Progression and many other features were tuned a lot better than the 06 and 05 versions. In short, as the franchise wore on in 05 and 06 the league would become very unbalanced. WRs would be amazing and CBs would all be terrible for example.
The biggest improvement/addition to me was Player Roles for Madden 07 and how players had moral.
From GameFAQs
As the centerpiece of your team and your success, the quarterback carries a big load of responsibility. It is fitting then that the ratings that can be applied to them deal with leadership and most increase Awareness on the field.
The number in parenthesis is my rating(from 1-10) on the usefulness of the role.
FRANCHISE QUARTERBACK (10)
Description- This player is considered the Franchise QB. This player will lose his role if his OVR drops below 85, his franchise signs another Franchise QB or his franchise drafts a QB in the 1st round. This role increases this player's value by 10%.
Rating Bonuses- OL=+2 AWR/PBK,HB/FB/WR/TE=+2 CTH/AWR
Acquisition- You must be the starting quarterback for at least 2 years and
your OVR must be over 85. Your stats don't have to be stellar but your TD-INT ratio can't be horrible.
Comments- This is one of the best roles in the game because it makes your whole offense better for every down he is in the game. This is extremely useful on young teams who have low AWR ratings or for a weak O-line.
CAPTAIN COMEBACK(9)
Description- This player is considered Captain Comeback. This player earns this role if he makes 10 4th Qtr. comebacks. This role increases his value 6 percent.This player expects to make at least 1 4th qtr. comeback per season.
Rating Bonuses- QB=+3 AWR/+2 THA in 4th qtr. when losing, Offense=+1 AWR
Acquisition- You must get 10 4th Qtr. comebacks in your career.
Comments- This is good role if you have a habit of being down late in the game because your QB becomes better making it easier to get completions. I don't find it useful because i'm never down in the 4th qtr. but for those who find themselves having to fight back in the end of the game, this will no doubt be extremely helpful to you.
QB OF THE FUTURE(9)
Description- This player is considered the QB of the Future by his franchise. This role is applied to a QB that is drafted in the 1st round and is a prototype NFL QB. This player will lose his role if another QB is drafted in the 1st round while he's on the roster or if he fails to meet expectations by his 4th Year of play. This role will increase the player's value in trades by 25%.
Rating Bonuses- None
Comment- This role will be applied when you draft a QB in the 1st round so I really have nothing of substance to say about it. No rating bonuses to speak of but is great if you want to trade this player.
TEAM LEADER(8 depending on how young your team is)
Description- This player is considered a team leader. This role will be
removed if his OVR is 85 or less at the end of the season. This role increases the player's value by 5%.
Rating Bonuses- Young players on team +1 AWR.
Comments- There's not much I can say on this role except it looks good in
general if your QB is a team leader. For young teams this will help as that
small boost in AWR will have big gains in your young players.
GAME MANAGER(7)
Description- This player is considered a game manager. This player loses thisrole once his OVR exceeds 89 or drops below 81. This role increase his value 4%. This player expects to play in at least 4 games per season.
Rating Bonuses- QB=+1 AWR/THA on 3rd down
Acquired- N/A
Comments- When I started my franchise Trent Dilfer had this role. He didn't play but I guess form the bonus this role is somewhat useful although there are better roles.
Runningback Roles
Another important cornerstone of your team, your runningback will have most of your carries in a game and will be responsible(along with his blockers) for setting up the passing game by making the D respect the run. For this year speed is important but power is on the same level so either type of back will serve your purpose.
FEATURE BACK(9)
Description- This player is considered the Feature Back. This will player will lose his role if his franchise signs another Feature back or his franchise
drafts a HB in the 1st round. This player expects to start every game and he expects 75% of the team's carries.
Rating Bonuses- OL=+2 AWR/RBK
Acquisition- Your HB must be the starter for at least 2 years and he must put up decent numbers(1000 yds./8-9 TD)
Comments- Like the Frachise QB this role is important because it increases
your O-line's ability to run block, mkaing it easier for your back to pile up
yards and TD's and more important keep the defense honest.
