Example: I have been testing teams with good fast WR's against Irvine(CB for the vikings). He has a low coverage rating. On all-pro the better WR's get seperation from him but on Legend he just about blankets them. So I am left wondering, just how much was his player ratings adjusted and which ones.
Also I know defensive play calling has an affect on how well a given passs/run play will be defended. The problem is I think not fully understanding the logic behind what determines what a AI player is gonna do when playing a Zone or man to man and how his ratings effect how well or how bad they play a zone or man to man, and how consistantly they will play well or bad. Does a 90 rating say they will do well 60% of the time, 80% of the time or what ?
EXAMPLE: I have noticed on some plays where I am playing 3 deep zones with zone underneath by the LB's that some LB jam the WR coming through their zone better than others and when playing man to man coverage some LB/DB seem to be aware of where the ball is better than others when its in the air. However it seems to be inconsistant with the player ratings or shall I say, "MY understanding of the ratings" I hope I am making sense.
The running game issue is an odd one. I used he Cowboys against the Dolphins and Ricky Williams ran all over me on Legend difficulty. When I played my nephew with the same teams I shut Ricky Down pretty much. So I am thinking either the CPU is better at controlling Ricky(maybe too good) OR the ratings are somehow skewed in regards to whether you are playing a single player game or multiplayer game. Either way, answers to these questions would help dispell myths about the game and help us enjoy the game more.
Thanks
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