Actually, in H v H games, you don't need to touch too much (from the All Pro setting default). Actually, if you set coverage and tackling up 2 clicks, pursuit up 3, kicking down to about the 1-1/2 hash mark level (making 35+ yarders challenging), fatigue to the 1st hash mark (and all the same for the cpu sliders, save for kicking since it's manual); then tick injury down 1; INT down to the 2nd hash mark and fumble up to the 3rd hash mark.....game for humans plays great and forces you to rely on your play calling creativity and individual effort.
Lets get a league going. Why not.
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Re: Lets get a league going. Why not.
Originally posted by Timathie
Actually, in H v H games, you don't need to touch too much (from the All Pro setting default). Actually, if you set coverage and tackling up 2 clicks, pursuit up 3, kicking down to about the 1-1/2 hash mark level (making 35+ yarders challenging), fatigue to the 1st hash mark (and all the same for the cpu sliders, save for kicking since it's manual); then tick injury down 1; INT down to the 2nd hash mark and fumble up to the 3rd hash mark.....game for humans plays great and forces you to rely on your play calling creativity and individual effort.Last edited by daflyboys; 01-24-2006, 11:37 PM. -
Re: Lets get a league going. Why not.
Originally posted by CardotI have a dumb question. AIM is some type of instant messaging? Does this mean you have your PC near your XBOX and you send messges between plays?Comment
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Re: Lets get a league going. Why not.
Originally posted by daflyboysTim --- I assume you're talking about using these sliders vs. the cpu...if so then you're talking apples and oranges. Passing/catching at max in H v. H matches is entirely too high. Same with your other observations.....again if you're talking vs. cpu maybe this works fine....but in human games, there's a lot wrong with what you're suggesting.
Actually, in H v H games, you don't need to touch too much (from the All Pro setting default). Actually, if you set coverage and tackling up 2 clicks, pursuit up 3, kicking down to about the 1-1/2 hash mark level (making 35+ yarders challenging), fatigue to the 1st hash mark (and all the same for the cpu sliders, save for kicking since it's manual); then tick injury down 1; INT down to the 2nd hash mark and fumble up to the 3rd hash mark.....game for humans plays great and forces you to rely on your play calling creativity and individual effort.
Tim
PS I want to be Pittsburgh. Not because they are in the superbowl. Because they are my Favorite team.Comment
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Re: Lets get a league going. Why not.
I would like to do a web page for the league. So that we have some sense of who is doing what in the league. Since this is not going to be a espn league but one of our own doing. At the end of the game at least the team stats for the games played with team totals at the end of the week.
TimComment
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Re: Lets get a league going. Why not.
Originally posted by daflyboysHmm....it's hard to believe in this day and age people who hit the internet don't know what AIM is.
I don't care what the settings are....I'll let you guys figure that out. I am pretty sure you guys will whip me either way. I am just looking to have fun.Comment
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Re: Lets get a league going. Why not.
I'm going to set up an "official" sign up thread.....keep this one for other discussions/ideas for the league. If we have 8, I think that's a good number. But to sign up....you HAVE TO put in your contact information. If I'm going to keep this straight and we're going to make this work, I can't go hunting around for what's necessary.Comment
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Re: Lets get a league going. Why not.
***personally I've been in some leagues that have been downright anal about stats which turns into a part time job. I don't really have a great interest in that, especially since we can't play with up-to-date rosters.
The above is from daflyboys.
I agree with this statement. I dont what to be anal. But some basic team stats I think will be ok.
Score.
Passing yards
Completions/Attemets
Rushing yards
Attemets
INTS
Sacks
Defence yards givien up in passing and rushing.
Total turn overs.
These would be all teams stats only. Ind. will not be keeped tracked. But if you all think this is too much. I am cool with that.
TimComment
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Re: Lets get a league going. Why not.
Originally posted by daflyboysOkay, then here are some of the guidelines/rules that we'd have to have an understanding about. Mainly it would be to cut out the cheap play and/or the things that are way overdone in this game. Plus, I think we should set up an atmosphere of a real NFL game. This would also come under the heading of removing "cheese" from the game. For example, if you ever played these guys online who consistently walk up to the line and hike the ball immediately once the QB gets under center. It just doesn't happen. NFL games would be over in about 70 minutes. So let me throw these out there (with guidelines) and see what you guys think, by area:
General Gameplay:
*Quarters: 8-10 mins. in length (longer periods really get you immersed in the game)
*EQ: "ON" -- really helps DB play; does NOT equalize teams as some people think.