OFFENSIVE PLAYMAKER(8)*This role can be obtained by any offensive player Description- This player is consider an offensive playmaker. This role will be removed if this player throws 15 INT or has 5 fumbles. This player expects to start every game. This role increase the player value by 6%.
Rating Bonuses- HB=Unstated bonuses on 3rd down and for the 4th Qtr.
Acquired- You must have a good number of TD's and yards to obtain this role.
Comments- I have never really paid attention to the bonuses that you get from this role so I don't have a numerical representation but this role will make that player better in the 4th Qtr.
Reciever Roles
These guys are your QB's main threats and will see most of the receptions ina game. Speed is good but as Anquan Boldin and Larry Fitzgerald proved, it's not everything. Catching is the most important stat for you WR.
DEEP THREAT(9)
Description- This player will lose this role if his SPD drops below 91 or he
averages less than 8 YPC for the season. This role increases his value by 4%. This player expects to average 3 catches per game.
Rating Bonuses- QB=+1 THP/THA, WR=+1 CTH/AWR, Defender=-1 SPD/AWR
Acquired- Your reciever must average at least 10 YPC and his speed must be above 91.
Comments- I like this role because it gives your QB an increase in his stats while making your WR's hands better and making the defender assigned to him worse. If your gonna throw a bomb it should be to a player who has this role because it will be easier to burn the DB.
GO TO GUY(10)
Description- This player will lose his role if he has 5 or more drops in a
season or less than 20 first downs. This role inceases his value by 2%. This player excpects to start every game, average 3 catches and 2 first downs per game played.
Rating Bonuses- QB=+3 THA, WR=+2 AWR/CTH(If pass is thrown to him)
Acquired- Your WR must have more than 20 first downs in season to obatin this role.
Comments- This role makes bad WR's better because it fills 2 of the biggest holes in bad WR's AWR and CTH. By increasing both it makes it more likely that he will run his route and actually catch the ball if it is thrown to him. The accuracy bonus for the QB is great because it helps him if he's not an accurate passer.
POSSESSION RECIEVER(8)
Description- This role increases this player's value by 3%. This player
expects to average 2 first downs for every GP.
Rating Bonuses- QB=+1 THA, WR=+1 CTH/AWR, Defender=-1 AWR
Acquired- N/A
Comments- Go to Guy is a better role than the possession reciever but it's
still a good role for a WR. For same reasons that Go to Guy is great,
possession reciever is a little worse because it doesn't give as much of a
boost to the ratings. It's still a good role though.
Offensive Line Roles
These are the Big guys upfront who provide all of your blocking for the game. As they have this role they are indispensible because with good block you can do anything but with bad block your be stuck. I haven't noticed any OL only roles except for Team Mentor and that's the one I will put.
TEAM MENTOR(10 if you have young players at that position)
Description- This player is considered a team mentor. This role will be
removed if his OVR is 85 or less and his MOR is 25 or less at the end of the season. This role increases this player's value by 5%.
Rating Bonuses- Young players+2 AWR, veterans+1
Acquired- I don't know how my OL got this but he was OL of the year for 3 years so I would have to say that you have to be with the team for 4 or 5 years and have good blocking numbers.
Comments- This is an excellent role if you have a rookie who you want to start in a cople of years because the Vet will add to his rating increases making him better faster.
Defensive Line Roles
These guys are the inverse of the OL and they will be the first to engage the O-Line when the play starts. They are responsible for putting pressure on the QB and not letting him have all day to sit in the pocket. Very important because hurried throws are often incompletions and interceptions.
PASS RUSHER(10)
Description- This role will be removed if his OVR is 88 or less and he records less than 2 sacks in a season. This role increases the player's value by 4%.
Rating Bonuses- DE+1 AWR/AGI/ACC/TAK, Opposing O-Line-1 PBK, Secondary+1 AWR
Acquired- I don't know what you have to do to get this. My DE had 8 sacks last season and he ddn't get this role. I know it is based on how many sacks you get so I would say keep on piling up sacks and you'll get the role.
Comments- This is one the best roles to have because it makes your DE better while making the O-Line worse which means more pressure easier.
