Is there a downside?

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  • blacout456
    Rookie
    • Jul 2002
    • 240

    #1

    Is there a downside?

    Hey this is my 1st time looking at this forum and im hearing nothing but good things about this game. Is there a downside? B/C i have Madden and there are alot of downsides to thata game. Let me Know?
    "No Ideas original its nothing new under the sun its never what you do its how its done" - Nas

    Favorite Teams:
    NBA: New York Knicks
    NFL: Dallas Cowboys
    MLB: New York Yankees
  • Freelance
    Banned
    • Jul 2002
    • 7021

    #2
    Re: Is there a downside?

    Great game to play, but they've seemingly made up their own rules.

    Comment

    • Freelance
      Banned
      • Jul 2002
      • 7021

      #3
      Re: Is there a downside?

      Great game to play, but they've seemingly made up their own rules.

      Comment

      • Freelance
        Banned
        • Jul 2002
        • 7021

        #4
        Re: Is there a downside?

        Great game to play, but they've seemingly made up their own rules.

        Comment

        • wwharton
          *ll St*r
          • Aug 2002
          • 26949

          #5
          Re: Is there a downside?

          If you play mostly single player, there is pretty little to be down about, plus First Person Football is amazing. It doesn't have Owners Mode to beef up the single player experience but the franchise is pretty nice. Some stats glitches still exist but appear to be ironed out after a few weeks.

          If you play multiplayer you'll REALLY have to get good at defending both the pass and the run to stop unrealistic scores. It's possible but a lot of work. Depends on how much you're willing to put into it and if you even care if rushing yards and/or scores are really high.

          Comment

          • wwharton
            *ll St*r
            • Aug 2002
            • 26949

            #6
            Re: Is there a downside?

            If you play mostly single player, there is pretty little to be down about, plus First Person Football is amazing. It doesn't have Owners Mode to beef up the single player experience but the franchise is pretty nice. Some stats glitches still exist but appear to be ironed out after a few weeks.

            If you play multiplayer you'll REALLY have to get good at defending both the pass and the run to stop unrealistic scores. It's possible but a lot of work. Depends on how much you're willing to put into it and if you even care if rushing yards and/or scores are really high.

            Comment

            • wwharton
              *ll St*r
              • Aug 2002
              • 26949

              #7
              Re: Is there a downside?

              If you play mostly single player, there is pretty little to be down about, plus First Person Football is amazing. It doesn't have Owners Mode to beef up the single player experience but the franchise is pretty nice. Some stats glitches still exist but appear to be ironed out after a few weeks.

              If you play multiplayer you'll REALLY have to get good at defending both the pass and the run to stop unrealistic scores. It's possible but a lot of work. Depends on how much you're willing to put into it and if you even care if rushing yards and/or scores are really high.

              Comment

              • lordvader
                Pro
                • Jul 2002
                • 920

                #8
                Re: Is there a downside?

                Hey blacout,

                Here is a list of what I would consider downsides for NFL2k4. NO game is perfect after all.

                1) The elimination of On The Field Play Calling. Your play calling screen which was once large, easy to navigate and gave you an accurate view of how your play will develop on the field BEFORE you call it, has been replaced by the same old 3 screen play calling system ala Madden. With the major 'step forward' that Sega established with OTFPC, I was very disappointed to find this giant leap back in 2k4.

                2) Saves are complicated as hell in this one. Instead of just creating one User Profile which contains all of your information, when you play NFL2k4 for the very first time, you now have to save several different files in order to maintain your progress in the game. There are a total of 4 different files you have to save. 1) User Settings. 2) Franchise File. 3) Playbook 4) Crib Items Progress. There is no reason for this to be so complex.

                3) Loads are pretty tedious. The screens are still a little confusing as to what you need before you start a game. Simple things like applying your user Settings become an egg hunt.

                4) Still no Create A Play. For those who began their NFL gaming 'careers' with Visual Concepts and the original NFL2k on the Sega Dreamcast, we can attest to how useful and incredible the Create A Play feature was. It should have never left.

                5) Still no D-Pad only Player Selection. 2k4 again makes getting to the exact player on the field you wish to control more complicated than it needs to be. In the old days, all you had to do was move the D-Pad up, down, left or right to navigate control directly to the man you needed. Now you have to hold down a button and simultaneously use the D-Pad to get there. This is more of a pain in the butt because every time you push and hold that button to enable the D-Pad, your control of the player where you thought you would start, switches arbitrarily somewhere on the screen. Which in turn screws you up if you already was preparing to push 'up' and 'right' to get to where you need to be. Now you have to re-route your navigation.