*Set-Up: Exhibition (2K leagues don't allow for any slider variability); other parameters could be set, like what to do with a particular type of injury length.
*Sliders: Some tweaking is needed in gameplay, but primarily with INT's and penalties (most penalties need to be way up).
*Act like an NFL team at the line: put guys in motion; audible; fake audibles (e.g., hot routes during run plays)....things that normal NFL teams do. This also gives the defense a little time to make shifts as wanted.
Offense:
*QB running with the ball: For longer qtrs (8 and above) -- 2x/half
*RB: shoulder charge 1x/run in red zone only; stiff arm 1x/any run
*FB and TE: shoulder charge and stiff arm 1x/any run or catch & carry
*WR: should we say to typically take manual control prior to ball arriving?
Defense:
*D-line: thumbstick shift for whole line only -- no individual moving of players; no manual rushing with linemen; manual control only after lineman breaks through and is pursuing QB
*LB's and DB's: manually place players whereever you want; no manual blitzes OR we could say only manually blitz without powering up.
Special Teams:
*FG and P attempts: always manual (not even sure if there is a way to switch off your kicker and let the cpu kick)
*XPT blocks: disallowed, unless you want to go up the middle
*FG blocks: not sure here, I would say allow at least 1 attempt/half
*P blocks: only in situations where you're desperate and you need the ball back late.
Miscellaneous Gameplay/Glitches:
*QB out of pocket and attempts to throw ball away penalty - decline penalty as you can't control how far up the line you throw it.
*Going for it on 4th: never in your own territory behind the opponent's 40 yard line, unless it's late in the 4th quarter and your trailing.
*No huddle should be reserved for no huddle situations.
*Depending on the length of the period, we shouldn't be running the game clock down to :01 every single play. This is because we're using real NFL play clock time, but not real NFL quarter lengths (unless you REALLY want to!)
*RB moves/juke stick: sure use it, but let's not get stupid and make the runner look like he's on Soul Train!
*Manual control during passes: both ways when possible, but some passes are so quick it's too difficult, esp. for the defender.
*Kickoffs: try to keep them sim; NFL kickoffs aren't all squibs down the middle....neither are punts.
*Substitutions: there's nothing more annoying than getting into a game with someone who manually substitutes guys all over the place; the most notorious are the a-holes who take Ray Lewis and make him a lineman, then manually rush him from far wide. So, we'd need to work out manual substitution guidelines that are realistic and that you might see in the real NFL.
**That's all I can think of for now.....comments, questions, suggestions.....put them here.
Oh I would say AIM should be mandatory for all since some guys don't use headsets....AIM would be a great way to communicate during game if there's a problem (as long as you can have both running). I can't see making headsets mandatory, but they really do help....though some have situations where there is limited use (like me!). I know some guys don't like AIM, but it is completely fine and safe as long as you don't use it stupidly....just like e-mail, know who you're talking to.
I'll start:
GT: daflyboys
AIM: daflyboys2k3
e-mail: [email protected]
Name: GordieComment
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Re: Lets get a league going. Why not.
Originally posted by CardotSo it looks like we are currently working with 7 teams?
1. Timathie
2. Daflyboys
3. TwoSilk
4. Grunt
5. Cardot
6 & 7. Daflyboys' buddies.
this will never work online leagues never stay together for a season let alone 2!! Oh wait this one did long live the OSFL!!!!!Comment
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Re: Lets get a league going. Why not.
Originally posted by TWOSILKthis will never work online leagues never stay together for a season let alone 2!! Oh wait this one did long live the OSFL!!!!!
I commish a league in its SIXTH season right now, on the PS2. Started when the game came out, and STILL going strong!
We have free agency, drafts, trades, injuries, and we occassonally "continue season" to have a "Franchise" feel to our leagues.
Online leagues rock, and until Madden has them like 2K does, there's really no point in playing any other football game.Been gaming since the Atari 2600, and hells no I won't stop!!!Comment
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