Defensive Tackle Roles
These are the guys are that sandwiched between the DE's and will normally engage the opposing team's center. He is normally considered an anchor for the line because most run plays come up the middle which he should be able to stop.
RUN STOPPER(10 Second best defensive role)
Description- This player is considered a run stopper. This role increases his value by 6%.
Rating Bonuses- Opposing D-Line=-1 RBK. DT=+1 AWR/AGI/ACC/TAK, LB/FS/SS=+1 AWR
+2 SPD/AGI For every run play run stopper is on the field.
Acquired- My DT just got this once his tackling went up to 92. Most of the guys with this role have TAK of 94 and above and their STR is 94 and above also. So to acquire this role your DT must at least have TAK and STR at 92.
Comments- The bonuses that I put there aren't typos, that's what you get when you have arun stopper on the field. He makes your entire D better while simultaneously making the O-line and the RB worse. How much more could you ask for in a role!!!
Linebacker Roles
These are the guys that are responsible for providing both run and pass
support. They will be sent on blitzes to the QB or dropped back into coverage or spy on the QB. These guys have to be versatile for everything they will be doing on the field.
DEFENSIVE PLAYMAKER(9)
Description- This player is considered a Defensive Playmaker. This role will
be removed if this player goes an entire season without a FF or and INT. He expects to start every game. This role increase his value by 7%.
Rating Bonuses- Unknown bonuses for 3rd donw plays and for the 4th Qtr.
Acquired- A couple of seasons of getting FF, Sacks or INT's will get you this role.
Comments- My LB(Manny Lawson) has been saddled with this role after his 1st season and has had it ever since. He does seem to be smarter on 3rd downs when I don't control him so I guess one of the gains would be awareness. Good for games when you need clutch defensive plays.
DEFENSIVE ENFORCER(10)
Description- This player is considered a defensive enforcer. This role will be removed if this player's OVR drops below 80, his TAK drops below 85 and he records 3 big hits or less in a season. This player expects to start every game and record at least 10 big hits in a season. This role increases the player's value 3%
Rating Bonuses- LB=+3 TAK
Acquired- BIG HITS BABY!!! Pile up big hits in consecutive season and you
should see your player have this role.
Comments- Since I love to put the big hit on people this role is perfect. My LB's have this as do my Safeties and man do they hurt. It also makes your LB a better tackler because it raises hit TAK meaning that people won't shake him off.
PASS RUSHER(10)
Description- This role will be removed if his OVR is 88 or less and he records less than 2 sacks in a season. This role increases the player's value by 4%.
Rating Bonuses- LB+1 AWR/AGI/ACC/TAK, Opposing O-Line-1 PBK, Secondary+1 AWR
Acquired- Once again keep on piling up sacks and you should get this role.
Comments- The only LB I have seen with this role is Lavar Arrington and I
don't understand how he got but I guess it can be obtained by your LB's too.
Cornerback Roles
These are the guys that will be lined up across the WR's and will be
responsible for covering them. Speed is important because that makes it harder to get burnt by a WR but AWR is most important because chances are you won't be controlling you DB and the CPU will which means they will act based on their AWR.
SHUTDOWN CORNER(10)
Description- This role is earned and lost on catches allowed. This role
increases his value 6% percent.
Rating Bonuses- Opposing DB=-1 AGI/ACC/STR/CTH/AWR, Opposing QB=-1 THA, DB=+1 AWR/AGI/ACC/SPD.
Acquired- As it's name implies this role is gained depending on how many
catches you allow in a season. I don't know what the ceiling is but my DB
allowed 32 and got the role so I guess I would say that's the ceiling. He also had 8 INT's though.
Comments- I love this role!! It's great and I think it's the best role on
defense because it makes the opposing DB worse in every important category and also drops the Accuracy of the QB while making you smarter and faster which in turn makes it easier to catch interception or smack down the ball.
DEFENSIVE PLAYMAKER(9)
Description- This player is considered a Defensive Playmaker. This role will
be removed if this player goes an entire season without a FF or and INT. He expects to start every game. This role increase his value by 7%.
Rating Bonuses- Unknown bonuses for 3rd donw plays and for the 4th Qtr.
Acquired- A couple of seasons of getting FF, Sacks or INT's will get you this role.
