APF 2K8 PC Editor Bugs/Comments/Requests Thread

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  • tjspeaks
    Banned
    • Jun 2007
    • 407

    #91
    Re: APF 2K8 PC Editor Bugs/Comments/Requests Thread

    @K33057

    You can make your 20 CAP team as usual... now you can name them the 49ers or Redskins. You can also fully edit 22 additional generics (if online game - you'll use closest sounding name in database) to give you 42 players on your NFL/NCAA team. Very simple to do now thanks to King Javo.

    Comment

    • K33057
      Rookie
      • Mar 2012
      • 259

      #92
      Re: APF 2K8 PC Editor Bugs/Comments/Requests Thread

      Thanks TJ.. Now will we be able to make more than 1 team with the 42 players and if so how many and will we be able to have them go cpu vs cpu.?

      Comment

      • bringbacksimfootball
        Banned
        • Jan 2015
        • 203

        #93
        Re: APF 2K8 PC Editor Bugs/Comments/Requests Thread

        Originally posted by theDude47
        Problem with that new version you sent me. .NET 4.5 won't work with Windows XP.
        I have the same problem. I love XP and I'm not switching, at least not on this computer.

        Comment

        • KingJavo
          Pro
          • Jan 2009
          • 431

          #94
          Re: APF 2K8 PC Editor Bugs/Comments/Requests Thread

          Originally posted by bringbacksimfootball
          I have the same problem. I love XP and I'm not switching, at least not on this computer.

          Try the newest version. Post a screenshot of the error if you get one.

          Comment

          • bringbacksimfootball
            Banned
            • Jan 2015
            • 203

            #95
            Re: APF 2K8 PC Editor Bugs/Comments/Requests Thread

            Originally posted by KingJavo
            Try the newest version. Post a screenshot of the error if you get one.
            The newest version is the one that gave me the message. It's the exact identical thing theDude posted:

            http://www.operationsports.com/forum...5&postcount=79

            Comment

            • Jumpman232
              MVP
              • Apr 2010
              • 1146

              #96
              Re: APF 2K8 PC Editor Bugs/Comments/Requests Thread

              same for me also, using windows xp
              Boston Celtics
              Pittsburgh Steelers
              Memphis Grizzlies

              Comment

              • K33057
                Rookie
                • Mar 2012
                • 259

                #97
                Re: APF 2K8 PC Editor Bugs/Comments/Requests Thread

                again, will we be able to make more than 1 team with 42 players and also will be able to have cpu vs cpu games?

                Comment

                • theDude47
                  Rookie
                  • Jan 2010
                  • 300

                  #98
                  Re: APF 2K8 PC Editor Bugs/Comments/Requests Thread

                  Anyone else having a problem with all their Created Players showing up under your first created team along with your Legends on that team? KingJavo, did you take the created players into account when dividing up the created teams? 1450 - 1464 are my created players.
                  Attached Files

                  Comment

                  • KingJavo
                    Pro
                    • Jan 2009
                    • 431

                    #99
                    Re: APF 2K8 PC Editor Bugs/Comments/Requests Thread

                    Originally posted by theDude47
                    Anyone else having a problem with all their Created Players showing up under your first created team along with your Legends on that team? KingJavo, did you take the created players into account when dividing up the created teams? 1450 - 1464 are my created players.

                    This is because I haven't figured out how teams and players associate with one another.

                    So I separated the teams the best I could and players might be on different teams in my editor but they stay on their designated teams in game.

                    If someone knows how players match up to teams that would be helpful.

                    Comment

                    • theDude47
                      Rookie
                      • Jan 2010
                      • 300

                      #100
                      Re: APF 2K8 PC Editor Bugs/Comments/Requests Thread

                      So, certain players are showing up in your editor but not in Finn's and I know why. If you set a player's Face to None or 0000 (in hex), the player will disappear from sight but still be in the file. I recommend making None = 28D2 (in hex) for both PBP and Face. This is the PBP and Face for your first created player and does a great job of making your players show up in both editors without any problems. For PBP, it usually does a good job of overriding the previous PBP and just calls out the jersey number. Right now when I open up my file in your editor, it lists the PBP and Face as 10450 when I put 28D2 in hex. This, however, goes away as soon as I edit the player and is automatically changed to None (0000).

                      Comment

                      • Jumpman232
                        MVP
                        • Apr 2010
                        • 1146

                        #101
                        Re: APF 2K8 PC Editor Bugs/Comments/Requests Thread

                        Anybody with windows xp has the editor working?
                        Boston Celtics
                        Pittsburgh Steelers
                        Memphis Grizzlies

                        Comment

                        • 0rangez4u
                          Pro
                          • Oct 2008
                          • 744

                          #102
                          Re: APF 2K8 PC Editor Bugs/Comments/Requests Thread

                          Why do i keep getting an error of having a maximum of 8 created teams when i dont? How to fix this?

                          Comment

                          • KingJavo
                            Pro
                            • Jan 2009
                            • 431

                            #103
                            Re: APF 2K8 PC Editor Bugs/Comments/Requests Thread

                            Originally posted by theDude47
                            So, certain players are showing up in your editor but not in Finn's and I know why. If you set a player's Face to None or 0000 (in hex), the player will disappear from sight but still be in the file. I recommend making None = 28D2 (in hex) for both PBP and Face. This is the PBP and Face for your first created player and does a great job of making your players show up in both editors without any problems. For PBP, it usually does a good job of overriding the previous PBP and just calls out the jersey number. Right now when I open up my file in your editor, it lists the PBP and Face as 10450 when I put 28D2 in hex. This, however, goes away as soon as I edit the player and is automatically changed to None (0000).

                            Good to know. I'll add it in.

                            Comment

                            • Mr.Smith
                              Rookie
                              • Aug 2012
                              • 7

                              #104
                              Re: APF 2K8 PC Editor Bugs/Comments/Requests Thread

                              I keep getting freezing issues at the load screen just before a game starts. I don't know what is causing it.

                              Comment

                              • KingJavo
                                Pro
                                • Jan 2009
                                • 431

                                #105
                                Re: APF 2K8 PC Editor Bugs/Comments/Requests Thread

                                Originally posted by theDude47
                                So, certain players are showing up in your editor but not in Finn's and I know why. If you set a player's Face to None or 0000 (in hex), the player will disappear from sight but still be in the file. I recommend making None = 28D2 (in hex) for both PBP and Face. This is the PBP and Face for your first created player and does a great job of making your players show up in both editors without any problems. For PBP, it usually does a good job of overriding the previous PBP and just calls out the jersey number. Right now when I open up my file in your editor, it lists the PBP and Face as 10450 when I put 28D2 in hex. This, however, goes away as soon as I edit the player and is automatically changed to None (0000).
                                Made the change for the next release. Quick question though; what happens if you don't have a created player on your roster file and you choose None with this new value?

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