Breaking Down Backbreaker

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  • jeetaa6
    Banned
    • Jun 2007
    • 551

    #31
    It all sounds great to me except for the new camera angle. Not thrilled at all about that. I'm 45 and I've been able to see the whole field for 20 years...not ready to play from down on the field at this point in life. Thus, rental first. Would have been a clear purchase.

    Comment

    • godylla
      Rookie
      • Jan 2009
      • 305

      #32
      With the camera angles being right behind your player, and when on defense being on the bottom, I am guessing that this is only a one player game? How would you play against someone if there is not a basic camera like in Madden or the 2k series? Maybe split screen? Unsure about this aspect, because it would be fun to be able to use the tackles on a friend.
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      • Cryolemon
        MVP
        • Aug 2008
        • 1669

        #33
        Originally posted by KBLover
        Could they actually do that?

        One game maker suing another because they have a player editor that people could use to make their own roster files (basically)?

        That sounds questionable. Hopefully, there would be no legal standing for that kind of thing.
        I have serious doubts they could do that.

        Comment

        • CreatineKasey
          MVP
          • Sep 2007
          • 4897

          #34
          Originally posted by bill2451
          yes, you can mathematically predict what will happen between two inanimate objects when they colide if you know the exact conditions of that collision...

          however we are not talking about inanimate objects, we are talking about football players... they have to be able to accelerate, make cuts, have balance, strength, vision, agility, possibly some sort of fundimentals rating (ie a bad tackler may just throw a shoulder into the ballcarrier, where as a good tackler will try to wrap the ball carrier up)... thats completely ignoring things like passing, catching, etc

          yeah, realistic physics are great, but without ratings there is no game... you cant just take a physics engine, throw a bunch of dummies w/ different weight distribution in there, and expect a football game to come out of it...

          there are many many more factors than just mass/speed and angle of approach when determining what happens on the field
          Bill, that's exactly what I was thinking. It comes down to more than fairly simple physics equations involving force and momentum.
          Xbox Live Gamertag: CreatineKasey

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          • killgod
            Banned
            • Aug 2009
            • 113

            #35
            Coming from someone who visits the BB forums regularly, some of the game specific information stated in the article is outdated/incorrect, as well as those screen shots are VERY old.

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            • asu666
              Pro
              • Jul 2008
              • 700

              #36
              If All Pro 2K8 had a Franchise mode I'd still be playing it.

              Comment

              • bill2451
                Banned
                • Jan 2009
                • 1123

                #37
                Re: Breaking Down Backbreaker

                Originally posted by Blzer
                I think a 30 second commercial during the Super Bowl is a must if they're serious about hyping this game.
                that would be at least a 2.5-3 million dollar endeavor

                Comment

                • DaReapa
                  Rookie
                  • Oct 2008
                  • 119

                  #38
                  "One of the most anticipated gameplay aspects in Backbreaker is the camera angle while on defense. You will not be experiencing your typical football game while on defense. Rather than seeing the offense at the bottom of the screen and your defense at the top, the team you are controlling will always be on the bottom"

                  It will be interesting to see how this will work when the offense goes deep. From the outlook of things, anyone who prefers corner coverage has quite a challenge ahead.

                  Comment

                  • CreatineKasey
                    MVP
                    • Sep 2007
                    • 4897

                    #39
                    Re: Breaking Down Backbreaker

                    I'm looking forward to the camera view. Defense may become more about playcalling, though. I doubt it'd be easy to switch to other defenders quickly with that camera view... if switching is even possible.
                    Xbox Live Gamertag: CreatineKasey

                    M - I - N - N - E - S - O - T - A

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                    • metallicatz
                      Banned
                      • Sep 2003
                      • 1869

                      #40
                      A game "preview" isn't much use without any hands-on experience. I've heard all I need to hear about the tackling. I'd like more details about gameplay. Hopefully "changing the way we experience football games" doesn't just amount to putting your defense on the bottom of the screen and having a new tackling engine. The Evasive and Aggressive mode is interesting I suppose.......but I don't like having to choose if i'm locked into it for the entire play. A ball carrier can juke a guy and then choose to lower his shoulder and go over another defender right after that in real life. hopefully you're not locked into one of those modes for the whole play.

