Analyzing the #ASK EA Answers

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  • AdamJones113
    #AyJay
    • Apr 2013
    • 2764

    #1

    Analyzing the #ASK EA Answers

    I am trying to get this out to as many people connected with the game as I can. This is just me questioning things off the top of my head. I decided to do it in post format rather than video so I can add to it as necessary.

    1. "We work closely with a professional scout who provides our NHL, AHL and CHL ratings. We are always looking at making the ratings better each year and this is something we will look at prior to NHL 16. Two years ago were tuned our ratings so that more players would be in the high 70's and low 80's playing in the NHL to give that separation from the top players in the NHL." —Andy Agostini

    This means a scout does not do foreign league ratings, which means EA has someone to do them (probably by use of a formula). If the scout rates NHL players based on a North American leagues (NHL, AHL, CHL) scale, you can lower the end of the scale to have lower foreign-league ratings—which in turn means you could, in theory, lower NA league ratings.

    NHL players have the highest average rating among Big 4 sports game players. Nearly 70% of players are rated in the 80s. Sure, only 4.4% are rated in the 90s, but of those 33 players, 10 are rated as a 90. Goalies get the short end of the stick: of 68 who started in the NHL, only 5 were lower than 80.

    Setting aside ratings, players' playing styles are identical. Phil Kessel is just as aggressive as Milan Lucic. Is there any method in place to rectify that? Here are some solutions:

    Player Tendencies
    Put Edit Player Back/Revamped Rosters
    Possible Rating System Overhaul


    2. "We are currently assessing the feasibility of more frequent roster updates. The most challenging part for us is the total number of leagues and players that need to be updated and are often dependent on one another. As an example, we cannot update just the NHL without making the corresponding changes to the AHL for players that have moved up or down." —Sean Ramjagsingh

    Roster updates have been inefficient and few and far between. Players are rarely and poorly rerated and transactions go into effect long after they have been completed. Injuries can either be skipped over by finishing before an update or over-exaggerated by falling into the next month's update.

    If the problem is "the total number of leagues and players," reassess your goals. Rather than try to do everything in a massive once-a-month update, make transaction updates (including injuries) on a weekly basis and player rerates on a monthly basis. That allows your scout to concentrate solely on ratings, while a simple look at the NHL Transactions pages online provides you with a week's update. Fans are happy, the injury problem goes away, and rerates can now be more effective.


    3. "We will not be adding a new defensive skill stick in NHL 16 but what we are doing is ensuring that all defensive mechanics are tuned and balanced so that it's fun to play every position on the ice. For example, Precision Skating will help you on the defensive side of the puck giving you the ability to close passing and shooting lanes more effectively." —Sean Ramjagsingh

    Good to see an addition! But the precision skating mechanic probably is useful for offense too, eh? How does this help goalies, who already have a precision skating button? There are plenty of larger gameplay issues that need resolving before you can add in a precision tool. If EA NHL were a broken car, I'd prefer the brakes to be fixed before you add the back windshield wiper. Read about plenty of in-game problems here.



    Good luck now that you have started to finalize and tune settings. Here's hoping for a great NHL 16 release. I'll be back later with some more analysis.
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  • Money99
    Hall Of Fame
    • Sep 2002
    • 12695

    #2
    Re: Analyzing the #ASK EA Answers

    Setting aside ratings, players' playing styles are identical. Phil Kessel is just as aggressive as Milan Lucic.
    This is one thing that really has me shaking my head.
    I must have played 400+ games on NHL07.
    Yes, I know, that game had its flaws, but one thing it did very well was introduce player types.
    Guys like Kovalev dangled, Heatley sniped and Pierre Bouchard threaded needles.
    These player types were really noticeable when attempting a one-timer.

    For those that remember NHL07, do you recall how many times a poor pass was given and the shooter had to adjust to the one-timer?
    Most times, an animation kicked in where the receiver had to corale the puck, then quickly got off a weak backhand or forehand shot?
    You had to (FINALLY!) think about who was controlling the puck and whether or not you wanted to feed someone for a one-timer with them.
    And if the player receiving the puck wasn't very good at shooting, it usually meant the shot was wide or weak.

    This was also true about hitting. Not every player completed their checks. If Kariya was chasing a defender into the corner, he'd tail-off once the puck was passed.

    In today's game, everyone completes their hits, backchecks, snipes, threads needles, etc.

    I'm still scratching my head as to why these things were all taken out.

    What this game really needs is a 'Weapons System' similar to AFL2K.
    Every player has their regular attributes, but if they have the "Thread Needle" weapon, they can dice apart your defense with precision saucer passes through traffic, ala Joe Thortnon.
    "Snipe" would allow players like Stamkos and Kessel to laser pucks from impossible angles and while on the rush.
    Kane gets "Dangle" so he can weave through traffic without losing the puck very often.
    Or how about "Teflon" for guys like Duncan Keith who are almost impossible to line-up and hit cleanly?

    Some players would have multiple weapons.
    Eg, a player like Crosby would have 'Dangle' and 'Thread' and while he can still snipe a few goals, he won't be able to score the same goals as often as a Stamkos.

    Not only would individual skill ratings help separate certain player classes, but these weapons would take it to another level.
    (But please, don't have the stupid icons over the players showing how has a HAMMER or CANNON).

    Comment

    • actionhank
      MVP
      • Jan 2010
      • 1530

      #3
      Re: Analyzing the #ASK EA Answers

      I will be interested to see how defense is handled, but without some major AI overhauls, and some desperately needed additions to the defender you control, it's going to be another frustrating year for guys on the blue line.

