Gameplay Project!

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • droog813
    Rookie
    • Nov 2008
    • 75

    #16
    Re: Gameplay Project!

    Maybe my problem is that I keep trying to play on hard, but hard makes the computer's offense play the best. I've set all 4 attributes of the OL at 99, and all the DL's attributes at 10, and I STILL get sacked a lot of the time before I can finish a 3-step drop. I've also noticed that for some reason, the OL's play declines during the course of a game. In the first quarter, I'll be popping off Standard Passes with plenty of time in the pocket. By the 4th quarter, though, I can't get Quick Passes away.

    EDIT: Also, has anyone tested the new attribute range that goes all the way up to 255 to see if that makes a difference?
    Last edited by droog813; 06-10-2010, 07:37 PM.
    Backbreaker Football rules all!

    Comment

    • wrestlinggod1
      MVP
      • Jan 2008
      • 2490

      #17
      Re: Gameplay Project!

      Davon, are you using gjsii13's roster?
      #HeatNation
      #HeatLifer

      Go MIAMI Teams!!

      Comment

      • warriorbear
        Rookie
        • Jul 2009
        • 52

        #18
        Re: Gameplay Project!

        Just got finished with a game vs the Bengals, Palmer and Chad were killing me, there OL was set to 99 across the board, my DT's were set to 10, 65 for the LB's and 60's for the corners and safety. Here were my final results. Just of note, game was set on Hard, from was set to very good.






        Comment

        • DavonBrown
          MVP
          • Oct 2008
          • 1484

          #19
          Re: Gameplay Project!

          Originally posted by wrestlinggod1
          Davon, are you using gjsii13's roster?
          Yep.

          Comment

          • mike246
            Rookie
            • Aug 2009
            • 33

            #20
            Re: Gameplay Project!

            Originally posted by droog813
            Maybe my problem is that I keep trying to play on hard, but hard makes the computer's offense play the best. I've set all 4 attributes of the OL at 99, and all the DL's attributes at 10, and I STILL get sacked a lot of the time before I can finish a 3-step drop. I've also noticed that for some reason, the OL's play declines during the course of a game. In the first quarter, I'll be popping off Standard Passes with plenty of time in the pocket. By the 4th quarter, though, I can't get Quick Passes away.

            EDIT: Also, has anyone tested the new attribute range that goes all the way up to 255 to see if that makes a difference?
            I have my QB focus at 130,no longer have to focus to pass,still will miss one from time to time.Don't know if it does anything after 100.

            Comment

            • catcatch22
              Or should I
              • Sep 2003
              • 3378

              #21
              Re: Gameplay Project!

              Hey I think I finally got the QB's to play to a style that is very competitive with a couple of ratings adjustments. Here were the highlights from my last Cowboys at Giants game. I was the giants. Romo played well the last 2 games since I made some new adjustments. I will post a full game, tomorrow when I get a chance.

              <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/nDW8A7UvBjU&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/nDW8A7UvBjU&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

              Comment

              • klaytonix
                Rookie
                • Aug 2003
                • 23

                #22
                Re: Gameplay Project!

                What were the adjustments you made?

                Comment

                • Playmakers
                  Hall Of Fame
                  • Sep 2004
                  • 15418

                  #23
                  Re: Gameplay Project!

                  Originally posted by DavonBrown
                  Now that we have the editor(I Love You FINN!), what are some edits you've made and how has it affected gameplay? I'm working on an agility scale. My goal is to slow the game down a tad and make it more realistic.

                  Focus-
                  QB: 85-100
                  HB: 80-99
                  FB: 75-90
                  WR: 70-95
                  TE: 70-95
                  OL: 80-99
                  DT: 60-95
                  DE: 60-95
                  LB: 60-95
                  DB: 60-95
                  KR: 70-95
                  K/P: 90-100

                  Agility-
                  QB: 50-70 *Guys like Vick and Young will be higher.
                  HB: 75-95
                  FB: 50-65
                  WR: 75-95
                  TE: 60-75
                  OL: 45-60 *I'll definitely up this if it affects how they block
                  DT: 45-60
                  DE: 60-75 *Freeney, Peppers, etc will be higher
                  LB: 65-80 *Patrick Willis and a few others will be higher.
                  DB: 70-90 *Only guys like Ed Reed, Revis, and Nnamdi will get 90.
                  KR: 75-95
                  K/P: 40-45

