TD's NFL 2K20 Roster File

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  • Flyboy
    Daydream Believer
    • Jun 2003
    • 11352

    #46
    Re: TD's NFL 2K20 Roster File

    Is there an Xbox original way to get these by chance?
    Originally posted by EWRMETS
    Maybe the best post in OS's history. If you don't think Tony Romo is a Hall of Famer, you support al Qaeda.

    Comment

    • db56
      Veteran
      • Feb 2006
      • 790

      #47
      Re: TD's NFL 2K20 Roster File

      Originally posted by tdmavens
      That's a great question, and I think I may be getting closer to an answer. Through my work on files this last season or so, I'm beginning to think having a file with no name corruption and auto fixing of name corruption is key. With the new file I'm almost ready to post, there was no name corruption along the process, from me importing the teams into a stable roster file (the last one release by 2K itself), into renaming players. Something weird did happen where the Ravens players were on the Ravens AND the Rams, so I had to carefully copy and paste the Rams players attributes and carefully edit names in small increments. My current file works in Franchise Mode, even when selecting to user control a single team (I tried the 49ers), and I was able to sim all the way through the playoffs and through off season activities with no problem. One thing I've noticed, however, is that the simulating of games, etc. in the second season tends to take a LOT longer than the first season. Not sure why, but it does.

      I'm also noticing a possible cause for the name corruption (which the editor can "fix," but then the ability to use the roster in franchise can be compromised). When you manually edit a players' name, and you cannot link to another player with that name already because the name is unique (e.g. Cordarrelle) is helpful to change the name slot for a player with a similar number of characters in their name. So in the earlier file, I was might have been taking the unused name slot "Sam" and use it for "Cordarrelle," which has many more characters. And if you do that enough, you can run into problems. I've now just gotten into the habit of saving, closing the file, and reopening it every time after I edit in that way, and I haven't run into any name corruption.

      So, all in all, I'm thinking it comes down to avoiding name corruption, and some files you find on the internet, as wonderful as they are, have had that happen along the way. And they can still be great for single games, but they may have problems in Franchise.

      At least that's where I am in my thinking on this at this point.
      The roster looks amazing, Big thanks!

      Would you mind posting instructions explaining how you change the names so we can make updates to our teams without corrupting the file.



      Sent from my SM-J727V using Operation Sports mobile app

      Comment

      • tdmavens
        Rookie
        • Oct 2007
        • 122

        #48
        Re: TD's NFL 2K20 Roster File

        Originally posted by db56
        The roster looks amazing, Big thanks!

        Would you mind posting instructions explaining how you change the names so we can make updates to our teams without corrupting the file.



        Sent from my SM-J727V using Operation Sports mobile app
        Thanks for the kind words, as well as your own roster work from which I’ve benefitted greatly.

        At this point if you want to change names, and as I change some later this summer, here are some rules and steps I follow. Many of these will echo the advice and guidelines in the Editor itself. If you read that you will also be able to tell what the various colors, brackets, and asterisks mean when editing.

        1. Edit names ONLY using the Editor. Do NOT edit any names while on your 360, PS2, etc.

        2. Try to avoid adding Jr., II, III, etc. to the ends of player's last names. I know it’s trendy now, but as far as 2K5 goes, I now view those extra characters in terms of their potential to be used when renaming future players with unique names (as in steps 5 and 6). My current file still has a few examples, but I will probably remove them at some point.

        3. Back up your files before starting your editing session AND edit in small increments. For me that means each time I change one player’s name, I save the file, close the file (not the program), reopen the file, and then hope I don’t get a name corruption message. If I do, I can go to the file I saved earlier and try another strategy. If not, be thankful and proceed with more editing.

        4. Once you select a player whose name you want to change, first try to link their names (first and last) to existing names in the game. After you select the name, it will turn red (or blue and red if it’s one of the stock rookie names). If you can do that for first and last, awesome. Click OK. Save the file. Close the file (not the program), then reopen.

        5. If you must create a unique name, first try to find an unused name slot with the same number of characters as the name you want. Say you want to name a player Kyler (5 characters). Find a 5-character name with an asterisk that is NOT linked to any other player (i.e. Chris*). Once you select Chris, click OK, and the name slot is white with Chris written in black, you can edit the name to Kyler. Do something similar for the last name (or link to existing if you can), then click OK/Accept and close the player. If it goes back to the roster, save, close, reopen, and continue.

        6. If you can’t find an unused name with the same number of characters, first try to find one with slightly fewer characters. Say you repeat the same steps as in #5 to change Chris (5 characters) to Montana (7 characters). That’s 2 extra characters. One of two things will happen. (1) After changing Chris to Montana (and it should be black with no red that would indicate linking of names), you click OK/Accept, and it returns to the roster. You’re all good. Save, close reopen. OR (2) After changing Chris to Montana, you click OK/Accept, but you receive a message saying about character limit reached and Montana reverts to Chris. In this case, you have to try something else. The file is OK, but it’s not going to let you put Montana in that name slot. What I would do is try to find an unused name slot with 6 characters like Nelson, so I’m only stretching it one character. If that doesn’t work, I would probably go work on other, shorter names for a while, saving closing and reopening, and then come back to this Montana issue. As a last resort, you could find an unused name slot that has 8 or more characters and use it for Montana. Save, close, reopen. I tend to want to save longer unused names for future unique names, but you gotta do what you gotta do, and it won’t hurt the file to use a longer unused name for a unique shorter name. And actually I think when you save, close, and reopen, whichever characters are no longer being used by that slot are made available elsewhere somehow. But I’m not exactly sure how.

