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  • onetonmartin
    Think Different
    • Jul 2003
    • 1048

    #16
    Re: To OS Mods and VC

    </font><blockquote><font class="small">Quote:</font><hr />
    TombSong said:
    To clarify myself so there is no misunderstanding. Saying "Ricky Williams or any RB isnt always going to have a good game. Just like real life, teams play better than they should at times and worse than they should." Is not the response someone whould want to hear when they have been playing bear formations or any eight man front or any defense for that matter thats designed to stop the run only to see a RB break 3-4 tackles and scamper for big gains consistantly. Yes every RB has their good and bad days but 20 running plays ran against 8 man fronts should not result in any RB having a high percentage of big plays and broken tackles. Ask Emmitt Smith.

    <hr /></blockquote><font class="post">

    I hear what you are trying to say, but it sounds like you need to practice with your defense. To start off, try not to compare Ricky Williams on Legend to Ricky Williams controlled by your nephew. The computer uses an insane amount of moves, all at the right time &amp; all with great effectiveness.

    If you are going to use Bear &amp; expect it to stop the run, just because it is designed to do so, then you are in for some trouble. If you expect to hold Williams under 100 yds every game then you are being too hard on yourself. You need to experiment using 4-3 &amp; Bear in ways different than what you are now. A wise man once said, "The definition of insanity is doing the same thing over and over again, expecting a different result." If you wan't some advice scower the OS fourums because it is loaded with it. I don't need to tell you how I stop Legend's run, because I &amp; many others have repeated it over &amp; over again. So good luck TombSong

    As far as the confusion w/ DB's attributes and ratings, I have never had these problems. My weak players are weak &amp; my solid players are solid. I just adapt to provide help to my weak links.

    Comment

    • jmarks2001
      Rookie
      • Jul 2003
      • 252

      #17
      Re: To OS Mods and VC

      </font><blockquote><font class="small">Quote:</font><hr />
      TombSong said:
      The running game issue is an odd one. I used he Cowboys against the Dolphins and Ricky Williams ran all over me on Legend difficulty. When I played my nephew with the same teams I shut Ricky Down pretty much. So I am thinking either the CPU is better at controlling Ricky(maybe too good) OR the ratings are somehow skewed in regards to whether you are playing a single player game or multiplayer game. Either way, answers to these questions would help dispell myths about the game and help us enjoy the game more.


      <hr /></blockquote><font class="post">
      The reason why you could shut down your nephew much easier than you could the CPU (both on Legend difficulty) is because both teams were being controlled by humans. Therefore, the human sliders were in effect for both of you (Your Tackling = 10, Opponent's Running = 10). When you play against the CPU, it is unbalanced (Your Tackling = 10, Opponent's Running = 40).

      I was confused on this once (not saying that you are necessarily confused about it). The AI sliders apply to all players on CPU controlled teams. The Human sliders apply to all players on human controlled teams. The AI sliders don't apply to AI controlled players on your team. Get it?

      Comment

      • jmarks2001
        Rookie
        • Jul 2003
        • 252

        #18
        Re: To OS Mods and VC

        </font><blockquote><font class="small">Quote:</font><hr />
        TombSong said:
        The running game issue is an odd one. I used he Cowboys against the Dolphins and Ricky Williams ran all over me on Legend difficulty. When I played my nephew with the same teams I shut Ricky Down pretty much. So I am thinking either the CPU is better at controlling Ricky(maybe too good) OR the ratings are somehow skewed in regards to whether you are playing a single player game or multiplayer game. Either way, answers to these questions would help dispell myths about the game and help us enjoy the game more.


        <hr /></blockquote><font class="post">
        The reason why you could shut down your nephew much easier than you could the CPU (both on Legend difficulty) is because both teams were being controlled by humans. Therefore, the human sliders were in effect for both of you (Your Tackling = 10, Opponent's Running = 10). When you play against the CPU, it is unbalanced (Your Tackling = 10, Opponent's Running = 40).

        I was confused on this once (not saying that you are necessarily confused about it). The AI sliders apply to all players on CPU controlled teams. The Human sliders apply to all players on human controlled teams. The AI sliders don't apply to AI controlled players on your team. Get it?