                  Speed:
                  QB: 50-75
                  HB: 80-95 *100 for Chris Johnson
                  FB: 55-75
                  WR: 80-95
                  TE: 60-80 *85-90 for Vernon Davis
                  OL: 45-65
                  DT: 45-60
                  DE: 60-75
                  LB: 65-80 *90 for Patrick Willis
                  DB: 75-95
                  KR: 80-95
                  K/P: 40

                  Strength-
                  QB: 45-65 *70 for Ben Roethlisberger.
                  HB: 60-80 *Higher for a selected few.
                  FB: 65-85
                  WR: 50-70 *Anquan Boldin, Terrell Owens, etc will be higher.
                  TE: 60-80
                  OL: 95-100
                  DT: 90-100
                  DE: 80-90 *May up the maximum to 85.
                  LB: 65-85
                  DB: 45-65
                  KR: 40-60
                  K/P: 25-30



                  Gonna test this out all night. I need to get a good feel for exactly what the agility rating affects before I make a solid scale. Anyone have an idea? Have any of you guys tried setting agility to 100 or 0 to see how it plays?
                  Scale looks good but i think the problem with all football games is that offensive linemen never seem to have enough speed or agility to get out in space and make blocks on sweeps or toss plays.

                  Even on counters those ratings being implemented too low could really hurt and make certain running plays useless to call especially for the CPU

                  Also how exactly do you get this editor?

                  If it opens up the ratings this game may appeal to me again
                  NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                  https://forums.operationsports.com/f...s-dynasty.html

                  Follow some the Greatest College Football players of All Time in NCAA Football 14

                  Comment

                  • Playmakers
                    Hall Of Fame
                    • Sep 2004
                    • 15418

                    #24
                    Re: Gameplay Project!

                    Here's some example's of the Offensive Linemen speed

                    Aaron Gibson even at nearly 400 lb's ran a 5.35 40 time
                    Hall of Football is owned and operated by The Sports Xchange (TSX) which has provided news, analysis and research for fans and professionals since 1987.


                    That speed time in Madden translates out to be around 55 speed

                    Chris Chester of Baltimore At the 2006 NFL Combine he ran the fastest time for an offensive lineman at 4.84 seconds.

                    Aaron Sears ran a 5.05 40 time
                    In Madden that calculates out to be around a 58 speed

                    This A.Q. Shipley's draft bio
                    http://www.nfl.com/draft/2009/profil...ipley?id=71461

                    So you see IMO i think offensive Linemen need to be given a little more rope and not restricted as much by speed. 40 is way too slow because some these guys can actually move. For them it's more about short burst and since you don't have to worry them catching or running the ball I'd move that scale up to 55-70just for game play purposes
                    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                    https://forums.operationsports.com/f...s-dynasty.html

                    Follow some the Greatest College Football players of All Time in NCAA Football 14

                    Comment

                    • mgoblue678
                      MVP
                      • Jul 2008
                      • 3371

                      #25
                      Re: Gameplay Project!

                      Originally posted by Playmakers
                      Scale looks good but i think the problem with all football games is that offensive linemen never seem to have enough speed or agility to get out in space and make blocks on sweeps or toss plays.

                      Even on counters those ratings being implemented too low could really hurt and make certain running plays useless to call especially for the CPU

                      Also how exactly do you get this editor?

                      If it opens up the ratings this game may appeal to me again

                      In the thread titled, PC Editor Backbreaker, FlyingFinn has created a roster editor that allows full editing of your created teams ratings. You just need a usb memory stick and the 360 version of the game.
                      My Teams

                      College: Michigan Wolverines
                      NHL: Detroit Red Wings
                      NBA:Detroit Pistons
                      MLB: Detroit Tigers

                      Comment

                      • droog813
                        Rookie
                        • Nov 2008
                        • 75

                        #26
                        Re: Gameplay Project!

                        Just as a side note, cranking the attributes to 255 does make a HUGE difference, but it makes the game all but unplayable. It's basically Matrix football. It's amusing for a little while, but it soon gets boring.
                        Backbreaker Football rules all!

