New Look: Rating Overhaul

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • AdamJones113
    #AyJay
    • Apr 2013
    • 2764

    #31
    Re: New Look: Rating Overhaul

    Originally posted by Gotmilkman24
    I too really like the rating idea, my only problem with offensive position is that those will not effect human players? Unless I did not comprehend it correctly I would believe most of those stats would effect the computer... which I'm all for as well, but I do want to see some more human attributes because most of the skills we control are boring and make all of us skate the same.
    I almost wish there was an auto deke button you can hold when coming near players who are trying to land a hit. If the player you try to "auto deke" around has a high hit chance and you have a low deke skill then well.. tough luck.. but an auto deke skill should be limited to simple dekes. A good dman should always be able to handle his own when it comes to a check.
    I also wish there was kinda a brace yourself from a hit button. If I'm john scott I don't think I should be leveled by Gerbe.
    It's odd how currently in the game you can have no body checking be a small play-maker and level people..
    I just came up with this right now so it may not be the best of ideas, but I do wish they had an auto deke (simple dekes) to help the offensive entry or even neutral zone entry. Obviously thats where fatigue would kick in and so on.
    And another stat that should be looked into is defensive awareness. This attribute works.. alright.. Its nice to see an auto pokecheck to break up the pass, but I'd like to see this do more. Facing the play correctly would be a start. It should help with shot blocking, and maybe player "tie-up". Getting your stick on the ice to break up anything low coming to the net. It should also effect a complete dskill stick. (How hard is it to put this in the game???) All I play is defense which does get boring at times and pretty discouraging.
    Theres so much more we could touch up on when it comes to attributes and what they do.
    http://www.operationsports.com/forum...st-boards.html

    Check that out.

    Would people like to see goalie attributes examined or more skater attributes?
    Tweet
    OS Articles (NBA 2k League)
    SimWorld NBA: The Chronicle
    Go NY Giants!

    Comment

    • Madwolf
      MVP
      • Jul 2007
      • 1327

      #32
      Re: New Look: Rating Overhaul

      Going to read through more of this in a second, but I love what I'm reading so far. I think the F to A+ ratings are the best way to rate sports games. There just isn't 1-99 levels of separation for all of these players IRL or in game and it makes it very hard to tell a significant different between a guy that's rated an 82 in one category versus a guy that's rated an 86.

      Comment

      • redsox4evur
        Hall Of Fame
        • Jul 2013
        • 18169

        #33
        Re: New Look: Rating Overhaul

        Originally posted by AdamJones113
        http://www.operationsports.com/forum...st-boards.html

        Check that out.

        Would people like to see goalie attributes examined or more skater attributes?
        Give me some goalie attributes.
        Follow me on Twitter

        Comment

        • AdamJones113
          #AyJay
          • Apr 2013
          • 2764

          #34
          Re: New Look: Rating Overhaul

          Goalie Attributes

          Here is a good link to a full run-down on goalie attributes by none other than jyoung: http://nhlguides.net/goalie-attributes/

          My main problem with goalie attributes is that a lot of them don't work as they are meant to. Take, for example, the 5-hole rating. There are a lot of different numbers, yet the fact remains that it is really hard to score 5-hole with a shot (clearing a PK, however, works often)—something that is the bread and butter of a lot of NHL goals, especially dirty goals and dekeing breakaways.

          Agility and Speed seem to overlap a lot, namely in crease movement. Frankly, I see no reason why Speed couldn't be completely eliminated. Goalies moving out to play the puck move at essentially the exact same speed, and cross-crease movement is better defined as Agility.


          With those points in mind, here are several new attribute categories.


          1. Awareness
          I have no clue why this isn't a thing. This attribute determines how aware a goalie is of opposing players on the rush, at a back post, and behind the net; this attribute also determines how quickly a player can find the puck in a scrum. Goalies with a higher Awareness rating will be more likely to sense the variety of shooting options the opposing team presents and will have an easier time locating and fixating on a puck in a scrum, and vice versa.

          2. Power
          I love this rating category. This attribute determines how powerful a goalie's T-pushes are, how much ground they can cover side-to-side and how well the goalie resists extra hacks at the puck while in a prone position. Goalies with a higher Power attribute will push off better, will cover more ice side-to-side, and will withstand extra hacks at the puck. Note: the extra ground covered may not necessarily be a good things, as goalies with higher Power ratings will be more likely to over-pursue and therefore be caught sliding out of position.

          3. Spectacular Save [Ability]
          This determines how capable a goaltender is at making spectacular saves, rather than every goalie being able to warp cross-crease. Goalies with higher Spectacular Save ratings will be better at sprawling and diving to make, well, spectacular saves.


          *I would love to see a "reach" number for each goalie, determining how far they can stretch to make a cross-crease glove/blocker save. This one is more than doubtful though.
          Tweet
          OS Articles (NBA 2k League)
          SimWorld NBA: The Chronicle
          Go NY Giants!

