Lets get a league going. Why not.

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  • daflyboys
    Banned
    • May 2003
    • 18238

    #16
    Re: Lets get a league going. Why not.

    Originally posted by Timathie
    These are the sliders we should really use.

    Blocking 20
    Passing 40
    Running 20
    Catching 40

    Coverage 0 (Can be higher but it just leads to more knowdowns and the QBs% goes down with it. I have found zero to be the best.)
    Pursuit 0 (This is the most important thing it keep INTS down. If any higher you get the stupied INTS back. If you want to keep them down to normal this must be zero.)
    Tackling 20

    Kicking 20
    Fatgue 20

    Injury 20
    Fumbles 30 (Get more fumbles with less INTs. But the fumbles are not crazy either. Watch out for wet weather though.)
    Interceptions 0

    Sub in and out 60/85
    EQ on (I agree fully)

    No I have played over 500 games with these sliders. The INTs are normal, QB% is normal. 58% on the ave. Which is right on the NFL ave. The rest of the game plays fine. Try these out. Give input Tweak if you think they need tweaking. We can come up with something. But The pursuit slider must stay at zero are you will never get a passing game going. INTS will be out of control. But this is nothing more then my Humble Opinion.
    Tim --- I assume you're talking about using these sliders vs. the cpu...if so then you're talking apples and oranges. Passing/catching at max in H v. H matches is entirely too high. Same with your other observations.....again if you're talking vs. cpu maybe this works fine....but in human games, there's a lot wrong with what you're suggesting.

    Actually, in H v H games, you don't need to touch too much (from the All Pro setting default). Actually, if you set coverage and tackling up 2 clicks, pursuit up 3, kicking down to about the 1-1/2 hash mark level (making 35+ yarders challenging), fatigue to the 1st hash mark (and all the same for the cpu sliders, save for kicking since it's manual); then tick injury down 1; INT down to the 2nd hash mark and fumble up to the 3rd hash mark.....game for humans plays great and forces you to rely on your play calling creativity and individual effort.
    Last edited by daflyboys; 01-24-2006, 11:37 PM.

    Comment

    • daflyboys
      Banned
      • May 2003
      • 18238

      #17
      Re: Lets get a league going. Why not.

      Originally posted by Cardot
      I have a dumb question. AIM is some type of instant messaging? Does this mean you have your PC near your XBOX and you send messges between plays?
      Hmm....it's hard to believe in this day and age people who hit the internet don't know what AIM is. Yes, it is, but there would be no reason to message between plays....games would take forever. AIM is great for communication to set games up (vs. using forums or email). It's also good if you don't have a headset and have problems during the game, d/c, etc.

      Comment

      • Timathie
        Rookie
        • Sep 2002
        • 358

        #18
        Re: Lets get a league going. Why not.

        Originally posted by daflyboys
        Tim --- I assume you're talking about using these sliders vs. the cpu...if so then you're talking apples and oranges. Passing/catching at max in H v. H matches is entirely too high. Same with your other observations.....again if you're talking vs. cpu maybe this works fine....but in human games, there's a lot wrong with what you're suggesting.

        Actually, in H v H games, you don't need to touch too much (from the All Pro setting default). Actually, if you set coverage and tackling up 2 clicks, pursuit up 3, kicking down to about the 1-1/2 hash mark level (making 35+ yarders challenging), fatigue to the 1st hash mark (and all the same for the cpu sliders, save for kicking since it's manual); then tick injury down 1; INT down to the 2nd hash mark and fumble up to the 3rd hash mark.....game for humans plays great and forces you to rely on your play calling creativity and individual effort.
        I have and Idea. I was going to argue my point but that is just silly. This is not what this league is going to be about. This league is about fun and sim football with out the cheese. With a really nice web page I hope(I am willy to do it to for this league). I dont care if I lose every game as long as I am having fun. I just dont want to be passing for less then 50% every game that is all. I think you all can understand where I am coming form on this one. I just want to see a normal NFL passing game going on. So I say lets start with daflyboys sliders. Then as the league goes on we can adjust them as we see fit. In the end the sliders will be the same for both sides it is not like anybody is going to have an advange because of sliders. I mean we need a starting point and Daflyboys is as good as any.

        Tim

        PS I want to be Pittsburgh. Not because they are in the superbowl. Because they are my Favorite team.