        So that’s all I have for now. I’ll add more if something comes to mind. Basically edit in small increments. Save, close, reopen often. Always keep an eye on whether name slots are linked, unique, open, and how many characters are being used.

        I hope this helps. Let me know if you need clarification or if something else arises.

        Comment

        • Americana1108
          Rookie
          • May 2019
          • 9

          #49
          Re: TD's NFL 2K20 Roster File

          Originally posted by tdmavens
          Thanks for sharing. I’m glad to hear it’s working so well. The file seems to be very stable.
          Once it got out of the preseason it seemed to go back to having quick sims, so that's not an issue anymore.

          However, it seems that something's gone sideways with the stats, as in week two there are guys in-game who are tagged as having 50+ tackles and thousands of passing yards for the season. Not sure if they just carried the stats over from last season, and I'm not sure if that shows up in the actual stats when outside of an actual game. Will update as I find more info.

          Comment

          • wallaceseals17
            Rookie
            • Jul 2013
            • 7

            #50
            Re: TD's NFL 2K20 Roster File

            HEY GUYS, TRIED TO USE THE ROSTERS, AND FOLLOWED THE YOUTUBE VIDEO FROM LAST YEAR. BUT DOESNT WORK FOR THESE ROSTERS. WHAT DO I USE TO MOVE THEM ON TO THE 360 HARD DRIVE? THANKS!!

            Comment

            • Flyboy
              Daydream Believer
              • Jun 2003
              • 11352

              #51
              Re: TD's NFL 2K20 Roster File

              Originally posted by WWEDX2007
              I have tested it on both and it works the same. It was actually the first time I hooked up a 360 drive to my PC.
              The PS2 rosters were able to work on the original Xbox for you as well?!
              Originally posted by EWRMETS
              Maybe the best post in OS's history. If you don't think Tony Romo is a Hall of Famer, you support al Qaeda.

              Comment

              • Akkuma2000
                Rookie
                • Jun 2015
                • 6

                #52
                Re: TD's NFL 2K20 Roster File

                Will an updated PS3 roster be done ?

                Comment

                • tdmavens
                  Rookie
                  • Oct 2007
                  • 122

                  #53
                  Re: TD's NFL 2K20 Roster File

                  Originally posted by wallaceseals17
                  HEY GUYS, TRIED TO USE THE ROSTERS, AND FOLLOWED THE YOUTUBE VIDEO FROM LAST YEAR. BUT DOESNT WORK FOR THESE ROSTERS. WHAT DO I USE TO MOVE THEM ON TO THE 360 HARD DRIVE? THANKS!!
                  This is how I’ve done it, and it works just fine for 360.

                  Comment

                  • henne407
                    Rookie
                    • Feb 2011
                    • 267

                    #54
                    Re: TD's NFL 2K20 Roster File

                    hey TDmavens can u help me out i really want to update espn 2k5 but i have windows 10 and i cant save the roster file on my HDD it wont drag over xan u please help me out

                    Comment

                    • cryptofeez
                      Just started!
                      • Jul 2019
                      • 2

                      #55
                      Re: TD's NFL 2K20 Roster File

                      Originally posted by Flyboy
                      The PS2 rosters were able to work on the original Xbox for you as well?!
                      How do i get this save on orignal xbox action replay keeps saying not a xbox save ??? shuld i just bye a 360???

                      Comment

                      • cryptofeez
                        Just started!
                        • Jul 2019
                        • 2

                        #56
                        Re: TD's NFL 2K20 Roster File

                        Originally posted by mooch49
                        Here is the roster converted to ps2. I haven't tested it on franchise yet. But roster works fine.
                        how to convert to og xbox ??????

                        Comment

                        • gagob04
                          Rookie
                          • May 2015
                          • 13

                          #57
                          Re: TD's NFL 2K20 Roster File

                          Originally posted by cryptofeez
                          how to convert to og xbox ??????
                          If I'm not mistaken, all you need to do is open up the UDATA folder from the zip file, find the folder "53450030", open that, and there should be a folder inside with an alphanumeric name. Copy this alphanumeric folder INTO the 53450030 folder on your OG Xbox. This is assuming you are able to FTP to it.

                          Comment

                          • GillBoldberg
                            MVP
                            • Aug 2012
                            • 1135

                            #58
                            Re: TD's NFL 2K20 Roster File

                            Glad to see 2K5 is still going strong!

                            Comment

                            • TarHeelPhenom
                              All Star
                              • Jul 2002
                              • 7103

                              #59
                              Re: TD's NFL 2K20 Roster File

                              Originally posted by gagob04
                              If I'm not mistaken, all you need to do is open up the UDATA folder from the zip file, find the folder "53450030", open that, and there should be a folder inside with an alphanumeric name. Copy this alphanumeric folder INTO the 53450030 folder on your OG Xbox. This is assuming you are able to FTP to it.
                              This is correct...very easy man...I softmodded my xbox. So all I had to do was:

                              1) Copy my saved roster file from my Hard Drive to my USB.

                              2) Load the Thumbdrive into Xplorer 360. Open the folder "53450030"

                              3) Click on the folder with the downloaded roster and drag it and drop it.
                              "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

                              Comment

                              • henne407
                                Rookie
                                • Feb 2011
                                • 267

                                #60
                                Re: TD's NFL 2K20 Roster File

                                how do i update team schedules using finns editor?

                                Comment

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