                6) Crowd still does not react appropriately in a tight game during the 4th quarter. The home field advantage is non-existent. Crowds cheer at the same level throughout the whole game. This is also the 5th year in a row that Sega 'forgot' about crowds vacating the stadium when their home team is being blown out. This one was supposed to be in the very first NFL2k back in 1999. We are still waiting.

                7) No Post-Play Gamer Control. This is more of a fault of the NFL than VC. The NFL has decided that they do not wish to have anything in a video game which might paint them in a negative light, such as player's getting into the occasional fight. Even though that is a part of football and DOES occur in the real NFL. NFL video games now have to reflect the real NFL's denial of what a real game consists of. (Use girl voice to read next sentence.) We must scream to the youth of America that violence is not a part of our fun little game.

                In the Dreamcast days, if someone gives you a cheap-shot after the whistle and the Refs do not call him on it, you could take matters into your own hands and smack the hell out of him. Of course you will be penalized 15 yards for a personal foul, but if your team is winning and you can afford the penalty, it is a good way to send a message that you are not to be ____ed with!

                8) Still no Switch To Blocker Option. Gamers have been begging for this feature for a LONG time. 2k4 still thinks that football is all about the QB, the TE, and the Receiver when it comes to offense. Blockers apparently are not worthy of gamer's control.

                9) No Close Measurements. There is no tension or suspense when it comes to a close spot. The chain gang should have made its way into 2k4.

                10) (Xbox Only) No Customized Stadium Music. Now in all fairness, you can customize your menu music if you are not a fan of Rap. But I really wanted to here my own tracks blaring throughout Mile High Stadium as my Broncos take the field at the beginning of the AFC Championship game!

                So, as you can see, this game is not without its flaws. Most gamers, like myself, really love this game, because of the multitude of things it does right. Just like with anything else in life, if the good outweighs the bad, you keep it. ESPN 2k4 flaws are a mouse on a scale. On the other end, the 2k4 perks are an elephant.

                Does this help?

                Comment

                • lordvader
                  Pro
                  • Jul 2002
                  • 920

                  #9
                  Re: Is there a downside?

                  Hey blacout,

                  Here is a list of what I would consider downsides for NFL2k4. NO game is perfect after all.

                  1) The elimination of On The Field Play Calling. Your play calling screen which was once large, easy to navigate and gave you an accurate view of how your play will develop on the field BEFORE you call it, has been replaced by the same old 3 screen play calling system ala Madden. With the major 'step forward' that Sega established with OTFPC, I was very disappointed to find this giant leap back in 2k4.

                  2) Saves are complicated as hell in this one. Instead of just creating one User Profile which contains all of your information, when you play NFL2k4 for the very first time, you now have to save several different files in order to maintain your progress in the game. There are a total of 4 different files you have to save. 1) User Settings. 2) Franchise File. 3) Playbook 4) Crib Items Progress. There is no reason for this to be so complex.

                  3) Loads are pretty tedious. The screens are still a little confusing as to what you need before you start a game. Simple things like applying your user Settings become an egg hunt.

                  4) Still no Create A Play. For those who began their NFL gaming 'careers' with Visual Concepts and the original NFL2k on the Sega Dreamcast, we can attest to how useful and incredible the Create A Play feature was. It should have never left.

                  5) Still no D-Pad only Player Selection. 2k4 again makes getting to the exact player on the field you wish to control more complicated than it needs to be. In the old days, all you had to do was move the D-Pad up, down, left or right to navigate control directly to the man you needed. Now you have to hold down a button and simultaneously use the D-Pad to get there. This is more of a pain in the butt because every time you push and hold that button to enable the D-Pad, your control of the player where you thought you would start, switches arbitrarily somewhere on the screen. Which in turn screws you up if you already was preparing to push 'up' and 'right' to get to where you need to be. Now you have to re-route your navigation.

                  6) Crowd still does not react appropriately in a tight game during the 4th quarter. The home field advantage is non-existent. Crowds cheer at the same level throughout the whole game. This is also the 5th year in a row that Sega 'forgot' about crowds vacating the stadium when their home team is being blown out. This one was supposed to be in the very first NFL2k back in 1999. We are still waiting.

                  7) No Post-Play Gamer Control. This is more of a fault of the NFL than VC. The NFL has decided that they do not wish to have anything in a video game which might paint them in a negative light, such as player's getting into the occasional fight. Even though that is a part of football and DOES occur in the real NFL. NFL video games now have to reflect the real NFL's denial of what a real game consists of. (Use girl voice to read next sentence.) We must scream to the youth of America that violence is not a part of our fun little game.