        Comment

        • Timathie
          Rookie
          • Sep 2002
          • 358

          #19
          Re: Lets get a league going. Why not.

          I would like to do a web page for the league. So that we have some sense of who is doing what in the league. Since this is not going to be a espn league but one of our own doing. At the end of the game at least the team stats for the games played with team totals at the end of the week.

          Tim

          Comment

          • Cardot
            I'm not on InstantFace.
            • Feb 2003
            • 6164

            #20
            Re: Lets get a league going. Why not.

            Originally posted by daflyboys
            Hmm....it's hard to believe in this day and age people who hit the internet don't know what AIM is.
            Sorry, I am a tad old. I used AIM once years ago, but haven't had a need for it since.

            I don't care what the settings are....I'll let you guys figure that out. I am pretty sure you guys will whip me either way. I am just looking to have fun.

            Comment

            • Cardot
              I'm not on InstantFace.
              • Feb 2003
              • 6164

              #21
              Re: Lets get a league going. Why not.

              So it looks like we are currently working with 7 teams?
              1. Timathie
              2. Daflyboys
              3. TwoSilk
              4. Grunt
              5. Cardot
              6 & 7. Daflyboys' buddies.

              Comment

              • Timathie
                Rookie
                • Sep 2002
                • 358

                #22
                Re: Lets get a league going. Why not.

                ya looking good so far.

                Tim

                Comment

                • Ram209
                  MVP
                  • Feb 2003
                  • 1161

                  #23
                  Re: Lets get a league going. Why not.

                  Originally posted by Cardot
                  So it looks like we are currently working with 7 teams?
                  1. Timathie
                  2. Daflyboys
                  3. TwoSilk
                  4. Grunt
                  5. Cardot
                  6 & 7. Daflyboys' buddies.
                  I'm in

                  Comment

                  • daflyboys
                    Banned
                    • May 2003
                    • 18238

                    #24
                    Re: Lets get a league going. Why not.

                    I'm going to set up an "official" sign up thread.....keep this one for other discussions/ideas for the league. If we have 8, I think that's a good number. But to sign up....you HAVE TO put in your contact information. If I'm going to keep this straight and we're going to make this work, I can't go hunting around for what's necessary.

                    Comment

                    • Timathie
                      Rookie
                      • Sep 2002
                      • 358

                      #25
                      Re: Lets get a league going. Why not.

                      ***personally I've been in some leagues that have been downright anal about stats which turns into a part time job. I don't really have a great interest in that, especially since we can't play with up-to-date rosters.

                      The above is from daflyboys.

                      I agree with this statement. I dont what to be anal. But some basic team stats I think will be ok.

                      Score.
                      Passing yards
                      Completions/Attemets
                      Rushing yards
                      Attemets
                      INTS
                      Sacks
                      Defence yards givien up in passing and rushing.
                      Total turn overs.

                      These would be all teams stats only. Ind. will not be keeped tracked. But if you all think this is too much. I am cool with that.

                      Tim

                      Comment

                      • Cardot
                        I'm not on InstantFace.
                        • Feb 2003
                        • 6164

                        #26
                        Re: Lets get a league going. Why not.

                        Sign Up Thread --> Click Me

                        Comment

                        • TWOSILK
                          MVP
                          • Jun 2005
                          • 442

                          #27
                          Re: Lets get a league going. Why not.

                          Originally posted by daflyboys
                          Okay, then here are some of the guidelines/rules that we'd have to have an understanding about. Mainly it would be to cut out the cheap play and/or the things that are way overdone in this game. Plus, I think we should set up an atmosphere of a real NFL game. This would also come under the heading of removing "cheese" from the game. For example, if you ever played these guys online who consistently walk up to the line and hike the ball immediately once the QB gets under center. It just doesn't happen. NFL games would be over in about 70 minutes. So let me throw these out there (with guidelines) and see what you guys think, by area:

                          General Gameplay:
                          *Quarters: 8-10 mins. in length (longer periods really get you immersed in the game)
                          *EQ: "ON" -- really helps DB play; does NOT equalize teams as some people think.
                          *Set-Up: Exhibition (2K leagues don't allow for any slider variability); other parameters could be set, like what to do with a particular type of injury length.
                          *Sliders: Some tweaking is needed in gameplay, but primarily with INT's and penalties (most penalties need to be way up).
                          *Act like an NFL team at the line: put guys in motion; audible; fake audibles (e.g., hot routes during run plays)....things that normal NFL teams do. This also gives the defense a little time to make shifts as wanted.

