Backbreaker Producer Q&A (ESPN Videogames)

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  • JEM
    Banned
    • Feb 2009
    • 501

    #31
    Re: Backbreaker Producer Q&A (ESPN Videogames)

    Absolutely incredible.

    Comment

    • 23
      yellow
      • Sep 2002
      • 66469

      #32
      Re: Backbreaker Producer Q&A (ESPN Videogames)

      Originally posted by blackscorpion11
      Copy that, I was actually making a statement, not really asking a question... I wonder if this is a one-time effort to showcase the technology for sale to another company..thats where im headed with this..

      They had plenty of time to incorporate features such as injuries and fatigue...absent these features automatically makes this and "arcade" football game. IMO


      How did you gather that from a euphoria banner?

      I see all of these companies with thier own advertisements in their games

      Comment

      • kjcheezhead
        MVP
        • May 2009
        • 3118

        #33
        Re: Backbreaker Producer Q&A (ESPN Videogames)

        Originally posted by blackscorpion11
        That is a nice stadium! But whats with the EUPHORIA banner at the top -right ??? (Tech Demo)


        2k has banners of their logo too. Geez, every game must be a tech demo.

        Comment

        • yardz23
          Rookie
          • Dec 2009
          • 147

          #34
          Re: Backbreaker Producer Q&A (ESPN Videogames)

          Originally posted by JayBee74
          Yeah, the only info I received is you start in a "lowly" 8 team league and if you finish in the Top Three you're promoted to a 16 team league. I don't the progression after that.

          Theres a 32 team league after the 16

          Comment

          • turftickler
            Rookie
            • Feb 2008
            • 398

            #35
            Re: Backbreaker Producer Q&A (ESPN Videogames)

            Originally posted by blackscorpion11
            Copy that, I was actually making a statement, not really asking a question... I wonder if this is a one-time effort to showcase the technology for sale to another company..thats where im headed with this..

            They had plenty of time to incorporate features such as injuries and fatigue...absent these features automatically makes this and "arcade" football game. IMO
            Contrary to what some may still believe, NaturalMotion has already stated that this is not a Tech Demo. They want it to be something more. Plus, many companies are already using their technology in their own games. Also, there were some limitations that came with Euphoria that are constantly being ironed out on a regular basis. This is not the end of what Euphoria Motion can do for video games. It will do much more than we can fathom at this point.

            My patience is wearing thin for June 1!!!!!!!
            http://truesimgamers.informe.com/forum/

            Comment

            • mm boost
              MVP
              • Oct 2009
              • 1686

              #36
              Re: Backbreaker Producer Q&A (ESPN Videogames)

              This has definitely become a must buy for me, June 1st, this bastard is mine. Have you guys stopped and thought about this in the long run? With NM perfecting their gameplay engine and leaving out some of the bells and whistles (sidelines, commentators, etc), if this game succeeds, next year if and when they come out with a 2nd game and possibly have an NFL license to back, all they have to do is work on features, announcing, and presentation, the game play engine will be perfected and in tact and they won't have to change anything. This is HUGE! This means they can spend a full developmental year cycle devoted to commentating, graphics, sidelines, championship games, pretty much all the appearance aspects of the game. Can you imagine a full year devoted to details only and not half of the year having to retweak the gamplay engine like EA has to do year in and year out? my lord!!
              Virginia Tech Hokies NCAA 2011 Dynasty Thread :
              http://www.operationsports.com/forum...isfortune.html
              (click this link for a good read and an in-depth storyline-driven dynasty, Hokies 5 year climb to the National Championship!)