                        Comment

                        • mrjordan
                          Banned
                          • Apr 2005
                          • 558

                          #27
                          Re: Gameplay Project!

                          I just had a great exciting half!

                          Using gjsii13's base rosters....

                          Giants 7 - Eagles 13
                          Eli was 6-10 for 85 yds, 3 ints (all my fault), 3 sacked (also my fault)
                          Kolb was 9-13, 106 yds, 3 ints (MUST be fixed), 1 sack, 1 TD

                          Phila. 11- 53 rushing
                          NYG 11-85 rushing (one 50 yard)

                          Celek had 4 catches, Jackson 2 and Macklin 2.
                          The QBs played well except for the INTS.
                          5 for the 6 INTS by DBs so I need to lower AGILITY for DBs.

                          Enabled large attribute values.
                          Globally edited-
                          QB ratings raised 10% for all attributes to over 100 min. in FOCUS
                          OL raised 10% for all attributes

                          DL lowered 85% to a spread of 1-12 max for all attributes
                          LB lowered 40% for all attributes
                          DB lowered 30% for all attributes

                          I will lower DB agility by 20% AND QB focus 10% HIGHER.
                          Hopefully that should do it.

                          I wish I had a video highlight to show you...Jacobs had a 50 yard run and Kolb was sacked by Tuck and fumbled, but Weaver picked it up and ran it in from 14 yards out! CRAZY!!!

                          MJ

                          EDIT: lower DB agility by 20% AND QB focus 10% HIGHER made no difference.
                          Now I will try also lowering CB focus by 20%
                          Last edited by mrjordan; 06-11-2010, 06:41 PM.

                          Comment

                          • bill2451
                            Banned
                            • Jan 2009
                            • 1123

                            #28
                            Re: Gameplay Project!

                            Originally posted by droog813
                            Just as a side note, cranking the attributes to 255 does make a HUGE difference, but it makes the game all but unplayable. It's basically Matrix football. It's amusing for a little while, but it soon gets boring.
                            thats interesting

                            so I'd assume the speed rating was the easiest to identify and compare the difference from 100 to 255

                            any chance you can try to quantify to the ppl that dont have the editor yet how fast 255 speed is. Maybe take a player and time how fast you can run a 40 yard dash at various speed settings

                            Comment

                            • Rickster101
                              MVP
                              • Sep 2003
                              • 4203

                              #29
                              Re: Gameplay Project!

                              Originally posted by mgoblue678
                              In the thread titled, PC Editor Backbreaker, FlyingFinn has created a roster editor that allows full editing of your created teams ratings. You just need a usb memory stick and the 360 version of the game.

                              Or you can use the Xport360 and Modio, simple enough.

                              Rickster101
                              Rickster101
                              The One and Only
                              "Class is now in session"
                              ____________________
                              Now currently playing:NCAA 2009 Madden 2009 EA SPORTS HEAD COACH ESPN NFL 2K5/6/7,ESPN NBA 2K8,NBA Live09

                              Comment

                              • KingJavo
                                Pro
                                • Jan 2009
                                • 431

                                #30
                                Re: Gameplay Project!

                                I've taken the 32 team download file for the xbox 360 and have tweaked the settings as follows...

                                QBs - Focus: 90 - 99
                                RBs and FBs - Focus and Strength 85 - 99
                                O-Line: Focus and Strength 85 -99
                                WRs and TEs: Focus: Up 5 - 10 pts from standard
                                D-Line: Focus and Strength: 40 - 60 range
                                LBs: Focus and Agility: 40 - 60 range
                                CBs and Ss: Focus and Agility: 40 - 60 range

                                Games are playing much more realistic with better passing and rushing stats. Less INTs, but you will still have a few if you make a bad decision.

                                In 2009, the avergage INTs thrown per NFL team was anywhere from 0.5 - 2.0 per game. This equates to approximately 1 - 4 "combined" per game.

                                Check it out... http://www.teamrankings.com/nfl/stat/interceptions-thrown-per-game

                                The scoring is still realistic and the defense still feels strong, but not superhuman. Increasing the O-line and decreasing the D-line helps with better time in the pocket. These ratings are close to what I think we all want out of this game.

                                That is until a patch comes out and we retweak everything again!

                                I'll keep you posted on my progressions.

                                King

                                Comment

                                Working...