Comments- All of my DB's have this because they catch alot of interceptions. Once again I don't know what the bonus is but it looks good to have this role next to a shutdown corner.
Safety Roles
These guys are your last line of defense and are farthest away from the line of scrimmage. They basically watch the play develop then decide what to do. Some formations will have the Strong Safety blitzing and have the Free Safety roaming the field. Basically the SS helps out in run support while the FS should be fast and able to help out in pass coverage.
DEFENSIVE PLAYMAKER(9)
Description- This player is considered a Defensive Playmaker. This role will
be removed if this player goes an entire season without a FF or and INT. He expects to start every game. This role increase his value by 7%.
Rating Bonuses- Unknown bonuses for 3rd donw plays and for the 4th Qtr.
Acquired- A couple of seasons of getting FF, Sacks or INT's will get you this role.
Comments- I have alot of pride in my safeties anf both of them have this role. My FS(Mike Adams) because he catches interceptions and bats down passes and my SS(Darnell Bing) because he is a terror when stacked on the line and in the open field. Forced fumbles are common and this is the role that your safeties will be likely to have.
DEFENSIVE ENFORCER(10)
Description- This player is considered a defensive enforcer. This role will be removed if this player's OVR drops below 80, his TAK drops below 85 and he records 3 big hits or less in a season. This player expects to start every game and record at least 10 big hits in a season. This role increases the player's value 3%
Rating Bonuses- SS/FS=+3 TAK
Acquired- BIG HITS BABY!!! Pile up big hits in consecutive season and you
should see your player have this role.
Comments- With this role in the secondary, reciever are terrified of coming across the middle because they know a big hit is coming when they catch the ball and this will almost always result in a dropped ball if done at the right time. All in all an excellent role to have for your safeties.
Kicker Roles
These guys are responsible for your kickoff and more importantly your field
goals. Good kickers are essential because they allow to get points on every drive if you are close enough.
CLUTCH KICKER(8)
Description- This player is considered a clutch kicker. This player earns this role if he makes 3 game winning kicks and he loses it if he misses 3 game winning kicks. This role increases his value by 5%. He expects to take 80% of the teams field goal attemps.
Rating Bonuses- K=+3 KAC,+2 KPW For every 4th Qtr. FG attempt.
Acquired- Make 3 Game winning Field Goals
Comments- This is a great role because it gives your kicker a bonus in the 4th qtr. when you need it, making it easier to make that GW field goal or bring your team back.
Punter Roles
These guys are responsible for moving the ball out of your territory when you can't get a first down. They also handle the kickoff after a safety. I know there is a role for Punter but I can't recall what it is. I will add as I come across it in my Franchise.
COFFIN CORNER(8)
Description-
Rating Bonuses-
Acquired
Comments-
Universal Roles
These are roles that can be obtained by any position on the team.
TEAM CAPTAIN(8)
Description- This plaer is considered a team captain. Thsi role increases his value 1%.
Rating Bonuses- Player=+1 AWR
Acquired- You can name any player you want Team Captain anytime before those regular season starts. Go to View roster then hit X o the player you want to name team captain. You will see the option to name that player a team captain.
Comments- This role is useful because it gives a player a boost in AWR which can be extremely useful on the field. Since any player can be named a captain it means you can give any player an instant boost in AWR.
NFL ICON(10/100 Depending on how many icons you have on your team).*Can be acquired by any player.
Description- This player is considered an NFL icon. This role increases his
value by 10%.
Rating Bonuses- Every player on his side of the ball +1 AWR
Acquired- I can't tell you exactly what you have to do to get this role but I got it by putting up excellent numbers consistently(5 years and counting).
Comments- This role is great because it boosts your offensive of defensive awareness per icon. I have 9 icons on my team(4 Offense, 5 Defense) and that means that every player on my defense or offense gets a bonus of 4 or 5 AWR points which needless to say help a great deal.
UNDERACHIEVER(1)
Description- This player earned this role because his OVR is 82 or less years after he was a 1st round draft pick. He can shed this role once his OVR is at least 86. This role decreases this players's value by 8%.