              Comment

              • Blzer
                Resident film pundit
                • Mar 2004
                • 42532

                #37
                Re: Backbreaker Producer Q&A (ESPN Videogames)

                Originally posted by mm boost
                This has definitely become a must buy for me, June 1st, this bastard is mine. Have you guys stopped and thought about this in the long run? With NM perfecting their gameplay engine and leaving out some of the bells and whistles (sidelines, commentators, etc), if this game succeeds, next year if and when they come out with a 2nd game and possibly have an NFL license to back, all they have to do is work on features, announcing, and presentation, the game play engine will be perfected and in tact and they won't have to change anything. This is HUGE! This means they can spend a full developmental year cycle devoted to commentating, graphics, sidelines, championship games, pretty much all the appearance aspects of the game. Can you imagine a full year devoted to details only and not half of the year having to retweak the gamplay engine like EA has to do year in and year out? my lord!!
                I don't know about you, but I see a lot of things at the line for gameplay that I would like to be tweaked in this iteration of Backbreaker. No matter, you're right that gameplay would no longer have to be their priority.
                Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                Comment

                • mm boost
                  MVP
                  • Oct 2009
                  • 1686

                  #38
                  Re: Backbreaker Producer Q&A (ESPN Videogames)

                  Originally posted by Blzer
                  I don't know about you, but I see a lot of things at the line for gameplay that I would like to be tweaked in this iteration of Backbreaker. No matter, you're right that gameplay would no longer have to be their priority.
                  I know not everything is perfect man, but what I mean is in general. Look at EA...they have to change control schemes, they gotta change AI tendencies, they gotta change gameplans, they gotta change receiver catching, they gotta change a running motion, etc. With this engine, where its close to real life humans playing on the game, you don't have to focus so much on the game play engine and can dive deeper into details, presentation, and appearance. This really opens the door to the future!
                  Virginia Tech Hokies NCAA 2011 Dynasty Thread :
                  http://www.operationsports.com/forum...isfortune.html
                  (click this link for a good read and an in-depth storyline-driven dynasty, Hokies 5 year climb to the National Championship!)

                  Comment

                  • 23
                    yellow
                    • Sep 2002
                    • 66469

                    #39
                    Re: Backbreaker Producer Q&A (ESPN Videogames)

                    Im still not following you on this.. care to go into more detail?

                    Why would they not need to change playing styles or player tendencies or anything?

                    Comment

                    • TreyIM2
                      MVP
                      • Apr 2009
                      • 1424

                      #40
                      Re: Backbreaker Producer Q&A (ESPN Videogames)

                      Originally posted by blackscorpion11
                      Copy that, I was actually making a statement, not really asking a question... I wonder if this is a one-time effort to showcase the technology for sale to another company..thats where im headed with this..

                      They had plenty of time to incorporate features such as injuries and fatigue...absent these features automatically makes this and "arcade" football game. IMO
                      I said this same exact thing but in more detail a few times and the last time, I was attacked as if I don't know what I'm talking about. I made the statement based on the fact that NM approached EA with this gaming engine for Madden and they were turned back. I stated that MAYBE EA wanted NM to show and prove with a football game that actually works, first, and how people would respond to it then they would MAYBE bring them in house.

                      The thought was why would EA take such a huge gamble spending mega dollars on NM's Euphoria engine if they couldn't get it to work right? There would be a ton of dev time that would have to be dedicated to a brand new engine especially one that EA didn't create themselves. Not to mention EA would have to try to apply much of what they have created for Madden to the Euphoria engine. Lots of work, there. Could take 2-3 yrs to get it to the point of producing a retail version of Madden using that engine.

                      I know that NM has since stated things about the future of the BB franchise and such but that could all be smoke screens. This whole thing could apply to the NHL game NM is supposed to be about to dev, as well.

                      Whatever the case, if it's not going to happen, it doesn't, and maybe NM will have their hands on the NFL license down the road and can apply it to "NFL Backbreaker 2014" or sumthin. If it does happen, Madden gets EXTREMELY improved and either way, gamers will be happy.
                      Just cuz you pour syrup on ish....

