For the sake of challenging, did they tone the AI down too much?
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For the sake of challenging, did they tone the AI down too much?
Let me explain, in a real game, if a player's whole foot is out of bounds he will be called out everytime. In ESPN, for the sake of you being able to challenge, they sometimes let the play keep going when the player's whole foot is out, sometimes when the player's foot is out for 2 or 3 consecutive steps. I saw a video for this year's game where T.O.'s whole foot was out and they let the play go, so it's still in there. They should have it so they get called out EVERYTIME when the whole foot is out and have a higher and higher probability the the more his foot is in bounds. This is a minor gripe but something I noticed that will maybe be addressed still this year, if not next.Tags: None -
Re: For the sake of challenging, did they tone the AI down too much?
</font><blockquote><font class="small">Quote:</font><hr />
Slickman said:
Let me explain, in a real game, if a player's whole foot is out of bounds he will be called out everytime. In ESPN, for the sake of you being able to challenge, they sometimes let the play keep going when the player's whole foot is out, sometimes when the player's foot is out for 2 or 3 consecutive steps. I saw a video for this year's game where T.O.'s whole foot was out and they let the play go, so it's still in there. They should have it so they get called out EVERYTIME when the whole foot is out and have a higher and higher probability the the more his foot is in bounds. This is a minor gripe but something I noticed that will maybe be addressed still this year, if not next.
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The only think that really annoys me is how often they get the spot of the ball wrong. I mean you either have to give up first downs that didn't really occur or use both your challenges in the first qtr. -
Re: For the sake of challenging, did they tone the AI down too much?
</font><blockquote><font class="small">Quote:</font><hr />
Slickman said:
Let me explain, in a real game, if a player's whole foot is out of bounds he will be called out everytime. In ESPN, for the sake of you being able to challenge, they sometimes let the play keep going when the player's whole foot is out, sometimes when the player's foot is out for 2 or 3 consecutive steps. I saw a video for this year's game where T.O.'s whole foot was out and they let the play go, so it's still in there. They should have it so they get called out EVERYTIME when the whole foot is out and have a higher and higher probability the the more his foot is in bounds. This is a minor gripe but something I noticed that will maybe be addressed still this year, if not next.
<hr /></blockquote><font class="post">
The only think that really annoys me is how often they get the spot of the ball wrong. I mean you either have to give up first downs that didn't really occur or use both your challenges in the first qtr.Comment
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Re: For the sake of challenging, did they tone the AI down too much?
</font><blockquote><font class="small">Quote:</font><hr />
Slickman said:
Let me explain, in a real game, if a player's whole foot is out of bounds he will be called out everytime. In ESPN, for the sake of you being able to challenge, they sometimes let the play keep going when the player's whole foot is out, sometimes when the player's foot is out for 2 or 3 consecutive steps. I saw a video for this year's game where T.O.'s whole foot was out and they let the play go, so it's still in there. They should have it so they get called out EVERYTIME when the whole foot is out and have a higher and higher probability the the more his foot is in bounds. This is a minor gripe but something I noticed that will maybe be addressed still this year, if not next.
<hr /></blockquote><font class="post">
The only think that really annoys me is how often they get the spot of the ball wrong. I mean you either have to give up first downs that didn't really occur or use both your challenges in the first qtr.Comment
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Re: For the sake of challenging, did they tone the AI down too much?
</font><blockquote><font class="small">Quote:</font><hr />
Bondra12 said:
The only think that really annoys me is how often they get the spot of the ball wrong. I mean you either have to give up first downs that didn't really occur or use both your challenges in the first qtr.
<hr /></blockquote><font class="post">
Yeah that too, they'd be off by an entire yard! I hope they tone that down some too.Comment
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Re: For the sake of challenging, did they tone the AI down too much?
</font><blockquote><font class="small">Quote:</font><hr />
Bondra12 said:
The only think that really annoys me is how often they get the spot of the ball wrong. I mean you either have to give up first downs that didn't really occur or use both your challenges in the first qtr.
<hr /></blockquote><font class="post">
Yeah that too, they'd be off by an entire yard! I hope they tone that down some too.Comment
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Re: For the sake of challenging, did they tone the AI down too much?
</font><blockquote><font class="small">Quote:</font><hr />
Bondra12 said:
The only think that really annoys me is how often they get the spot of the ball wrong. I mean you either have to give up first downs that didn't really occur or use both your challenges in the first qtr.
<hr /></blockquote><font class="post">
Yeah that too, they'd be off by an entire yard! I hope they tone that down some too.Comment
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Re: For the sake of challenging, did they tone the AI down too much?
I remember reading that developers for the game last year purposely had to put in the bad spots/calls in order to allow for the implementation of challenges. Now maybe they could make it so that the calls are closer, but in reality is there any reason for the cpu to make an incorrect call anyway? The CPU knows when you are out of bounds, short of yardage,etc. In essence to allow challenges in videogames, the cpu purposely has to screw up these things. It's a neccessary evil for the feature.EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.Comment
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Re: For the sake of challenging, did they tone the AI down too much?
I remember reading that developers for the game last year purposely had to put in the bad spots/calls in order to allow for the implementation of challenges. Now maybe they could make it so that the calls are closer, but in reality is there any reason for the cpu to make an incorrect call anyway? The CPU knows when you are out of bounds, short of yardage,etc. In essence to allow challenges in videogames, the cpu purposely has to screw up these things. It's a neccessary evil for the feature.EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.Comment
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Re: For the sake of challenging, did they tone the AI down too much?
I remember reading that developers for the game last year purposely had to put in the bad spots/calls in order to allow for the implementation of challenges. Now maybe they could make it so that the calls are closer, but in reality is there any reason for the cpu to make an incorrect call anyway? The CPU knows when you are out of bounds, short of yardage,etc. In essence to allow challenges in videogames, the cpu purposely has to screw up these things. It's a neccessary evil for the feature.EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.Comment
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Re: For the sake of challenging, did they tone the AI down too much?
this is true and i wouldn't complain about the sideline thing. after all our view of the game is much farther than what they are seeing when they make the challenge.
the problem with the system is the calls made. if the bulk of the calls were on caught vs trapped passes, fumbles vs the knee being down and caught inbounds then i have no problem with them factoring in bad calls by the refs. the bulk of the calls now are on ball spots which rarely get challenged in the nfl.Comment
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Re: For the sake of challenging, did they tone the AI down too much?
this is true and i wouldn't complain about the sideline thing. after all our view of the game is much farther than what they are seeing when they make the challenge.
the problem with the system is the calls made. if the bulk of the calls were on caught vs trapped passes, fumbles vs the knee being down and caught inbounds then i have no problem with them factoring in bad calls by the refs. the bulk of the calls now are on ball spots which rarely get challenged in the nfl.Comment
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Re: For the sake of challenging, did they tone the AI down too much?
this is true and i wouldn't complain about the sideline thing. after all our view of the game is much farther than what they are seeing when they make the challenge.
the problem with the system is the calls made. if the bulk of the calls were on caught vs trapped passes, fumbles vs the knee being down and caught inbounds then i have no problem with them factoring in bad calls by the refs. the bulk of the calls now are on ball spots which rarely get challenged in the nfl.Comment
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