        Comment

        • jmarks2001
          Rookie
          • Jul 2003
          • 252

          #19
          Re: To OS Mods and VC

          </font><blockquote><font class="small">Quote:</font><hr />
          TombSong said:
          The running game issue is an odd one. I used he Cowboys against the Dolphins and Ricky Williams ran all over me on Legend difficulty. When I played my nephew with the same teams I shut Ricky Down pretty much. So I am thinking either the CPU is better at controlling Ricky(maybe too good) OR the ratings are somehow skewed in regards to whether you are playing a single player game or multiplayer game. Either way, answers to these questions would help dispell myths about the game and help us enjoy the game more.


          <hr /></blockquote><font class="post">
          The reason why you could shut down your nephew much easier than you could the CPU (both on Legend difficulty) is because both teams were being controlled by humans. Therefore, the human sliders were in effect for both of you (Your Tackling = 10, Opponent's Running = 10). When you play against the CPU, it is unbalanced (Your Tackling = 10, Opponent's Running = 40).

          I was confused on this once (not saying that you are necessarily confused about it). The AI sliders apply to all players on CPU controlled teams. The Human sliders apply to all players on human controlled teams. The AI sliders don't apply to AI controlled players on your team. Get it?

          Comment

          • imported_Administrator
            All Star
            • Jul 2002
            • 7137

            #20
            Re: To OS Mods and VC

            People at VC read the boards. If they have an answer to this they will send one of the staff a PM or maybe even answer it incognito.

            Comment

            • imported_Administrator
              All Star
              • Jul 2002
              • 7137

              #21
              Re: To OS Mods and VC

              People at VC read the boards. If they have an answer to this they will send one of the staff a PM or maybe even answer it incognito.

              Comment

              • imported_Administrator
                All Star
                • Jul 2002
                • 7137

                #22
                Re: To OS Mods and VC

                People at VC read the boards. If they have an answer to this they will send one of the staff a PM or maybe even answer it incognito.

                Comment

                • onetonmartin
                  Think Different
                  • Jul 2003
                  • 1048

                  #23
                  Re: To OS Mods and VC

                  </font><blockquote><font class="small">Quote:</font><hr />
                  bdoughty said:
                  People at VC read the boards. If they have an answer to this they will send one of the staff a PM or maybe even answer it incognito.


                  <hr /></blockquote><font class="post">

                  ooh, trickery!

                  Comment

                  • onetonmartin
                    Think Different
                    • Jul 2003
                    • 1048

                    #24
                    Re: To OS Mods and VC

                    </font><blockquote><font class="small">Quote:</font><hr />
                    bdoughty said:
                    People at VC read the boards. If they have an answer to this they will send one of the staff a PM or maybe even answer it incognito.


                    <hr /></blockquote><font class="post">

                    ooh, trickery!

                    Comment

                    • onetonmartin
                      Think Different
                      • Jul 2003
                      • 1048

                      #25
                      Re: To OS Mods and VC

                      </font><blockquote><font class="small">Quote:</font><hr />
                      bdoughty said:
                      People at VC read the boards. If they have an answer to this they will send one of the staff a PM or maybe even answer it incognito.


                      <hr /></blockquote><font class="post">

                      ooh, trickery!

                      Comment

                      • TombSong
                        MVP
                        • Jul 2002
                        • 2543

                        #26
                        Re: To OS Mods and VC

                        Thanks for the feedbackk fella's.

                        I made reference in my post that the CPU controlled the RB better than my nephew. I was basing my wonderment on the fact I know my nephew is no slouch at this game. Thus the reason I said maybe the ratings get skewed a bit when playing multiplayer games.