                      Comment

                      • JMD
                        MVP
                        • Feb 2008
                        • 4456

                        #41
                        Re: Backbreaker Producer Q&A (ESPN Videogames)

                        Originally posted by Afrikan
                        I like these screens also....

                        the receiver is trying to prevent an INT.



                        this stadium looks sick!

                        Are you kidding me? Is that Stadium pic from the game? That looks stunning. I was a bit concerned that only having 10 stadiums would get old fast, but if they all look that great, I see no problem.
                        Last edited by JMD; 04-29-2010, 03:24 PM.

                        Comment

                        • mm boost
                          MVP
                          • Oct 2009
                          • 1686

                          #42
                          Re: Backbreaker Producer Q&A (ESPN Videogames)

                          Originally posted by 23
                          Im still not following you on this.. care to go into more detail?

                          Why would they not need to change playing styles or player tendencies or anything?
                          They've been developing their gameplay for years and it is the main focus for this game. The players interact with each other like real humans. With them having an engine like that, there is only so much work it will require each year to bring it up to do date. You look at Madden's series...for the last 10 or so years, every year you play the game, the game engine has changed (for better or for worse) each time as they try to get it to play better and then it messes up other areas of the game. With the gameplay in backbreaker, you can see it in motion and can tell that everything looks so natural. They will only have to polish it up each year to bring it up to date, and in the meantime, they can focus more on adding bells and whistles and focusing on presentation.
                          Virginia Tech Hokies NCAA 2011 Dynasty Thread :
                          http://www.operationsports.com/forum...isfortune.html
                          (click this link for a good read and an in-depth storyline-driven dynasty, Hokies 5 year climb to the National Championship!)

                          Comment

                          • 23
                            yellow
                            • Sep 2002
                            • 66469

                            #43
                            Re: Backbreaker Producer Q&A (ESPN Videogames)

                            I guess we will see. To say any game acts like humans is just a bit much to put on the shoulders of any dev, although you could get pretty close in alot of reactions and realtime interactions, but I've yet to see one game where everything is completely human like in that sense.

                            I hope they make it though because its important to the gaming industry in many ways.

                            Comment

                            • sois
                              Banned
                              • Nov 2007
                              • 1900

                              #44
                              Re: Backbreaker Producer Q&A (ESPN Videogames)

                              Originally posted by mm boost
                              They've been developing their gameplay for years and it is the main focus for this game. The players interact with each other like real humans. With them having an engine like that, there is only so much work it will require each year to bring it up to do date. You look at Madden's series...for the last 10 or so years, every year you play the game, the game engine has changed (for better or for worse) each time as they try to get it to play better and then it messes up other areas of the game. With the gameplay in backbreaker, you can see it in motion and can tell that everything looks so natural. They will only have to polish it up each year to bring it up to date, and in the meantime, they can focus more on adding bells and whistles and focusing on presentation.
                              Seriously, this is so critical. Whether the game is good or not, they at least had the freedom to start from scratch.

                              Being a new Tiburon developer must really suck. You may have some logical solution for something but can't implement it because it would break 200 other things.

                              Every game should take a step back and start over, especially long running franchises. Someone pointed out in one of these threads that Madden seemed rushed to put out a next-gen game. That maybe have been the downfall of Madden.
                              Last edited by sois; 04-30-2010, 11:47 AM.

                              Comment

                              • 23
                                yellow
                                • Sep 2002
                                • 66469

                                #45
                                Re: Backbreaker Producer Q&A (ESPN Videogames)

                                What he meant was they rushed to implement the structure on nex gen... I said the same thing regarding nba live.

                                Looks like they messed up the player model frames. Til this day the body is unproportioned, legs dont fully connect to the hip area fully. You say thats silly and who's looking at that, but then you see the players runing all weird, and jumping in the air doing reverse layups without bending their legs and you consider, either they have power mechanical springs in their knees or they are doing some impossible stuff that looks all weird.

                                Football and basketball alike have the same issues with fundamental problems.

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