The sliders, whether in this game or Madden, can make you nuts. They seem perfect for 3 games and then you blow out the number 1 and 2 teams and you start wondering and the tweaking begins again. I found I get more consistent results by editing the players. Some are just supermen who obviously need adjusting. But I have also gone as far as to adjust base ratings as well.
In other words, maybe a game has defensive linemen speed in the 50's and 60's, and in reality should be ranked in the 40's and 50's for today's players, and perhaps even the 30"s and 40's for classic players. There often isn't a good "base" to work with, and to re-adjust this is just brutal which is why people stay away from it.
But as someone who has done so, I tell you it makes the game so much better...whether this one or Madden. You take away alot of the parity found in the ratings and you start to see big differences between average players and stars.
Anyway, wanted to pony that up. It's not something anyone will take on and do, but I was offering an alternative of a sort. One reason why every game should come with a full-blown player editor where you could make global changes based on certain criteria (yeah...right). If we only had an editor like DangerZ made for High Heat!!
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