                  In the Dreamcast days, if someone gives you a cheap-shot after the whistle and the Refs do not call him on it, you could take matters into your own hands and smack the hell out of him. Of course you will be penalized 15 yards for a personal foul, but if your team is winning and you can afford the penalty, it is a good way to send a message that you are not to be ____ed with!

                  8) Still no Switch To Blocker Option. Gamers have been begging for this feature for a LONG time. 2k4 still thinks that football is all about the QB, the TE, and the Receiver when it comes to offense. Blockers apparently are not worthy of gamer's control.

                  9) No Close Measurements. There is no tension or suspense when it comes to a close spot. The chain gang should have made its way into 2k4.

                  10) (Xbox Only) No Customized Stadium Music. Now in all fairness, you can customize your menu music if you are not a fan of Rap. But I really wanted to here my own tracks blaring throughout Mile High Stadium as my Broncos take the field at the beginning of the AFC Championship game!

                  So, as you can see, this game is not without its flaws. Most gamers, like myself, really love this game, because of the multitude of things it does right. Just like with anything else in life, if the good outweighs the bad, you keep it. ESPN 2k4 flaws are a mouse on a scale. On the other end, the 2k4 perks are an elephant.

                  Does this help?

                  Comment

                  • lordvader
                    Pro
                    • Jul 2002
                    • 920

                    #10
                    Re: Is there a downside?

                    Hey blacout,

                    Here is a list of what I would consider downsides for NFL2k4. NO game is perfect after all.

                    1) The elimination of On The Field Play Calling. Your play calling screen which was once large, easy to navigate and gave you an accurate view of how your play will develop on the field BEFORE you call it, has been replaced by the same old 3 screen play calling system ala Madden. With the major 'step forward' that Sega established with OTFPC, I was very disappointed to find this giant leap back in 2k4.

                    2) Saves are complicated as hell in this one. Instead of just creating one User Profile which contains all of your information, when you play NFL2k4 for the very first time, you now have to save several different files in order to maintain your progress in the game. There are a total of 4 different files you have to save. 1) User Settings. 2) Franchise File. 3) Playbook 4) Crib Items Progress. There is no reason for this to be so complex.

                    3) Loads are pretty tedious. The screens are still a little confusing as to what you need before you start a game. Simple things like applying your user Settings become an egg hunt.

                    4) Still no Create A Play. For those who began their NFL gaming 'careers' with Visual Concepts and the original NFL2k on the Sega Dreamcast, we can attest to how useful and incredible the Create A Play feature was. It should have never left.

                    5) Still no D-Pad only Player Selection. 2k4 again makes getting to the exact player on the field you wish to control more complicated than it needs to be. In the old days, all you had to do was move the D-Pad up, down, left or right to navigate control directly to the man you needed. Now you have to hold down a button and simultaneously use the D-Pad to get there. This is more of a pain in the butt because every time you push and hold that button to enable the D-Pad, your control of the player where you thought you would start, switches arbitrarily somewhere on the screen. Which in turn screws you up if you already was preparing to push 'up' and 'right' to get to where you need to be. Now you have to re-route your navigation.

                    6) Crowd still does not react appropriately in a tight game during the 4th quarter. The home field advantage is non-existent. Crowds cheer at the same level throughout the whole game. This is also the 5th year in a row that Sega 'forgot' about crowds vacating the stadium when their home team is being blown out. This one was supposed to be in the very first NFL2k back in 1999. We are still waiting.

                    7) No Post-Play Gamer Control. This is more of a fault of the NFL than VC. The NFL has decided that they do not wish to have anything in a video game which might paint them in a negative light, such as player's getting into the occasional fight. Even though that is a part of football and DOES occur in the real NFL. NFL video games now have to reflect the real NFL's denial of what a real game consists of. (Use girl voice to read next sentence.) We must scream to the youth of America that violence is not a part of our fun little game.

                    In the Dreamcast days, if someone gives you a cheap-shot after the whistle and the Refs do not call him on it, you could take matters into your own hands and smack the hell out of him. Of course you will be penalized 15 yards for a personal foul, but if your team is winning and you can afford the penalty, it is a good way to send a message that you are not to be ____ed with!

                    8) Still no Switch To Blocker Option. Gamers have been begging for this feature for a LONG time. 2k4 still thinks that football is all about the QB, the TE, and the Receiver when it comes to offense. Blockers apparently are not worthy of gamer's control.