Rating Bonuses- Team=- to all attributes while player has this role
Acquired- By having a 1st round pick whose OVR isn't 82 after 4 seasons.
Comments- This role is bad because it makes your entire team worse in just about every category. I have seen teams AWR go down by 5 points because of a player with this role.
TEAM DISTRACTION(1)
Description- This player has become a distraction. He's become a distraction because his morale has dropped to dangerous levels. Once the player's morale returns to a normal level this role will be removed. This role decreases the player's value by 8%.
Rating Bonuses-Team=-1 AWR
Acquired- By making a player unhappy by putting him on trading block or not playing him although he expects to play.
Comments- This role is almost as bad as Underachiever because it makes your team stupid by lowering their AWR. The change isn't as drastic as the underachiever but it's still bad.
FAN FAVORITE(8)
Description- This player has recieved this role because his OVR is at least
90 and he has been with the same team for 5 seasons. Thsi player does not want to be on the trading block. His value will increas by 10% while he has this role.
Rating Bonuses- Player=+1 AWR, Rise in team attendance
Acquired- By having a player on the same team for 3 seasons(that's how long it took me) and having his OVR being at least 90.
Comments- This role is good because it makes it easier to get money for your franchise and thus get better stuff for your stadium or hire better coaches.
INJURY PRONE(1)
Description- This player is considered injury prone. He earned this role
because his INJ is 70 or less while his TGH is 80 or less. Once his INJ
exceeds 80, this role will be removed. Player will most likely be signed to
one year deals by teams.
Rating Bonuses- None
Acquired- Though you don't want to acquire this it comes when your INJ is 70 or less and your TGH is 80 or less.
Comments- If you are hoping to trade this player good luck. This role makes it hard to trade the player and also he's a pain to play with because he will get injured alot.
FUMBLE PRONE(1)
Description- This player earned this role because his CAR is less than 76 and he had at least 5 fumbles this season. This player's value is decreased by 10%.
Rating Bonuses- 3RD Down/4th QTR- CAR=-5
Acquired- By having your CAR dropping below 76 and fumbling 5 times.
Comments- Like being injury prone, only worse. Your carrying will decrease by 5 on critical 3rd downs and also in the 4th Qtr which isn't good if you are trying to mount a comeback.
FUTURE STAR(8)
Description- This player is considered a Future Star in the NFL. This role is
applied to a player that is drafted in the 1st round and who has exceptional talent. He will lose this role if he fails to meet expectations by his 4th year in the league. He expects to be starting by his 3rd year.
Rating Bonuses- None
Acquired- Drafting a player in the 1st round and that player having a OVR of at least 80(I think it's 80).
Comments- This role will likely be applied to your major 1st round picks after their first year in which they put up okay numbers or get some Playing time.
PROJECT PLAYER(6)
Description- This plaer is considered a project player. That means he's a
player with plenty of physical talent and a low OVR. This role will be removed if his OVR exceeds 88 at any point in his career. This role increase this player's value by 2%.
Rating Bonuses- None
Acquired- If the player's OVR is between 76 and 87.
Comments- This label is somewhat of a stigma but not really. He's not ready to play yet but if you are willing to put in the time to train him then he will become valuable. Michael Vick is a perfect example.
RETURN SPECIALIST(10)
Desription- This player is considered a return specialist. This role will be
removed when the player avaerages less than 15 yards per KR or 5 yards or less per PR for the season. This role increases his value by 12%.
Rating Bonuses- KR/PR+3 AWR,+2 AGI/ACC/BTK. Blockers=+2 RBK. Opponents=-2 TAK
Acquired- Your Returner must have at least 1000 KR yds and an average of 20yds per KR to obtain this role.
Comments- This role is really important because it increase your ability to
get good return and get good field position to score. The closer you are to your opponents goal line when your offense comes on the field, the better.
1ST ROUND PICK(8)
Description- This player is a 1st round pick. This player excpects to start
every game by his 3rd year in the league. This role increases the player's
value 7%.
Rating Bonuses- None
Acquired- By drafting a player in the 1st round
Comments- What can I say? Player's with this label will likely make alot of
money because they are 1st round picks and they normally have a high OVR.
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