                      But I find it suspicious that a game slated for a possible spring release isn't getting any hands on time with any media outlets yet. And let's not use the excuse about how "they just want to make sure EA doesn't steal it".......as there isn't near enough time for EA to lift anything out of BB and get it into M11 in time for release. This is kind of reminding me of how 2K chose to market Prizefighter.....and that game was atrocious.

                      Comment

                      • Blzer
                        Resident film pundit
                        • Mar 2004
                        • 42526

                        #41
                        Re: Breaking Down Backbreaker

                        Originally posted by bill2451
                        that would be at least a 2.5-3 million dollar endeavor
                        They'll get it back due to that marketing, though.

                        You know that EA is in for a Madden commercial, though obviously they can very easily pay it off. The word needs to be thrown around to everybody, and everybody watches the Super Bowl.
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                        • stiffarmleft
                          MVP
                          • Jul 2002
                          • 1986

                          #42
                          Re: Breaking Down Backbreaker

                          Originally posted by metallicatz
                          The Evasive and Aggressive mode is interesting I suppose.......but I don't like having to choose if i'm locked into it for the entire play. A ball carrier can juke a guy and then choose to lower his shoulder and go over another defender right after that in real life. hopefully you're not locked into one of those modes for the whole play.
                          I think I recall seeing a video where it was switching between Evasive and Aggressive mode during the play, the camera gets tighter in Aggressive mode and pulls back in Evasive, so it's not locked for the play duration. I'd imagine if you're quick enough on the buttons you should be able to pull off a stiff are spin/juke move.

                          Comment

                          • allBthere
                            All Star
                            • Jan 2008
                            • 5847

                            #43
                            Re: Breaking Down Backbreaker

                            Originally posted by bill2451
                            yes, you can mathematically predict what will happen between two inanimate objects when they colide if you know the exact conditions of that collision...

                            however we are not talking about inanimate objects, we are talking about football players... they have to be able to accelerate, make cuts, have balance, strength, vision, agility, possibly some sort of fundimentals rating (ie a bad tackler may just throw a shoulder into the ballcarrier, where as a good tackler will try to wrap the ball carrier up)... thats completely ignoring things like passing, catching, etc

                            yeah, realistic physics are great, but without ratings there is no game... you cant just take a physics engine, throw a bunch of dummies w/ different weight distribution in there, and expect a football game to come out of it...

                            there are many many more factors than just mass/speed and angle of approach when determining what happens on the field

                            that's not really what I was trying to imply. I was trying to show that during a tackle it the outcome is kind of ratings free. You're kind of taking about before an impact or how a player would try to initiate an impact.

                            I was also saying that in a way everyone could have the same "ratings" and you'd get different games/plays/events each time. It didn't imply dumbness, I was indicating that we wouldn't need different ratings for the game to function properly. We would want ratings to flesh out nuances and strategy though and give players the appearance of uniqueness in terms of their abilities.

                            So in short, everyone could have a good football IQ, decent speed and acceleration and power - and you'd still get unique games and plays, because of the way things would flesh out differently each time. Really 'no' ratings 'is' ratings, but they would all be the same.

                            I'm not sure I explained myself well the first time or even this time the way i wanted to
                            Liquor in the front, poker in the rear.

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                            • Segagendude
                              Banned
                              • Aug 2008
                              • 7940

                              #44
                              Re: Breaking Down Backbreaker

                              The game has some promise. But then so did APF 2k8...........

                              Comment

                              • SA1NT401
                                Banned
                                • Sep 2007
                                • 3498

                                #45
                                i am still VERY suspect to say the least....Some have actually seen it....No real new news since 07 til recently....I HIGHLY doubt we will ever actually see this game hit retail....

                                IMHO, i think Natural Motion is still just trying to sell this tech to an actual developer....I wouldnt get too excited as it is not going to be around this spring......

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