                        Nolefan posted something in another thread I felt strongly about 3 years ago about any football game. There should be a setting/difficulty level at which the devs stand behind that is THE difficulty lvl that the game can be played on with no adjustments that in their opinion best represents their game. I don't want to have to play around with sliders. VC/EA/989 should be able to say based on all factors that we put in out game, this lvl for this game engine best represents the NFL. I never use stats as a determining factor as to whether or not a game is playing the way I think it should but rather how well the top players at their positions play when faced with the best and worst of the men they play against. If I see Randy Moss running a streak 1 on 1 against a slower CB with average cover skils, I expect to complete that pass 95% of the time. If the D calls 2 deep on that same play I expect to complete that pass 10% of the time(I should be SCARED to throw into double coverage) The only time Randy Moss should beat a 2 deep zone when running a streak is if the QB has enough time to see Randy run past the CB and the Safety. A QB having that kind of time does not happen often. Thats what the default settings should do, I should not have to adjust sliders to get that kind of gameplay.

                        This is my opinion but I think ALL the games (VC is not as bad) rely too much on AI to determine the success or failure of a play for the Defense or the offense. More should be done to make runing/tackling/catching/defending a pass more interactive so that good play calling and How well you control your man has more impact on the outcome.

                        When a defense commits to stopping the run by putting 8 in the box and taking the big risk of getting burnt on a pass, then by golly if the offense does run I think its reasonable to expect a minimal gain on the ground at the default skill lvl a HIGH percentage of the time. I should not have to adjust a slider to get those results. If I want to run well against 8 man fronts I should be kicking the difficulty lvl down to rookie. If I play 10 games on default lvl and did nothing but running plays against 8 man fronts and I get 100+ yards per game, even with the best back in the league then the game is flawed. I am not saying this game has that problem I am just stressing that these kinds of tests should be done to determine how to adjust the numbers for the game to make it play right at the default lvl.



                        Comment

                        • TombSong
                          MVP
                          • Jul 2002
                          • 2543

                          #27
                          Re: To OS Mods and VC

                          Thanks for the feedbackk fella's.

                          I made reference in my post that the CPU controlled the RB better than my nephew. I was basing my wonderment on the fact I know my nephew is no slouch at this game. Thus the reason I said maybe the ratings get skewed a bit when playing multiplayer games.

                          Nolefan posted something in another thread I felt strongly about 3 years ago about any football game. There should be a setting/difficulty level at which the devs stand behind that is THE difficulty lvl that the game can be played on with no adjustments that in their opinion best represents their game. I don't want to have to play around with sliders. VC/EA/989 should be able to say based on all factors that we put in out game, this lvl for this game engine best represents the NFL. I never use stats as a determining factor as to whether or not a game is playing the way I think it should but rather how well the top players at their positions play when faced with the best and worst of the men they play against. If I see Randy Moss running a streak 1 on 1 against a slower CB with average cover skils, I expect to complete that pass 95% of the time. If the D calls 2 deep on that same play I expect to complete that pass 10% of the time(I should be SCARED to throw into double coverage) The only time Randy Moss should beat a 2 deep zone when running a streak is if the QB has enough time to see Randy run past the CB and the Safety. A QB having that kind of time does not happen often. Thats what the default settings should do, I should not have to adjust sliders to get that kind of gameplay.

                          This is my opinion but I think ALL the games (VC is not as bad) rely too much on AI to determine the success or failure of a play for the Defense or the offense. More should be done to make runing/tackling/catching/defending a pass more interactive so that good play calling and How well you control your man has more impact on the outcome.

                          When a defense commits to stopping the run by putting 8 in the box and taking the big risk of getting burnt on a pass, then by golly if the offense does run I think its reasonable to expect a minimal gain on the ground at the default skill lvl a HIGH percentage of the time. I should not have to adjust a slider to get those results. If I want to run well against 8 man fronts I should be kicking the difficulty lvl down to rookie. If I play 10 games on default lvl and did nothing but running plays against 8 man fronts and I get 100+ yards per game, even with the best back in the league then the game is flawed. I am not saying this game has that problem I am just stressing that these kinds of tests should be done to determine how to adjust the numbers for the game to make it play right at the default lvl.



                          Comment

                          • TombSong
                            MVP
                            • Jul 2002
                            • 2543

                            #28
                            Re: To OS Mods and VC

                            Thanks for the feedbackk fella's.