          Comment

          • redsox4evur
            Hall Of Fame
            • Jul 2013
            • 18169

            #35
            Re: New Look: Rating Overhaul

            Originally posted by AdamJones113
            Goalie Attributes

            Here is a good link to a full run-down on goalie attributes by none other than jyoung: http://nhlguides.net/goalie-attributes/

            My main problem with goalie attributes is that a lot of them don't work as they are meant to. Take, for example, the 5-hole rating. There are a lot of different numbers, yet the fact remains that it is really hard to score 5-hole with a shot (clearing a PK, however, works often)—something that is the bread and butter of a lot of NHL goals, especially dirty goals and dekeing breakaways.

            Agility and Speed seem to overlap a lot, namely in crease movement. Frankly, I see no reason why Speed couldn't be completely eliminated. Goalies moving out to play the puck move at essentially the exact same speed, and cross-crease movement is better defined as Agility.


            With those points in mind, here are several new attribute categories.


            1. Awareness
            I have no clue why this isn't a thing. This attribute determines how aware a goalie is of opposing players on the rush, at a back post, and behind the net; this attribute also determines how quickly a player can find the puck in a scrum. Goalies with a higher Awareness rating will be more likely to sense the variety of shooting options the opposing team presents and will have an easier time locating and fixating on a puck in a scrum, and vice versa.

            2. Power
            I love this rating category. This attribute determines how powerful a goalie's T-pushes are, how much ground they can cover side-to-side and how well the goalie resists extra hacks at the puck while in a prone position. Goalies with a higher Power attribute will push off better, will cover more ice side-to-side, and will withstand extra hacks at the puck. Note: the extra ground covered may not necessarily be a good things, as goalies with higher Power ratings will be more likely to over-pursue and therefore be caught sliding out of position.

            3. Spectacular Save [Ability]
            This determines how capable a goaltender is at making spectacular saves, rather than every goalie being able to warp cross-crease. Goalies with higher Spectacular Save ratings will be better at sprawling and diving to make, well, spectacular saves.


            *I would love to see a "reach" number for each goalie, determining how far they can stretch to make a cross-crease glove/blocker save. This one is more than doubtful though.
            That reach number would be great. But wouldn't be there be a number of things affecting it though, that would make it difficult to calculate in a game. Things such as speed, agility, and leg length/height.
            Follow me on Twitter

            Comment

            • AdamJones113
              #AyJay
              • Apr 2013
              • 2764

              #36
              Re: New Look: Rating Overhaul

              Originally posted by redsox4evur
              That reach number would be great. But wouldn't be there be a number of things affecting it though, that would make it difficult to calculate in a game. Things such as speed, agility, and leg length/height.
              That's true. But think of it as "wingspan" from 2k—guys like Chara would have longer reachers for stick-checking, guys like Ben Bishop would have slightly further reaches.

              It's far from a perfect science, which I added it merely as an asterisk and something to put on the Wishlist shelf.
              Tweet
              OS Articles (NBA 2k League)
              SimWorld NBA: The Chronicle
              Go NY Giants!

              Comment

              • redsox4evur
                Hall Of Fame
                • Jul 2013
                • 18169

                #37
                Re: New Look: Rating Overhaul

                Originally posted by AdamJones113
                That's true. But think of it as "wingspan" from 2k—guys like Chara would have longer reachers for stick-checking, guys like Ben Bishop would have slightly further reaches.

                It's far from a perfect science, which I added it merely as an asterisk and something to put on the Wishlist shelf.
                Yea looking at it as a wingspan instead of reach makes it far more possible to see in the game.
                Follow me on Twitter

                Comment

                • actionhank
                  MVP
                  • Jan 2010
                  • 1530

                  #38
                  Re: New Look: Rating Overhaul

                  Originally posted by AdamJones113
                  That's true. But think of it as "wingspan" from 2k—guys like Chara would have longer reachers for stick-checking, guys like Ben Bishop would have slightly further reaches.

                  It's far from a perfect science, which I added it merely as an asterisk and something to put on the Wishlist shelf.
                  Isn't that more of a relation to height though? I thought the 'general rule' was that your wingspan is usually about equal to your height, finger tip to finger tip.

                  I think agility and speed would be enough for the actual movement. reach is more of an issue with player modelling, and allowing small adjustments to be made to limb length. I think it would be cool if you could slightly scale limbs, so that people with slightly longer arms could have them, and vice versa.

                  Comment

                  • AdamJones113
                    #AyJay
                    • Apr 2013
                    • 2764

                    #39
                    Re: New Look: Rating Overhaul

                    Originally posted by actionhank
                    Isn't that more of a relation to height though? I thought the 'general rule' was that your wingspan is usually about equal to your height, finger tip to finger tip.

                    I think agility and speed would be enough for the actual movement. reach is more of an issue with player modelling, and allowing small adjustments to be made to limb length. I think it would be cool if you could slightly scale limbs, so that people with slightly longer arms could have them, and vice versa.
                    I'm not thinking of a "wingspan" per se, that was just the comparable rating in 2k.

                    Start at 2:10 in the below video. That's something I would love to see implemented.

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/J90jEylArqI" frameborder="0" allowfullscreen></iframe>


                    Keep up the comments and questions, glad to see this thread having a sort of renaissance.
                    Tweet
                    OS Articles (NBA 2k League)
                    SimWorld NBA: The Chronicle
                    Go NY Giants!

                    Comment

                    Working...