                    9) No Close Measurements. There is no tension or suspense when it comes to a close spot. The chain gang should have made its way into 2k4.

                    10) (Xbox Only) No Customized Stadium Music. Now in all fairness, you can customize your menu music if you are not a fan of Rap. But I really wanted to here my own tracks blaring throughout Mile High Stadium as my Broncos take the field at the beginning of the AFC Championship game!

                    So, as you can see, this game is not without its flaws. Most gamers, like myself, really love this game, because of the multitude of things it does right. Just like with anything else in life, if the good outweighs the bad, you keep it. ESPN 2k4 flaws are a mouse on a scale. On the other end, the 2k4 perks are an elephant.

                    Does this help?

                    Comment

                    • Lisa_Bonami
                      Banned
                      • Aug 2003
                      • 1293

                      #11
                      Re: Is there a downside?

                      Vader, not to really rag on you but that had to be the most petty list of 'downsides' I have ever read for this game and most of them toward the bottom of your list, I wouldnt even want in the game or care at all about.

                      What I feel really detracts from this game is the 8 way directional control that seems to get in the way of what could be a very fluid video game of football. The animations are plenty but some of the transistions still need to be fine tuned for a more natural feel.

                      too many times, I have seen recievers catch balls and get hit in stride, only to fall awkwardly in the opposite direction of their momemtum rather than the momemntum of the hits naturally following thru. SOme of the tackles seem a bit stiff too. There's some that give no sensation of follow thru momemntum and the 8 way directional movement allows running backs to create these very sharp zig zag running strategies that take away the natural feel of strategically playing the angles and trapping a runner toward a sideline.

                      The game needs a bit more natural movement fine tuning and they need to add more gradual directional movement and just a tad bit more momemntum and follow thru physics on hits

                      Comment

                      • Lisa_Bonami
                        Banned
                        • Aug 2003
                        • 1293

                        #12
                        Re: Is there a downside?

                        Vader, not to really rag on you but that had to be the most petty list of 'downsides' I have ever read for this game and most of them toward the bottom of your list, I wouldnt even want in the game or care at all about.

                        What I feel really detracts from this game is the 8 way directional control that seems to get in the way of what could be a very fluid video game of football. The animations are plenty but some of the transistions still need to be fine tuned for a more natural feel.

                        too many times, I have seen recievers catch balls and get hit in stride, only to fall awkwardly in the opposite direction of their momemtum rather than the momemntum of the hits naturally following thru. SOme of the tackles seem a bit stiff too. There's some that give no sensation of follow thru momemntum and the 8 way directional movement allows running backs to create these very sharp zig zag running strategies that take away the natural feel of strategically playing the angles and trapping a runner toward a sideline.

                        The game needs a bit more natural movement fine tuning and they need to add more gradual directional movement and just a tad bit more momemntum and follow thru physics on hits

                        Comment

                        • Lisa_Bonami
                          Banned
                          • Aug 2003
                          • 1293

                          #13
                          Re: Is there a downside?

                          Vader, not to really rag on you but that had to be the most petty list of 'downsides' I have ever read for this game and most of them toward the bottom of your list, I wouldnt even want in the game or care at all about.

                          What I feel really detracts from this game is the 8 way directional control that seems to get in the way of what could be a very fluid video game of football. The animations are plenty but some of the transistions still need to be fine tuned for a more natural feel.

                          too many times, I have seen recievers catch balls and get hit in stride, only to fall awkwardly in the opposite direction of their momemtum rather than the momemntum of the hits naturally following thru. SOme of the tackles seem a bit stiff too. There's some that give no sensation of follow thru momemntum and the 8 way directional movement allows running backs to create these very sharp zig zag running strategies that take away the natural feel of strategically playing the angles and trapping a runner toward a sideline.

                          The game needs a bit more natural movement fine tuning and they need to add more gradual directional movement and just a tad bit more momemntum and follow thru physics on hits

                          Comment

                          • KymeraGB
                            Pro
                            • Mar 2003
                            • 512

                            #14
                            Re: Is there a downside?

                            thats cause Vader like to down ESPN.

                            OH, about the fans, they dont sound the same through out the game, they react to diff plays and other things. YOUR thinking of Madden with the boring fan noise.

                            Comment

                            • KymeraGB
                              Pro
                              • Mar 2003
                              • 512

                              #15
                              Re: Is there a downside?

                              thats cause Vader like to down ESPN.

                              OH, about the fans, they dont sound the same through out the game, they react to diff plays and other things. YOUR thinking of Madden with the boring fan noise.

                              Comment

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