                          Offense:
                          *QB running with the ball: For longer qtrs (8 and above) -- 2x/half
                          *RB: shoulder charge 1x/run in red zone only; stiff arm 1x/any run
                          *FB and TE: shoulder charge and stiff arm 1x/any run or catch & carry
                          *WR: should we say to typically take manual control prior to ball arriving?

                          Defense:
                          *D-line: thumbstick shift for whole line only -- no individual moving of players; no manual rushing with linemen; manual control only after lineman breaks through and is pursuing QB
                          *LB's and DB's: manually place players whereever you want; no manual blitzes OR we could say only manually blitz without powering up.

                          Special Teams:
                          *FG and P attempts: always manual (not even sure if there is a way to switch off your kicker and let the cpu kick)
                          *XPT blocks: disallowed, unless you want to go up the middle
                          *FG blocks: not sure here, I would say allow at least 1 attempt/half
                          *P blocks: only in situations where you're desperate and you need the ball back late.

                          Miscellaneous Gameplay/Glitches:
                          *QB out of pocket and attempts to throw ball away penalty - decline penalty as you can't control how far up the line you throw it.
                          *Going for it on 4th: never in your own territory behind the opponent's 40 yard line, unless it's late in the 4th quarter and your trailing.
                          *No huddle should be reserved for no huddle situations.
                          *Depending on the length of the period, we shouldn't be running the game clock down to :01 every single play. This is because we're using real NFL play clock time, but not real NFL quarter lengths (unless you REALLY want to!)
                          *RB moves/juke stick: sure use it, but let's not get stupid and make the runner look like he's on Soul Train!
                          *Manual control during passes: both ways when possible, but some passes are so quick it's too difficult, esp. for the defender.
                          *Kickoffs: try to keep them sim; NFL kickoffs aren't all squibs down the middle....neither are punts.
                          *Substitutions: there's nothing more annoying than getting into a game with someone who manually substitutes guys all over the place; the most notorious are the a-holes who take Ray Lewis and make him a lineman, then manually rush him from far wide. So, we'd need to work out manual substitution guidelines that are realistic and that you might see in the real NFL.

                          **That's all I can think of for now.....comments, questions, suggestions.....put them here.

                          Oh I would say AIM should be mandatory for all since some guys don't use headsets....AIM would be a great way to communicate during game if there's a problem (as long as you can have both running). I can't see making headsets mandatory, but they really do help....though some have situations where there is limited use (like me!). I know some guys don't like AIM, but it is completely fine and safe as long as you don't use it stupidly....just like e-mail, know who you're talking to.

                          I'll start:

                          GT: daflyboys
                          AIM: daflyboys2k3
                          e-mail: [email protected]
                          Name: Gordie
                          played a game with cardot last night great player by the way all sim and then some but we had a couple of questions one being the shoulder charge rule is that on plays that start inside the 20 or just once you cross the twenty second question are we doing any slider tweaking at all and if so how??

                          Comment

                          • TWOSILK
                            MVP
                            • Jun 2005
                            • 442

                            #28
                            Re: Lets get a league going. Why not.

                            Originally posted by Cardot
                            So it looks like we are currently working with 7 teams?
                            1. Timathie
                            2. Daflyboys
                            3. TwoSilk
                            4. Grunt
                            5. Cardot
                            6 & 7. Daflyboys' buddies.

                            this will never work online leagues never stay together for a season let alone 2!! Oh wait this one did long live the OSFL!!!!!

                            Comment

                            • Dondadda
                              MVP
                              • Sep 2003
                              • 1204

                              #29
                              Re: Lets get a league going. Why not.

                              Originally posted by TWOSILK
                              this will never work online leagues never stay together for a season let alone 2!! Oh wait this one did long live the OSFL!!!!!


                              I commish a league in its SIXTH season right now, on the PS2. Started when the game came out, and STILL going strong!

                              We have free agency, drafts, trades, injuries, and we occassonally "continue season" to have a "Franchise" feel to our leagues.

                              Online leagues rock, and until Madden has them like 2K does, there's really no point in playing any other football game.
                              Been gaming since the Atari 2600, and hells no I won't stop!!!

                              Comment

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