no more sharing of names.

                          So every time you load a file in the editor it rebuilds the names.

                          The colleges were also a tough one because he game actually skips 13 colleges in the hex and just uses player names. I've figured this out and should have it coded by early this week.

                          I've also coded all the missing attributed from thread #3. I'll need someone to test all things.

                          Please PM me if you'd like to test the editor prior to it being released to the public.

                          Thx again for all the pointers. There's a ton more to go, but if we can get the names to work then that's a major score.

                          They were a monster!!!!

                          Comment

                          • KingJavo
                            Pro
                            • Jan 2009
                            • 431

                            #28
                            Re: APF Editor - #1 Player Names

                            Originally posted by KingJavo
                            One more thing, have you had experience with changing names like Night Train Lane and Rocket Ismail?

                            I'm only seeing their last names in game and I can't find those nicknames in the hex. I think Pepper Johnson may be another example, but I may be wrong.

                            Can anyone help here?

                            Comment

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