      If i had a dollar for every time I've tried to just backpedal near the blue line on a powerplay and get open to first a shot on net...only to have my brain dead player do a 360 for no reason and drag the puck offsides, I would have a lot of dollars...and probably a helicopter.

      Comment

      • Vikes1
        Proctor, MN. Go Rails!
        • May 2008
        • 4102

        #4
        Re: Analyzing the #ASK EA Answers

        Originally posted by actionhank
        I will be interested to see how defense is handled, but without some major AI overhauls, and some desperately needed additions to the defender you control, it's going to be another frustrating year for guys on the blue line.

        If i had a dollar for every time I've tried to just backpedal near the blue line on a powerplay and get open to first a shot on net...only to have my brain dead player do a 360 for no reason and drag the puck offsides, I would have a lot of dollars...and probably a helicopter.
        Nail-head meets hammer. Exactly actionhank. The defensive ai in '15' imo is pretty terrible. And yes, very frustrating. In fact, it's so frustrating, i just can't deal with it anymore. I know it's very early yet, but kinda scary no mention of this imo, major issue.
        1969 NFL Champions

        Comment

        • Simple Mathematics
          MVP
          • Sep 2009
          • 1791

          #5
          Re: Analyzing the #ASK EA Answers

          We have to stress the importance of the article regarding player ratings in different sports. That is absolutely outrageous how grossly over-inflated player ratings are. I really want EA NHL to succeed. That's why I'm still here. But with ratings like these, I cannot have fun with the game.

          I should put together the same averages and numbers for the unreleased NHL 15 Revamped Rosters. I wonder what the percentages of players in 60's, 70's, 80's, and 90's would be.

          Going just from memory - I don't have the Excel sheet in front of me right now - the ratings breakdown would go something like the following. Note that these are just for the starters and I am not accounting for scratched players (360 forwards, 180 defensemen, 30 goalies, 570 total):

          90's = 3.5% (about 20 players)
          80's = 29.8% (about 170 players)
          70's = 48.9% (about 279 players)
          60's = 17.7% (about 101 players)

          Looks like better separation to me.

          Hire me EA.
          NHL REVAMPED ROSTERS - CO-CREATOR

          Comment

          • canucksss
            MVP
            • Jan 2003
            • 2956

            #6
            Re: Analyzing the #ASK EA Answers

            Originally posted by Simple Mathematics

            I should put together the same averages and numbers for the unreleased NHL 15 Revamped Rosters. I wonder what the percentages of players in 60's, 70's, 80's, and 90's would be.

            Going just from memory - I don't have the Excel sheet in front of me right now - the ratings breakdown would go something like the following. Note that these are just for the starters and I am not accounting for scratched players (360 forwards, 180 defensemen, 30 goalies, 570 total):

            90's = 3.5% (about 20 players)
            80's = 29.8% (about 170 players)
            70's = 48.9% (about 279 players)
            60's = 17.7% (about 101 players)

            Looks like better separation to me.

            Hire me EA.
            I dont know why EA cant implement this proper roster ratings? Perhaps there is something in their program that does not allow them or may crash it? Or is it plain laziness? Or the NHLPA is limiting EA not to give such discrepancies in player ratings? Or the people doing rosters for EA does not know anything about hockey and not even watching the real games/

            I really did nto spend time with 15, but did you guys released a revamped roster? How was it? If it was not available then it does not make sense why EA is not including this in 16, perhaps one of the reasons I mentioned is true (or all).

            I hope you and your buddies who did the revamped rosters be employed by EA, even just doing rosters.

            Comment

            • Simple Mathematics
              MVP
              • Sep 2009
              • 1791

              #7
              Re: Analyzing the #ASK EA Answers

              Originally posted by canucksss
              I dont know why EA cant implement this proper roster ratings? Perhaps there is something in their program that does not allow them or may crash it? Or is it plain laziness? Or the NHLPA is limiting EA not to give such discrepancies in player ratings? Or the people doing rosters for EA does not know anything about hockey and not even watching the real games/

              I really did nto spend time with 15, but did you guys released a revamped roster? How was it? If it was not available then it does not make sense why EA is not including this in 16, perhaps one of the reasons I mentioned is true (or all).

              I hope you and your buddies who did the revamped rosters be employed by EA, even just doing rosters.
              No we did not release a Revamped Roster for NHL 15 since we couldn't edit players. Before we found out we couldn't edit players though, I had almost all the ratings completed in an Excel spreadsheet. This included players in the NHL, AHL, and every player/prospect that belongs to an NHL team. It took me hundreds of hours to complete. And then I found out we couldn't edit players...
              NHL REVAMPED ROSTERS - CO-CREATOR

              Comment

              • Sheba2011
                MVP
                • Oct 2013
                • 2353

                #8
                Re: Analyzing the #ASK EA Answers

                Originally posted by canucksss
                I dont know why EA cant implement this proper roster ratings? Perhaps there is something in their program that does not allow them or may crash it? Or is it plain laziness? Or the NHLPA is limiting EA not to give such discrepancies in player ratings? Or the people doing rosters for EA does not know anything about hockey and not even watching the real games/

                I really did nto spend time with 15, but did you guys released a revamped roster? How was it? If it was not available then it does not make sense why EA is not including this in 16, perhaps one of the reasons I mentioned is true (or all).

                I hope you and your buddies who did the revamped rosters be employed by EA, even just doing rosters.
                It's marketing first and foremost for the casual fan-base. Casual fans want their favorite players to play like superstars even if they aren't. They want to pick up the game play some games with their buddies and score a 100 goals. It's why the ratings are out of hand in all sports games not just NHL (although NHL is the worst offender). It's the same reason you can pick up a Madden game choose any QB in the NFL (starter or not) and throw for 5000 yards.

                Comment

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