                            I made reference in my post that the CPU controlled the RB better than my nephew. I was basing my wonderment on the fact I know my nephew is no slouch at this game. Thus the reason I said maybe the ratings get skewed a bit when playing multiplayer games.

                            Nolefan posted something in another thread I felt strongly about 3 years ago about any football game. There should be a setting/difficulty level at which the devs stand behind that is THE difficulty lvl that the game can be played on with no adjustments that in their opinion best represents their game. I don't want to have to play around with sliders. VC/EA/989 should be able to say based on all factors that we put in out game, this lvl for this game engine best represents the NFL. I never use stats as a determining factor as to whether or not a game is playing the way I think it should but rather how well the top players at their positions play when faced with the best and worst of the men they play against. If I see Randy Moss running a streak 1 on 1 against a slower CB with average cover skils, I expect to complete that pass 95% of the time. If the D calls 2 deep on that same play I expect to complete that pass 10% of the time(I should be SCARED to throw into double coverage) The only time Randy Moss should beat a 2 deep zone when running a streak is if the QB has enough time to see Randy run past the CB and the Safety. A QB having that kind of time does not happen often. Thats what the default settings should do, I should not have to adjust sliders to get that kind of gameplay.

                            This is my opinion but I think ALL the games (VC is not as bad) rely too much on AI to determine the success or failure of a play for the Defense or the offense. More should be done to make runing/tackling/catching/defending a pass more interactive so that good play calling and How well you control your man has more impact on the outcome.

                            When a defense commits to stopping the run by putting 8 in the box and taking the big risk of getting burnt on a pass, then by golly if the offense does run I think its reasonable to expect a minimal gain on the ground at the default skill lvl a HIGH percentage of the time. I should not have to adjust a slider to get those results. If I want to run well against 8 man fronts I should be kicking the difficulty lvl down to rookie. If I play 10 games on default lvl and did nothing but running plays against 8 man fronts and I get 100+ yards per game, even with the best back in the league then the game is flawed. I am not saying this game has that problem I am just stressing that these kinds of tests should be done to determine how to adjust the numbers for the game to make it play right at the default lvl.



                            Comment

                            • dguru
                              Rookie
                              • May 2003
                              • 136

                              #29
                              Re: To OS Mods and VC

                              </font><blockquote><font class="small">Quote:</font><hr />
                              TombSong said:

                              When a defense commits to stopping the run by putting 8 in the box and taking the big risk of getting burnt on a pass, then by golly if the offense does run I think its reasonable to expect a minimal gain on the ground at the default skill lvl a HIGH percentage of the time. I should not have to adjust a slider to get those results. If I want to run well against 8 man fronts I should be kicking the difficulty lvl down to rookie. If I play 10 games on default lvl and did nothing but running plays against 8 man fronts and I get 100+ yards per game, even with the best back in the league then the game is flawed. I am not saying this game has that problem I am just stressing that these kinds of tests should be done to determine how to adjust the numbers for the game to make it play right at the default lvl.





                              <hr /></blockquote><font class="post">

                              Right on the money with this post I also posted in regards to some answears from VC with no results I will bump up again.

                              Comment

                              • dguru
                                Rookie
                                • May 2003
                                • 136

                                #30
                                Re: To OS Mods and VC

                                </font><blockquote><font class="small">Quote:</font><hr />
                                TombSong said:

                                When a defense commits to stopping the run by putting 8 in the box and taking the big risk of getting burnt on a pass, then by golly if the offense does run I think its reasonable to expect a minimal gain on the ground at the default skill lvl a HIGH percentage of the time. I should not have to adjust a slider to get those results. If I want to run well against 8 man fronts I should be kicking the difficulty lvl down to rookie. If I play 10 games on default lvl and did nothing but running plays against 8 man fronts and I get 100+ yards per game, even with the best back in the league then the game is flawed. I am not saying this game has that problem I am just stressing that these kinds of tests should be done to determine how to adjust the numbers for the game to make it play right at the default lvl.





                                <hr /></blockquote><font class="post">

                                Right on the money with this post I also posted in regards to some answears from VC with no results I will bump up again.

                                Comment

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