
Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)
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Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)
after the little digital article about madden THANK GOD FOR THIS GAME!Comment
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Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)
So let me get this straight. Speed and movement is determined by the left stick which means no turbo button? If that is correct then that will be sweet.
At certain points the running reminded me of GTA 4, especially when the runner leaned into turns.
Small detail: The play execution looks really good from what I see. Quarterbacks continuing to carry out the play after handing off the ball and running backs using the proper footwork on counters and delays. It will be interesting to see how they deal with pulling guards and tackles.Comment
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Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)
maybe this is just being optimistic....but I wouldn't be surprised if they added injuries after releases when they have their first or second patch.... they talked about it before and said it is possible....but there were probably problems implementing it realistically...and probably needed more programing and was one of the things they felt they can leave out for now, while focusing on other stuff like Leagues, franchise and stuff....
either way game looks nice and I'm even more excited... I can't wait.
more previews this week...F'n yeah baby....
also I can see some reviewers just nitpicking the game for various things... this is a new game from a new company...they are an easy target.....example "its too hard to look behind you when running the ball and causes your player run in different directions"....well how about you don't look back....maybe look up at the jumbo-tron instead
as far as injuries, I would like single-game only injuries so that you nail the qb and he's effed for the rest of the game. In other games like all-pro or madden if my star player gets injured and I see that it's out for 10 games = no save, and a redo.
Road to backbreaker is really cool for so many reasons. The biggest is that they are making at least 3 full seasons of franchise exciting and motivating. I'm not sure I've ever played (no simming) 3 full years of franchise, especially with real players where they retire and get traded and the league becomes unrecognizable or implausible. With this league (if you want) it's entirely fictional and there are no rules or expectations.
I'm very curious about stats. They will probably have them lol...but I'm wondering what their stats will be for '07?
maybe all NM created teams have players with some statistical history and your don't..or maybe they all have a 'career total' with year to year starting with your franchise play...who knows?Liquor in the front, poker in the rear.Comment
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Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)
I cant judge AI on those videos cuz they're not on a harder difficulty. The glowing balls,players and all that are basically like a easy mode, so it has to have a huge impact on the AI on both sides of the ball and even with that on, The AI looked good for the most part. This looks like the kind of football game we've been waiting for on next gen and May cant come soon enoughComment
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Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)
It did look really fun scrambling around with that QB.
The blind side should really matter in this game. Scheming should matter more too, because you can't see everything every play... only results moreso.
Could be great!Xbox Live Gamertag: CreatineKasey
M - I - N - N - E - S - O - T - A
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Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)
The success, or lack there of, will playout just like APF 2k8. Great gameplay, but it won't have any depth without a franchise mode.
To me, and probably many others, no franchise mode and a franchise mode on a game with no injuries is the same difference.Comment
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Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)
guys, is this really true? someone please pinch me so i am sure this is not a dream or fantasy..
Are we really given a choice this year? Are we finally getting the Football innovation we all deserve as gamers?
This feels like the end of the matrix trilogy when the dark clouds are finally lifted, and the beautiful ray of sunshine beams down on all of us.Comment
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Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)
I guess im the only one not hype about this...Especially after seeing real gameplay. I hope they add a regular camera view because no way in hell will I be happy playing with that view. You can barely see anything. Some of the animations look stiff also.AKA DEEJAY8595Comment
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Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)
guys, is this really true? someone please pinch me so i am sure this is not a dream or fantasy..
Are we really given a choice this year? Are we finally getting the Football innovation we all deserve as gamers?
This feels like the end of the matrix trilogy when the dark clouds are finally lifted, and the beautiful ray of sunshine beams down on all of us.
just to have another option really....one that gives us customization...one that also gives us new realistic physics...and realistic control/gameplay "with the whole focus/non focus QBing"....can't wait.Comment
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Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)
The interaction between Oline Dline looks...stiff. At first it looked like there may have been some suction in the blocking at the 3 min mark but after rewinding it a few times it looks like that was the appropriate sequence of actions to occur. I will have to see more footage but I am holding it in question right now.
Overall liked the video. I was unsure about the angles that were first being shown but the plays near the end of the video really left a positive impression. Meaning the Dline was up close and personal and the DBs felt like they had more view of the field.
No injuries is kind of a let down but I think I can live with that. Injuries are both a blessing and a curse for realism. I remember as a kid turning them off so no one would get hurt haha but as I grew up I turned them on to add another level to the game. I am left wondering how progression will work and the ratings system as well. We can have back ups but how it all works...
Also buying players is an interesting concept. They said you would have to get better players to help you win as you progressed in the leagues so I am again left wondering about the scouting system, progression, and the ratings. So many answers today but so many questions are left unanswered that really matter about the longevity of the game.
No injuries renders the franchise mode utterly worthless. This will do BB in.
Let us see what is stacked up against Backbreaker's success:
One, they're without the NFL license. Two, the Equipment looks extremely akward. Three, there will be no injuries in the game.
Now considering the fact that consumers want realism, even though many of them may not recognize realism, or lack there of in gameplay, how does NatMo expect them take a sports game seriously when it has no injuries ?
BB is missing three major components of realism: real NFL teams and players, authenic appearing equiment, and injuries. I don't see how they're going to succeed.Comment
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Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)
Try and see beyond the actual game for a minute.. and you will see how this will change sports gaming and finally bring us into the next generation.
Its not about whether this game is perfect or not man.. just open up your eyes for a minute and see the bigger picture here.
They have already succeeded..Comment
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Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)
EA has had 20+ years to perfect madden and they still cannot get it right, yet you are so quick to write off this 1st year game?
Try and see beyond the actual game for a minute.. and you will see how this will change sports gaming and finally bring us into the next generation.
Its not about whether this game is perfect or not man.. just open up your eyes for a minute and see the bigger picture here.
They have already succeeded..
This game has to sell well to change sports gaming. If it flops,which it will, the euphoria engine won't get much publicity and won't cause any change in the industry. Other developers have to feel threatened by this tech to actually want to scrap their own engine and adopt euphoria.
Don't give me that " it's their first release" nonsense. They've been working on this game for three years and sports video games have had injuries since Sega Genesis.
Let's see: there's no license, goofy equipment, and no injuries.
This game won't do anything. Without injuries, they've already failed.Comment
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Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)
This game has to sell well to change sports gaming. If it flops,which it will, the euphoria engine won't get much publicity and won't cause any change in the industry. Other developers have to feel threatened by this tech to actually want to scrap their own engine and adopt euphoria.
Don't give me that " it's their first release" nonsense. They've been working on this game for three years and sports video games have had injuries since Sega Genesis.
Let's see: there's no license, goofy equipment, and no injuries.
This game won't do anything. Without injuries, they've already failed.
the rest of us here in this forum are excited that we finally have a choice and some new technology for the first time in years..
go troll somewhere else man.. you are cluelessComment
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